mirror of
https://github.com/zeldaret/st
synced 2026-06-17 15:16:49 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
173 lines
4.5 KiB
C
173 lines
4.5 KiB
C
#pragma once
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#include "Map/MapObjectId.hpp"
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#include "types.h"
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#include <nitro/math.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef u32 FileType;
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enum FileType_ {
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FileType_ZOB = 'BLOZ',
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FileType_ZTB = '1BTZ',
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FileType_ZMB = '1BMZ',
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};
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typedef struct FileInfos {
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/* 00 */ void *pFile;
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/* 04 */ size_t size;
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} FileInfos;
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// .zob
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typedef struct ZeldaObjectList {
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/* 00 */ FileType type; // always "ZOLB"
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/* 04 */ unk32 nSize; // file size?
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/* 08 */ unk16 unk_08;
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/* 0A */ unk16 unk_0a;
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/* 0C */ u16 nEntries; // number of entries
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/* 0E */ unk16 unk_0e;
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/* 10 */ u32 aIdList[]; // actor id or map object id
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} ZeldaObjectList;
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// .ztb
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typedef u32 ZTBSectionType;
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enum ZTBSectionType_ {
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ZTBSectionType_GRDB = 'GRDB', // grid block?
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ZTBSectionType_GRRL = 'GRRL', // grid rail?
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ZTBSectionType_STAB = 'STAB', // station block
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ZTBSectionType_LDMK = 'LDMK', // land mark?
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};
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typedef struct ZTBHeader {
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/* 00 */ u32 magic; // 'MTRB'
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/* 04 */ FileType type; // always "ZTB1"
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/* 08 */ size_t nSize;
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/* 0C */ u32 nEntries;
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/* 10 */ u8 unused[0x10];
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} ZTBHeader; // size = 0x20
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typedef struct ZTBSectionHeader {
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/* 00 */ ZTBSectionType type;
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/* 04 */ size_t nSize;
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/* 08 */ union {
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u16 nEntries;
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struct {
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u8 nEntries1;
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u8 nEntries2;
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};
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};
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/* 0A */ u8 unk_0A;
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/* 0B */ u8 unk_0B;
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} ZTBSectionHeader; // size = 0x0C
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typedef struct ZTBEntryGRDB {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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/* 02 */ u8 unk_02;
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/* 03 */ u8 unk_03;
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} ZTBEntryGRDB; // size = 0x04
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typedef struct ZTBEntryGRRL {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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/* 02 */ u8 unk_02;
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/* 03 */ u8 unk_03;
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/* 04 */ u8 unk_04;
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/* 05 */ u8 unk_05;
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/* 06 */ u16 unk_06;
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} ZTBEntryGRRL; // size = 0x08
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typedef struct ZTBEntrySTAB {
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/* 00 */ char sceneName[16];
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/* 10 */ u8 unk_10;
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/* 11 */ u8 unk_11;
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/* 12 */ u8 unk_12;
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/* 13 */ u8 unk_13;
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} ZTBEntrySTAB; // size = 0x14
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typedef struct ZTBEntryLDMK {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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/* 02 */ u8 unk_02;
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/* 03 */ u8 unk_03;
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} ZTBEntryLDMK; // size = 0x04
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typedef struct ZTBSectionGRDB {
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/* 00 */ ZTBSectionHeader header;
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/* 0C */ ZTBEntryGRDB entries[];
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} ZTBSectionGRDB;
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typedef struct ZTBSectionGRRL {
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/* 00 */ ZTBSectionHeader header;
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/* 0C */ ZTBEntryGRRL entries[];
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} ZTBSectionGRRL;
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typedef struct ZTBSectionSTAB {
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/* 00 */ ZTBSectionHeader header;
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/* 0C */ ZTBEntrySTAB entries[];
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} ZTBSectionSTAB;
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typedef struct ZTBSectionLDMK {
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/* 00 */ ZTBSectionHeader header;
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/* 0C */ ZTBEntryLDMK entries[];
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} ZTBSectionLDMK;
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struct UnkDataStruct4;
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extern BOOL ZTB_ParseFile(FileInfos *pFileInfos, UnkDataStruct4 *pDst);
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extern BOOL ZTB_ParseGRDB(FileInfos *pFileInfos, UnkDataStruct4 *pDst, ZTBSectionGRDB *pGRDB);
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extern BOOL ZTB_ParseGRRL(FileInfos *pFileInfos, UnkDataStruct4 *pDst, ZTBSectionGRRL *pGRRL);
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extern BOOL ZTB_ParseSTAB(FileInfos *pFileInfos, UnkDataStruct4 *pDst, ZTBSectionSTAB *pSTAB);
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extern BOOL ZTB_ParseLDMK(FileInfos *pFileInfos, UnkDataStruct4 *pDst, ZTBSectionLDMK *pLDMK);
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// .zmb
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typedef u32 ZMBSectionType;
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enum ZMBSectionType_ {
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ZMBSectionType_LDLB = 'LDLB', // related to script triggers
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ZMBSectionType_ROMB = 'ROMB', // unknown
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ZMBSectionType_ROOB = 'ROOM', // room settings
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ZMBSectionType_ARAB = 'ARAB', // locations? (?)
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ZMBSectionType_RALB = 'RALB', // paths?
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ZMBSectionType_WARP = 'WARP', // exits?
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ZMBSectionType_CAME = 'CAME', // camera settings?
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ZMBSectionType_PLYR = 'PLYR', // player entrances?
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ZMBSectionType_MPOB = 'MPOB', // map object list, parameters are stored here
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ZMBSectionType_NPCA = 'NPCA', // actor list, same as above
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};
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typedef struct ZMBHeader {
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/* 00 */ u32 magic; // 'MAPB'
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/* 04 */ FileType type; // always "ZMB1"
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/* 08 */ size_t nSize;
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/* 0C */ u32 nEntries;
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/* 10 */ u8 unused[0x10];
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} ZMBHeader; // size = 0x20
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typedef struct ZMBSectionHeader {
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/* 00 */ ZMBSectionType type;
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/* 04 */ size_t nSize;
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/* 08 */ u16 nEntries;
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/* 0A */ u8 unk_0A;
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/* 0B */ u8 unk_0B;
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} ZMBSectionHeader; // size = 0x0C
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typedef struct ZMBEntryRALB {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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/* 02 */ u8 unk_02;
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/* 03 */ u8 unk_03;
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/* 04 */ unk32 unk_04;
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} ZMBEntryRALB; // size = 0x08
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typedef struct ZMBSectionRALB {
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/* 00 */ ZMBSectionHeader header;
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/* 0C */ ZMBEntryRALB entries[];
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} ZMBSectionRALB;
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#ifdef __cplusplus
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} // extern "C"
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#endif
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