mirror of
https://codeberg.org/uzu/strudel
synced 2026-07-13 22:35:15 -04:00
Working version of partials and phases
This commit is contained in:
@@ -2040,6 +2040,7 @@ export const { real } = registerControl('real');
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export const { imag } = registerControl('imag');
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export const { enhance } = registerControl('enhance');
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export const { partials } = registerControl('partials');
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export const { phases } = registerControl('phases');
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export const { comb } = registerControl('comb');
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export const { smear } = registerControl('smear');
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export const { scram } = registerControl('scram');
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@@ -228,7 +228,7 @@ const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
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export const run = (n) => saw.range(0, n).round().segment(n);
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/**
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* Creates a pattern from a binary number.
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* Creates a binary pattern from a number.
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*
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* @name binary
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* @param {number} n - input number to convert to binary
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@@ -242,7 +242,7 @@ export const binary = (n) => {
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};
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/**
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* Creates a pattern from a binary number, padded to n bits long.
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* Creates a binary pattern from a number, padded to n bits long.
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*
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* @name binaryN
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* @param {number} n - input number to convert to binary
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@@ -258,6 +258,40 @@ export const binaryN = (n, nBits = 16) => {
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return reify(n).segment(nBits).brshift(bitPos).band(pure(1));
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};
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/**
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* Creates a binary list pattern from a number.
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*
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* @name binaryL
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* @param {number} n - input number to convert to binary
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*/
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export const binaryL = (n) => {
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const nBits = reify(n).log2(0).floor().add(1);
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return binaryNL(n, nBits);
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};
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/**
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* Creates a binary list pattern from a number, padded to n bits long.
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*
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* @name binaryNL
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* @param {number} n - input number to convert to binary
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* @param {number} nBits - pattern length, defaults to 16
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*/
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export const binaryNL = (n, nBits = 16) => {
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return reify(n)
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.withValue((v) => (bits) => {
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const bList = [];
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for (let i = bits - 1; i >= 0; i--) {
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bList.push((v >> i) & 1);
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}
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return bList;
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})
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.appLeft(reify(nBits));
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};
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export const randL = (n) => {
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return signal((t) => (nVal) => timeToRands(t, nVal).map(Math.abs)).appLeft(reify(n));
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};
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export const randrun = (n) => {
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return signal((t) => {
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// Without adding 0.5, the first cycle is always 0,1,2,3,...
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@@ -796,7 +796,7 @@ describe('Pattern', () => {
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});
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});
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describe('apply', () => {
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it('Can apply a function', () => {
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(it('Can apply a function', () => {
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expect(sequence('a', 'b').apply(fast(2)).firstCycle()).toStrictEqual(sequence('a', 'b').fast(2).firstCycle());
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}),
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it('Can apply a pattern of functions', () => {
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@@ -804,7 +804,7 @@ describe('Pattern', () => {
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expect(sequence('a', 'b').apply(fast(2), fast(3)).firstCycle()).toStrictEqual(
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sequence('a', 'b').fast(2, 3).firstCycle(),
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);
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});
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}));
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});
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describe('layer', () => {
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it('Can layer up multiple functions', () => {
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@@ -14,9 +14,10 @@ import {
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noises,
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webAudioTimeout,
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} from './helpers.mjs';
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import { logger } from './logger.mjs';
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import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
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const waveforms = ['triangle', 'square', 'sawtooth', 'sine'];
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const waveforms = ['triangle', 'square', 'sawtooth', 'sine', 'user'];
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const waveformAliases = [
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['tri', 'triangle'],
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['sqr', 'square'],
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@@ -413,9 +414,13 @@ export function registerSynthSounds() {
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waveformAliases.forEach(([alias, actual]) => soundMap.set({ ...soundMap.get(), [alias]: soundMap.get()[actual] }));
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}
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export function waveformN(partials, type) {
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const real = new Float32Array(partials + 1);
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const imag = new Float32Array(partials + 1);
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const PI2 = 2 * Math.PI;
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export function waveformN(partials, phases, type) {
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const isList = typeof partials === 'object';
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partials = isList ? partials : new Float32Array(partials).fill(1);
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const len = partials.length;
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const real = new Float32Array(len + 1);
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const imag = new Float32Array(len + 1);
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const ac = getAudioContext();
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const osc = ac.createOscillator();
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@@ -423,20 +428,29 @@ export function waveformN(partials, type) {
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sawtooth: (n) => [0, -1 / n],
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square: (n) => [0, n % 2 === 0 ? 0 : 1 / n],
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triangle: (n) => [n % 2 === 0 ? 0 : 1 / (n * n), 0],
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user: (_n) => [0, 1],
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};
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if (!terms[type]) {
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throw new Error(`unknown wave type ${type}`);
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}
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real[0] = 0; // dc offset
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imag[0] = 0;
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let n = 1;
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while (n <= partials) {
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const [r, i] = terms[type](n);
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real[n] = r;
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imag[n] = i;
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n++;
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for (let n = 0; n < len; n++) {
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const mag = partials[n];
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const [r, i] = terms[type](n + 1); // we skip n === 0 as this is dc offset
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const phase = phases?.[n] ?? 0;
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// Scale by `partials`
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let R = r * mag;
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let I = i * mag;
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// Apply rotation by the phase
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if (phase !== 0) {
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const c = Math.cos(PI2 * phase);
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const s = Math.sin(PI2 * phase);
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R = c * R - s * I;
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I = s * R + c * I;
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}
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real[n + 1] = R;
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imag[n + 1] = I;
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}
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const wave = ac.createPeriodicWave(real, imag);
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@@ -446,16 +460,24 @@ export function waveformN(partials, type) {
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// expects one of waveforms as s
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export function getOscillator(s, t, value) {
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let { n: partials, duration, noise = 0 } = value;
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const { duration, noise = 0 } = value;
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const partials = value.partials ?? value.n;
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let o;
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if (s === 'user' && !partials) {
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logger(
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`[superdough] Synth 'user' was selected, but partials not specified. Defaulting to triangle. Use pat.partials to setup custom waveform`,
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);
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s = 'triangle';
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}
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s = s === 'user' && !partials ? 'triangle' : s;
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// If no partials are given, use stock waveforms
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if (!partials || s === 'sine') {
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if (!partials || !partials?.length || s === 'sine') {
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o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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}
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// generate custom waveform if partials are given
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else {
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o = waveformN(partials, s);
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o = waveformN(partials, value.phases, s);
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}
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// set frequency
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o.frequency.value = getFrequencyFromValue(value);
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@@ -18,8 +18,8 @@
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--docsearch-modal-background: var(--background);
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--docsearch-muted-color: color-mix(in srgb, var(--foreground), #fff 30%);
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--docsearch-key-gradient: var(--foreground);
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--docsearch-key-shadow: inset 0 -2px 0 0 var(--gutterForeground), inset 0 0 1px 1px var(--foreground),
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0 1px 2px 1px var(--gutterBackground);
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--docsearch-key-shadow:
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inset 0 -2px 0 0 var(--gutterForeground), inset 0 0 1px 1px var(--foreground), 0 1px 2px 1px var(--gutterBackground);
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}
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.dark {
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--docsearch-muted-color: color-mix(in srgb, var(--foreground), #000 30%);
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@@ -381,7 +381,7 @@ Sampler effects are functions that can be used to change the behaviour of sample
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### scrub
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<JsDoc client:idle name="Pattern.scrub" h={0} />{' '}
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<JsDoc client:idle name="Pattern.scrub" h={0} />
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### speed
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