mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
758f36f10c
* ActorUnk_ov000_0209767c -> ActorType * ActorRupee instance * ActorManager * Delink ActorManager_001 * Fix build * Document actor types * Actor flags * Fix build * ActorSCCN
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "Actor/ActorUnk_ov000_020a8bb0.hpp"
|
|
#include "types.h"
|
|
|
|
class ActorManager {
|
|
public:
|
|
/* 00 */ Actor **mActorTable;
|
|
/* 04 */ Actor **mActorTableEnd;
|
|
/* 08 */ Actor **mUnk_08;
|
|
/* 0c */ unk16 mActorCount;
|
|
/* 0e */ unk16 mNextActorId;
|
|
/* 10 */ unk8 mUnk_10[0x14 - 0x10];
|
|
/* 14 */ unk32 mUnk_14;
|
|
/* 18 */ unk32 mUnk_18;
|
|
/* 1c */ unk8 mUnk_1c[0x24 - 0x1c];
|
|
/* 24 */ unk32 mUnk_24;
|
|
/* 28 */ unk32 mUnk_28;
|
|
/* 2c */ unk32 mUnk_2c;
|
|
/* 30 */ unk16 mUnk_30;
|
|
/* 32 */ unk8 mUnk_32[0x34 - 0x32];
|
|
/* 34 */ unk32 mUnk_34;
|
|
/* 38 */
|
|
|
|
ActorManager();
|
|
~ActorManager();
|
|
static void SetInstance(ActorManager *instance);
|
|
static void ClearInstance();
|
|
static void Create();
|
|
static void Destroy();
|
|
void func_ov001_020bafdc();
|
|
void func_ov001_020bb018(s32 param1);
|
|
void func_ov001_020bb414();
|
|
void func_ov001_020bb488();
|
|
void func_ov001_020bb548();
|
|
void func_ov001_020bb630();
|
|
void func_ov001_020bb6b0(s32 *param1);
|
|
static bool func_ov001_020bb728(s32 param1);
|
|
void func_ov001_020bb7b0(s32 param1);
|
|
void func_ov001_020bb7f0();
|
|
static void func_ov001_020bb824();
|
|
static void func_ov001_020bb844();
|
|
|
|
ActorUnk_ov000_020a8bb0 *func_01fff3b4(unk32 param1);
|
|
};
|
|
|
|
extern ActorManager *gActorManager;
|