mirror of
https://codeberg.org/uzu/strudel
synced 2026-09-05 06:57:35 -04:00
Merge branch 'tidalcycles:main' into ableton_link_integration
This commit is contained in:
+2
-1
@@ -18,4 +18,5 @@ vite.config.js
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**/*.json
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**/dev-dist
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**/dist
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/src-tauri/target/**/*
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/src-tauri/target/**/*
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reverbGen.mjs
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@@ -6,7 +6,7 @@ export let sliderValues = {};
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const getSliderID = (from) => `slider_${from}`;
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export class SliderWidget extends WidgetType {
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constructor(value, min, max, from, to, view) {
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constructor(value, min, max, from, to, step, view) {
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super();
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this.value = value;
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this.min = min;
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@@ -14,6 +14,7 @@ export class SliderWidget extends WidgetType {
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this.from = from;
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this.originalFrom = from;
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this.to = to;
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this.step = step;
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this.view = view;
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}
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@@ -29,7 +30,7 @@ export class SliderWidget extends WidgetType {
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slider.type = 'range';
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slider.min = this.min;
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slider.max = this.max;
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slider.step = (this.max - this.min) / 1000;
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slider.step = this.step ?? (this.max - this.min) / 1000;
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slider.originalValue = this.value;
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// to make sure the code stays in sync, let's save the original value
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// becuase .value automatically clamps values so it'll desync with the code
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@@ -66,9 +67,9 @@ export const updateWidgets = (view, widgets) => {
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};
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function getWidgets(widgetConfigs, view) {
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return widgetConfigs.map(({ from, to, value, min, max }) => {
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return widgetConfigs.map(({ from, to, value, min, max, step }) => {
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return Decoration.widget({
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widget: new SliderWidget(value, min, max, from, to, view),
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widget: new SliderWidget(value, min, max, from, to, step, view),
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side: 0,
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}).range(from /* , to */);
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});
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@@ -90,8 +91,10 @@ export const sliderPlugin = ViewPlugin.fromClass(
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while (iterator.value) {
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// when the widgets are moved, we need to tell the dom node the current position
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// this is important because the updateSliderValue function has to work with the dom node
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iterator.value.widget.slider.from = iterator.from;
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iterator.value.widget.slider.to = iterator.to;
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if (iterator.value?.widget?.slider) {
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iterator.value.widget.slider.from = iterator.from;
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iterator.value.widget.slider.to = iterator.to;
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}
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iterator.next();
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}
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}
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@@ -655,6 +655,15 @@ const generic_params = [
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* .vib("<.5 1 2 4 8 16>:12")
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*/
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[['vib', 'vibmod'], 'vibrato', 'v'],
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/**
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* Adds pink noise to the mix
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*
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* @name noise
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* @param {number | Pattern} wet wet amount
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* @example
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* sound("<white pink brown>/2")
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*/
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['noise'],
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/**
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* Sets the vibrato depth in semitones. Only has an effect if `vibrato` | `vib` | `v` is is also set
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*
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@@ -970,20 +979,64 @@ const generic_params = [
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*
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*/
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[['room', 'size']],
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/**
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* Reverb lowpass starting frequency (in hertz).
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomlp
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* @synonyms rlp
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* @param {number} frequency between 0 and 20000hz
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* @example
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* s("bd sd").room(0.5).rlp(10000)
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* @example
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* s("bd sd").room(0.5).rlp(5000)
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*/
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['roomlp', 'rlp'],
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/**
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* Reverb lowpass frequency at -60dB (in hertz).
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomdim
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* @synonyms rdim
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* @param {number} frequency between 0 and 20000hz
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* @example
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* s("bd sd").room(0.5).rlp(10000).rdim(8000)
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* @example
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* s("bd sd").room(0.5).rlp(5000).rdim(400)
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*
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*/
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['roomdim', 'rdim'],
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/**
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* Reverb fade time (in seconds).
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomfade
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* @synonyms rfade
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* @param {number} seconds for the reverb to fade
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* @example
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* s("bd sd").room(0.5).rlp(10000).rfade(0.5)
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* @example
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* s("bd sd").room(0.5).rlp(5000).rfade(4)
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*
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*/
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['roomfade', 'rfade'],
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/**
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* Sets the room size of the reverb, see {@link room}.
