mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Item/Item.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSZKU_c4 : public Actor_c4 {
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public:
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ActorUnkSZKU_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkSZKU : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ STRUCT_PAD(0x94, 0xA0);
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/* A0 */ ItemId mItemId;
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ActorUnkSZKU();
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/* 4C */ virtual ~ActorUnkSZKU() override;
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void func_ov071_0215f424(void);
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void func_ov071_0215f530(void);
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void func_ov071_0215f5dc(void);
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void func_ov071_0215f608(void);
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void func_ov071_0215f654(void);
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void func_ov071_0215f714(void);
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void func_ov071_0215f7dc(void);
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void func_ov071_0215f7f4(void);
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void func_ov071_0215f80c(void);
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void func_ov071_0215f824(void);
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void func_ov071_0215f92c(void);
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void func_ov071_0215fc0c(void);
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void func_ov071_0215fc54(void);
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void func_ov071_0215fca4(void);
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void func_ov071_0215fd04(void);
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void func_ov071_0215fd80(void);
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void func_ov071_0215fdd4(void);
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void func_ov071_0215fe54(void);
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void func_ov071_0215fe94(void);
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void func_ov071_0215fed4(void);
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void func_ov071_0215ff08(void);
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void func_ov071_0215ff3c(void);
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void func_ov071_0215ffb8(void);
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void func_ov071_0215ffbc(void);
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void func_ov071_02160000(void);
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void func_ov071_02160038(void);
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void func_ov071_02160078(void);
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void func_ov071_02160094(void);
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void func_ov071_021600b8(void);
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void func_ov071_021600d4(void);
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void func_ov071_021600e8(void);
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};
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class ActorProfileUnkSZKU : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSZKU();
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~ActorProfileUnkSZKU();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSZKU *GetProfile();
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};
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