mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkTUTO_c4 : public Actor_c4 {
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public:
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ActorUnkTUTO_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkTUTO : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkTUTO();
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/* 4C */ virtual ~ActorUnkTUTO() override;
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void func_ov037_02120a10(void);
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void func_ov037_02120afc(void);
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void func_ov037_02120b10(void);
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void func_ov037_02120ba8(void);
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void func_ov037_02120bcc(void);
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void func_ov037_02120c48(void);
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void func_ov037_02120c54(void);
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void func_ov037_02120d54(void);
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void func_ov037_02120da4(void);
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void func_ov037_02120ddc(void);
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void func_ov037_02120fbc(void);
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void func_ov037_02120fe8(void);
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void func_ov037_02121010(void);
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void func_ov037_0212101c(void);
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void func_ov037_02121044(void);
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void func_ov037_02121084(void);
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void func_ov037_021211b0(void);
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void func_ov037_0212122c(void);
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void func_ov037_02121368(void);
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void func_ov037_021213a0(void);
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void func_ov037_0212141c(void);
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void func_ov037_02121464(void);
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void func_ov037_021214e0(void);
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void func_ov037_0212152c(void);
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void func_ov037_02121680(void);
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void func_ov037_0212169c(void);
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void func_ov037_021217e8(void);
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void func_ov037_02121a24(void);
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void func_ov037_02121ab0(void);
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void func_ov037_02121af0(void);
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void func_ov037_02121b2c(void);
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static unk32 func_ov037_02120a64(void);
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};
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class ActorProfileUnkTUTO : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkTUTO();
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~ActorProfileUnkTUTO();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkTUTO *GetProfile();
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};
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