mirror of
https://codeberg.org/uzu/strudel
synced 2026-08-01 13:29:25 -04:00
begin supradough
This commit is contained in:
@@ -0,0 +1,445 @@
|
||||
// this is dough, the superdough without dependencies
|
||||
|
||||
const ISR = 1 / sampleRate;
|
||||
// https://garten.salat.dev/audio-DSP/oscillators.html
|
||||
export class SineOsc {
|
||||
phase = 0;
|
||||
update(freq) {
|
||||
const value = Math.sin(this.phase * 2 * Math.PI);
|
||||
this.phase = (this.phase + freq / sampleRate) % 1;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
export class ZawOsc {
|
||||
phase = 0;
|
||||
update(freq) {
|
||||
this.phase += ISR * freq;
|
||||
return (this.phase % 1) * 2 - 1;
|
||||
}
|
||||
}
|
||||
|
||||
function polyBlep(t, dt) {
|
||||
// 0 <= t < 1
|
||||
if (t < dt) {
|
||||
t /= dt;
|
||||
// 2 * (t - t^2/2 - 0.5)
|
||||
return t + t - t * t - 1;
|
||||
}
|
||||
// -1 < t < 0
|
||||
if (t > 1 - dt) {
|
||||
t = (t - 1) / dt;
|
||||
// 2 * (t^2/2 + t + 0.5)
|
||||
return t * t + t + t + 1;
|
||||
}
|
||||
// 0 otherwise
|
||||
return 0;
|
||||
}
|
||||
export class SawOsc {
|
||||
//phase = Math.random();
|
||||
phase = 0;
|
||||
update(freq) {
|
||||
const dt = freq / sampleRate;
|
||||
let p = polyBlep(this.phase, dt);
|
||||
let s = 2 * this.phase - 1 - p;
|
||||
this.phase += dt;
|
||||
if (this.phase > 1) {
|
||||
this.phase -= 1;
|
||||
}
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
export class TriOsc {
|
||||
phase = 0;
|
||||
update(freq) {
|
||||
this.phase += ISR * freq;
|
||||
let phase = this.phase % 1;
|
||||
let value = phase < 0.5 ? 2 * phase : 1 - 2 * (phase - 0.5);
|
||||
return value * 2 - 1;
|
||||
}
|
||||
}
|
||||
|
||||
export class Lpf {
|
||||
s0 = 0;
|
||||
s1 = 0;
|
||||
update(s, cutoff, resonance = 0) {
|
||||
// Out of bound values can produce NaNs
|
||||
cutoff = Math.min(cutoff, 1);
|
||||
resonance = Math.max(resonance, 0);
|
||||
var c = Math.pow(0.5, (1 - cutoff) / 0.125);
|
||||
var r = Math.pow(0.5, (resonance + 0.125) / 0.125);
|
||||
var mrc = 1 - r * c;
|
||||
var v0 = this.s0;
|
||||
var v1 = this.s1;
|
||||
// Apply the filter to the sample
|
||||
v0 = mrc * v0 - c * v1 + c * s;
|
||||
v1 = mrc * v1 + c * v0;
|
||||
s = v1;
|
||||
this.s0 = v0;
|
||||
this.s1 = v1;
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
export class PulseOsc {
|
||||
phase = 0;
|
||||
update(freq, duty = 0.5) {
|
||||
this.phase += ISR * freq;
|
||||
let cyclePos = this.phase % 1;
|
||||
return cyclePos < duty ? 1 : -1;
|
||||
}
|
||||
}
|
||||
|
||||
export class Dust {
|
||||
update = (density) => (Math.random() < density * ISR ? Math.random() : 0);
|
||||
}
|
||||
|
||||
export class Impulse {
|
||||
phase = 1;
|
||||
update(freq) {
|
||||
this.phase += ISR * freq;
|
||||
let v = this.phase >= 1 ? 1 : 0;
|
||||
this.phase = this.phase % 1;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
export class ClockDiv {
|
||||
inSgn = true;
|
||||
outSgn = true;
|
||||
clockCnt = 0;
|
||||
update(clock, factor) {
|
||||
let curSgn = clock > 0;
|
||||
if (this.inSgn != curSgn) {
|
||||
this.clockCnt++;
|
||||
if (this.clockCnt >= factor) {
|
||||
this.clockCnt = 0;
|
||||
this.outSgn = !this.outSgn;
|
||||
}
|
||||
}
|
||||
|
||||
this.inSgn = curSgn;
|
||||
