mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include <nitro/mi.h>
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class UnkStruct_027e0d08 : public AutoInstance<UnkStruct_027e0d08> {
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public:
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/* 00 */ void *mUnk_00;
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/* 04 */ s16 *mUnk_04;
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/* 08 */ s16 *mUnk_08;
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/* 0C */ s16 *mUnk_0C;
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/* 10 */ s16 *mUnk_10;
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/* 14 */ u32 mUnk_14;
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/* 18 */ u32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2C */
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void ResetBuffers() {
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MI_CpuClearFast(this->mUnk_00, 0x800);
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MI_CpuClearFast(this->mUnk_04, 0x2000);
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MI_CpuClearFast(this->mUnk_08, 0x2000);
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MI_CpuClearFast(this->mUnk_0C, 0x10);
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MI_CpuClearFast(this->mUnk_10, 0x10);
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}
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UnkStruct_027e0d08();
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~UnkStruct_027e0d08();
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void func_ov024_020d5d10(unk32 param1);
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void func_ov024_020d5d18(unk32 param1);
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void func_ov024_020d5d34(unk32 param1);
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void func_ov024_020d5d54();
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void func_ov024_020d5dd4(unk32 param1);
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void func_ov024_020d5e20();
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void func_ov024_020d5fac();
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void func_ov024_020d5fe4(s16 *param1, s16 *param2, u32 param3);
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static UnkStruct_027e0d08 *Create();
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static void func_ov024_020d5fb8(s16 *param1, s16 *param2, u32 param3);
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};
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extern UnkStruct_027e0d08 *data_027e0d08;
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