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https://codeberg.org/uzu/strudel
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bugfix and tweak doc
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@@ -25,13 +25,21 @@ export const reset_timelines = function () {
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* to '2', it would always align '0' to the nearest cycle. You will likely want to trigger
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* an evaluation a little bit before the cycle starts, to avoid missing events.
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*
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* If you change and evaluate a pattern without changing the timeline, it will stay on that timeline
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* without resetting.
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* After the first use, a timeline will continue with the same 'offset'. That is, if you change
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* a pattern without changing its timeline number, it will stay on that timeline without resetting.
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*
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* Rather than incrementing a timeline to reset it, it's easier to negate it, e.g. by switching between `-2`
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* and `2`. This is because when you negate a timeline it will always reset.
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*
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* You can also pattern the timeline if you want, to create strange resetting patterns.
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* @param {number | Pattern} timeline The timeline that the pattern should play on.
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* @example
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* n("<0 1 2 3>(3,8)")
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* .sound("num")
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* // resets the timeline every two cycles, by negating the timeline.
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* // in a lot of cases this will be edited by a human live coder
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* // rather than patterned!
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* .timeline("<2 -2>".slow(2))
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*/
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export const timeline = register(
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@@ -40,8 +48,7 @@ export const timeline = register(
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tpat = reify(tpat);
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const f = function (state) {
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// Is this called from the scheduler? (rather than from e.g. the visualiser)
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const scheduler = !!state.controls._cyclist;
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const scheduler = !!state.controls.cyclist;
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const timehaps = tpat.query(state);
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const result = [];
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for (const timehap of timehaps) {
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