mirror of
https://codeberg.org/uzu/strudel
synced 2026-07-24 05:57:17 -04:00
Merge remote-tracking branch 'tidalcycles/main' into global-volume-slider
This commit is contained in:
@@ -4,9 +4,9 @@
|
||||
// import createClock from './zyklus.mjs';
|
||||
|
||||
function getTime() {
|
||||
const precision = 10 ** 4;
|
||||
const seconds = performance.now() / 1000;
|
||||
return Math.round(seconds * precision) / precision;
|
||||
const seconds = performance.now() * 0.001;
|
||||
return seconds;
|
||||
// return Math.round(seconds * precision) / precision;
|
||||
}
|
||||
|
||||
let num_cycles_at_cps_change = 0;
|
||||
@@ -24,27 +24,20 @@ const sendMessage = (type, payload) => {
|
||||
|
||||
const sendTick = (phase, duration, tick, time) => {
|
||||
const num_seconds_since_cps_change = num_ticks_since_cps_change * duration;
|
||||
|
||||
const tickdeadline = phase - time;
|
||||
const lastTick = time + tickdeadline;
|
||||
const num_cycles_since_cps_change = num_seconds_since_cps_change * cps;
|
||||
|
||||
const begin = num_cycles_at_cps_change + num_cycles_since_cps_change;
|
||||
const secondsSinceLastTick = time - lastTick - duration;
|
||||
|
||||
const eventLength = duration * cps;
|
||||
const end = begin + eventLength;
|
||||
|
||||
const cycle = begin + secondsSinceLastTick * cps;
|
||||
|
||||
sendMessage('tick', {
|
||||
begin,
|
||||
end,
|
||||
cps,
|
||||
tickdeadline,
|
||||
num_cycles_at_cps_change,
|
||||
num_seconds_at_cps_change,
|
||||
num_seconds_since_cps_change,
|
||||
time,
|
||||
cycle,
|
||||
});
|
||||
num_ticks_since_cps_change++;
|
||||
|
||||
@@ -5,6 +5,7 @@ This program is free software: you can redistribute it and/or modify it under th
|
||||
*/
|
||||
|
||||
import { logger } from './logger.mjs';
|
||||
import { ClockCollator, cycleToSeconds } from './util.mjs';
|
||||
|
||||
export class NeoCyclist {
|
||||
constructor({ onTrigger, onToggle, getTime }) {
|
||||
@@ -13,79 +14,38 @@ export class NeoCyclist {
|
||||
this.lastTick = 0; // absolute time when last tick (clock callback) happened
|
||||
this.getTime = getTime; // get absolute time
|
||||
this.time_at_last_tick_message = 0;
|
||||
|
||||
this.num_cycles_at_cps_change = 0;
|
||||
// the clock of the worker and the audio context clock can drift apart over time
|
||||
// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
|
||||
// we need to keep a rolling average of the time difference between the worker clock and audio context clock
|
||||
// in order to schedule events consistently.
|
||||
this.collator = new ClockCollator({ getTargetClockTime: getTime });
|
||||
this.onToggle = onToggle;
|
||||
this.latency = 0.1; // fixed trigger time offset
|
||||
this.cycle = 0;
|
||||
this.id = Math.round(Date.now() * Math.random());
|
||||
this.worker_time_dif;
|
||||
this.worker = new SharedWorker(new URL('./clockworker.js', import.meta.url));
|
||||
this.worker.port.start();
|
||||
|
||||
this.channel = new BroadcastChannel('strudeltick');
|
||||
let weight = 0; // the amount of weight that is applied to the current average when averaging a new time dif
|
||||
const maxWeight = 20;
|
||||
const precision = 10 ** 3; //round off time diff to prevent accumulating outliers
|
||||
|
||||
// the clock of the worker and the audio context clock can drift apart over time
|
||||
// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
|
||||
// we need to keep a rolling weighted average of the time difference between the worker clock and audio context clock
|
||||
// in order to schedule events consistently.