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* When this property is changed, the reverb will be recaculated, so only change this sparsely..
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*
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* @name roomsize
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* @param {number | Pattern} size between 0 and 10
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* @synonyms size, sz
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* @synonyms rsize, sz, size
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* @example
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* s("bd sd").room(.8).roomsize("<0 1 2 4 8>")
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* s("bd sd").room(.8).rsize(1)
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* @example
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* s("bd sd").room(.8).rsize(4)
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*
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*/
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// TODO: find out why :
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// s("bd sd").room(.8).roomsize("<0 .2 .4 .6 .8 [1,0]>").osc()
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// .. does not work. Is it because room is only one effect?
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['size', 'sz', 'roomsize'],
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['roomsize', 'size', 'sz', 'rsize'],
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// ['sagogo'],
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// ['sclap'],
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// ['sclaves'],
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@@ -1153,7 +1206,7 @@ const generic_params = [
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['pitchJump'],
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['pitchJumpTime'],
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['lfo', 'repeatTime'],
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['noise'],
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['znoise'], // noise on the frequency or as bubo calls it "frequency fog" :)
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['zmod'],
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['zcrush'], // like crush but scaled differently
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['zdelay'],
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@@ -112,3 +112,25 @@ export function createFilter(
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return filter;
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}
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// stays 1 until .5, then fades out
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let wetfade = (d) => (d < 0.5 ? 1 : 1 - (d - 0.5) / 0.5);
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// mix together dry and wet nodes. 0 = only dry 1 = only wet
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// still not too sure about how this could be used more generally...
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export function drywet(dry, wet, wetAmount = 0) {
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const ac = getAudioContext();
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if (!wetAmount) {
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return dry;
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}
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let dry_gain = ac.createGain();
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let wet_gain = ac.createGain();
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dry.connect(dry_gain);
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wet.connect(wet_gain);
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dry_gain.gain.value = wetfade(wetAmount);
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wet_gain.gain.value = wetfade(1 - wetAmount);
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let mix = ac.createGain();
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dry_gain.connect(mix);
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wet_gain.connect(mix);
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return mix;
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}
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@@ -0,0 +1,63 @@
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import { drywet } from './helpers.mjs';
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import { getAudioContext } from './superdough.mjs';
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let noiseCache = {};
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// lazy generates noise buffers and keeps them forever
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function getNoiseBuffer(type) {
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const ac = getAudioContext();
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if (noiseCache[type]) {
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return noiseCache[type];
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}
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const bufferSize = 2 * ac.sampleRate;
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const noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
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const output = noiseBuffer.getChannelData(0);
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let lastOut = 0;
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let b0, b1, b2, b3, b4, b5, b6;
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b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0;
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for (let i = 0; i < bufferSize; i++) {
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if (type === 'white') {
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output[i] = Math.random() * 2 - 1;
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} else if (type === 'brown') {
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let white = Math.random() * 2 - 1;
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output[i] = (lastOut + 0.02 * white) / 1.02;
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lastOut = output[i];
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} else if (type === 'pink') {
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let white = Math.random() * 2 - 1;
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b0 = 0.99886 * b0 + white * 0.0555179;
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b1 = 0.99332 * b1 + white * 0.0750759;
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b2 = 0.969 * b2 + white * 0.153852;
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b3 = 0.8665 * b3 + white * 0.3104856;
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b4 = 0.55 * b4 + white * 0.5329522;
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b5 = -0.7616 * b5 - white * 0.016898;
