Move things around to allow selection by name and avoid circular imports; fixed chebyshev

This commit is contained in:
Aria
2025-09-04 11:47:01 -05:00
parent bb982e6b9b
commit 42ab65abdb
12 changed files with 142 additions and 106 deletions
+18
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@@ -0,0 +1,18 @@
let audioContext;
export const setDefaultAudioContext = () => {
audioContext = new AudioContext();
return audioContext;
};
export const getAudioContext = () => {
if (!audioContext) {
return setDefaultAudioContext();
}
return audioContext;
};
export function getAudioContextCurrentTime() {
return getAudioContext().currentTime;
}
+1 -1
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@@ -1,4 +1,4 @@
import { getAudioContext } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
let worklet;
export async function dspWorklet(ac, code) {
+108 -4
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@@ -1,5 +1,5 @@
import { getAudioContext } from './superdough.mjs';
import { clamp, nanFallback } from './util.mjs';
import { getAudioContext } from './audioContext.mjs';
import { clamp, ffloor, nanFallback } from './util.mjs';
import { getNoiseBuffer } from './noise.mjs';
export const noises = ['pink', 'white', 'brown', 'crackle'];
@@ -308,6 +308,110 @@ export function applyFM(param, value, begin) {
return { stop };
}
export const getDistortion = (distort, postgain, algorithm) => {
return getWorklet(getAudioContext(), 'distort-processor', { distort, postgain, algorithm });
// Saturation curves
const __squash = (x) => x / (1 + x); // [0, inf) to [0, 1)
const _scurve = (x, k) => ((1 + k) * x) / (1 + k * Math.abs(x));
const _soft = (x, k) => Math.tanh(x * (1 + k));
const _hard = (x, k) => clamp((1 + k) * x, -1, 1);
const _sine = (x, k) => Math.sin(x * (1 + k));
const _fold = (x, k) => {
let y = (1 + k) * x;
while (y > 1 || y < -1) {
y = y > 1 ? 2 - y : -2 - y;
}
return y;
};
const _sineFold = (x, k) => Math.sin((Math.PI / 2) * _fold(x, k));
const _pow = (x, k) => {
const t = __squash(k);
const p = 1 / (1 + 0.5 * t); // tame k
return _soft(Math.sign(x) * Math.pow(Math.abs(x), p), 0.5 * k);
};
const _cubic = (x, k) => {
const t = __squash(k);
const cubic = (x - (t / 3) * x * x * x) / (1 - t / 3); // normalized to go from (-1, 1)
return _soft(cubic, k);
};
const _diode = (x, k, asym = false) => {
const g = 1 + k; // gain
const t = __squash(k);
const bias = 0.15 * t;
const pos = _soft(x + bias, k);
const neg = _soft(asym ? bias : -x + bias, k);
const y = pos - neg;
// We divide by the derivative at 0 so that the distortion is roughly
// the identity map near 0 => small values are preserved and undistorted
const sech = 1 / Math.cosh(g * bias);
const sech2 = sech * sech; // derivative of tanh is sech^2
const denom = Math.max(1e-8, (asym ? 1 : 2) * g * sech2); // g from chain rule; 2 if both pos/neg have x
return _soft(y / denom, k);
};
const _asym = (x, k) => _diode(x, k, true);
const _chebyshev = (x, k) => {
const kl = Math.log1p(k);
let tnm1 = 1;
let tnm2 = x;
let tn;
let y = 0;
const iterations = 1 + ffloor(Math.min(16 * kl, 255));
for (let i = 1; i < iterations; i++) {
if (i < 2) {
// Already set inital conditions
y += i == 0 ? tnm1 : tnm2;
continue;
}
tn = 2 * x * tnm1 - tnm2; // https://en.wikipedia.org/wiki/Chebyshev_polynomials#Recurrence_definition
tnm2 = tnm1;
tnm1 = tn;
if (i % 2 === 0) {
y += tn;
}
}
// Soft clip
return _soft(y, 0);
};
export const distortionAlgorithms = {
scurve: _scurve,
soft: _soft,
hard: _hard,
sine: _sine,
fold: _fold,
sinefold: _sineFold,
pow: _pow,
cubic: _cubic,
diode: _diode,
asym: _asym,
chebyshev: _chebyshev,
};
const _algoNames = Object.freeze(Object.keys(distortionAlgorithms));
export const getDistortionAlgorithm = (algo) => {
let index = algo;
if (typeof algo === 'string') {
index = _algoNames.indexOf(algo);
if (index === -1) {
logger(`[superdough] Could not find waveshaping algorithm ${algo}.