|
||||
const setTimeReference = (num_seconds_at_cps_change, num_seconds_since_cps_change, tickdeadline) => {
|
||||
const time_dif = getTime() - (num_seconds_at_cps_change + num_seconds_since_cps_change) + tickdeadline;
|
||||
if (this.worker_time_dif == null) {
|
||||
this.worker_time_dif = time_dif;
|
||||
} else {
|
||||
const w = 1; //weight of new time diff;
|
||||
const new_dif =
|
||||
Math.round(((this.worker_time_dif * weight + time_dif * w) / (weight + w)) * precision) / precision;
|
||||
|
||||
if (new_dif != this.worker_time_dif) {
|
||||
// reset the weight so the clock recovers faster from an audio context freeze/dropout if it happens
|
||||
weight = 4;
|
||||
}
|
||||
this.worker_time_dif = new_dif;
|
||||
}
|
||||
weight = Math.min(weight + 1, maxWeight);
|
||||
};
|
||||
|
||||
const tickCallback = (payload) => {
|
||||
const {
|
||||
num_cycles_at_cps_change,
|
||||
cps,
|
||||
num_seconds_at_cps_change,
|
||||
num_seconds_since_cps_change,
|
||||
begin,
|
||||
end,
|
||||
tickdeadline,
|
||||
cycle,
|
||||
} = payload;
|
||||
const { cps, begin, end, cycle, time } = payload;
|
||||
this.cps = cps;
|
||||
this.cycle = cycle;
|
||||
|
||||
setTimeReference(num_seconds_at_cps_change, num_seconds_since_cps_change, tickdeadline);
|
||||
|
||||
processHaps(begin, end, num_cycles_at_cps_change, num_seconds_at_cps_change);
|
||||
|
||||
this.time_at_last_tick_message = this.getTime();
|
||||
const currentTime = this.collator.calculateOffset(time) + time;
|
||||
processHaps(begin, end, currentTime);
|
||||
this.time_at_last_tick_message = currentTime;
|
||||
};
|
||||
|
||||
const processHaps = (begin, end, num_cycles_at_cps_change, seconds_at_cps_change) => {
|
||||
const processHaps = (begin, end, currentTime) => {
|
||||
if (this.started === false) {
|
||||
return;
|
||||
}
|
||||
|
||||
const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
|
||||
|
||||
haps.forEach((hap) => {
|
||||
if (hap.hasOnset()) {
|
||||
const targetTime =
|
||||
(hap.whole.begin - num_cycles_at_cps_change) / this.cps +
|
||||
seconds_at_cps_change +
|
||||
this.latency +
|
||||
this.worker_time_dif;
|
||||
const duration = hap.duration / this.cps;
|
||||
const timeUntilTrigger = cycleToSeconds(hap.whole.begin - this.cycle, this.cps);
|
||||
const targetTime = timeUntilTrigger + currentTime + this.latency;
|
||||
const duration = cycleToSeconds(hap.duration, this.cps);
|
||||
onTrigger?.(hap, 0, duration, this.cps, targetTime);
|
||||
}
|
||||
});
|
||||
@@ -129,8 +89,8 @@ export class NeoCyclist {
|
||||
this.setStarted(true);
|
||||
}
|
||||
stop() {
|
||||
this.worker_time_dif = null;
|
||||
logger('[cyclist] stop');
|
||||
this.collator.reset();
|
||||
this.setStarted(false);
|
||||
}
|
||||
setPattern(pat, autostart = false) {
|
||||
|
||||
@@ -386,6 +386,15 @@ export class Pattern {
|
||||
return this.fmap(func).squeezeJoin();
|
||||
}
|
||||
|
||||
polyJoin = function () {
|
||||
const pp = this;
|
||||
return pp.fmap((p) => p.s_extend(pp.tactus.div(p.tactus))).outerJoin();
|
||||
};
|
||||
|
||||
polyBind(func) {
|
||||
return this.fmap(func).polyJoin();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Utility methods mainly for internal use
|
||||
|
||||
@@ -754,6 +763,10 @@ export class Pattern {
|
||||
const otherPat = reify(other);
|
||||
return otherPat.fmap((b) => this.fmap((a) => func(a)(b))).restartJoin();
|
||||
}
|
||||
_opPoly(other, func) {
|
||||
const otherPat = reify(other);
|
||||
return this.fmap((b) => otherPat.fmap((a) => func(a)(b))).polyJoin();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// End-user methods.
|
||||
@@ -1062,7 +1075,7 @@ function _composeOp(a, b, func) {
|
||||
func: [(a, b) => b(a)],
|
||||
};
|
||||
|
||||
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart'];
|
||||
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart', 'Poly'];
|
||||
|
||||
// generate methods to do what and how
|
||||
for (const [what, [op, preprocess]] of Object.entries(composers)) {
|
||||
@@ -2944,11 +2957,14 @@ export const { loopAt, loopat } = register(['loopAt', 'loopat'], function (facto
|
||||
export const fit = register('fit', (pat) =>
|
||||
pat.withHaps((haps, state) =>
|
||||
haps.map((hap) =>
|
||||
hap.withValue((v) => ({
|
||||
...v,
|
||||
speed: (state.controls._cps || 1) / hap.whole.duration,
|
||||
unit: 'c',
|
||||
})),
|
||||
hap.withValue((v) => {
|
||||
const slicedur = ('end' in v ? v.end : 1) - ('begin' in v ? v.begin : 0);
|
||||
return {
|
||||
...v,
|
||||
speed: ((state.controls._cps || 1) / hap.whole.duration) * slicedur,
|
||||
unit: 'c',
|
||||
};
|
||||
}),
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
@@ -138,7 +138,7 @@ const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
|
||||
const timeToRandsPrime = (seed, n) => {
|
||||
const result = [];
|
||||
// eslint-disable-next-line
|
||||
for (let i = 0; i < n; ++n) {
|
||||
for (let i = 0; i < n; ++i) {
|
||||
result.push(intSeedToRand(seed));
|
||||
seed = xorwise(seed);
|
||||
}
|
||||
@@ -159,6 +159,50 @@ const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
|
||||
*/
|
||||
export const run = (n) => saw.range(0, n).floor().segment(n);
|
||||
|
||||
export const randrun = (n) => {
|
||||
return signal((t) => {
|
||||
// Without adding 0.5, the first cycle is always 0,1,2,3,...