return this.outSgn ? 1 : -1;
|
||||
}
|
||||
}
|
||||
|
||||
export class Hold {
|
||||
value = 0;
|
||||
trigSgn = false;
|
||||
update(input, trig) {
|
||||
if (!this.trigSgn && trig > 0) this.value = input;
|
||||
this.trigSgn = trig > 0;
|
||||
return this.value;
|
||||
}
|
||||
}
|
||||
|
||||
function lerp(x, y0, y1) {
|
||||
if (x >= 1) return y1;
|
||||
|
||||
return y0 + x * (y1 - y0);
|
||||
}
|
||||
|
||||
export class ADSR {
|
||||
state = 'off';
|
||||
startTime = 0;
|
||||
startVal = 0;
|
||||
|
||||
update(curTime, gate, attack, decay, susVal, release) {
|
||||
switch (this.state) {
|
||||
case 'off': {
|
||||
if (gate > 0) {
|
||||
this.state = 'attack';
|
||||
this.startTime = curTime;
|
||||
this.startVal = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case 'attack': {
|
||||
let time = curTime - this.startTime;
|
||||
if (time > attack) {
|
||||
this.state = 'decay';
|
||||
this.startTime = curTime;
|
||||
return 1;
|
||||
}
|
||||
return lerp(time / attack, this.startVal, 1);
|
||||
}
|
||||
case 'decay': {
|
||||
let time = curTime - this.startTime;
|
||||
let curVal = lerp(time / decay, 1, susVal);
|
||||
if (gate <= 0) {
|
||||
this.state = 'release';
|
||||
this.startTime = curTime;
|
||||
this.startVal = curVal;
|
||||
return curVal;
|
||||
}
|
||||
if (time > decay) {
|
||||
this.state = 'sustain';
|
||||
this.startTime = curTime;
|
||||
return susVal;
|
||||
}
|
||||
return curVal;
|
||||
}
|
||||
case 'sustain': {
|
||||
if (gate <= 0) {
|
||||
this.state = 'release';
|
||||
this.startTime = curTime;
|
||||
this.startVal = susVal;
|
||||
}
|
||||
return susVal;
|
||||
}
|
||||
case 'release': {
|
||||
let time = curTime - this.startTime;
|
||||
if (time > release) {
|
||||
this.state = 'off';
|
||||
return 0;
|
||||
}
|
||||
let curVal = lerp(time / release, this.startVal, 0);
|
||||
if (gate > 0) {
|
||||
this.state = 'attack';
|
||||
this.startTime = curTime;
|
||||
this.startVal = curVal;
|
||||
}
|
||||
return curVal;
|
||||
}
|
||||
}
|
||||
throw 'invalid envelope state';
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
impulse(1).ad(.1).mul(sine(200))
|
||||
.add(x=>x.delay(.1).mul(.8))
|
||||
.out()*/
|
||||
const MAX_DELAY_TIME = 10;
|
||||
export class Delay {
|
||||
writeIdx = 0;
|
||||
readIdx = 0;
|
||||
buffer = new Float32Array(MAX_DELAY_TIME * sampleRate); // .fill(0)
|
||||
write(s, delayTime) {
|
||||
this.writeIdx = (this.writeIdx + 1) % this.buffer.length;
|
||||
this.buffer[this.writeIdx] = s;
|
||||
// Calculate how far in the past to read
|
||||
let numSamples = Math.min(Math.floor(sampleRate * delayTime), this.buffer.length - 1);
|
||||
this.readIdx = this.writeIdx - numSamples;
|
||||
// If past the start of the buffer, wrap around
|
||||
if (this.readIdx < 0) this.readIdx += this.buffer.length;
|
||||
}
|
||||
update(input, delayTime) {
|
||||
this.write(input, delayTime);
|
||||
return this.buffer[this.readIdx];
|
||||
}
|
||||
}
|
||||
|
||||
export class Fold {
|
||||
update(input = 0, rate = 0) {
|
||||
if (rate < 0) rate = 0;
|
||||
rate = rate + 1;
|
||||
input = input * rate;
|
||||
return 4 * (Math.abs(0.25 * input + 0.25 - Math.round(0.25 * input + 0.25)) - 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
export class Lag {
|
||||
