Files
st/include/Unknown/UnkStruct_027e0998.hpp
T
Yanis 5e934a8c9b Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
2026-06-09 23:01:32 +02:00

54 lines
1.4 KiB
C++

#pragma once
#include "global.h"
#include "math.hpp"
#include "types.h"
class UnkStruct_027e0998_Base {
public:
/* 00 (vtable) */
/* 04 */ char mUnk_04[64]; // path to current scene's mapXX.bin
/* 44 */ unk32 mUnk_44;
/* 48 */ unk16 mUnk_48;
/* 4A */ unk16 mUnk_4A; // pad?
/* 4C */
UnkStruct_027e0998_Base();
// data_ov000_020b1e08
/* 00 */ virtual bool vfunc_00(VecFx32 *pPos, Vec2s *param2, u16 *param3);
/* 04 */
void func_ov000_02061760();
void func_ov000_02061764();
void func_ov000_02061768();
void func_ov000_02061850(unk32 param1);
bool func_ov000_02061a48(VecFx32 *param1, Vec2s *param2, Vec2s *param3);
unk32 func_ov000_02061a70();
static void SetInstance(UnkStruct_027e0998_Base *pInstance);
};
class UnkStruct_027e0998 : public UnkStruct_027e0998_Base {
public:
/* 00 (base) */
UnkStruct_027e0998();
~UnkStruct_027e0998(); // ClearInstance
// data_ov024_020d7c98
/* 00 */ virtual bool vfunc_00(VecFx32 *pPos, Vec2s *param2, u16 *param3) override;
/* 04 */
bool func_ov024_020c716c();
bool func_ov024_020c7214(VecFx32 *pPos, Vec2s *param2, u16 *param3);
bool func_ov024_020c727c(Vec2s *param1, u16 *param2);
bool func_ov024_020c7300(unk32 param1);
bool func_ov024_020c7354();
static void Destroy();
static UnkStruct_027e0998 *Create();
};
extern UnkStruct_027e0998 *data_027e0998;