|
||||
const rands = timeToRands(t.floor().add(0.5), n);
|
||||
const nums = rands
|
||||
.map((n, i) => [n, i])
|
||||
.sort((a, b) => a[0] > b[0] - a[0] < b[0])
|
||||
.map((x) => x[1]);
|
||||
const i = t.cyclePos().mul(n).floor() % n;
|
||||
return nums[i];
|
||||
})._segment(n);
|
||||
};
|
||||
|
||||
const _rearrangeWith = (ipat, n, pat) => {
|
||||
const pats = [...Array(n).keys()].map((i) => pat.zoom(Fraction(i).div(n), Fraction(i + 1).div(n)));
|
||||
return ipat.fmap((i) => pats[i].repeatCycles(n)._fast(n)).innerJoin();
|
||||
};
|
||||
|
||||
/**
|
||||
* @name shuffle
|
||||
* Slices a pattern into the given number of parts, then plays those parts in random order.
|
||||
* Each part will be played exactly once per cycle.
|
||||
* @example
|
||||
* note("c d e f").sound("piano").shuffle(4)
|
||||
* @example
|
||||
* note("c d e f".shuffle(4), "g").sound("piano")
|
||||
*/
|
||||
export const shuffle = register('shuffle', (n, pat) => {
|
||||
return _rearrangeWith(randrun(n), n, pat);
|
||||
});
|
||||
|
||||
/**
|
||||
* @name scramble
|
||||
* Slices a pattern into the given number of parts, then plays those parts at random. Similar to `shuffle`,
|
||||
* but parts might be played more than once, or not at all, per cycle.
|
||||
* @example
|
||||
* note("c d e f").sound("piano").scramble(4)
|
||||
* @example
|
||||
* note("c d e f".scramble(4), "g").sound("piano")
|
||||
*/
|
||||
export const scramble = register('scramble', (n, pat) => {
|
||||
return _rearrangeWith(_irand(n)._segment(n), n, pat);
|
||||
});
|
||||
|
||||
/**
|
||||
* A continuous pattern of random numbers, between 0 and 1.
|
||||
*
|
||||
|
||||
@@ -363,6 +363,76 @@ export function objectMap(obj, fn) {
|
||||
}
|
||||
return Object.fromEntries(Object.entries(obj).map(([k, v], i) => [k, fn(v, k, i)]));
|
||||
}
|
||||
export function cycleToSeconds(cycle, cps) {
|
||||
return cycle / cps;
|
||||
}
|
||||
|
||||
// utility for averaging two clocks together to account for drift
|
||||
export class ClockCollator {
|
||||
constructor({
|
||||
getTargetClockTime = getUnixTimeSeconds,
|
||||
weight = 16,
|
||||
offsetDelta = 0.005,
|
||||
checkAfterTime = 2,
|
||||
resetAfterTime = 8,
|
||||
}) {
|
||||
this.offsetTime;
|
||||
this.timeAtPrevOffsetSample;
|
||||
this.prevOffsetTimes = [];
|
||||
this.getTargetClockTime = getTargetClockTime;
|
||||
this.weight = weight;
|
||||
this.offsetDelta = offsetDelta;
|
||||
this.checkAfterTime = checkAfterTime;
|
||||
this.resetAfterTime = resetAfterTime;
|
||||
this.reset = () => {
|
||||
this.prevOffsetTimes = [];
|
||||
this.offsetTime = null;
|
||||
this.timeAtPrevOffsetSample = null;
|
||||
};
|
||||
}
|
||||
calculateOffset(currentTime) {
|
||||
const targetClockTime = this.getTargetClockTime();
|
||||
const diffBetweenTimeSamples = targetClockTime - this.timeAtPrevOffsetSample;
|
||||
const newOffsetTime = targetClockTime - currentTime;
|
||||
// recalcuate the diff from scratch if the clock has been paused for some time.
