Merge pull request 'Bug Fix: Update loopStart/End to not be offset' (#1826) from glossing/sample-looping-bugfix into main

Reviewed-on: https://codeberg.org/uzu/strudel/pulls/1826
This commit is contained in:
Aria
2026-01-07 19:22:22 +01:00
+10 -9
View File
@@ -65,21 +65,22 @@ export const getSampleBufferSource = async (hapValue, bank, resolveUrl) => {
bufferSource.playbackRate.value = playbackRate;
const { loopBegin = 0, loopEnd = 1, begin = 0, end = 1 } = hapValue;
const bufferDuration = bufferSource.buffer.duration;
// "The computation of the offset into the sound is performed using the sound buffer's natural sample rate,
// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5."
const offset = begin * bufferSource.buffer.duration;
// The computation of the offset into the sound is performed using the sound buffer's natural duration,
// rather than the playback duration, so that even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5.
const offset = begin * bufferDuration;
const loop = hapValue.loop;
if (loop) {
bufferSource.loop = true;
bufferSource.loopStart = loopBegin * bufferSource.buffer.duration - offset;
bufferSource.loopEnd = loopEnd * bufferSource.buffer.duration - offset;
bufferSource.loopStart = loopBegin * bufferDuration;
bufferSource.loopEnd = loopEnd * bufferDuration;
}
const bufferDuration = bufferSource.buffer.duration / bufferSource.playbackRate.value;
const sliceDuration = (end - begin) * bufferDuration;
return { bufferSource, offset, bufferDuration, sliceDuration };
const playbackDuration = bufferDuration / bufferSource.playbackRate.value;
const sliceDuration = (end - begin) * playbackDuration;
return { bufferSource, offset, bufferDuration, playbackDuration, sliceDuration };
};
export const loadBuffer = (url, ac, s, n = 0) => {