Files
st/include/Actor/ActorUnkSPTG.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

66 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSPTG_c4 : public Actor_c4 {
public:
ActorUnkSPTG_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkSPTG : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSPTG();
/* 4C */ virtual ~ActorUnkSPTG() override;
void func_ov094_0216c7cc(void);
void func_ov094_0216c828(void);
void func_ov094_0216c900(void);
void func_ov094_0216c92c(void);
void func_ov094_0216ce44(void);
void func_ov094_0216ce58(void);
void func_ov094_0216ce98(void);
void func_ov094_0216ceb8(void);
void func_ov094_0216cfb0(void);
void func_ov094_0216cfb4(void);
void func_ov094_0216cfd8(void);
void func_ov094_0216cfdc(void);
void func_ov094_0216d02c(void);
void func_ov094_0216d0b4(void);
void func_ov094_0216d310(void);
void func_ov094_0216d314(void);
void func_ov094_0216d388(void);
void func_ov094_0216d3d8(void);
void func_ov094_0216d674(void);
void func_ov094_0216d75c(void);
void func_ov094_0216d784(void);
void func_ov094_0216da3c(void);
void func_ov094_0216da74(void);
void func_ov094_0216da90(void);
};
class ActorProfileUnkSPTG : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSPTG();
~ActorProfileUnkSPTG();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSPTG *GetProfile();
};