|
||||
if (diffBetweenTimeSamples > this.resetAfterTime) {
|
||||
this.reset();
|
||||
}
|
||||
|
||||
if (this.offsetTime == null) {
|
||||
this.offsetTime = newOffsetTime;
|
||||
}
|
||||
this.prevOffsetTimes.push(newOffsetTime);
|
||||
if (this.prevOffsetTimes.length > this.weight) {
|
||||
this.prevOffsetTimes.shift();
|
||||
}
|
||||
|
||||
// after X time has passed, the average of the previous weight offset times is calculated and used as a stable reference
|
||||
// for calculating the timestamp
|
||||
if (this.timeAtPrevOffsetSample == null || diffBetweenTimeSamples > this.checkAfterTime) {
|
||||
this.timeAtPrevOffsetSample = targetClockTime;
|
||||
const rollingOffsetTime = averageArray(this.prevOffsetTimes);
|
||||
//when the clock offsets surpass the delta, set the new reference time
|
||||
if (Math.abs(rollingOffsetTime - this.offsetTime) > this.offsetDelta) {
|
||||
this.offsetTime = rollingOffsetTime;
|
||||
}
|
||||
}
|
||||
|
||||
return this.offsetTime;
|
||||
}
|
||||
|
||||
calculateTimestamp(currentTime, targetTime) {
|
||||
return this.calculateOffset(currentTime) + targetTime;
|
||||
}
|
||||
}
|
||||
|
||||
export function getPerformanceTimeSeconds() {
|
||||
return performance.now() * 0.001;
|
||||
}
|
||||
|
||||
function getUnixTimeSeconds() {
|
||||
return Date.now() * 0.001;
|
||||
}
|
||||
|
||||
// Floating point versions, see Fraction for rational versions
|
||||
// // greatest common divisor
|
||||
|
||||
@@ -1,64 +1,36 @@
|
||||
import { parseNumeral, Pattern, averageArray } from '@strudel/core';
|
||||
import { Pattern, ClockCollator } from '@strudel/core';
|
||||
import { parseControlsFromHap } from 'node_modules/@strudel/osc/osc.mjs';
|
||||
import { Invoke } from './utils.mjs';
|
||||
|
||||
let offsetTime;
|
||||
let timeAtPrevOffsetSample;
|
||||
let prevOffsetTimes = [];
|
||||
const collator = new ClockCollator({});
|
||||
|
||||
Pattern.prototype.osc = function () {
|
||||
return this.onTrigger(async (time, hap, currentTime, cps = 1, targetTime) => {
|
||||
hap.ensureObjectValue();
|
||||
const cycle = hap.wholeOrPart().begin.valueOf();
|
||||
const delta = hap.duration.valueOf();
|
||||
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
|
||||
// make sure n and note are numbers
|
||||
controls.n && (controls.n = parseNumeral(controls.n));
|
||||
controls.note && (controls.note = parseNumeral(controls.note));
|
||||
export async function oscTriggerTauri(t_deprecate, hap, currentTime, cps = 1, targetTime) {
|
||||
const controls = parseControlsFromHap(hap, cps);
|
||||
const params = [];
|
||||
const timestamp = collator.calculateTimestamp(currentTime, targetTime);
|
||||
|
||||
const params = [];
|
||||
Object.keys(controls).forEach((key) => {
|
||||
const val = controls[key];
|
||||
const value = typeof val === 'number' ? val.toString() : val;
|
||||
|
||||
const unixTimeSecs = Date.now() / 1000;
|
||||
const newOffsetTime = unixTimeSecs - currentTime;
|
||||
if (offsetTime == null) {
|
||||
offsetTime = newOffsetTime;
|
||||
}
|
||||
prevOffsetTimes.push(newOffsetTime);
|
||||
if (prevOffsetTimes.length > 8) {
|
||||
prevOffsetTimes.shift();
|
||||
}
|
||||
// every two seconds, the average of the previous 8 offset times is calculated and used as a stable reference
|
||||
// for calculating the timestamp that will be sent to the backend
|
||||
if (timeAtPrevOffsetSample == null || unixTimeSecs - timeAtPrevOffsetSample > 2) {
|
||||
timeAtPrevOffsetSample = unixTimeSecs;
|
||||
const rollingOffsetTime = averageArray(prevOffsetTimes);
|
||||
//account for the js clock freezing or resets set the new offset
|
||||
if (Math.abs(rollingOffsetTime - offsetTime) > 0.01) {
|
||||
