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fix: flip scope in y direction
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@@ -25,7 +25,7 @@ export function drawTimeScope(
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for (let i = triggerIndex; i < bufferSize; i++) {
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const v = dataArray[i] + 1;
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const y = (scale * (v - 1) + pos) * canvas.height;
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const y = (1 - (scale * (v - 1) + pos)) * canvas.height;
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if (i === 0) {
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ctx.moveTo(x, y);
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