Files
st/include/Actor/ActorManager.hpp
T
Aetias 758f36f10c ActorType documentation, delink ActorManager_001 (#6)
* ActorUnk_ov000_0209767c -> ActorType

* ActorRupee instance

* ActorManager

* Delink ActorManager_001

* Fix build

* Document actor types

* Actor flags

* Fix build

* ActorSCCN
2025-08-24 16:59:13 +02:00

48 lines
1.3 KiB
C++

#pragma once
#include "Actor/ActorUnk_ov000_020a8bb0.hpp"
#include "types.h"
class ActorManager {
public:
/* 00 */ Actor **mActorTable;
/* 04 */ Actor **mActorTableEnd;
/* 08 */ Actor **mUnk_08;
/* 0c */ unk16 mActorCount;
/* 0e */ unk16 mNextActorId;
/* 10 */ unk8 mUnk_10[0x14 - 0x10];
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk8 mUnk_1c[0x24 - 0x1c];
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */ unk32 mUnk_2c;
/* 30 */ unk16 mUnk_30;
/* 32 */ unk8 mUnk_32[0x34 - 0x32];
/* 34 */ unk32 mUnk_34;
/* 38 */
ActorManager();
~ActorManager();
static void SetInstance(ActorManager *instance);
static void ClearInstance();
static void Create();
static void Destroy();
void func_ov001_020bafdc();
void func_ov001_020bb018(s32 param1);
void func_ov001_020bb414();
void func_ov001_020bb488();
void func_ov001_020bb548();
void func_ov001_020bb630();
void func_ov001_020bb6b0(s32 *param1);
static bool func_ov001_020bb728(s32 param1);
void func_ov001_020bb7b0(s32 param1);
void func_ov001_020bb7f0();
static void func_ov001_020bb824();
static void func_ov001_020bb844();
ActorUnk_ov000_020a8bb0 *func_01fff3b4(unk32 param1);
};
extern ActorManager *gActorManager;