Files
st/include/Actor/ActorUnkVCCH.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

66 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkVCCH_c4 : public Actor_c4 {
public:
ActorUnkVCCH_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkVCCH : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkVCCH();
/* 4C */ virtual ~ActorUnkVCCH() override;
void func_ov066_02157f40(void);
void func_ov066_02157fb8(void);
void func_ov066_02157fc4(void);
void func_ov066_02158448(void);
void func_ov066_0215845c(void);
void func_ov066_02158470(void);
void func_ov066_02158498(void);
void func_ov066_021587e8(void);
void func_ov066_021589c0(void);
void func_ov066_02158a20(void);
void func_ov066_02158a68(void);
void func_ov066_02158ac0(void);
void func_ov066_02158b6c(void);
void func_ov066_02158b88(void);
void func_ov066_02158be8(void);
void func_ov066_02158c0c(void);
void func_ov066_02158c1c(void);
void func_ov066_02158c24(void);
void func_ov066_02158c40(void);
void func_ov066_02158c80(void);
void func_ov066_02158cc8(void);
void func_ov066_02158cec(void);
void func_ov066_02158d18(void);
void func_ov066_02158d34(void);
};
class ActorProfileUnkVCCH : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkVCCH();
~ActorProfileUnkVCCH();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkVCCH *GetProfile();
};