mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkWBTN_c4 : public Actor_c4 {
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public:
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ActorUnkWBTN_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkWBTN : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkWBTN();
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/* 4C */ virtual ~ActorUnkWBTN() override;
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void func_ov046_02127a00(void);
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void func_ov046_02127a14(void);
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void func_ov046_02127ae8(void);
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void func_ov046_02127b78(void);
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void func_ov046_02127b84(void);
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void func_ov046_02127bec(void);
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void func_ov046_02127c1c(void);
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void func_ov046_02127cc8(void);
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void func_ov046_02127cd0(void);
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void func_ov046_02127cdc(void);
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void func_ov046_02127d8c(void);
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void func_ov046_02127ee8(void);
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void func_ov046_02127f3c(void);
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void func_ov046_02128174(void);
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void func_ov046_0212825c(void);
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void func_ov046_02128260(void);
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void func_ov046_021282a4(void);
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void func_ov046_021282dc(void);
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void func_ov046_02128358(void);
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void func_ov046_02128388(void);
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void func_ov046_021284a4(void);
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void func_ov046_021284fc(void);
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void func_ov046_02128518(void);
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void func_ov046_02128528(void);
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void func_ov046_02128568(void);
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void func_ov046_021285d4(void);
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void func_ov046_02128608(void);
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void func_ov046_02128644(void);
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void func_ov046_02128660(void);
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void func_ov046_021286a0(void);
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void func_ov046_021286dc(void);
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void func_ov046_0212871c(void);
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void func_ov046_02128730(void);
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void func_ov046_02128750(void);
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void func_ov046_02128780(void);
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void func_ov046_021287c4(void);
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void func_ov046_02128844(void);
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void func_ov046_02128860(void);
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};
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class ActorProfileUnkWBTN : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkWBTN();
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~ActorProfileUnkWBTN();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkWBTN *GetProfile();
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};
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