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output[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
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output[i] *= 0.11;
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b6 = white * 0.115926;
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}
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}
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noiseCache[type] = noiseBuffer;
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return noiseBuffer;
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}
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// expects one of noises as type
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export function getNoiseOscillator(type = 'white', t) {
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const ac = getAudioContext();
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const o = ac.createBufferSource();
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o.buffer = getNoiseBuffer(type);
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o.loop = true;
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o.start(t);
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return {
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node: o,
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stop: (time) => o.stop(time),
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};
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}
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export function getNoiseMix(inputNode, wet, t) {
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const noiseOscillator = getNoiseOscillator('pink', t);
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const noiseMix = drywet(inputNode, noiseOscillator.node, wet);
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return {
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node: noiseMix,
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stop: (time) => noiseOscillator?.stop(time),
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};
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}
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@@ -1,23 +1,30 @@
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if (typeof AudioContext !== 'undefined') {
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AudioContext.prototype.impulseResponse = function (duration, channels = 1) {
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const length = this.sampleRate * duration;
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const impulse = this.createBuffer(channels, length, this.sampleRate);
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const IR = impulse.getChannelData(0);
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for (let i = 0; i < length; i++) IR[i] = (2 * Math.random() - 1) * Math.pow(1 - i / length, duration);
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return impulse;
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};
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import reverbGen from './reverbGen.mjs';
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AudioContext.prototype.createReverb = function (duration) {
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if (typeof AudioContext !== 'undefined') {
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AudioContext.prototype.generateReverb = reverbGen.generateReverb;
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AudioContext.prototype.createReverb = function (duration, fade, lp, dim) {
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const convolver = this.createConvolver();
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convolver.setDuration = (d) => {
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||||
convolver.buffer = this.impulseResponse(d);
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convolver.duration = duration;
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return convolver;
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convolver.generate = (d, fade, lp, dim) => {
|
||||
this.generateReverb(
|
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{
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||||
audioContext: this,
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sampleRate: 44100,
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numChannels: 2,
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||||
decayTime: d,
|
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fadeInTime: fade,
|
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lpFreqStart: lp,
|
||||
lpFreqEnd: dim,
|
||||
},
|
||||
(buffer) => {
|
||||
convolver.buffer = buffer;
|
||||
},
|
||||
);
|
||||
convolver.duration = d;
|
||||
convolver.fade = fade;
|
||||
convolver.lp = lp;
|
||||
convolver.dim = dim;
|
||||
};
|
||||
convolver.setDuration(duration);
|
||||
convolver.generate(duration, fade, lp, dim);
|
||||
return convolver;
|
||||
};
|
||||
}
|
||||
|
||||
// TODO: make the reverb more exciting
|
||||
// check out https://blog.gskinner.com/archives/2019/02/reverb-web-audio-api.html
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
// Copyright 2014 Alan deLespinasse
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
var reverbGen = {};
|
||||
|
||||
/** Generates a reverb impulse response.
|
||||
|
||||
@param {!Object} params TODO: Document the properties.
|
||||
@param {!function(!AudioBuffer)} callback Function to call when
|
||||
the impulse response has been generated. The impulse response
|
||||
is passed to this function as its parameter. May be called
|
||||
immediately within the current execution context, or later. */
|
||||
reverbGen.generateReverb = function (params, callback) {
|
||||
var audioContext = params.audioContext || new AudioContext();
|
||||
var sampleRate = params.sampleRate || 44100;
|
||||
var numChannels = params.numChannels || 2;
|
||||
// params.decayTime is the -60dB fade time. We let it go 50% longer to get to -90dB.
|
||||
var totalTime = params.decayTime * 1.5;
|
||||
var decaySampleFrames = Math.round(params.decayTime * sampleRate);
|
||||
var numSampleFrames = Math.round(totalTime * sampleRate);
|
||||
var fadeInSampleFrames = Math.round((params.fadeInTime || 0) * sampleRate);
|
||||
// 60dB is a factor of 1 million in power, or 1000 in amplitude.
|
||||
var decayBase = Math.pow(1 / 1000, 1 / decaySampleFrames);
|
||||
var reverbIR = audioContext.createBuffer(numChannels, numSampleFrames, sampleRate);
|
||||
for (var i = 0; i < numChannels; i++) {
|
||||
var chan = reverbIR.getChannelData(i);
|
||||
for (var j = 0; j < numSampleFrames; j++) {
|
||||
chan[j] = randomSample() * Math.pow(decayBase, j);
|
||||
}
|
||||
for (var j = 0; j < fadeInSampleFrames; j++) {
|
||||
chan[j] *= j / fadeInSampleFrames;
|
||||
}
|
||||
}
|
||||
|
||||
applyGradualLowpass(reverbIR, params.lpFreqStart || 0, params.lpFreqEnd || 0, params.decayTime, callback);
|
||||
};
|
||||
|
||||
/** Creates a canvas element showing a graph of the given data.
