mirror of
https://github.com/zeldaret/st
synced 2026-06-17 23:21:10 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkTRRL_c4 : public Actor_c4 {
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public:
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ActorUnkTRRL_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkTRRL : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkTRRL();
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/* 4C */ virtual ~ActorUnkTRRL() override;
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void func_ov034_0211e5c0(void);
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void func_ov034_0211e790(void);
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void func_ov034_0211e7fc(void);
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void func_ov034_0211e818(void);
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void func_ov034_0211e81c(void);
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void func_ov034_0211e840(void);
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void func_ov034_0211e844(void);
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void func_ov034_0211e868(void);
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void func_ov034_0211e9ec(void);
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void func_ov034_0211ea20(void);
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void func_ov034_0211ea68(void);
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void func_ov034_0211eaa8(void);
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void func_ov034_0211eb0c(void);
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void func_ov034_0211ec20(void);
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void func_ov034_0211ec70(void);
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void func_ov034_0211ecc8(void);
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void func_ov034_0211ed34(void);
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void func_ov034_0211ed48(void);
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void func_ov034_0211edb4(void);
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void func_ov034_0211edcc(void);
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void func_ov034_0211ede4(void);
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void func_ov034_0211edfc(void);
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void func_ov034_0211ee24(void);
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void func_ov034_0211ee84(void);
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void func_ov034_0211eec0(void);
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void func_ov034_0211ef58(void);
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void func_ov034_0211ef94(void);
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void func_ov034_0211f308(void);
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void func_ov034_0211f544(void);
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void func_ov034_0211f56c(void);
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void func_ov034_0211f694(void);
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void func_ov034_0211f7d4(void);
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void func_ov034_0211f808(void);
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void func_ov034_0211fa44(void);
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void func_ov034_021202e4(void);
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void func_ov034_02120334(void);
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void func_ov034_0212044c(void);
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void func_ov034_02120464(void);
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void func_ov034_021204bc(void);
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void func_ov034_02120668(void);
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void func_ov034_0212093c(void);
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void func_ov034_02120a7c(void);
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void func_ov034_02120b34(void);
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void func_ov034_02120bdc(void);
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void func_ov034_02120c9c(void);
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void func_ov034_02120cb4(void);
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};
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class ActorProfileUnkTRRL : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkTRRL();
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~ActorProfileUnkTRRL();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkTRRL *GetProfile();
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};
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