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https://github.com/zeldaret/st
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758f36f10c
* ActorUnk_ov000_0209767c -> ActorType * ActorRupee instance * ActorManager * Delink ActorManager_001 * Fix build * Document actor types * Actor flags * Fix build * ActorSCCN
10 lines
170 B
C++
10 lines
170 B
C++
#pragma once
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#include "types.h"
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enum ActorId {
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#define DEFINE_ACTOR_TYPE(id, name) ActorId_##name = id,
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#include "Actor/ActorTypeTable.inl"
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#undef DEFINE_ACTOR_TYPE
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};
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