mirror of
https://github.com/zeldaret/st
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e80f625b50ee2aaafe2a4359242cab37da11e822
031_Land/Actor/ActorRupee.cpp (#3)
* delink ActorRupee and match few functions * add missing functions, mangle names and match func_ov031_020e9d54 * random stuff (literally) * decomp more of ActorRupee * rng stuff (thanks to aetias) * decomp more of ActorRupee (36%) * sync symbols * format * random: fixed wrong function call in configure.py * decomp more of ActorRupee (51%) * add actor ids and move them to their own header + small docs on actor class * format * improvements and small progress * progress * progress * sync eur with jp * fix build issues * missed a file
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
Note
The project targets the European and Japanese versions, and other versions might be supported later.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to contribute to the project.
Documentation
See /docs for documentation about the game.
Languages
C++
90.9%
C
5.5%
Python
3.6%