lagUnit = 4410;
|
||||
s = 0;
|
||||
update(input, rate) {
|
||||
// Remap so the useful range is around [0, 1]
|
||||
rate = rate * this.lagUnit;
|
||||
if (rate < 1) rate = 1;
|
||||
this.s += (1 / rate) * (input - this.s);
|
||||
return this.s;
|
||||
}
|
||||
}
|
||||
|
||||
export class Slew {
|
||||
last = 0;
|
||||
update(input, up, dn) {
|
||||
const upStep = up * ISR;
|
||||
const downStep = dn * ISR;
|
||||
let delta = input - this.last;
|
||||
if (delta > upStep) {
|
||||
delta = upStep;
|
||||
} else if (delta < -downStep) {
|
||||
delta = -downStep;
|
||||
}
|
||||
this.last += delta;
|
||||
return this.last;
|
||||
}
|
||||
}
|
||||
|
||||
export function applyDistortion(x, amount) {
|
||||
amount = Math.min(Math.max(amount, 0), 1);
|
||||
amount -= 0.01;
|
||||
var k = (2 * amount) / (1 - amount);
|
||||
var y = ((1 + k) * x) / (1 + k * Math.abs(x));
|
||||
return y;
|
||||
}
|
||||
|
||||
export class Sequence {
|
||||
clockSgn = true;
|
||||
step = 0;
|
||||
first = true;
|
||||
update(clock, ...ins) {
|
||||
if (!this.clockSgn && clock > 0) {
|
||||
this.step = (this.step + 1) % ins.length;
|
||||
this.clockSgn = clock > 0;
|
||||
return 0; // set first sample to zero to retrigger gates on step change...
|
||||
}
|
||||
this.clockSgn = clock > 0;
|
||||
return ins[this.step];
|
||||
}
|
||||
}
|
||||
|
||||
export function _rangex(sig, min, max) {
|
||||
let logmin = Math.log(min);
|
||||
let range = Math.log(max) - logmin;
|
||||
const unipolar = (sig + 1) / 2;
|
||||
return Math.exp(unipolar * range + logmin);
|
||||
}
|
||||
|
||||
// duplicate
|
||||
export const getADSRValues = (params, curve = 'linear', defaultValues) => {
|
||||
const envmin = curve === 'exponential' ? 0.001 : 0.001;
|
||||
const releaseMin = 0.01;
|
||||
const envmax = 1;
|
||||
const [a, d, s, r] = params;
|
||||
if (a == null && d == null && s == null && r == null) {
|
||||
return defaultValues ?? [envmin, envmin, envmax, releaseMin];
|
||||
}
|
||||
const sustain = s != null ? s : (a != null && d == null) || (a == null && d == null) ? envmax : envmin;
|
||||
return [Math.max(a ?? 0, envmin), Math.max(d ?? 0, envmin), Math.min(sustain, envmax), Math.max(r ?? 0, releaseMin)];
|
||||
};
|
||||
let oscillators = {
|
||||
sine: SineOsc,
|
||||
saw: SawOsc,
|
||||
zaw: ZawOsc,
|
||||
sawtooth: SawOsc,
|
||||
zawtooth: ZawOsc,
|
||||
tri: TriOsc,
|
||||
triangle: TriOsc,
|
||||
pulse: PulseOsc,
|
||||
dust: Dust,
|
||||
impulse: Impulse,
|
||||
};
|
||||
|
||||
const defaultDefaultValues = {
|
||||
s: 'triangle',
|
||||
gain: 0.8,
|
||||
postgain: 1,
|
||||
density: '.03',
|
||||
ftype: '12db',
|
||||
fanchor: 0,
|
||||
resonance: 1,
|
||||
hresonance: 1,
|
||||
bandq: 1,
|
||||
channels: [1, 2],
|
||||
phaserdepth: 0.75,
|
||||
shapevol: 1,
|
||||
distortvol: 1,
|
||||
delay: 0,
|
||||
byteBeatExpression: '0',
|
||||
delayfeedback: 0.5,
|
||||
delaytime: 0.25,
|
||||
orbit: 1,
|
||||
i: 1,
|
||||
velocity: 1,
|
||||
fft: 8,
|
||||
z: 'triangle',
|
||||
};
|
||||
|
||||
let getDefaultValue = (key) => defaultDefaultValues[key];
|
||||
|
||||
export class Dough {
|
||||
init(value) {
|
||||
// params without defaults:
|
||||
/*
|
||||
bank,
|
||||
source,
|
||||
cutoff,
|
||||
lpenv,
|
||||
lpattack,
|
||||
lpdecay,
|
