Files
st/include/System/OverlayManager.hpp
T
2025-07-21 01:15:37 +02:00

401 lines
13 KiB
C++

#pragma once
#include "types.h"
#include <nitro/Overlay.h>
// #include "Item/Item.hpp"
typedef u32 ItemFlag;
EXTERN_OVERLAY_ID(0);
EXTERN_OVERLAY_ID(1);
EXTERN_OVERLAY_ID(2);
EXTERN_OVERLAY_ID(3);
EXTERN_OVERLAY_ID(4);
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EXTERN_OVERLAY_ID(45);
EXTERN_OVERLAY_ID(46);
EXTERN_OVERLAY_ID(47);
EXTERN_OVERLAY_ID(48);
EXTERN_OVERLAY_ID(49);
EXTERN_OVERLAY_ID(50);
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EXTERN_OVERLAY_ID(70);
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EXTERN_OVERLAY_ID(80);
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EXTERN_OVERLAY_ID(87);
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EXTERN_OVERLAY_ID(96);
EXTERN_OVERLAY_ID(97);
EXTERN_OVERLAY_ID(98);
EXTERN_OVERLAY_ID(99);
EXTERN_OVERLAY_ID(100);
EXTERN_OVERLAY_ID(101);
EXTERN_OVERLAY_ID(102);
EXTERN_OVERLAY_ID(103);
EXTERN_OVERLAY_ID(104);
EXTERN_OVERLAY_ID(105);
EXTERN_OVERLAY_ID(106);
EXTERN_OVERLAY_ID(107);
EXTERN_OVERLAY_ID(108);
EXTERN_OVERLAY_ID(109);
EXTERN_OVERLAY_ID(110);
EXTERN_OVERLAY_ID(111);
EXTERN_OVERLAY_ID(112);
EXTERN_OVERLAY_ID(113);
typedef u32 OverlayId;
#define OverlayId_None -1
#define OverlayId_Second OVERLAY_ID(0)
#define OverlayId_SceneInit OVERLAY_ID(1)
#define OverlayId_Collect OVERLAY_ID(2)
#define OverlayId_SoftKeyboard OVERLAY_ID(3)
#define OverlayId_Factory OVERLAY_ID(4)
#define OverlayId_NormalScreen OVERLAY_ID(5)
#define OverlayId_Paint OVERLAY_ID(6)
#define OverlayId_RailEdit OVERLAY_ID(7)
#define OverlayId_GameOver OVERLAY_ID(8)
#define OverlayId_CloseUp OVERLAY_ID(9)
#define OverlayId_TabMenu OVERLAY_ID(10)
#define OverlayId_WorldMap OVERLAY_ID(11)
#define OverlayId_PanFlute OVERLAY_ID(12)
#define OverlayId_TetsuoMap OVERLAY_ID(13)
#define OverlayId_Stamp OVERLAY_ID(14)
#define OverlayId_Shop OVERLAY_ID(15)
#define OverlayId_RabbitCapture OVERLAY_ID(16)
#define OverlayId_CourseExec OVERLAY_ID(17)
#define OverlayId_StartUp OVERLAY_ID(18)
#define OverlayId_MainSelect OVERLAY_ID(19)
#define OverlayId_WirelessCommon OVERLAY_ID(20)
#define OverlayId_BattleGame OVERLAY_ID(21)
#define OverlayId_Download OVERLAY_ID(22)
#define OverlayId_Wxc OVERLAY_ID(23)
#define OverlayId_MainGame OVERLAY_ID(24)
#define OverlayId_Title OVERLAY_ID(25)
#define OverlayId_Train OVERLAY_ID(26)
#define OverlayId_TrainForest OVERLAY_ID(27)
#define OverlayId_TrainSnow OVERLAY_ID(28)
#define OverlayId_TrainWater OVERLAY_ID(29)
#define OverlayId_TrainFlame OVERLAY_ID(30)
#define OverlayId_Land OVERLAY_ID(31)
#define OverlayId_MapA1 OVERLAY_ID(32)
#define OverlayId_MapA2 OVERLAY_ID(33)
#define OverlayId_MapA3 OVERLAY_ID(34)
