Files
st/include/MapObject/MapObjectDoorDangerSpawn.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

97 lines
3.1 KiB
C++

#pragma once
#include "MapObject/MapObjectDoorBase.hpp"
#include "MapObject/MapObjectProfile.hpp"
#include "Unknown/Common.hpp"
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
#include "global.h"
#include "types.h"
class MapObjectDoorDangerSpawn_ov031_02116e24 : public UnkStruct_ov000_020b34c4 {
public:
MapObjectDoorDangerSpawn_ov031_02116e24(MapObjectId mapObjectId) :
UnkStruct_ov000_020b34c4(mapObjectId) {}
bool vfunc_00(MapObject *param1) override;
};
class MapObjectProfileDoorDangerSpawn : public MapObjectProfile_Derived2 {
public:
/* 00 (base) */
MapObjectProfileDoorDangerSpawn();
~MapObjectProfileDoorDangerSpawn();
/* 0C */ virtual MapObject *Create();
static MapObjectProfileDoorDangerSpawn *GetProfile();
};
enum MapObjDoorDangerSpawnState_ {
MapObjDoorDangerSpawnState_0 = 0,
MapObjDoorDangerSpawnState_1 = 1,
MapObjDoorDangerSpawnState_2 = 2,
MapObjDoorDangerSpawnState_3 = 3,
MapObjDoorDangerSpawnState_4 = 4,
MapObjDoorDangerSpawnState_5 = 5,
MapObjDoorDangerSpawnState_6 = 6,
MapObjDoorDangerSpawnState_7 = 7,
MapObjDoorDangerSpawnState_8 = 8,
MapObjDoorDangerSpawnState_MAX
};
class MapObjectDoorDangerSpawn : public MapObjectDoorBase {
public:
/* 00 (base) */
/* 94 */ UnkSystem6_Derived2 mUnk_94;
/* 9C */ unk8 mUnk_9C;
/* 9D */ unk8 mUnk_9D;
/* 9E */ unk8 mUnk_9E;
/* 9F */ unk8 mUnk_9F;
/* A0 */ unk8 mUnk_A0;
/* A1 */ bool mUnk_A1;
/* A2 */ bool mUnk_A2;
/* A3 */ unk8 mUnk_A3;
/* A4 */ unk32 mUnk_A4;
/* A8 */ UnkStruct_PlayerGet_ec mUnk_A8;
/* AC */ volatile u16 mUnk_AC;
/* AE */ u16 mUnk_AE;
MapObjectDoorDangerSpawn();
// data_ov031_021150d8 (MapObject)
/* 00 */ virtual bool vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18(s8 *param1, s8 param2) override;
/* 30 */ virtual ~MapObjectDoorDangerSpawn() override;
// (MapObject_UnkStruct1_Derived1)
/* 04 */ virtual void vfunc2_04() override;
/* 08 */ virtual void vfunc2_08() override;
// (MapObject)
/* 40 */ virtual void vfunc_40() override;
/* 44 */ virtual void vfunc_44() override;
/* 48 */ virtual void vfunc_48() override;
/* 4C */ virtual void vfunc_4C() override;
/* 5C */ virtual void vfunc_5C(MapObjState state, unk32 param2) override;
/* 64 */ virtual bool vfunc_64() override;
/* 68 */ virtual bool vfunc_68() override;
/* 6C */ virtual bool vfunc_6C() override;
/* 74 */ virtual void vfunc_74() override;
/* 7C */ virtual void vfunc_7C() override;
/* 84 */ virtual void vfunc_84(unk32 param1, VecFx32 *param2, unk16 *param3) override;
/* 88 */ virtual bool vfunc_88() override;
/* 8C */ virtual unk32 vfunc_8C() override;
// (MapObject_UnkStruct1_Derived1)
/* 10 */ virtual void vfunc2_10();
bool func_ov031_020fdec8(void);
static void func_ov031_020fe5fc(VecFx32 *param1, MapObjectDoorDangerSpawn *thisx);
};