mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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#include "global.h"
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#include "math.hpp"
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#include "types.h"
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class UnkStruct_027e0998_Base {
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public:
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/* 00 (vtable) */
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/* 04 */ char mUnk_04[64]; // path to current scene's mapXX.bin
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/* 44 */ unk32 mUnk_44;
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/* 48 */ unk16 mUnk_48;
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/* 4A */ unk16 mUnk_4A; // pad?
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/* 4C */
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UnkStruct_027e0998_Base();
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// data_ov000_020b1e08
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/* 00 */ virtual bool vfunc_00(VecFx32 *pPos, Vec2s *param2, u16 *param3);
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/* 04 */
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void func_ov000_02061760();
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void func_ov000_02061764();
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void func_ov000_02061768();
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void func_ov000_02061850(unk32 param1);
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bool func_ov000_02061a48(VecFx32 *param1, Vec2s *param2, Vec2s *param3);
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unk32 func_ov000_02061a70();
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static void SetInstance(UnkStruct_027e0998_Base *pInstance);
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};
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class UnkStruct_027e0998 : public UnkStruct_027e0998_Base {
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public:
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/* 00 (base) */
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UnkStruct_027e0998();
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~UnkStruct_027e0998(); // ClearInstance
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// data_ov024_020d7c98
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/* 00 */ virtual bool vfunc_00(VecFx32 *pPos, Vec2s *param2, u16 *param3) override;
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/* 04 */
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bool func_ov024_020c716c();
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bool func_ov024_020c7214(VecFx32 *pPos, Vec2s *param2, u16 *param3);
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bool func_ov024_020c727c(Vec2s *param1, u16 *param2);
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bool func_ov024_020c7300(unk32 param1);
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bool func_ov024_020c7354();
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static void Destroy();
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static UnkStruct_027e0998 *Create();
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};
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extern UnkStruct_027e0998 *data_027e0998;
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