|
||||
|
||||
@param {!Float32Array} data An array of numbers, or a Float32Array.
|
||||
@param {number} width Width in pixels of the canvas.
|
||||
@param {number} height Height in pixels of the canvas.
|
||||
@param {number} min Minimum value of data for the graph (lower edge).
|
||||
@param {number} max Maximum value of data in the graph (upper edge).
|
||||
@return {!CanvasElement} The generated canvas element. */
|
||||
reverbGen.generateGraph = function (data, width, height, min, max) {
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
var gc = canvas.getContext('2d');
|
||||
gc.fillStyle = '#000';
|
||||
gc.fillRect(0, 0, canvas.width, canvas.height);
|
||||
gc.fillStyle = '#fff';
|
||||
var xscale = width / data.length;
|
||||
var yscale = height / (max - min);
|
||||
for (var i = 0; i < data.length; i++) {
|
||||
gc.fillRect(i * xscale, height - (data[i] - min) * yscale, 1, 1);
|
||||
}
|
||||
return canvas;
|
||||
};
|
||||
|
||||
/** Applies a constantly changing lowpass filter to the given sound.
|
||||
|
||||
@private
|
||||
@param {!AudioBuffer} input
|
||||
@param {number} lpFreqStart
|
||||
@param {number} lpFreqEnd
|
||||
@param {number} lpFreqEndAt
|
||||
@param {!function(!AudioBuffer)} callback May be called
|
||||
immediately within the current execution context, or later.*/
|
||||
var applyGradualLowpass = function (input, lpFreqStart, lpFreqEnd, lpFreqEndAt, callback) {
|
||||
if (lpFreqStart == 0) {
|
||||
callback(input);
|
||||
return;
|
||||
}
|
||||
var channelData = getAllChannelData(input);
|
||||
var context = new OfflineAudioContext(input.numberOfChannels, channelData[0].length, input.sampleRate);
|
||||
var player = context.createBufferSource();
|
||||
player.buffer = input;
|
||||
var filter = context.createBiquadFilter();
|
||||
|
||||
lpFreqStart = Math.min(lpFreqStart, input.sampleRate / 2);
|
||||
lpFreqEnd = Math.min(lpFreqEnd, input.sampleRate / 2);
|
||||
|
||||
filter.type = 'lowpass';
|
||||
filter.Q.value = 0.0001;
|
||||
filter.frequency.setValueAtTime(lpFreqStart, 0);
|
||||
filter.frequency.linearRampToValueAtTime(lpFreqEnd, lpFreqEndAt);
|
||||
|
||||
player.connect(filter);
|
||||
filter.connect(context.destination);
|
||||
player.start();
|
||||
context.oncomplete = function (event) {
|
||||
callback(event.renderedBuffer);
|
||||
};
|
||||
context.startRendering();
|
||||
|
||||
window.filterNode = filter;
|
||||
};
|
||||
|
||||
/** @private
|
||||
@param {!AudioBuffer} buffer
|
||||
@return {!Array.<!Float32Array>} An array containing the Float32Array of each channel's samples. */
|
||||
var getAllChannelData = function (buffer) {
|
||||
var channels = [];
|
||||
for (var i = 0; i < buffer.numberOfChannels; i++) {
|
||||
channels[i] = buffer.getChannelData(i);
|
||||
}
|
||||
return channels;
|
||||
};
|
||||
|
||||
/** @private
|
||||
@return {number} A random number from -1 to 1. */
|
||||
var randomSample = function () {
|
||||
return Math.random() * 2 - 1;
|
||||
};
|
||||
|
||||
export default reverbGen;
|
||||
@@ -107,17 +107,25 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
|
||||
}
|
||||
|
||||
let reverbs = {};
|
||||
function getReverb(orbit, duration = 2) {
|
||||
|
||||
