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fix: supradough onTrigger after breaking change
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@@ -20,7 +20,7 @@ const soundMap = new Map();
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const loadedSounds = new Map();
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Pattern.prototype.supradough = function () {
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return this.onTrigger((_, hap, __, cps, begin) => {
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return this.onTrigger((hap, __, cps, begin) => {
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hap.value._begin = begin;
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hap.value._duration = hap.duration / cps;
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!doughWorklet && initDoughWorklet();
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