mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSZRD_c4 : public Actor_c4 {
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public:
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ActorUnkSZRD_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkSZRD : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSZRD();
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/* 4C */ virtual ~ActorUnkSZRD() override;
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void func_ov090_0216593c(void);
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void func_ov090_02165954(void);
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void func_ov090_0216597c(void);
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void func_ov090_021659e4(void);
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void func_ov090_02165a08(void);
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void func_ov090_02165a84(void);
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void func_ov090_02165aac(void);
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void func_ov090_02165dec(void);
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void func_ov090_02165e00(void);
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void func_ov090_02165f14(void);
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void func_ov090_021660e8(void);
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void func_ov090_0216618c(void);
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void func_ov090_02166324(void);
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void func_ov090_021663c8(void);
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void func_ov090_021664a8(void);
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void func_ov090_021664f8(void);
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void func_ov090_021665cc(void);
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void func_ov090_021666a8(void);
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void func_ov090_0216686c(void);
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void func_ov090_02166908(void);
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void func_ov090_02166ad8(void);
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void func_ov090_02166b50(void);
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void func_ov090_02166c94(void);
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void func_ov090_02166d04(void);
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void func_ov090_02166f10(void);
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void func_ov090_02166f1c(void);
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void func_ov090_02166f78(void);
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void func_ov090_02167058(void);
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void func_ov090_02167234(void);
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void func_ov090_0216728c(void);
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void func_ov090_0216789c(void);
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void func_ov090_021678a8(void);
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void func_ov090_02167a10(void);
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void func_ov090_02167aa4(void);
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void func_ov090_02167bdc(void);
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void func_ov090_02167f34(void);
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void func_ov090_02167f44(void);
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void func_ov090_02168378(void);
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void func_ov090_0216838c(void);
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void func_ov090_021683c4(void);
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void func_ov090_02168494(void);
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void func_ov090_021684bc(void);
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void func_ov090_02168530(void);
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void func_ov090_0216857c(void);
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void func_ov090_021685a8(void);
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void func_ov090_0216863c(void);
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void func_ov090_02168654(void);
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void func_ov090_02168718(void);
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void func_ov090_021687a8(void);
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void func_ov090_02168938(void);
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void func_ov090_02168a74(void);
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void func_ov090_02168a98(void);
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void func_ov090_02168aa8(void);
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void func_ov090_02168ab0(void);
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void func_ov090_02168ad4(void);
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void func_ov090_02168b00(void);
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void func_ov090_02168b1c(void);
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};
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class ActorProfileUnkSZRD : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSZRD();
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~ActorProfileUnkSZRD();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSZRD *GetProfile();
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};
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