Available options are ${_algoNames.join(', ')}.
Defaulting to ${_algoNames[0]}.`);
index = 0;
}
}
const name = _algoNames[index % _algoNames.length]; // allow for wrapping if algo was a number
const algorithm = distortionAlgorithms[name];
return { algorithm, index };
};
export const getDistortion = (distort, postgain, algorithm) => {
const { _algorithm, index } = getDistortionAlgorithm(algorithm);
return getWorklet(getAudioContext(), 'distort-processor', { distort, postgain, algorithm: index });
};
+1
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@@ -11,3 +11,4 @@ export * from './synth.mjs';
export * from './zzfx.mjs';
export * from './logger.mjs';
export * from './dspworklet.mjs';
export * from './audioContext.mjs';
+1 -1
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@@ -1,5 +1,5 @@
import { drywet } from './helpers.mjs';
import { getAudioContext } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
let noiseCache = {};
+2 -1
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@@ -1,5 +1,6 @@
import { noteToMidi, valueToMidi, getSoundIndex } from './util.mjs';
import { getAudioContext, registerSound } from './index.mjs';
import { registerSound } from './index.mjs';
import { getAudioContext } from './audioContext.mjs';
import { getADSRValues, getParamADSR, getPitchEnvelope, getVibratoOscillator } from './helpers.mjs';
import { logger } from './logger.mjs';
+1 -19
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@@ -13,6 +13,7 @@ import { createFilter, gainNode, getCompressor, getDistortion, getWorklet, webAu
import { map } from 'nanostores';
import { logger, errorLogger } from './logger.mjs';
import { loadBuffer } from './sampler.mjs';
import { getAudioContext } from './audioContext.mjs';
export const DEFAULT_MAX_POLYPHONY = 128;
const DEFAULT_AUDIO_DEVICE_NAME = 'System Standard';
@@ -193,25 +194,6 @@ export function setVersionDefaults(version) {
export const resetLoadedSounds = () => soundMap.set({});
let audioContext;
export const setDefaultAudioContext = () => {
audioContext = new AudioContext();
return audioContext;
};
export const getAudioContext = () => {
if (!audioContext) {
return setDefaultAudioContext();
}
return audioContext;
};
export function getAudioContextCurrentTime() {
return getAudioContext().currentTime;
}
let workletsLoading;
function loadWorklets() {
if (!workletsLoading) {
+2 -1
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@@ -1,5 +1,6 @@
import { clamp, midiToFreq, noteToMidi } from './util.mjs';
import { registerSound, getAudioContext, soundMap, getLfo } from './superdough.mjs';
import { registerSound, soundMap, getLfo } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
import {
applyFM,
gainNode,
+2
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@@ -76,3 +76,5 @@ export function cycleToSeconds(cycle, cps) {
export function secondsToCycle(t, cps) {
return t * cps;
}
export const ffloor = (x) => x | 0; // fast floor for positive numbers
+3 -77
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@@ -4,12 +4,11 @@
import OLAProcessor from './ola-processor';
import FFT from './fft.js';
import { getDistortionAlgorithm } from './helpers.mjs';
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const _mod = (n, m) => ((n % m) + m) % m;
const ffloor = (x) => x | 0;
const pv = (arr, n) => arr[n] ?? arr[0];
const mix = (a, b, t) => (1 - t) * a + t * b;
// Restrict phase to the range [0, maxPhase) via wrapping
function wrapPhase(phase, maxPhase = 1) {
@@ -344,85 +343,12 @@ class LadderProcessor extends AudioWorkletProcessor {
}
registerProcessor('ladder-processor', LadderProcessor);