function getReverb(orbit, duration = 2, fade, lp, dim) {
|
||||
// If no reverb has been created for a given orbit, create one
|
||||
if (!reverbs[orbit]) {
|
||||
const ac = getAudioContext();
|
||||
const reverb = ac.createReverb(duration);
|
||||
const reverb = ac.createReverb(duration, fade, lp, dim);
|
||||
reverb.connect(getDestination());
|
||||
reverbs[orbit] = reverb;
|
||||
}
|
||||
if (reverbs[orbit].duration !== duration) {
|
||||
reverbs[orbit] = reverbs[orbit].setDuration(duration);
|
||||
reverbs[orbit].duration = duration;
|
||||
|
||||
if (
|
||||
reverbs[orbit].duration !== duration ||
|
||||
reverbs[orbit].fade !== fade ||
|
||||
reverbs[orbit].lp !== lp ||
|
||||
reverbs[orbit].dim !== dim
|
||||
) {
|
||||
reverbs[orbit].generate(duration, fade, lp, dim);
|
||||
}
|
||||
|
||||
return reverbs[orbit];
|
||||
}
|
||||
|
||||
@@ -215,7 +223,10 @@ export const superdough = async (value, deadline, hapDuration) => {
|
||||
delaytime = 0.25,
|
||||
orbit = 1,
|
||||
room,
|
||||
size = 2,
|
||||
roomfade = 0.1,
|
||||
roomlp = 15000,
|
||||
roomdim = 1000,
|
||||
roomsize = 2,
|
||||
velocity = 1,
|
||||
analyze, // analyser wet
|
||||
fft = 8, // fftSize 0 - 10
|
||||
@@ -353,8 +364,8 @@ export const superdough = async (value, deadline, hapDuration) => {
|
||||
}
|
||||
// reverb
|
||||
let reverbSend;
|
||||
if (room > 0 && size > 0) {
|
||||
const reverbNode = getReverb(orbit, size);
|
||||
if (room > 0 && roomsize > 0) {
|
||||
const reverbNode = getReverb(orbit, roomsize, roomfade, roomlp, roomdim);
|
||||
reverbSend = effectSend(post, reverbNode, room);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { midiToFreq, noteToMidi } from './util.mjs';
|
||||
import { registerSound, getAudioContext } from './superdough.mjs';
|
||||
import { gainNode, getEnvelope, getExpEnvelope } from './helpers.mjs';
|
||||
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
|
||||
|
||||
const mod = (freq, range = 1, type = 'sine') => {
|
||||
const ctx = getAudioContext();
|
||||
@@ -20,75 +21,26 @@ const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => {
|
||||
return mod(modfreq, modgain, wave);
|
||||
};
|
||||
|
||||
const waveforms = ['sine', 'square', 'triangle', 'sawtooth'];
|
||||
const noises = ['pink', 'white', 'brown'];
|
||||
|
||||
export function registerSynthSounds() {
|
||||
['sine', 'square', 'triangle', 'sawtooth'].forEach((wave) => {
|
||||
[...waveforms, ...noises].forEach((s) => {
|
||||
registerSound(
|
||||
wave,
|
||||
s,
|
||||
(t, value, onended) => {
|
||||
// destructure adsr here, because the default should be different for synths and samples
|
||||
let {
|
||||
attack = 0.001,
|
||||
decay = 0.05,
|
||||
sustain = 0.6,
|
||||
release = 0.01,
|
||||
fmh: fmHarmonicity = 1,
|
||||
fmi: fmModulationIndex,
|
||||
fmenv: fmEnvelopeType = 'lin',
|
||||
fmattack: fmAttack,
|
||||
fmdecay: fmDecay,
|
||||
fmsustain: fmSustain,
|
||||
fmrelease: fmRelease,
|
||||
fmvelocity: fmVelocity,
|
||||
fmwave: fmWaveform = 'sine',
|
||||
vib = 0,
|
||||
vibmod = 0.5,
|
||||
} = value;
|
||||
let { n, note, freq } = value;
|
||||
// with synths, n and note are the same thing
|
||||
note = note || 36;
|
||||
if (typeof note === 'string') {
