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README: update superdough documentation
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@@ -89,7 +89,7 @@ superdough({ s: 'bd', delay: 0.5 }, 0, 1);
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- `decay`: seconds of decay phase
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- `sustain`: gain of sustain phase
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- `release`: seconds of release phase
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- `deadline`: seconds until the sound should play (0 = immediate)
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- `deadline`: seconds from audio context initialization before playing the sound (getAudioContextCurrentTime() = immediate)
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- `duration`: seconds the sound should last. optional for one shot samples, required for synth sounds
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### registerSynthSounds()
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