Files
st/include/Item/Item.hpp
T
2025-08-03 00:20:10 +02:00

223 lines
8.5 KiB
C++

#pragma once
#include "flags.h"
#include "types.h"
#define MAX_KEYS 8
typedef u32 ItemFlag;
enum ItemFlag_ {
ItemFlag_Whirlwind = FLAG(0, 0),
ItemFlag_Boomerang = FLAG(0, 1),
ItemFlag_Whip = FLAG(0, 2),
ItemFlag_Bow = FLAG(0, 3),
ItemFlag_Bombs = FLAG(0, 4),
ItemFlag_SandRod = FLAG(0, 5),
ItemFlag_EQUIP_START = ItemFlag_Whirlwind,
ItemFlag_EQUIP_END = ItemFlag_SandRod + 1,
ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
ItemFlag_6 = FLAG(0, 6),
ItemFlag_7 = FLAG(0, 7),
ItemFlag_8 = FLAG(0, 8),
ItemFlag_9 = FLAG(0, 9),
ItemFlag_10 = FLAG(0, 10),
ItemFlag_11 = FLAG(0, 11),
ItemFlag_12 = FLAG(0, 12),
ItemFlag_13 = FLAG(0, 13),
ItemFlag_14 = FLAG(0, 14),
ItemFlag_15 = FLAG(0, 15),
ItemFlag_Shield = FLAG(0, 16),
ItemFlag_Sword = FLAG(0, 17),
ItemFlag_LokomoSword = FLAG(0, 18),
ItemFlag_RecruitUniform = FLAG(0, 19),
ItemFlag_ScrollBeam = FLAG(0, 20),
ItemFlag_ScrollSpinAttack = FLAG(0, 21),
ItemFlag_AncientShield = FLAG(0, 22),
ItemFlag_PanFlute = FLAG(0, 23),
ItemFlag_24 = FLAG(0, 24),
ItemFlag_25 = FLAG(0, 25),
ItemFlag_26 = FLAG(0, 26),
ItemFlag_27 = FLAG(0, 27),
ItemFlag_28 = FLAG(0, 28),
ItemFlag_29 = FLAG(0, 29),
ItemFlag_30 = FLAG(0, 30),
ItemFlag_31 = FLAG(0, 31),
ItemFlag_32 = FLAG(1, 0),
ItemFlag_33 = FLAG(1, 1),
ItemFlag_34 = FLAG(1, 2),
ItemFlag_35 = FLAG(1, 3),
ItemFlag_36 = FLAG(1, 4),
ItemFlag_37 = FLAG(1, 5),
ItemFlag_38 = FLAG(1, 6),
ItemFlag_39 = FLAG(1, 7),
ItemFlag_40 = FLAG(1, 8),
ItemFlag_41 = FLAG(1, 9),
ItemFlag_42 = FLAG(1, 10),
ItemFlag_43 = FLAG(1, 11),
ItemFlag_44 = FLAG(1, 12),
ItemFlag_45 = FLAG(1, 13),
ItemFlag_46 = FLAG(1, 14),
ItemFlag_47 = FLAG(1, 15),
ItemFlag_48 = FLAG(1, 16),
ItemFlag_49 = FLAG(1, 17),
ItemFlag_50 = FLAG(1, 18),
ItemFlag_51 = FLAG(1, 19),
ItemFlag_52 = FLAG(1, 20),
ItemFlag_53 = FLAG(1, 21),
ItemFlag_54 = FLAG(1, 22),
ItemFlag_55 = FLAG(1, 23),
ItemFlag_56 = FLAG(1, 24),
ItemFlag_57 = FLAG(1, 25),
ItemFlag_58 = FLAG(1, 26),
ItemFlag_59 = FLAG(1, 27),
ItemFlag_60 = FLAG(1, 28),
ItemFlag_61 = FLAG(1, 29),
ItemFlag_62 = FLAG(1, 30),
ItemFlag_63 = FLAG(1, 31),
ItemFlag_Max
};
typedef u32 ItemId;
enum ItemId_ {
ItemId_None = -1,
ItemId_Nothing = 0,
ItemId_NormalShield = 1,
ItemId_NormalSword = 2,
ItemId_Whirlwind = 3,
ItemId_BombBag = 4,
ItemId_NormalBow = 5,
ItemId_Boomerang = 6,
ItemId_Whip = 7,
ItemId_SandRod = 8,
ItemId_NormalKey = 10,
ItemId_BossKey = 11,
ItemId_GreenRupee = 12,
ItemId_BlueRupee = 13,
ItemId_RedRupee = 14,
ItemId_BigGreenRupee = 15,
ItemId_BigRedRupee = 16,
ItemId_BigGoldRupee = 17,
ItemId_ForceGem_18 = 18, // kidnapped papuchia man
ItemId_ForceGem_19 = 19, // ice for fish seller
ItemId_ForceGem_20 = 20, // goron lava house ice
ItemId_ForestGlyph = 21,
ItemId_SnowGlyph = 22,
ItemId_OceanGlyph = 23,
ItemId_FireGlyph = 24,
ItemId_FinalTrack = 30, // unlocks the endgame portal
ItemId_ForceGem_35 = 35, // rightmost fire gem
ItemId_ForceGem_36 = 36, // right snow gem
ItemId_ForceGem_37 = 37, // top fire gem
ItemId_RecruitUniform = 38,