#define OverlayId_MapA4 OVERLAY_ID(35)
#define OverlayId_MapA5 OVERLAY_ID(36)
#define OverlayId_MapA6 OVERLAY_ID(37)
#define OverlayId_MapA7 OVERLAY_ID(38)
#define OverlayId_MapA8 OVERLAY_ID(39)
#define OverlayId_MapB1 OVERLAY_ID(40)
#define OverlayId_MapB2 OVERLAY_ID(41)
#define OverlayId_MapB3 OVERLAY_ID(42)
#define OverlayId_MapB4 OVERLAY_ID(43)
#define OverlayId_MapB5 OVERLAY_ID(44)
#define OverlayId_MapB6 OVERLAY_ID(45)
#define OverlayId_MapB7 OVERLAY_ID(46)
#define OverlayId_MapC1 OVERLAY_ID(47)
#define OverlayId_MapC2 OVERLAY_ID(48)
#define OverlayId_MapC3 OVERLAY_ID(49)
#define OverlayId_MapC4 OVERLAY_ID(50)
#define OverlayId_MapC5 OVERLAY_ID(51)
#define OverlayId_MapC6 OVERLAY_ID(52)
#define OverlayId_MapD1 OVERLAY_ID(53)
#define OverlayId_MapD2 OVERLAY_ID(54)
#define OverlayId_MapD3 OVERLAY_ID(55)
#define OverlayId_MapD4 OVERLAY_ID(56)
#define OverlayId_MapD5 OVERLAY_ID(57)
#define OverlayId_Field OVERLAY_ID(58)
#define OverlayId_InTrain OVERLAY_ID(59)
#define OverlayId_Castle OVERLAY_ID(60)
#define OverlayId_CastleTown OVERLAY_ID(61)
#define OverlayId_Village OVERLAY_ID(62)
#define OverlayId_Shrine OVERLAY_ID(63)
#define OverlayId_FldForest OVERLAY_ID(64)
#define OverlayId_FldSnow OVERLAY_ID(65)
#define OverlayId_FldWater OVERLAY_ID(66)
#define OverlayId_FldFlame OVERLAY_ID(67)
#define OverlayId_FldAjito OVERLAY_ID(68)
#define OverlayId_FldRabbit OVERLAY_ID(69)
#define OverlayId_Dungeon OVERLAY_ID(70)
#define OverlayId_Tower OVERLAY_ID(71)
#define OverlayId_TowerLobby OVERLAY_ID(72)
#define OverlayId_BossDeago OVERLAY_ID(73)
#define OverlayId_BossLast1 OVERLAY_ID(74)
#define OverlayId_BossLast2 OVERLAY_ID(75)
#define OverlayId_DgnLv1 OVERLAY_ID(76)
#define OverlayId_DgnForest OVERLAY_ID(77)
#define OverlayId_BossForest OVERLAY_ID(78)
#define OverlayId_DgnSnow OVERLAY_ID(79)
#define OverlayId_BossSnow OVERLAY_ID(80)
#define OverlayId_DgnLv3 OVERLAY_ID(81)
#define OverlayId_DgnWater OVERLAY_ID(82)
#define OverlayId_BossWater OVERLAY_ID(83)
#define OverlayId_BossFlame OVERLAY_ID(84)
#define OverlayId_DgnLv5 OVERLAY_ID(85)
#define OverlayId_DgnDesert OVERLAY_ID(86)
#define OverlayId_BossDesert OVERLAY_ID(87)
#define OverlayId_Stb OVERLAY_ID(88)
#define OverlayId_ASR OVERLAY_ID(89)
#define OverlayId_TrainNormal OVERLAY_ID(90)
#define OverlayId_TrainExtra OVERLAY_ID(91)
#define OverlayId_TrainDark OVERLAY_ID(92)
#define OverlayId_PlayerSub OVERLAY_ID(93)
#define OverlayId_Land2 OVERLAY_ID(94)
#define OverlayId_PlayerPhantom OVERLAY_ID(95)
#define OverlayId_PlayerZelda OVERLAY_ID(96)
#define OverlayId_TrainMsg OVERLAY_ID(97)
#define OverlayId_MapWater OVERLAY_ID(98)
#define OverlayId_MapLava OVERLAY_ID(99)
#define OverlayId_CollectMsg OVERLAY_ID(100)