offsetTime = rollingOffsetTime;
|
||||
}
|
||||
}
|
||||
|
||||
const timestamp = offsetTime + targetTime;
|
||||
|
||||
Object.keys(controls).forEach((key) => {
|
||||
const val = controls[key];
|
||||
const value = typeof val === 'number' ? val.toString() : val;
|
||||
|
||||
if (value == null) {
|
||||
return;
|
||||
}
|
||||
params.push({
|
||||
name: key,
|
||||
value,
|
||||
valueisnumber: typeof val === 'number',
|
||||
});
|
||||
});
|
||||
|
||||
if (params.length === 0) {
|
||||
if (value == null) {
|
||||
return;
|
||||
}
|
||||
const message = { target: '/dirt/play', timestamp, params };
|
||||
setTimeout(() => {
|
||||
Invoke('sendosc', { messagesfromjs: [message] });
|
||||
params.push({
|
||||
name: key,
|
||||
value,
|
||||
valueisnumber: typeof val === 'number',
|
||||
});
|
||||
});
|
||||
|
||||
if (params.length === 0) {
|
||||
return;
|
||||
}
|
||||
const message = { target: '/dirt/play', timestamp, params };
|
||||
setTimeout(() => {
|
||||
Invoke('sendosc', { messagesfromjs: [message] });
|
||||
});
|
||||
}
|
||||
Pattern.prototype.osc = function () {
|
||||
return this.onTrigger(oscTriggerTauri);
|
||||
};
|
||||
|
||||
+40
-30
@@ -6,7 +6,7 @@ This program is free software: you can redistribute it and/or modify it under th
|
||||
|
||||
import OSC from 'osc-js';
|
||||
|
||||
import { logger, parseNumeral, Pattern, getEventOffsetMs, isNote, noteToMidi } from '@strudel/core';
|
||||
import { logger, parseNumeral, Pattern, isNote, noteToMidi, ClockCollator } from '@strudel/core';
|
||||
|
||||
let connection; // Promise<OSC>
|
||||
function connect() {
|
||||
@@ -34,6 +34,44 @@ function connect() {
|
||||
return connection;
|
||||
}
|
||||
|
||||
export function parseControlsFromHap(hap, cps) {
|
||||
hap.ensureObjectValue();
|
||||
const cycle = hap.wholeOrPart().begin.valueOf();
|
||||
const delta = hap.duration.valueOf();
|
||||
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
|
||||
// make sure n and note are numbers
|
||||
controls.n && (controls.n = parseNumeral(controls.n));
|
||||
if (typeof controls.note !== 'undefined') {
|
||||
if (isNote(controls.note)) {
|
||||
controls.midinote = noteToMidi(controls.note, controls.octave || 3);
|
||||
} else {
|
||||
controls.note = parseNumeral(controls.note);
|
||||
}
|
||||
}
|
||||
controls.bank && (controls.s = controls.bank + controls.s);
|
||||
controls.roomsize && (controls.size = parseNumeral(controls.roomsize));
|
||||
// speed adjustment for CPS is handled on the DSP side in superdirt and pattern side in Strudel,
|
||||
// so we need to undo the adjustment before sending the message to superdirt.
|
||||
controls.unit === 'c' && controls.speed != null && (controls.speed = controls.speed / cps);
|
||||
const channels = controls.channels;
|
||||
channels != undefined && (controls.channels = JSON.stringify(channels));
|
||||
return controls;
|
||||
}
|
||||
|
||||
const collator = new ClockCollator({});
|
||||
|
||||
export async function oscTrigger(t_deprecate, hap, currentTime, cps = 1, targetTime) {
|
||||
const osc = await connect();
|
||||
const controls = parseControlsFromHap(hap, cps);
|
||||
const keyvals = Object.entries(controls).flat();
|
||||
|
||||
const ts = Math.round(collator.calculateTimestamp(currentTime, targetTime) * 1000);
|
||||
const message = new OSC.Message('/dirt/play', ...keyvals);
|
||||
const bundle = new OSC.Bundle([message], ts);
|
||||
bundle.timestamp(ts); // workaround for https://github.com/adzialocha/osc-js/issues/60
|
||||
osc.send(bundle);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Sends each hap as an OSC message, which can be picked up by SuperCollider or any other OSC-enabled software.
