mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
#pragma once
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#include "files.h"
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#include "global.h"
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#include "iterator.hpp"
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#include "types.h"
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class UnkStruct_027e0960_TableEntry_04_Base {
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public:
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/* 00 (vtable) */
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/* 04 */ unk8 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */
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UnkStruct_027e0960_TableEntry_04_Base();
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// data_02043ff0
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/* 00 */ virtual ~UnkStruct_027e0960_TableEntry_04_Base();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C(VecFx32 *param1) = 0;
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/* 10 */ virtual void vfunc_10() = 0;
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/* 14 */ virtual void vfunc_14() = 0;
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/* 18 */ virtual void vfunc_18() = 0;
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/* 1C */ virtual void vfunc_1C() = 0;
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/* 20 */
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};
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class UnkStruct_027e0960_TableEntry_04 : public UnkStruct_027e0960_TableEntry_04_Base {
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public:
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/* 00 (base) */
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk16 mUnk_20;
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/* 22 */ unk16 mUnk_22; // pad?
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/* 24 */
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// data_ov000_020b1bbc
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/* 00 */ virtual ~UnkStruct_027e0960_TableEntry_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(VecFx32 *param1) override;
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual void vfunc_14() override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1C */ virtual void vfunc_1C() override;
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};
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class UnkStruct_027e0960_TableEntry {
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public:
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/* 00 */ ZMBEntryRALB *pRALB;
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/* 04 */ Iterator<UnkStruct_027e0960_TableEntry_04> mTable;
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/* 0C */
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UnkStruct_027e0960_TableEntry();
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~UnkStruct_027e0960_TableEntry();
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bool func_ov000_02059ccc(u8 param1, u8 param2);
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};
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class UnkStruct_027e0960 {
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public:
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/* 00 */ Iterator<UnkStruct_027e0960_TableEntry> mTable;
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/* 08 */
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UnkStruct_027e0960();
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~UnkStruct_027e0960();
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UnkStruct_027e0960_TableEntry *func_ov000_0205a390(u8 param1);
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UnkStruct_027e0960_TableEntry *func_ov000_0205a3fc(VecFx32 param1, unk32 param4);
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};
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extern UnkStruct_027e0960 *data_027e0960;
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