||||
lpsustain,
|
||||
lprelease,
|
||||
hpenv,
|
||||
hcutoff,
|
||||
hpattack,
|
||||
hpdecay,
|
||||
hpsustain,
|
||||
hprelease,
|
||||
bpenv,
|
||||
bandf,
|
||||
bpattack,
|
||||
bpdecay,
|
||||
bpsustain,
|
||||
bprelease,
|
||||
phaserrate,
|
||||
phasersweep,
|
||||
phasercenter,
|
||||
coarse,
|
||||
crush,
|
||||
shape,
|
||||
distort,
|
||||
pan,
|
||||
vowel,
|
||||
room,
|
||||
roomfade,
|
||||
roomlp,
|
||||
roomdim,
|
||||
roomsize,
|
||||
ir,
|
||||
analyze,
|
||||
*/
|
||||
Object.assign(this, value);
|
||||
// params with defaults:
|
||||
this.s = this.s ?? getDefaultValue('s');
|
||||
this.gain = this.gain ?? getDefaultValue('gain');
|
||||
this.postgain = this.postgain ?? getDefaultValue('postgain');
|
||||
this.density = this.density ?? getDefaultValue('density');
|
||||
this.fanchor = this.fanchor ?? getDefaultValue('fanchor');
|
||||
this.drive = this.drive ?? 0.69;
|
||||
this.resonance = this.resonance ?? getDefaultValue('resonance');
|
||||
this.hresonance = this.hresonance ?? getDefaultValue('hresonance');
|
||||
this.bandq = this.bandq ?? getDefaultValue('bandq');
|
||||
this.phaserdepth = this.phaserdepth ?? getDefaultValue('phaserdepth');
|
||||
this.shapevol = this.shapevol ?? getDefaultValue('shapevol');
|
||||
this.distortvol = this.distortvol ?? getDefaultValue('distortvol');
|
||||
this.delay = this.delay ?? getDefaultValue('delay');
|
||||
this.delayfeedback = this.delayfeedback ?? getDefaultValue('delayfeedback');
|
||||
this.delaytime = this.delaytime ?? getDefaultValue('delaytime');
|
||||
this.orbit = this.orbit ?? getDefaultValue('orbit');
|
||||
this.i = this.i ?? getDefaultValue('i');
|
||||
this.velocity = this.velocity ?? getDefaultValue('velocity');
|
||||
this.fft = this.fft ?? getDefaultValue('fft');
|
||||
|
||||
[this.attack, this.decay, this.sustain, this.release] = getADSRValues([
|
||||
this.attack,
|
||||
this.decay,
|
||||
this.sustain,
|
||||
this.release,
|
||||
]);
|
||||
|
||||
const SourceClass = oscillators[this.s] ?? TriOsc;
|
||||
this._sound = new SourceClass();
|
||||
this._lpf = this.cutoff ? new Lpf() : null;
|
||||
this._adsr = new ADSR();
|
||||
}
|
||||
update(t) {
|
||||
if (!this._sound) {
|
||||
return 0;
|
||||
}
|
||||
// sound source
|
||||
let s = this._sound.update(this.freq);
|
||||
// lpf
|
||||
s = this._lpf ? this._lpf.update(s, this.cutoff, this.resonance) : s;
|
||||
// not sure if gain is applied here
|
||||
s = s * this.gain;
|
||||
// envelope
|
||||
let gate = Number(t >= this._begin && t <= this._end);
|
||||
const env = this._adsr.update(t, gate, this.attack, this.decay, this.sustain, this.release);
|
||||
s = s * env;
|
||||
s = s * this.postgain;
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ import {
|
||||
} from './helpers.mjs';
|
||||
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
|
||||
|
||||
const getFrequencyFromValue = (value) => {
|
||||
export const getFrequencyFromValue = (value) => {
|
||||
let { note, freq } = value;
|
||||
note = note || 36;
|
||||
if (typeof note === 'string') {
|
||||
@@ -25,7 +25,7 @@ const getFrequencyFromValue = (value) => {
|
||||
|
||||
return Number(freq);
|
||||
};
|
||||
function destroyAudioWorkletNode(node) {
|
||||
export function destroyAudioWorkletNode(node) {