|
||||
@@ -44,33 +82,5 @@ function connect() {
|
||||
* @returns Pattern
|
||||
*/
|
||||
Pattern.prototype.osc = function () {
|
||||
return this.onTrigger(async (time, hap, currentTime, cps = 1, targetTime) => {
|
||||
hap.ensureObjectValue();
|
||||
const osc = await connect();
|
||||
const cycle = hap.wholeOrPart().begin.valueOf();
|
||||
const delta = hap.duration.valueOf();
|
||||
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
|
||||
// make sure n and note are numbers
|
||||
controls.n && (controls.n = parseNumeral(controls.n));
|
||||
if (typeof controls.note !== 'undefined') {
|
||||
if (isNote(controls.note)) {
|
||||
controls.midinote = noteToMidi(controls.note, controls.octave || 3);
|
||||
} else {
|
||||
controls.note = parseNumeral(controls.note);
|
||||
}
|
||||
}
|
||||
controls.bank && (controls.s = controls.bank + controls.s);
|
||||
controls.roomsize && (controls.size = parseNumeral(controls.roomsize));
|
||||
const keyvals = Object.entries(controls).flat();
|
||||
// time should be audio time of onset
|
||||
// currentTime should be current time of audio context (slightly before time)
|
||||
const offset = getEventOffsetMs(targetTime, currentTime);
|
||||
|
||||
// timestamp in milliseconds used to trigger the osc bundle at a precise moment
|
||||
const ts = Math.floor(Date.now() + offset);
|
||||
const message = new OSC.Message('/dirt/play', ...keyvals);
|
||||
const bundle = new OSC.Bundle([message], ts);
|
||||
bundle.timestamp(ts); // workaround for https://github.com/adzialocha/osc-js/issues/60
|
||||
osc.send(bundle);
|
||||
});
|
||||
return this.onTrigger(oscTrigger);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
import { oscTriggerTauri } from '../desktopbridge/oscbridge.mjs';
|
||||
import { isTauri } from '../desktopbridge/utils.mjs';
|
||||
import { oscTrigger } from './osc.mjs';
|
||||
|
||||
const trigger = isTauri() ? oscTriggerTauri : oscTrigger;
|
||||
|
||||
export const superdirtOutput = (hap, deadline, hapDuration, cps, targetTime) => {
|
||||
const currentTime = performance.now() / 1000;
|
||||
return trigger(null, hap, currentTime, cps, targetTime);
|
||||
};
|
||||
@@ -87,6 +87,10 @@ export const getAudioContext = () => {
|
||||
return audioContext;
|
||||
};
|
||||
|
||||
export function getAudioContextCurrentTime() {
|
||||
return getAudioContext().currentTime;
|
||||
}
|
||||
|
||||
let workletsLoading;
|
||||
function loadWorklets() {
|
||||
if (!workletsLoading) {
|
||||
|
||||
@@ -6637,6 +6637,56 @@ exports[`runs examples > example "scope" example index 0 1`] = `
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "scramble
|
||||
Slices a pattern into the given number of parts, then plays those parts at random. Similar to \`shuffle\`,
|
||||
but parts might be played more than once, or not at all, per cycle." example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/4 | note:e s:piano ]",
|
||||
"[ 1/4 → 1/2 | note:d s:piano ]",
|
||||
"[ 1/2 → 3/4 | note:c s:piano ]",
|
||||
"[ 3/4 → 1/1 | note:d s:piano ]",
|
||||
"[ 1/1 → 5/4 | note:e s:piano ]",
|
||||
"[ 5/4 → 3/2 | note:c s:piano ]",
|
||||
"[ 3/2 → 7/4 | note:d s:piano ]",
|
||||
"[ 7/4 → 2/1 | note:e s:piano ]",
|
||||
"[ 2/1 → 9/4 | note:f s:piano ]",
|
||||
"[ 9/4 → 5/2 | note:f s:piano ]",
|
||||
"[ 5/2 → 11/4 | note:c s:piano ]",
|
||||
"[ 11/4 → 3/1 | note:c s:piano ]",
|
||||
"[ 3/1 → 13/4 | note:d s:piano ]",
|
||||
"[ 13/4 → 7/2 | note:d s:piano ]",
|
||||
"[ 7/2 → 15/4 | note:f s:piano ]",
|
||||
"[ 15/4 → 4/1 | note:e s:piano ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "scramble
|
||||
Slices a pattern into the given number of parts, then plays those parts at random. Similar to \`shuffle\`,
|
||||
but parts might be played more than once, or not at all, per cycle." example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/8 | note:e s:piano ]",
|
||||
"[ 1/8 → 1/4 | note:d s:piano ]",
|
||||
"[ 1/4 → 3/8 | note:c s:piano ]",
|
||||
"[ 3/8 → 1/2 | note:d s:piano ]",
|
||||
"[ 1/2 → 1/1 | note:g s:piano ]",
|
||||
"[ 1/1 → 9/8 | note:e s:piano ]",
|
||||
"[ 9/8 → 5/4 | note:c s:piano ]",
|
||||
"[ 5/4 → 11/8 | note:d s:piano ]",
|
||||
"[ 11/8 → 3/2 | note:e s:piano ]",
|
||||
"[ 3/2 → 2/1 | note:g s:piano ]",
|
||||
"[ 2/1 → 17/8 | note:f s:piano ]",
|
||||
"[ 17/8 → 9/4 | note:f s:piano ]",
|
||||
"[ 9/4 → 19/8 | note:c s:piano ]",
|
||||
"[ 19/8 → 5/2 | note:c s:piano ]",
|
||||
"[ 5/2 → 3/1 | note:g s:piano ]",
|
||||
"[ 3/1 → 25/8 | note:d s:piano ]",
|
||||
"[ 25/8 → 13/4 | note:d s:piano ]",
|
||||
"[ 13/4 → 27/8 | note:f s:piano ]",
|
||||
"[ 27/8 → 7/2 | note:e s:piano ]",
|
||||
"[ 7/2 → 4/1 | note:g s:piano ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "segment" example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/24 | note:40.25 ]",
|
||||
@@ -6853,6 +6903,56 @@ exports[`runs examples > example "shape" example index 0 1`] = `
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "shuffle
|
||||
Slices a pattern into the given number of parts, then plays those parts in random order.
