mirror of
https://github.com/zeldaret/st
synced 2026-10-10 14:20:35 -04:00
163 lines
3.1 KiB
C++
163 lines
3.1 KiB
C++
#pragma once
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#include "global.h"
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#include "math.hpp"
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// mapping:
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// 0011 1111 1111 1111 = index
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// 1100 0000 0000 0000 = type
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//
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// 0000 1111 1111 1111 = id
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// 1111 0000 0000 0000 = unk
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#define REF_TYPE_INDEX(type, index) (((type) << 14) | (index))
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enum ActorRefType_ {
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ActorRefType_0,
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ActorRefType_1,
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ActorRefType_2,
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};
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enum ActorRefId_ {
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ActorRefId_0,
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ActorRefId_1,
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ActorRefId_2,
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ActorRefId_4,
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ActorRefId_5,
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ActorRefId_6,
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ActorRefId_7,
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//! TODO: more ids?
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};
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union RefCommon {
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struct {
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/* 00 */ u16 index : 14;
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/* 00 */ u16 type : 2;
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/* 02 */ u16 id : 12;
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/* 02 */ u16 unk : 4;
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/* 04 */
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};
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/* 00 */ u16 unk_00;
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/* 02 */ u16 unk_02;
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/* 04 */
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};
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struct ActorRef {
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union {
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struct {
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/* 00 */ u16 type_index;
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/* 02 */ u16 unk_id;
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/* 04 */
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};
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u32 data;
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};
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const u16 GetTypeIndex1() {
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if (this->type_index == REF_TYPE_INDEX(ActorRefType_0, 0x101)) {
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return 0x00;
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}
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return this->unk_id;
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}
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const bool HasTypeIndexValue(u16 value) {
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return this->type_index == value;
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}
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const bool UnkCheck1() {
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bool ret = true;
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if (this->type_index != REF_TYPE_INDEX(ActorRefType_0, 0x100) &&
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this->type_index != REF_TYPE_INDEX(ActorRefType_0, 0x101)) {
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ret = false;
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}
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return ret;
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}
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const bool UnkCheck2() {
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bool ret = false;
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if (this->UnkCheck1() && this->GetTypeIndex1() == 0x01) {
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ret = true;
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}
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return ret;
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}
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const bool UnkCheck3(u16 value) {
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BOOL ret = false;
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if (this->HasTypeIndexValue(value) && (this->unk_id == 1 || this->unk_id == 3)) {
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ret = true;
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}
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return ret;
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}
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};
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struct MapObjRef {
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union {
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struct {
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/* 00 */ union {
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struct {
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u8 unk_00;
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u8 unk_01;
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};
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u16 unk_00_u16;
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};
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/* 02 */ Vec2b unk_02;
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/* 04 */
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};
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u32 data;
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};
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Vec2bCpp &GetUnk02() {
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return *(Vec2bCpp *) &this->unk_02;
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}
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};
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struct RefStruct {
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union {
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RefCommon common; // use this when the kind is undetermined
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ActorRef acRef; // use this when the kind is clearly an actor ref
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MapObjRef moRef; // use this when the kind is clearly a map object ref
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u32 data; // raw data as a u32
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};
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RefStruct() {}
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RefStruct(u32 value) {
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this->data = value;
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}
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void Reset() {
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this->data = 0;
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}
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const bool operator==(const RefStruct &other) const {
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return other.data == this->data;
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}
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const bool operator!=(const RefStruct &other) const {
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return !(*this == other);
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}
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void operator=(const RefStruct &other) {
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this->data = other.data;
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}
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const u32 Get32() const {
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return this->data;
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}
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};
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// for arrays
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struct RefElem {
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RefStruct ref;
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RefElem() {
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this->ref.Reset();
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}
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};
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