#define OverlayId_SceneInitLand OVERLAY_ID(101)
#define OverlayId_CourseExecLand OVERLAY_ID(102)
#define OverlayId_PlayerTornado OVERLAY_ID(103)
#define OverlayId_PlayerBoomerang OVERLAY_ID(104)
#define OverlayId_PlayerWhip OVERLAY_ID(105)
#define OverlayId_PlayerBow OVERLAY_ID(106)
#define OverlayId_PlayerSandrock OVERLAY_ID(107)
#define OverlayId_PlayerPanFlute OVERLAY_ID(108)
#define OverlayId_PlayerBomb OVERLAY_ID(109)
#define OverlayId_PlayerGet OVERLAY_ID(110)
#define OverlayId_PlayerDown OVERLAY_ID(111)
#define OverlayId_PlayerSceneChange OVERLAY_ID(112)
#define OverlayId_PlayerDemo OVERLAY_ID(113)
typedef u32 OverlayIndex;
enum OverlayIndex_ {
/* -1 */ OverlayIndex_None = -1,
/* 000 */ OverlayIndex_Second,
/* 001 */ OverlayIndex_SceneInit,
/* 002 */ OverlayIndex_Collect,
/* 003 */ OverlayIndex_SoftKeyboard,
/* 004 */ OverlayIndex_NormalScreen,
/* 005 */ OverlayIndex_Paint,
/* 006 */ OverlayIndex_RailEdit,
/* 007 */ OverlayIndex_GameOver,
/* 008 */ OverlayIndex_TabMenu,
/* 009 */ OverlayIndex_CloseUp,
/* 010 */ OverlayIndex_WorldMap,
/* 011 */ OverlayIndex_PanFlute,
/* 012 */ OverlayIndex_TetsuoMap,
/* 013 */ OverlayIndex_Stamp,
/* 014 */ OverlayIndex_Factory,
/* 015 */ OverlayIndex_Shop,
/* 016 */ OverlayIndex_RabbitCapture,
/* 017 */ OverlayIndex_CourseExec,
/* 018 */ OverlayIndex_SceneInitLand,
/* 019 */ OverlayIndex_CourseExecLand,
/* 020 */ OverlayIndex_CollectMsg,
/* 021 */ OverlayIndex_StartUp,
/* 022 */ OverlayIndex_MainGame,
/* 023 */ OverlayIndex_Title,
/* 024 */ OverlayIndex_MainSelect,
/* 025 */ OverlayIndex_WirelessCommon,
/* 026 */ OverlayIndex_BattleGame,
/* 027 */ OverlayIndex_Download,
/* 028 */ OverlayIndex_Wxc,
/* 029 */ OverlayIndex_Land,
/* 030 */ OverlayIndex_Train,
/* 031 */ OverlayIndex_Dungeon,
/* 032 */ OverlayIndex_Field,
/* 033 */ OverlayIndex_Tower,
/* 034 */ OverlayIndex_TowerLobby,
/* 035 */ OverlayIndex_BossForest,
/* 036 */ OverlayIndex_BossSnow,
/* 037 */ OverlayIndex_BossWater,
/* 038 */ OverlayIndex_BossFlame,
/* 039 */ OverlayIndex_BossDesert,
/* 040 */ OverlayIndex_BossDeago,
/* 041 */ OverlayIndex_BossLast1,
/* 042 */ OverlayIndex_BossLast2,
/* 043 */ OverlayIndex_DgnForest,
/* 044 */ OverlayIndex_DgnSnow,
/* 045 */ OverlayIndex_DgnWater,
/* 046 */ OverlayIndex_DgnDesert,
/* 047 */ OverlayIndex_InTrain,
/* 048 */ OverlayIndex_Castle,
/* 049 */ OverlayIndex_CastleTown,
/* 050 */ OverlayIndex_Village,
/* 051 */ OverlayIndex_Shrine,
/* 052 */ OverlayIndex_FldForest,
/* 053 */ OverlayIndex_FldSnow,
/* 054 */ OverlayIndex_FldWater,
/* 055 */ OverlayIndex_FldFlame,
/* 056 */ OverlayIndex_FldAjito,
/* 057 */ OverlayIndex_FldRabbit,
/* 058 */ OverlayIndex_TrainForest,
/* 059 */ OverlayIndex_TrainSnow,
/* 060 */ OverlayIndex_TrainWater,
/* 061 */ OverlayIndex_TrainFlame,