|
||||
Each part will be played exactly once per cycle." example index 0 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/4 | note:c s:piano ]",
|
||||
"[ 1/4 → 1/2 | note:d s:piano ]",
|
||||
"[ 1/2 → 3/4 | note:e s:piano ]",
|
||||
"[ 3/4 → 1/1 | note:f s:piano ]",
|
||||
"[ 1/1 → 5/4 | note:c s:piano ]",
|
||||
"[ 5/4 → 3/2 | note:d s:piano ]",
|
||||
"[ 3/2 → 7/4 | note:e s:piano ]",
|
||||
"[ 7/4 → 2/1 | note:f s:piano ]",
|
||||
"[ 2/1 → 9/4 | note:c s:piano ]",
|
||||
"[ 9/4 → 5/2 | note:d s:piano ]",
|
||||
"[ 5/2 → 11/4 | note:e s:piano ]",
|
||||
"[ 11/4 → 3/1 | note:f s:piano ]",
|
||||
"[ 3/1 → 13/4 | note:c s:piano ]",
|
||||
"[ 13/4 → 7/2 | note:d s:piano ]",
|
||||
"[ 7/2 → 15/4 | note:e s:piano ]",
|
||||
"[ 15/4 → 4/1 | note:f s:piano ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "shuffle
|
||||
Slices a pattern into the given number of parts, then plays those parts in random order.
|
||||
Each part will be played exactly once per cycle." example index 1 1`] = `
|
||||
[
|
||||
"[ 0/1 → 1/8 | note:c s:piano ]",
|
||||
"[ 1/8 → 1/4 | note:d s:piano ]",
|
||||
"[ 1/4 → 3/8 | note:e s:piano ]",
|
||||
"[ 3/8 → 1/2 | note:f s:piano ]",
|
||||
"[ 1/2 → 1/1 | note:g s:piano ]",
|
||||
"[ 1/1 → 9/8 | note:c s:piano ]",
|
||||
"[ 9/8 → 5/4 | note:d s:piano ]",
|
||||
"[ 5/4 → 11/8 | note:e s:piano ]",
|
||||
"[ 11/8 → 3/2 | note:f s:piano ]",
|
||||
"[ 3/2 → 2/1 | note:g s:piano ]",
|
||||
"[ 2/1 → 17/8 | note:c s:piano ]",
|
||||
"[ 17/8 → 9/4 | note:d s:piano ]",
|
||||
"[ 9/4 → 19/8 | note:e s:piano ]",
|
||||
"[ 19/8 → 5/2 | note:f s:piano ]",
|
||||
"[ 5/2 → 3/1 | note:g s:piano ]",
|
||||
"[ 3/1 → 25/8 | note:c s:piano ]",
|
||||
"[ 25/8 → 13/4 | note:d s:piano ]",
|
||||
"[ 13/4 → 27/8 | note:e s:piano ]",
|
||||
"[ 27/8 → 7/2 | note:f s:piano ]",
|
||||
"[ 7/2 → 4/1 | note:g s:piano ]",
|
||||
]
|
||||
`;
|
||||
|
||||
exports[`runs examples > example "silence" example index 0 1`] = `[]`;
|
||||
|
||||
exports[`runs examples > example "sine" example index 0 1`] = `
|
||||
|
||||
@@ -45,7 +45,7 @@ But you can also control cc messages separately like this:
|
||||
$: ccv(sine.segment(16).slow(4)).ccn(74).midi()`}
|
||||
/>
|
||||
|
||||
# SuperDirt API
|
||||
# OSC/SuperDirt API
|
||||
|
||||
In mainline tidal, the actual sound is generated via [SuperDirt](https://github.com/musikinformatik/SuperDirt/), which runs inside SuperCollider.
|
||||
Strudel also supports using [SuperDirt](https://github.com/musikinformatik/SuperDirt/) as a backend, although it requires some developer tooling to run.
