mirror of
https://github.com/zeldaret/st
synced 2026-06-08 12:17:33 -04:00
e80f625b50
* delink ActorRupee and match few functions * add missing functions, mangle names and match func_ov031_020e9d54 * random stuff (literally) * decomp more of ActorRupee * rng stuff (thanks to aetias) * decomp more of ActorRupee (36%) * sync symbols * format * random: fixed wrong function call in configure.py * decomp more of ActorRupee (51%) * add actor ids and move them to their own header + small docs on actor class * format * improvements and small progress * progress * progress * sync eur with jp * fix build issues * missed a file
133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
#pragma once
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#include "Item/Item.hpp"
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#include "System/SysNew.hpp"
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#include "types.h"
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class ItemManager : public SysObject {
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public:
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/* 00 */ unk32 mEquippedItem;
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/* 04 */ unk32 mForcedItem;
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/* 08 */ u32 mUnk_08[2]; // inventory items bitfield & collection/equipment bitfield
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/* 10 */ unk16 mNumRupees;
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/* 12 */ u16 mUnk_12; // "toggle bitfield"
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/* 14 */ unk16 mItemRestrictions; // bitfield
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/* 16 */ unk8 mTearsAmount; // number of tears of light
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/* 17 */ u8 mKeyAmount; // number of small keys
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/* 18 */ u8 mQuiverCapacity;
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/* 19 */ u8 mBombBagCapacity;
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/* 1a */ u8 mArrowAmount;
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/* 1b */ u8 mBombAmount;
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/* 1c */ u8 mPotions[MAX_POTIONS];
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/* 1e */ unk16 mUnk_1e;
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/* 20 */ unk32 *mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk8 mUnk_28[0x3C - 0x28];
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/* 3c */ TreasureType mUnk_3c[16]; // treasures
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/* 5c */
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ItemManager();
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~ItemManager();
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void func_ov000_020a865c(ItemFlag itemFlag);
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bool func_ov000_020a8680();
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unk32 func_ov000_020a86a4();
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u32 func_ov000_020a86d0(ItemFlag itemFlag);
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u8 func_ov000_020a8728();
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void func_ov000_020a8768(unk32 param1, unk32 param2, unk32 param3);
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u8 func_ov000_020a8748();
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void func_ov000_020a87c8(s32 amount);
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void func_ov000_020a87ec(s32 amount);
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void func_ov000_020a8820(s32 amount);
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void func_ov000_020a888c(PotionType type);
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bool func_ov000_020a88c8();
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bool func_ov000_020a88f4();
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void func_ov000_020a8920();
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bool func_ov000_020a8948();
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bool func_ov000_020a9c64();
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unk32 func_ov000_020a9c90(TreasureType type);
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bool func_ov000_020a9ca4(TreasureType type);
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void func_ov000_020a9cbc(TreasureType type, s32 amount);
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static unk32 func_ov000_020a9d78(unk32 param1);
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static unk32 func_ov000_020a9e14(unk32 param1);
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static unk32 func_ov000_020a9eb0(unk32 param1);
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static unk32 func_ov000_020a9f4c(unk32 param1);
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unk32 func_ov000_020aa02c(ItemId itemId);
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void func_ov000_020aa0ac(ItemId itemId);
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//! TODO: find out if it belongs here (some of them are (derived) Actor vfuncs?)
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void func_ov000_020a8974();
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void func_ov000_020a8984();
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void func_ov000_020a89bc();
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void func_ov000_020a89d4();
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void func_ov000_020a8a0c();
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void func_ov000_020a8a5c();
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void func_ov000_020a8a74();
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void func_ov000_020a8a90();
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void func_ov000_020a8aa4();
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void func_ov000_020a8ab8();
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void func_ov000_020a8acc();
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void func_ov000_020a8ae0();
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void func_ov000_020a8af4();
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void func_ov000_020a8b48();
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void func_ov000_020a8b7c();
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void func_ov000_020a8bb0();
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void func_ov000_020a8cc0();
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void func_ov000_020a8ce0();
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void func_ov000_020a8d08();
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void func_ov000_020a8d28();
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void func_ov000_020a8da0();
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void func_ov000_020a8da4();
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void func_ov000_020a8db0();
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void func_ov000_020a8dd0();
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void func_ov000_020a8df0();
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void func_ov000_020a8e84();
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void func_ov000_020a8e9c();
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void func_ov000_020a8ec0();
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unk32 func_ov000_020a8f54();
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unk32 func_ov000_020a8f5c();
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unk32 func_ov000_020a8f64();
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void func_ov000_020a8f6c();
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void func_ov000_020a8f78();
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void func_ov000_020a8fe0();
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void func_ov000_020a8ff4();
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void func_ov000_020a914c();
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void func_ov000_020a9150();
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unk32 func_ov000_020a91a0();
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unk32 func_ov000_020a91a8();
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unk32 func_ov000_020a91b0();
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void func_ov000_020a91b8();
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void func_ov000_020a9200();
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void func_ov000_020a921c();
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void func_ov000_020a9240();
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void func_ov000_020a9244();
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void func_ov000_020a9248();
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void func_ov000_020a92d0();
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void func_ov000_020a9448();
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void func_ov000_020a94b0();
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void func_ov000_020a9598();
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void func_ov000_020a95c4();
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void func_ov000_020a95d4();
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void func_ov000_020a95d8();
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void func_ov000_020a95e4();
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unk32 func_ov000_020a97fc();
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void func_ov000_020a9804();
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void func_ov000_020a98f0();
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void func_ov000_020a98f4();
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void func_ov000_020a995c();
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void func_ov000_020a99a4();
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void func_ov000_020a99d8();
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void func_ov000_020a9a20();
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void func_ov000_020a9a34();
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void func_ov000_020a9a50();
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void func_ov000_020a9a94();
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void func_ov000_020a9abc();
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void func_ov000_020a9ae0();
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void func_ov000_020a9afc();
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void func_ov000_020a9b10();
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void func_ov000_020a9b2c();
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void func_ov000_020a9b3c();
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void func_ov000_020a9b4c();
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void func_ov000_020a9c4c();
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};
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