Merge pull request #1356 from tidalcycles/bb_fixes

Bytebeat improvements
This commit is contained in:
Jade (Rose) Rowland
2025-05-28 16:40:32 +02:00
committed by GitHub
2 changed files with 64 additions and 9 deletions
+18 -2
View File
@@ -147,8 +147,24 @@ export function registerSynthSounds() {
registerSound(
'bytebeat',
(begin, value, onended) => {
const defaultBeats = ['(t%255 >= t/255%255)*255', '(t*(t*8%60 <= 300)|(-t)*(t*4%512 < 256))+t/400', 't'];
const { n } = value;
const defaultBeats = [
'(t%255 >= t/255%255)*255',
'(t*(t*8%60 <= 300)|(-t)*(t*4%512 < 256))+t/400',
't',
't*(t >> 10^t)',
't&128',
't&t>>8',
'((t%255+t%128+t%64+t%32+t%16+t%127.8+t%64.8+t%32.8+t%16.8)/3)',
'((t%64+t%63.8+t%64.15+t%64.35+t%63.5)/1.25)',
'(t&(t>>7)-t)',
'(sin(t*PI/128)*127+127)',
'((t^t/2+t+64*(sin((t*PI/64)+(t*PI/32768))+64))%128*2)',
'((t^t/2+t+64*(cos >> 0))%127.85*2)',
'((t^t/2+t+64)%128*2)',
'(((t * .25)^(t * .25)/100+(t * .25))%128)*2',
'((t^t/2+t+64)%7 * 24)',
];
const { n = 0 } = value;
const { byteBeatExpression = defaultBeats[n % defaultBeats.length] } = value;
const ac = getAudioContext();
+46 -7
View File
@@ -767,16 +767,56 @@ class ByteBeatProcessor extends AudioWorkletProcessor {
super();
this.codeText = '0';
this.port.onmessage = (event) => {
const chyx = {
/*bit*/ bitC: function (x, y, z) {
return x & y ? z : 0;
},
/*bit reverse*/ br: function (x, size = 8) {
if (size > 32) {
throw new Error('br() Size cannot be greater than 32');
} else {
let result = 0;
for (let idx = 0; idx < size - 0; idx++) {
result += chyx.bitC(x, 2 ** idx, 2 ** (size - (idx + 1)));
}
return result;
}
},
/*sin that loops every 128 "steps", instead of every pi steps*/ sinf: function (x) {
return Math.sin(x / (128 / Math.PI));
},
/*cos that loops every 128 "steps", instead of every pi steps*/ cosf: function (x) {
return Math.cos(x / (128 / Math.PI));
},
/*tan that loops every 128 "steps", instead of every pi steps*/ tanf: function (x) {
return Math.tan(x / (128 / Math.PI));
},
/*converts t into a string composed of it's bits, regex's that*/ regG: function (t, X) {
return X.test(t.toString(2));
},
/*corrupt sound"crpt": function(x,y=8) {return chyx.br(chyx.br(x,y)+t,y)^chyx.br(t,y)},
decorrupt sound"decrpt": function(x,y=8) {return chyx.br(chyx.br(x^chyx.br(t,y),y)-t,y)},*/
};
// Create shortened Math functions
const mathParams = Object.getOwnPropertyNames(Math);
const values = mathParams.map((k) => Math[k]);
const chyxNames = Object.getOwnPropertyNames(chyx);
const chyxFuncs = chyxNames.map((k) => chyx[k]);
mathParams.push('int', 'window', ...chyxNames);
values.push(Math.floor, globalThis, ...chyxFuncs);
//Optimization pulled from dollchan.net, it seemed important
//Optimize code like eval(unescape(escape`XXXX`.replace(/u(..)/g,"$1%")))
this.codeText = event.data
.trim()
.replace(
/^eval\(unescape\(escape(?:`|\('|\("|\(`)(.*?)(?:`|'\)|"\)|`\)).replace\(\/u\(\.\.\)\/g,["'`]\$1%["'`]\)\)\)$/,
(match, m1) => unescape(escape(m1).replace(/u(..)/g, '$1%')),
);
this.func = new Function(...mathParams, 't', `return 0,\n${this.codeText || 0};`).bind(globalThis, ...values);
};
this.virtualRate = 112600; // target sample rate
this.t = null;
this.framebuffer = new Float32Array(Math.floor(sampleRate / 60));
this.func = null;
}
@@ -819,20 +859,19 @@ class ByteBeatProcessor extends AudioWorkletProcessor {
return false;
}
if (this.t == null) {
this.t = params.begin[0] * this.virtualRate;
this.t = params.begin[0] * sampleRate;
}
let codeText = this.codeText;
this.func = Function('t', 'return ' + codeText);
// this.func = Function('t', 'return ' + codeText);
const output = outputs[0];
const tIncrement = this.virtualRate / sampleRate;
for (let i = 0; i < output[0].length; i++) {
let t = Math.floor(this.t);
const detune = getParamValue(i, params.detune);
const freq = applySemitoneDetuneToFrequency(getParamValue(i, params.frequency), detune / 100);
t = (t / (this.virtualRate / 256)) * freq;
t = (t / (sampleRate / 256)) * freq;
const funcValue = this.func(t);
let signal = (funcValue & 255) / 127.5 - 1;
@@ -840,7 +879,7 @@ class ByteBeatProcessor extends AudioWorkletProcessor {
for (let c = 0; c < output.length; c++) {
output[c][i] = out;
}
this.t = this.t + tIncrement;
this.t = this.t + 1;
}
return true; // keep the audio processing going