// Saturation curves
const __squash = (x) => x / (1 + x); // [0, inf) to [0, 1)
const _scurve = (x, k) => ((1 + k) * x) / (1 + k * Math.abs(x));
const _soft = (x, k) => Math.tanh(x * (1 + k));
const _hard = (x, k) => clamp((1 + k) * x, -1, 1);
const _sine = (x, k) => Math.sin(x * (1 + k));
const _fold = (x, k) => {
let y = (1 + k) * x;
while (y > 1 || y < -1) {
y = y > 1 ? 2 - y : -2 - y;
}
return y;
};
const _sineFold = (x, k) => Math.sin((Math.PI / 2) * _fold(x, k));
const _pow = (x, k) => {
const t = __squash(k);
const p = 1 / (1 + 0.5 * t); // tame k
return _soft(Math.sign(x) * Math.pow(Math.abs(x), p), 0.5 * k);
};
const _diode = (x, k, asym = false) => {
const g = 1 + k; // gain
const t = __squash(k);
const bias = 0.15 * t;
const pos = _soft(x + bias, k);
const neg = _soft(asym ? bias : -x + bias, k);
const y = pos - neg;
// We divide by the derivative at 0 so that the distortion is roughly
// the identity map near 0 => small values are preserved and undistorted
const sech = 1 / Math.cosh(g * bias);
const sech2 = sech * sech; // derivative of tanh is sech^2
const denom = Math.max(1e-8, (asym ? 1 : 2) * g * sech2); // g from chain rule; 2 if both pos/neg have x
return _soft(y / denom, k);
};
const _asym = (x, k) => _diode(x, k, true);
const _cubic = (x, k) => {
const t = __squash(k);
const cubic = (x - (t / 3) * x * x * x) / (1 - t / 3); // normalized to go from (-1, 1)
return _soft(cubic, k);
};
export const saturationAlgos = {
scurve: _scurve,
soft: _soft,
hard: _hard,
sine: _sine,
fold: _fold,
sinefold: _sineFold,
pow: _pow,
cubic: _cubic,
diode: _diode,
asym: _asym,
};
const _algoNames = Object.freeze(Object.keys(saturationAlgos));
const _getAlgorithm = (algo) => {
let algoName = typeof algo === 'string' ? algo : _algoNames[algo % _algoNames.length];
if (!_algoNames.includes(algoName)) {
algoName = _algoNames[0];
logger(`[superdough] Could not find waveshaping algorithm ${algo}.
Available options are ${_algoNames.join(', ')}.
Defaulting to ${algoName}.`);
}
return saturationAlgos[algoName];
};
class DistortProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{ name: 'distort', defaultValue: 0 },
{ name: 'postgain', defaultValue: 1 },
{ name: 'algorithm', defaultValue: 0, min: 0, max: _algoNames.length - 1 },
{ name: 'algorithm', defaultValue: 0, min: 0 },
];
}
@@ -440,10 +366,10 @@ class DistortProcessor extends AudioWorkletProcessor {
return false;
}
this.started = hasInput;
const { algorithm } = getDistortionAlgorithm(pv(parameters.algorithm, 0)); // do not allow audio rate algo changes
for (let n = 0; n < blockSize; n++) {
const postgain = clamp(pv(parameters.postgain, n), 0.001, 1);
const shape = Math.expm1(pv(parameters.distort, n));
const algorithm = _getAlgorithm(pv(parameters.algorithm, n));
for (let ch = 0; ch < input.length; ch++) {
const x = input[ch][n];
output[ch][n] = postgain * algorithm(x, shape);
+2 -1
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@@ -1,6 +1,7 @@
//import { ZZFX } from 'zzfx';
import { midiToFreq, noteToMidi } from './util.mjs';
import { registerSound, getAudioContext } from './superdough.mjs';
import { registerSound } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
import { buildSamples } from './zzfx_fork.mjs';
export const getZZFX = (value, t) => {
+1 -1
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@@ -1,4 +1,4 @@
import { getAudioContext } from './superdough.mjs';
import { getAudioContext } from './audioContext.mjs';
// https://github.com/KilledByAPixel/ZzFX/blob/master/ZzFX.js#L85C5-L180C6
// changes: replaced this.volume with 1 + using sampleRate from getAudioContext()