|
||||
note = noteToMidi(note); // e.g. c3 => 48
|
||||
}
|
||||
// get frequency
|
||||
if (!freq && typeof note === 'number') {
|
||||
freq = midiToFreq(note); // + 48);
|
||||
}
|
||||
// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
|
||||
// make oscillator
|
||||
const { node: o, stop } = getOscillator({
|
||||
t,
|
||||
s: wave,
|
||||
freq,
|
||||
vib,
|
||||
vibmod,
|
||||
partials: n,
|
||||
});
|
||||
let { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01 } = value;
|
||||
|
||||
// FM + FM envelope
|
||||
let stopFm, fmEnvelope;
|
||||
if (fmModulationIndex) {
|
||||
const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
|
||||
if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
|
||||
// no envelope by default
|
||||
modulator.connect(o.frequency);
|
||||
} else {
|
||||
fmAttack = fmAttack ?? 0.001;
|
||||
fmDecay = fmDecay ?? 0.001;
|
||||
fmSustain = fmSustain ?? 1;
|
||||
fmRelease = fmRelease ?? 0.001;
|
||||
fmVelocity = fmVelocity ?? 1;
|
||||
fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
|
||||
if (fmEnvelopeType === 'exp') {
|
||||
fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
|
||||
fmEnvelope.node.maxValue = fmModulationIndex * 2;
|
||||
fmEnvelope.node.minValue = 0.00001;
|
||||
}
|
||||
modulator.connect(fmEnvelope.node);
|
||||
fmEnvelope.node.connect(o.frequency);
|
||||
}
|
||||
stopFm = stop;
|
||||
let sound;
|
||||
if (waveforms.includes(s)) {
|
||||
sound = getOscillator(s, t, value);
|
||||
} else {
|
||||
sound = getNoiseOscillator(s, t);
|
||||
}
|
||||
|
||||
let { node: o, stop, triggerRelease } = sound;
|
||||
|
||||
// turn down
|
||||
const g = gainNode(0.3);
|
||||
|
||||
@@ -104,10 +56,9 @@ export function registerSynthSounds() {
|
||||
node: o.connect(g).connect(envelope),
|
||||
stop: (releaseTime) => {
|
||||
releaseEnvelope(releaseTime);
|
||||
fmEnvelope?.stop(releaseTime);
|
||||
triggerRelease?.(releaseTime);
|
||||
let end = releaseTime + release;
|
||||
stop(end);
|
||||
stopFm?.(end);
|
||||
},
|
||||
};
|
||||
},
|
||||
@@ -146,36 +97,108 @@ export function waveformN(partials, type) {
|
||||
return osc;
|
||||
}
|
||||
|
||||
export function getOscillator({ s, freq, t, vib, vibmod, partials }) {
|
||||
// Make oscillator with partial count
|
||||
// expects one of waveforms as s
|
||||
export function getOscillator(
|
||||
s,
|
||||
t,
|
||||
{
|
||||
n: partials,
|
||||
note,
|
||||
freq,
|
||||
vib = 0,
|
||||
vibmod = 0.5,
|
||||
noise = 0,
|
||||
// fm
|
||||
fmh: fmHarmonicity = 1,
|
||||
fmi: fmModulationIndex,
|
||||
fmenv: fmEnvelopeType = 'lin',
|
||||
fmattack: fmAttack,
|
||||
fmdecay: fmDecay,
|
||||
fmsustain: fmSustain,
|
||||
fmrelease: fmRelease,
|
||||
fmvelocity: fmVelocity,
|
||||
fmwave: fmWaveform = 'sine',
|
||||
},
|
||||
) {
|
||||
let ac = getAudioContext();
|
||||
let o;
|
||||
// If no partials are given, use stock waveforms
|
||||
if (!partials || s === 'sine') {
|
||||
o = getAudioContext().createOscillator();
|
||||
o.type = s || 'triangle';
|
||||
} else {
|
||||
}
|
||||
// generate custom waveform if partials are given
|
||||
else {
|
||||
o = waveformN(partials, s);
|
||||
}
|
||||
|
||||
// get frequency from note...
