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https://codeberg.org/uzu/strudel
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Merge branch 'main' into glossing/controls-various
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@@ -290,8 +290,8 @@ function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000
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const lfo = getLfo(ac, time, end, { frequency, depth: sweep * 2 });
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//filters
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const numStages = 2; //num of filters in series
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let fOffset = 0;
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const numStages = 1; //num of filters in series
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let fOffset = 282; //for backward compat in #1800
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const filterChain = [];
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for (let i = 0; i < numStages; i++) {
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const filter = ac.createBiquadFilter();
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@@ -302,12 +302,9 @@ function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000
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lfo.connect(filter.detune);
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fOffset += 282;
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if (i > 0) {
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filterChain[i - 1].connect(filter);
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}
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filterChain.push(filter);
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}
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return { phaser: filterChain[filterChain.length - 1], lfo };
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return { filterChain, lfo };
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}
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function getFilterType(ftype) {
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@@ -697,9 +694,9 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
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}
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// phaser
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if (phaserrate !== undefined && phaserdepth > 0) {
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const { phaser, lfo } = getPhaser(t, endWithRelease, phaserrate, phaserdepth, phasercenter, phasersweep);
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const { filterChain, lfo } = getPhaser(t, endWithRelease, phaserrate, phaserdepth, phasercenter, phasersweep);
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audioNodes.push(lfo);
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chain.push(phaser);
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chain.push(...filterChain);
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}
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// last gain
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