Files
st/include/Actor/ActorUnkBOMB.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

112 lines
3.2 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkBOMB_unk : public UnkStruct_PlayerGet_ec {
public:
/* 00 (base) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */
ActorUnkBOMB_unk(); // ActorUnkBOMB::func_ov031_020e33ac()
// ActorUnkBOMB::func_ov031_020e17f4() dtor ?
};
class ActorUnkBOMB_C4 : public Actor_C4 {
public:
ActorUnkBOMB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkBOMB : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkBOMB();
/* 4C */ virtual ~ActorUnkBOMB() override;
void func_ov031_020e1540(void);
void func_ov031_020e15d0(void);
void func_ov031_020e1634(void);
void func_ov031_020e17f4(void);
void func_ov031_020e1808(void);
void func_ov031_020e181c(void);
void func_ov031_020e18a0(void);
void func_ov031_020e18c4(void);
void func_ov031_020e1908(void);
void func_ov031_020e1920(void);
void func_ov031_020e193c(void);
void func_ov031_020e1a28(void);
void func_ov031_020e1af8(void);
void func_ov031_020e1b1c(void);
void func_ov031_020e1b7c(void);
void func_ov031_020e1d18(void);
void func_ov031_020e1d48(void);
void func_ov031_020e1d58(void);
void func_ov031_020e1d74(void);
void func_ov031_020e1da0(void);
void func_ov031_020e1ebc(void);
void func_ov031_020e1ed8(void);
void func_ov031_020e1f18(void);
void func_ov031_020e1f88(void);
void func_ov031_020e1fe0(void);
void func_ov031_020e1fe4(void);
void func_ov031_020e2034(void);
void func_ov031_020e2064(void);
void func_ov031_020e20d8(void);
void func_ov031_020e20fc(void);
void func_ov031_020e2100(void);
void func_ov031_020e2134(void);
void func_ov031_020e2220(void);
void func_ov031_020e2234(void);
void func_ov031_020e238c(void);
void func_ov031_020e246c(void);
void func_ov031_020e24ac(void);
void func_ov031_020e25bc(void);
void func_ov031_020e262c(void);
void func_ov031_020e2680(void);
void func_ov031_020e2780(void);
void func_ov031_020e2820(void);
void func_ov031_020e295c(void);
void func_ov031_020e2a9c(void);
void func_ov031_020e2b40(void);
void func_ov031_020e2c2c(void);
void func_ov031_020e2d78(void);
void func_ov031_020e2df4(void);
void func_ov031_020e2e3c(void);
void func_ov031_020e328c(void);
void func_ov031_020e3310(void);
void func_ov031_020e3340(void);
void func_ov031_020e337c(void);
void func_ov031_020e33ac(void);
void func_ov031_020e33c0(void);
void func_ov031_020e33dc(void);
void func_ov031_020e33f8(void);
void func_ov031_020e3448(void);
};
class ActorProfileUnkBOMB : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkBOMB();
~ActorProfileUnkBOMB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkBOMB *GetProfile();
};