|
||||
note = note || 36;
|
||||
if (typeof note === 'string') {
|
||||
note = noteToMidi(note); // e.g. c3 => 48
|
||||
}
|
||||
// get frequency
|
||||
if (!freq && typeof note === 'number') {
|
||||
freq = midiToFreq(note); // + 48);
|
||||
}
|
||||
|
||||
// set frequency
|
||||
o.frequency.value = Number(freq);
|
||||
o.start(t);
|
||||
|
||||
// FM
|
||||
let stopFm, fmEnvelope;
|
||||
if (fmModulationIndex) {
|
||||
const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
|
||||
if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
|
||||
// no envelope by default
|
||||
modulator.connect(o.frequency);
|
||||
} else {
|
||||
fmAttack = fmAttack ?? 0.001;
|
||||
fmDecay = fmDecay ?? 0.001;
|
||||
fmSustain = fmSustain ?? 1;
|
||||
fmRelease = fmRelease ?? 0.001;
|
||||
fmVelocity = fmVelocity ?? 1;
|
||||
fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
|
||||
if (fmEnvelopeType === 'exp') {
|
||||
fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
|
||||
fmEnvelope.node.maxValue = fmModulationIndex * 2;
|
||||
fmEnvelope.node.minValue = 0.00001;
|
||||
}
|
||||
modulator.connect(fmEnvelope.node);
|
||||
fmEnvelope.node.connect(o.frequency);
|
||||
}
|
||||
stopFm = stop;
|
||||
}
|
||||
|
||||
// Additional oscillator for vibrato effect
|
||||
let vibrato_oscillator;
|
||||
let vibratoOscillator;
|
||||
if (vib > 0) {
|
||||
vibrato_oscillator = getAudioContext().createOscillator();
|
||||
vibrato_oscillator.frequency.value = vib;
|
||||
vibratoOscillator = getAudioContext().createOscillator();
|
||||
vibratoOscillator.frequency.value = vib;
|
||||
const gain = getAudioContext().createGain();
|
||||
// Vibmod is the amount of vibrato, in semitones
|
||||
gain.gain.value = vibmod * 100;
|
||||
vibrato_oscillator.connect(gain);
|
||||
vibratoOscillator.connect(gain);
|
||||
gain.connect(o.detune);
|
||||
vibrato_oscillator.start(t);
|
||||
vibratoOscillator.start(t);
|
||||
}
|
||||
|
||||
let noiseMix;
|
||||
if (noise) {
|
||||
noiseMix = getNoiseMix(o, noise, t);
|
||||
}
|
||||
|
||||
return {
|
||||
node: o,
|
||||
node: noiseMix?.node || o,
|
||||
stop: (time) => {
|
||||
vibrato_oscillator?.stop(time);
|
||||
vibratoOscillator?.stop(time);
|
||||
noiseMix?.stop(time);
|
||||
stopFm?.(time);
|
||||
o.stop(time);
|
||||
},
|
||||
triggerRelease: (time) => {
|
||||
fmEnvelope?.stop(time);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ export const getZZFX = (value, t) => {
|
||||
pitchJump = 0,
|
||||
pitchJumpTime = 0,
|
||||
lfo = 0,
|
||||
noise = 0,
|
||||
znoise = 0,
|
||||
zmod = 0,
|
||||
zcrush = 0,
|
||||
zdelay = 0,
|
||||
@@ -54,7 +54,7 @@ export const getZZFX = (value, t) => {
|
||||
pitchJump,
|
||||
pitchJumpTime,
|
||||
lfo,
|
||||
noise,
|
||||
znoise,
|
||||
zmod,
|
||||
zcrush,
|
||||
zdelay,
|
||||
|
||||
@@ -43,6 +43,7 @@ export function transpiler(input, options = {}) {
|
||||
value: node.arguments[0].raw, // don't use value!