/* 062 */ OverlayIndex_Stb,
/* 063 */ OverlayIndex_ASR,
/* 064 */ OverlayIndex_PlayerSub,
/* 065 */ OverlayIndex_Land2,
/* 066 */ OverlayIndex_TrainNormal,
/* 067 */ OverlayIndex_TrainExtra,
/* 068 */ OverlayIndex_TrainDark,
/* 069 */ OverlayIndex_PlayerPhantom,
/* 070 */ OverlayIndex_PlayerZelda,
/* 071 */ OverlayIndex_DgnLv1,
/* 072 */ OverlayIndex_DgnLv3,
/* 073 */ OverlayIndex_DgnLv5,
/* 074 */ OverlayIndex_MapWater,
/* 075 */ OverlayIndex_MapLava,
/* 076 */ OverlayIndex_TrainMsg,
/* 077 */ OverlayIndex_MapA1,
/* 078 */ OverlayIndex_MapA2,
/* 079 */ OverlayIndex_MapA3,
/* 080 */ OverlayIndex_MapA4,
/* 081 */ OverlayIndex_MapA5,
/* 082 */ OverlayIndex_MapA6,
/* 083 */ OverlayIndex_MapA7,
/* 084 */ OverlayIndex_MapA8,
/* 085 */ OverlayIndex_MapB1,
/* 086 */ OverlayIndex_MapB2,
/* 087 */ OverlayIndex_MapB3,
/* 088 */ OverlayIndex_MapB4,
/* 089 */ OverlayIndex_MapB5,
/* 090 */ OverlayIndex_MapB6,
/* 091 */ OverlayIndex_MapB7,
/* 092 */ OverlayIndex_MapC1,
/* 093 */ OverlayIndex_MapC2,
/* 094 */ OverlayIndex_MapC3,
/* 095 */ OverlayIndex_MapC4,
/* 096 */ OverlayIndex_MapC5,
/* 097 */ OverlayIndex_MapC6,
/* 098 */ OverlayIndex_MapD1,
/* 099 */ OverlayIndex_MapD2,
/* 100 */ OverlayIndex_MapD3,
/* 101 */ OverlayIndex_MapD4,
/* 102 */ OverlayIndex_MapD5,
/* 103 */ OverlayIndex_PlayerTornado,
/* 104 */ OverlayIndex_PlayerBoomerang,
/* 105 */ OverlayIndex_PlayerWhip,
/* 106 */ OverlayIndex_PlayerBow,
/* 107 */ OverlayIndex_PlayerSandrock,
/* 108 */ OverlayIndex_PlayerBomb,
/* 109 */ OverlayIndex_PlayerPanFlute,
/* 110 */ OverlayIndex_PlayerGet,
/* 111 */ OverlayIndex_PlayerDown,
/* 112 */ OverlayIndex_PlayerSceneChange,
/* 113 */ OverlayIndex_PlayerDemo,
/* 114 */ OverlayIndex_COUNT,
};
typedef u32 OverlaySlot;
enum OverlaySlot_ {
/* 00 */ OverlaySlot_Second,
/* 01 */ OverlaySlot_1,
/* 02 */ OverlaySlot_2,
/* 03 */ OverlaySlot_3,
/* 04 */ OverlaySlot_4,
/* 05 */ OverlaySlot_5,
/* 06 */ OverlaySlot_6,
/* 07 */ OverlaySlot_7,
/* 08 */ OverlaySlot_8,
/* 09 */ OverlaySlot_9,
/* 10 */ OverlaySlot_10,
/* 11 */ OverlaySlot_11,
/* 12 */ OverlaySlot_12,
/* 13 */ OverlaySlot_13,
/* 14 */ OverlaySlot_14,
/* 15 */ OverlaySlot_15,
/* 16 */ OverlaySlot_16,
/* 17 */ OverlaySlot_17,
/* 18 */ OverlaySlot_COUNT,
};
class OverlayManager {
public:
/* 00 */ OverlayIndex mLoadedOverlays[OverlaySlot_COUNT];
/* 48 */
void Load(OverlaySlot slot, OverlayIndex index);
void LoadIfNotLoaded(OverlaySlot slot, OverlayIndex index);
void Unload(OverlaySlot slot);
void LoadOverlaySetup(s32 index);
void UnloadOverlaySetup();
void LoadEquipItem(ItemFlag equipId);
};
extern OverlayManager gOverlayManager;
extern OverlayId data_0203e0e8[OverlayIndex_COUNT];
extern char *data_02043c88[OverlayIndex_COUNT];