Files
st/include/Actor/ActorUnkSHIT.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

80 lines
2.2 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSHIT_c4 : public Actor_c4 {
public:
ActorUnkSHIT_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkSHIT : public Actor {
public:
/* 000 (base) */
/* 094 */ STRUCT_PAD(0x94, 0xE4);
/* 0E4 */ ItemId mItemId;
/* 0E8 */ STRUCT_PAD(0xE8, 0x2D3);
/* 2D3 */ bool mUnk_2D3;
ActorUnkSHIT();
/* 4C */ virtual ~ActorUnkSHIT() override;
void func_ov036_0211c1fc(void);
void func_ov036_0211c21c(void);
void func_ov036_0211c280(void);
void func_ov036_0211c580(void);
void func_ov036_0211c7dc(void);
void func_ov036_0211c7e4(void);
void func_ov036_0211c938(void);
void func_ov036_0211c94c(void);
void func_ov036_0211c96c(void);
void func_ov036_0211c970(void);
void func_ov036_0211c974(void);
void func_ov036_0211c978(void);
void func_ov036_0211c97c(void);
void func_ov036_0211c980(void);
void func_ov036_0211c984(void);
void func_ov036_0211c994(void);
void func_ov036_0211c998(void);
void func_ov036_0211c9ac(void);
void func_ov036_0211c9cc(void);
void func_ov036_0211c9d4(void);
unk32 func_ov036_0211cddc(void);
void func_ov036_0211cdfc(void);
u16 func_ov036_0211ceec(void);
unk32 func_ov036_0211d0a8(void);
void func_ov036_0211d22c(void);
void func_ov036_0211d254(void);
void func_ov036_0211d270(void);
void func_ov036_0211d28c(void);
void func_ov036_0211d2a8(void);
bool func_ov036_0211d2dc(void);
void func_ov036_0211d570(unk32 param1);
void func_ov036_0211d75c(void);
void func_ov036_0211d774(void);
void func_ov036_0211d790(void);
};
class ActorProfileUnkSHIT : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSHIT();
~ActorProfileUnkSHIT();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSHIT *GetProfile();
};