|
||||
min: node.arguments[1]?.value ?? 0,
|
||||
max: node.arguments[2]?.value ?? 1,
|
||||
step: node.arguments[3]?.value,
|
||||
});
|
||||
return this.replace(widgetWithLocation(node));
|
||||
}
|
||||
|
||||
@@ -2959,6 +2959,15 @@ exports[`runs examples > example "never" example index 0 1`] = `
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "noise" example index 0 1`] = `
|
||||
[
|
||||
"[ (0/1 → 1/1) ⇝ 2/1 | s:white ]",
|
||||
"[ 0/1 ⇜ (1/1 → 2/1) | s:white ]",
|
||||
"[ (2/1 → 3/1) ⇝ 4/1 | s:pink ]",
|
||||
"[ 2/1 ⇜ (3/1 → 4/1) | s:pink ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "note" example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/4 | note:c ]",
|
||||
@@ -3654,16 +3663,107 @@ exports[`runs examples > example "room" example index 1 1`] = `
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomdim" example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:10000 roomdim:8000 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomdim" example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:5000 roomdim:400 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomfade" example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:10000 roomfade:0.5 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomfade" example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:5000 roomfade:4 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomlp" example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:10000 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:10000 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:10000 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:10000 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:10000 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:10000 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:10000 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:10000 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomlp" example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.5 roomlp:5000 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.5 roomlp:5000 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.5 roomlp:5000 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.5 roomlp:5000 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.5 roomlp:5000 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.5 roomlp:5000 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.5 roomlp:5000 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.5 roomlp:5000 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomsize" example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.8 size:0 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.8 size:0 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.8 size:1 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.8 size:1 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.8 size:2 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.8 size:2 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.8 size:4 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.8 size:4 ]",
|
||||
"[ 0/1 → 1/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.8 roomsize:1 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.8 roomsize:1 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "roomsize" example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 1/2 → 1/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
"[ 1/1 → 3/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 3/2 → 2/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
"[ 2/1 → 5/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 5/2 → 3/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
"[ 3/1 → 7/2 | s:bd room:0.8 roomsize:4 ]",
|
||||
"[ 7/2 → 4/1 | s:sd room:0.8 roomsize:4 ]",
|
||||
]
|
||||
`;
|
||||
|
||||
|
||||
@@ -183,24 +183,40 @@ global effects use the same chain for all events of the same orbit:
|
||||
|
||||
<JsDoc client:idle name="orbit" h={0} />
|
||||
|
||||
## delay
|
||||
## Delay
|
||||
|
||||
### delay
|
||||
|
||||
<JsDoc client:idle name="delay" h={0} />
|
||||
|
||||
## delaytime
|
||||
### delaytime
|
||||
|
||||
<JsDoc client:idle name="delaytime" h={0} />
|
||||
|
||||
## delayfeedback
|
||||
### delayfeedback
|
||||
|
||||
<JsDoc client:idle name="delayfeedback" h={0} />
|
||||
|
||||
## room
|
||||
## Reverb
|
||||
|
||||
### room
|
||||
|
||||
<JsDoc client:idle name="room" h={0} />
|
||||
|
||||
## roomsize
|
||||
### roomsize
|
||||
|
||||
<JsDoc client:idle name="roomsize" h={0} />
|
||||
|
||||
### roomfade
|
||||
|
||||
<JsDoc client:idle name="roomfade" h={0} />
|
||||
|
||||
### roomlp
|
||||
|
||||
<JsDoc client:idle name="roomlp" h={0} />
|
||||
|
||||
### roomdim
|
||||
|
||||
<JsDoc client:idle name="roomdim" h={0} />
|
||||
|
||||
Next, we'll look at strudel's support for [Csound](/learn/csound).
|
||||
|
||||
@@ -23,6 +23,25 @@ The basic waveforms are `sine`, `sawtooth`, `square` and `triangle`, which can b
|
||||
|
||||
If you don't set a `sound` but a `note` the default value for `sound` is `triangle`!
|
||||
|
||||
## Noise
|
||||
|
||||
You can also use noise as a source by setting the waveform to: `white`, `pink` or `brown`. These are different
|
||||
flavours of noise, here written from hard to soft.
|
||||
|
||||
<MiniRepl client:idle tune={`sound("<white pink brown>/2").scope()`} />
|
||||
|
||||
Here's a more musical example of how to use noise for hihats:
|
||||
|
||||
<MiniRepl
|
||||
client:idle
|
||||
tune={`sound("bd*2,<white pink brown>*8")
|
||||
.decay(.04).sustain(0).scope()`}
|
||||
/>
|
||||
|
||||
Some amount of pink noise can also be added to any oscillator by using the `noise` paremeter:
|
||||
|
||||
<MiniRepl client:idle tune={`note("c3").noise("<0.1 0.25 0.5>").scope()`} />
|
||||
|
||||
### Additive Synthesis
|
||||
|
||||
To tame the harsh sound of the basic waveforms, we can set the `n` control to limit the overtones of the waveform:
|
||||
|
||||
Reference in New Issue
Block a user