Files
st/include/Actor/ActorUnkSTTG.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

62 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSTTG_c4 : public Actor_c4 {
public:
ActorUnkSTTG_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkSTTG : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSTTG();
/* 4C */ virtual ~ActorUnkSTTG() override;
void func_ov094_0216a4a0(void);
void func_ov094_0216a4fc(void);
void func_ov094_0216a5d4(void);
void func_ov094_0216a600(void);
void func_ov094_0216a74c(void);
void func_ov094_0216a760(void);
void func_ov094_0216a768(void);
void func_ov094_0216a788(void);
void func_ov094_0216a84c(void);
void func_ov094_0216a870(void);
void func_ov094_0216a928(void);
void func_ov094_0216aa78(void);
void func_ov094_0216aae4(void);
void func_ov094_0216ab34(void);
void func_ov094_0216ada8(void);
void func_ov094_0216aec0(void);
void func_ov094_0216aee8(void);
void func_ov094_0216b150(void);
void func_ov094_0216b188(void);
void func_ov094_0216b1a4(void);
};
class ActorProfileUnkSTTG : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSTTG();
~ActorProfileUnkSTTG();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSTTG *GetProfile();
};