ItemId_PostmasterLetter = 39,
ItemId_HeartContainer = 40,
ItemId_QuiverMedium = 41,
ItemId_BombBagMedium = 42,
ItemId_ForceGem_43 = 43, // one of rightmost forest
ItemId_ForceGem_44 = 44, // the other rightmost forest, but more middle than top
ItemId_ForceGem_45 = 45, // the bottom-rightmost forest
ItemId_ForceGem_46 = 46, // the top-rightmost fire
ItemId_ForceGem_47 = 47, // the center forest
ItemId_ForceGem_48 = 48, // the middle-left forest
ItemId_ForceGem_49 = 49, // the below middle-left forest
ItemId_ForceGem_50 = 50,
ItemId_ForceGem_51 = 51,
ItemId_ForceGem_52 = 52,
ItemId_ForceGem_53 = 53,
ItemId_ForceGem_54 = 54,
ItemId_ForceGem_55 = 55,
ItemId_ForceGem_56 = 56,
ItemId_ForceGem_57 = 57,
ItemId_ForceGem_58 = 58,
ItemId_ForceGem_59 = 59,
ItemId_ForceGem_60 = 60,
ItemId_ForceGem_61 = 61,
ItemId_PanFlute = 62,
ItemId_StampBook = 63,
ItemId_LightBow = 64,
ItemId_LocomoSword = 65,
ItemId_TenPriceCard = 66,
ItemId_RedPotion = 67,
ItemId_PurplePotion = 68,
ItemId_YellowPotion = 69,
ItemId_DemonFossil = 70,
ItemId_StalfosSkull = 71,
ItemId_StarFragment = 72,
ItemId_BeeLarvae = 73,
ItemId_WoodHeart = 74,
ItemId_DarkPearlLoop = 75,
ItemId_WhitePearlLoop = 76,
ItemId_RutoCrown = 77,
ItemId_DragonScale = 78,
ItemId_PirateNecklace = 79,
ItemId_PalaceDish = 80,
ItemId_GoronAmber = 81,
ItemId_MysticJade = 82,
ItemId_AncientCoin = 83,
ItemId_PricelessStone = 84,
ItemId_RegalRing = 85,
ItemId_ArrowsRefill = 86,
ItemId_BombsRefill = 87,
ItemId_SoldOutSign = 88,
ItemId_AncientShield = 89,
ItemId_QuiverLarge = 90,
ItemId_BombBagLarge = 91,
ItemId_RandCommonTreasure = 92,
ItemId_RandUncommonTreasure = 93,
ItemId_RandRareTreasure = 94,
ItemId_RandLegendaryTreasure = 95,
ItemId_TearLight = 96,
ItemId_LightCompass = 97,
ItemId_SuperSpinScroll = 98,
ItemId_BeamScroll = 99,
ItemId_LinebeckLetter = 100,
ItemId_PanFluteSong_101 = 101,
ItemId_PanFluteSong_102 = 102,
ItemId_PanFluteSong_103 = 103,
ItemId_PanFluteSong_104 = 104,
ItemId_PanFluteSong_105 = 105,
ItemId_RabbitNet = 106,
ItemId_BeedleCard = 107,
ItemId_SilverCard = 108,
ItemId_GoldCard = 109,
ItemId_PlatinumCard = 110,
ItemId_DiamondCard = 111,
ItemId_FreebieCard = 112,
ItemId_QuintupleCard = 113,
ItemId_CarbenLetter = 114,
ItemId_RecruitUniform2 = 115,
ItemId_EngineerUniform = 116,
};
#define MAX_TREASURE 99
typedef s16 TreasureType;
enum TreasureType_ {
TreasureType_None = -1,
TreasureType_DemonFossil = 0,
TreasureType_StalfosSkull = 1,
TreasureType_StarFragment = 2,
TreasureType_BeeLarvae = 3,
TreasureType_WoodHeart = 4,
TreasureType_DarkPearlLoop = 5,
TreasureType_WhitePearlLoop = 6,
TreasureType_RutoCrown = 7,
TreasureType_DragonScale = 8,
TreasureType_PirateNecklace = 9,
TreasureType_PalaceDish = 10,
TreasureType_GoronAmber = 11,
TreasureType_MysticJade = 12,
TreasureType_AncientCoin = 13,
TreasureType_PricelessStone = 14,
TreasureType_RegalRing = 15
};
#define MAX_POTIONS 2
typedef u32 PotionType;
enum PotionType_ {
PotionType_None = 0,
PotionType_Red = 1,
PotionType_Purple = 2, // auto revives when you die
PotionType_Yellow = 3,
};