|
||||
if (node == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
import OLAProcessor from './ola-processor';
|
||||
import FFT from './fft.js';
|
||||
import { Dough } from './dough.mjs';
|
||||
|
||||
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
|
||||
const _mod = (n, m) => ((n % m) + m) % m;
|
||||
@@ -895,3 +896,55 @@ class ByteBeatProcessor extends AudioWorkletProcessor {
|
||||
}
|
||||
|
||||
registerProcessor('byte-beat-processor', ByteBeatProcessor);
|
||||
|
||||
class DoughProcessor extends AudioWorkletProcessor {
|
||||
constructor() {
|
||||
super();
|
||||
this.dough = new Dough();
|
||||
this.port.onmessage = (event) => this.dough.init(event.data);
|
||||
}
|
||||
static get parameterDescriptors() {
|
||||
return [
|
||||
{
|
||||
name: 'begin',
|
||||
defaultValue: 0,
|
||||
max: Number.POSITIVE_INFINITY,
|
||||
min: 0,
|
||||
},
|
||||
{
|
||||
name: 'end',
|
||||
defaultValue: 0,
|
||||
max: Number.POSITIVE_INFINITY,
|
||||
min: 0,
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
process(inputs, outputs, params) {
|
||||
if (this.disconnected) {
|
||||
return false;
|
||||
}
|
||||
if (currentTime <= params.begin[0]) {
|
||||
return true;
|
||||
}
|
||||
if (currentTime >= params.end[0]) {
|
||||
return false;
|
||||
}
|
||||
if (this.t == null) {
|
||||
this.t = params.begin[0] * sampleRate;
|
||||
}
|
||||
const output = outputs[0];
|
||||
for (let i = 0; i < output[0].length; i++) {
|
||||
const out = this.dough.update(currentTime);
|
||||
|
||||
for (let c = 0; c < output.length; c++) {
|
||||
//prevent speaker blowout via clipping if threshold exceeds
|
||||
output[c][i] = clamp(out, -1, 1);
|
||||
}
|
||||
this.t = this.t + 1;
|
||||
}
|
||||
return true; // keep the audio processing going
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('dough-processor', DoughProcessor);
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
import { Pattern } from '@strudel/core';
|
||||
import { connectToDestination, destroyAudioWorkletNode, getAudioContext } from 'superdough';
|
||||
|
||||
Pattern.prototype.supradough = function () {
|
||||
return this.onTrigger((_, hap, __, cps, begin) => {
|
||||
const { value } = hap;
|
||||
value.freq = getFrequencyFromValue(hap.value);
|
||||
const ac = getAudioContext();
|
||||
|
||||
const release = getADSRValues(
|
||||
[value.attack, value.decay, value.sustain, value.release],
|
||||
'linear',
|
||||
[0.001, 0.05, 0.6, 0.01],
|
||||
)[3];
|
||||
|
||||
const duration = hap.duration / cps;
|
||||
const holdend = begin + duration;
|
||||
const end = holdend + release + 0.01;
|
||||
value._begin = begin; // these are needed for the gate signal
|
||||
value._end = end;
|
||||
|
||||
let o = getWorklet(
|
||||
ac,
|
||||
'dough-processor',
|
||||
{
|
||||
begin, // we might not need these, as we could send them via postMessage below
|
||||
end,
|
||||
},
|
||||
{
|
||||
outputChannelCount: [2],
|
||||
},
|
||||
);
|
||||
|
||||
o.port.postMessage(value); // send value to worklet
|
||||
let timeoutNode = webAudioTimeout(ac, () => destroyAudioWorkletNode(o), begin, end);
|
||||
timeoutNode.stop(end + 0.125);
|
||||
connectToDestination(o); // channels?
|
||||
}, 1);
|
||||
};
|
||||
Reference in New Issue
Block a user