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https://codeberg.org/uzu/strudel
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Fix node pool reusing incompatible audio nodes when audiocontext changes
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@@ -7,14 +7,18 @@ Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { clearNodePool } from './nodePools.mjs';
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let audioContext;
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export const setDefaultAudioContext = () => {
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audioContext = new AudioContext();
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return audioContext;
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return setAudioContext(new AudioContext());
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};
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export const setAudioContext = (context) => {
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// Existing nodes in the node pool contain references to the previous AudioContext,
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// so all the nodes in the pool must be cleared when we set a new AudioContext.
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clearNodePool();
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audioContext = context;
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return audioContext;
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};
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@@ -5,11 +5,24 @@ Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { releaseAudioNode } from './helpers.mjs';
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const nodePools = new Map();
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const POOL_KEY = Symbol('nodePoolKey');
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export const isPoolable = (node) => !!node[POOL_KEY];
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export const clearNodePool = () => {
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for (const pool of nodePools) {
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for (const node of pool) {
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if (node instanceof AudioNode) {
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releaseAudioNode(node);
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}
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}
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}
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nodePools.clear();
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};
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const getNodeTime = (node) => {
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return node.context?.currentTime ?? 0;
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};
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