mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSTTG_c4 : public Actor_c4 {
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public:
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ActorUnkSTTG_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkSTTG : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSTTG();
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/* 4C */ virtual ~ActorUnkSTTG() override;
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void func_ov094_0216a4a0(void);
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void func_ov094_0216a4fc(void);
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void func_ov094_0216a5d4(void);
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void func_ov094_0216a600(void);
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void func_ov094_0216a74c(void);
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void func_ov094_0216a760(void);
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void func_ov094_0216a768(void);
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void func_ov094_0216a788(void);
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void func_ov094_0216a84c(void);
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void func_ov094_0216a870(void);
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void func_ov094_0216a928(void);
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void func_ov094_0216aa78(void);
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void func_ov094_0216aae4(void);
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void func_ov094_0216ab34(void);
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void func_ov094_0216ada8(void);
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void func_ov094_0216aec0(void);
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void func_ov094_0216aee8(void);
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void func_ov094_0216b150(void);
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void func_ov094_0216b188(void);
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void func_ov094_0216b1a4(void);
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};
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class ActorProfileUnkSTTG : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSTTG();
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~ActorProfileUnkSTTG();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSTTG *GetProfile();
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};
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