Files
st/include/Render/ModelRender.hpp
T
Alessevan f66583c194 Decompile ActorUnkAROW (83%) (#70)
* refactor: unknown arow actor to arrow

* refactor: rename ActorUnkArow_c4 and remove warning

* refactor: rename class in system files

* feat: match actorprofilearrow

* feat: progress decompilation

* feat: rename actor to ActorShotArrow

* feat: change mangled name

* feat: decompile some functions and mark unmatched functions as non-matching

* feat: progress

* feat: decompiling function 020f206c

* feat: change two fields for struct padding

* feat: remove non-matching comment on matched function

* feat: decompiling function 020f20bc

* refactor: fix .bss mangled names

* feat: decompiling 020f2134

* feat: decompiling func_ov031_020f2160

* feat: matching function func_ov031_020f21dc

* feat: use correct mangled names in jp version

* fix: change back arm9/delinks in eur version

* feat: non-matching function 020f1a64

* feat: decompile 020f2270

* feat: decompile function 020f2280

* feat: uncompile func_ov031_020f229c

* feat: match 020f22d4 add UnkSystem{4,5} as fields

* feat: reverse 020f2b8c

* feat: 020f2bbc

* feat: 020f2bec

* feat: 020f3304

* style: explicitly indicate floating values when using FLOAT_TO_Q20

* style: move external function to the top

* feat: begin of 020f3258

* feat: decompile 020f32c4

* feat: propagate mangled names changes to japan version

* feat: begin decompilation of func_ov031_020f370c

* feat: begin weird decompilation of func_ov031_020f3d4c

* feat: decompile function 020f3d04

* feat: better matching

* feat: matching function func_ov031_020f2214

* feat: decompile the function 020f3258

* feat: increase matched code

* feat: decompile function func_ov031_020f2794

* feat: decompile function func_ov031_020f18bc

* feat: decompile almost all func_ov031_020f195c

* feat: decompile 3/4 of func_ov031_020f173c

* refactor: change back function's return type to void

* feat: begin decompilation of func_ov031_020f1b04

* feat: advance decompilation of 020f1c7c

* feat: decompile 020f1e3c

* feat: decompile function func_ov031_020f1f54

* refactor: move func(Actor *) into ActorShotArrow class

* feat: introduce ActorShotArrow_194 thanks to Yanis002

* fix: use FX32 in macros over old Q20

* fix: praying magic behaviour

* revert: revert before build failure

* revert: remove all relocs.txt magic stuff

* revert: introduce back correct symbols

* revert: introduce back CORRECTLY correct symbols

* feat: rename vtable

* fix: wrong hex in comment

* feat: huge improvements

* fix: undefined 02081d7c

* fix: awful symbol name

* fix: part of mangled name in jp version

* fix: rest of the line disappeared

* fix: try to fix jp version

* fix: apply eur fix to jp

* feat: add function 020f374c

* fix: full match of 020f173c

* feat: move function in upperclass

* feat: change ActorRupee to use class function

* feat: try decompiling func_ov031_020f2ef0

* feat: improvements

* feat: improvements

* docs: add comment

* fix: build issues

* feat: improvements

* feat: improvements

* feat: forget inclusion of unkstruct

* feat: enhanced

* feat: some improvements

* style: better style

* feat: decompile function and cleanup

* refactor: remove .cache ??

* review

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-22 01:20:15 +02:00

166 lines
4.6 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include <nns/g3d/g3d.h>
typedef void (*UnkSystem4_UnkCallback)(void);
class UnkSystem4_vfunc_1C_B4 {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ STRUCT_PAD(0x04, 0x4C);
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
};
class UnkSystem4_vfunc_1C {
public:
/* 00 */ u8 *mUnk_00;
/* 04 */ unk32 *mUnk_04;
/* 08 */ STRUCT_PAD(0x08, 0xB4);
/* B4 */ UnkSystem4_vfunc_1C_B4 *mUnk_B4;
/* 00 */ unk32 *mUnk_B8;
};
class ModelRenderBase {
public:
/* 00 (vtable) */
/* 04 */ G3d_Model *mpModel;
/* 08 */
ModelRenderBase(G3d_Model *pModel) :
mpModel(pModel) {}
// data_ov000_020b1a98
/* 00 */ virtual ~ModelRenderBase();
/* 08 */ virtual void vfunc_08(G3d_Model *pModel);
/* 0C */ virtual void vfunc_0C() = 0;
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) = 0;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) = 0;
/* 18 */ virtual void vfunc_18() = 0;
/* 1C */
};
class ModelRender : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */ G3d_RenderObject mRenderObj;
/* 5C */ unk32 mUnk_5C; // G3d_BoneMtxStruct?
/* 60 */
ModelRender(G3d_Model *pModel);
// data_ov000_020b1a6c
/* 00 */ virtual ~ModelRender();
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override; // SetTransform?
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override; // SetRotationTranslation?
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1);
/* 20 */ virtual void vfunc_20();
void func_ov000_02057c38(unk32 param1, unk32 param2);
void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
};
class UnkSystem6_Derived1 : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */
UnkSystem6_Derived1(G3d_Model *pModel) :
ModelRenderBase(pModel) {}
// data_ov000_020b1a48
/* 00 */ virtual ~UnkSystem6_Derived1() override {}
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override;
/* 18 */ virtual void vfunc_18() override;
};
class UnkSystem6_Derived2 : public UnkSystem6_Derived1 {
public:
/* 00 (base) */
/* 08 */
UnkSystem6_Derived2() :
UnkSystem6_Derived1(NULL) {}
UnkSystem6_Derived2(G3d_Model *pModel) :
UnkSystem6_Derived1(pModel) {}
// data_ov000_020b1968
/* 00 */ virtual ~UnkSystem6_Derived2() {}
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem5 {
public:
/* 00 */ G3d_Model *mpModel;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */
UnkSystem5(void *param1, G3d_Model *pModel);
void func_01ffc3b4();
void func_ov000_020577a4(unk32 param1, unk32 param2, unk32 param3);
void func_ov000_020577f8(unk32 param1);
};
class UnkSystem5_Derived1 : public UnkSystem5 {
public:
UnkSystem5_Derived1(void *param1, G3d_Model *param2, unk32 param3) :
UnkSystem5(param1, param2) {
unk32 value = 0;
//! TODO: struct
if (!(*((u32 *) param3 + 2) & 2)) {
value = 1;
}
this->func_ov000_020577a4(param3, 0, value);
}
};
class ModelRender_Derived1 : public ModelRender {
public:
/* 00 (base) */
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */
ModelRender_Derived1(G3d_Model *pModel, unk32 param2, void *param3);
// data_ov000_020b1be4
/* 00 */ virtual ~ModelRender_Derived1() override {}
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
unk32 func_ov000_0205a778(const char *param1);
void *func_ov000_0205a7a8(unk32 param1);
};
class ModelRender_Derived2 : public ModelRender_Derived1 {
public:
/* 00 (base) */
/* 6C */
ModelRender_Derived2(G3d_Model *pModel, unk32 param2, void *param3) :
ModelRender_Derived1(pModel, param2, param3) {}
// data_ov024_020d84bc
/* 00 */ virtual ~ModelRender_Derived2() override {}
};