mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkZELD_c4 : public Actor_c4 {
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public:
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ActorUnkZELD_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkZELD : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkZELD();
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/* 4C */ virtual ~ActorUnkZELD() override;
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void func_ov039_02119410(void);
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void func_ov039_02119424(void);
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void func_ov039_02119438(void);
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void func_ov039_0211944c(void);
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void func_ov039_021194f8(void);
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void func_ov039_02119524(void);
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void func_ov039_021195b4(void);
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void func_ov039_02119654(void);
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void func_ov039_021196e8(void);
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void func_ov039_02119788(void);
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void func_ov039_02119968(void);
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void func_ov039_021199c0(void);
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void func_ov039_02119b5c(void);
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void func_ov039_02119bb4(void);
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void func_ov039_02119d04(void);
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void func_ov039_02119d28(void);
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void func_ov039_02119d38(void);
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void func_ov039_02119d40(void);
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void func_ov039_02119d5c(void);
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void func_ov039_02119d78(void);
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void func_ov039_02119d94(void);
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void func_ov039_02119db8(void);
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void func_ov039_02119de4(void);
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void func_ov039_02119e00(void);
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};
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class ActorProfileUnkZELD : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkZELD();
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~ActorProfileUnkZELD();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkZELD *GetProfile();
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};
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