|
||||
@@ -73,16 +73,14 @@ Now you're all set!
|
||||
|
||||
If you now hear sound, congratulations! If not, you can get help on the [#strudel channel in the TidalCycles discord](https://discord.com/invite/HGEdXmRkzT).
|
||||
|
||||
Note: if you have the 'Audio Engine Target' in settings set to 'OSC', you do not need to add .osc() to the end of your pattern.
|
||||
|
||||
### Pattern.osc
|
||||
|
||||
<JsDoc client:idle name="Pattern.osc" h={0} />
|
||||
|
||||
## SuperDirt Params
|
||||
|
||||
The following functions can be used with [SuperDirt](https://github.com/musikinformatik/SuperDirt/):
|
||||
|
||||
`s n note freq channel orbit cutoff resonance hcutoff hresonance bandf bandq djf vowel cut begin end loop fadeTime speed unitA gain amp accelerate crush coarse delay lock leslie lrate lsize pan panspan pansplay room size dry shape squiz waveloss attack decay octave detune tremolodepth`
|
||||
|
||||
Please refer to [Tidal Docs](https://tidalcycles.org/) for more info.
|
||||
|
||||
<br />
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
import React from 'react';
|
||||
import { audioEngineTargets } from '../../../settings.mjs';
|
||||
import { SelectInput } from './SelectInput';
|
||||
|
||||
// Allows the user to select an audio interface for Strudel to play through
|
||||
export function AudioEngineTargetSelector({ target, onChange, isDisabled }) {
|
||||
const onTargetChange = (target) => {
|
||||
onChange(target);
|
||||
};
|
||||
const options = new Map([
|
||||
[audioEngineTargets.webaudio, audioEngineTargets.webaudio],
|
||||
[audioEngineTargets.osc, audioEngineTargets.osc],
|
||||
]);
|
||||
return (
|
||||
<div className=" flex flex-col gap-1">
|
||||
<SelectInput isDisabled={isDisabled} options={options} value={target} onChange={onTargetChange} />
|
||||
{target === audioEngineTargets.osc && (
|
||||
<div>
|
||||
<p className="text-sm italic">
|
||||
⚠ All events routed to OSC, audio is silenced! See{' '}
|
||||
<a className="text-blue-500" href="https://strudel.cc/learn/input-output/">
|
||||
Docs
|
||||
</a>
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -3,6 +3,8 @@ import { themes } from '@strudel/codemirror';
|
||||
import { isUdels, setGlobalAudioVolume } from '../../util.mjs';
|
||||
import { ButtonGroup } from './Forms.jsx';
|
||||
import { AudioDeviceSelector } from './AudioDeviceSelector.jsx';
|
||||
import { AudioEngineTargetSelector } from './AudioEngineTargetSelector.jsx';
|
||||
import { confirmDialog } from '../../util.mjs';
|
||||
|
||||
function Checkbox({ label, value, onChange, disabled = false }) {
|
||||
return (
|
||||
@@ -78,6 +80,8 @@ const fontFamilyOptions = {
|
||||
galactico: 'galactico',
|
||||
};
|
||||
|
||||
const RELOAD_MSG = 'Changing this setting requires the window to reload itself. OK?';
|
||||
|
||||
export function SettingsTab({ started }) {
|
||||
const {
|
||||
theme,
|
||||
@@ -96,20 +100,42 @@ export function SettingsTab({ started }) {
|
||||
fontFamily,
|
||||
panelPosition,
|
||||
audioDeviceName,
|
||||
audioEngineTarget,
|
||||
audioVolume,
|
||||
} = useSettings();
|
||||
const shouldAlwaysSync = isUdels();
|
||||
const canChangeAudioDevice = AudioContext.prototype.setSinkId != null;
|
||||
return (
|
||||
<div className="text-foreground p-4 space-y-4">
|
||||
{AudioContext.prototype.setSinkId != null && (
|
||||
{canChangeAudioDevice && (
|
||||
<FormItem label="Audio Output Device">
|
||||
<AudioDeviceSelector
|
||||
isDisabled={started}
|
||||
audioDeviceName={audioDeviceName}
|
||||
onChange={(audioDeviceName) => settingsMap.setKey('audioDeviceName', audioDeviceName)}
|
||||
onChange={(audioDeviceName) => {
|
||||
confirmDialog(RELOAD_MSG).then((r) => {
|
||||
if (r == true) {
|
||||
settingsMap.setKey('audioDeviceName', audioDeviceName);
|
||||
return window.location.reload();
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</FormItem>
|
||||
)}
|
||||
<FormItem label="Audio Engine Target">
|
||||
<AudioEngineTargetSelector
|
||||
target={audioEngineTarget}
|
||||
onChange={(target) => {
|
||||
confirmDialog(RELOAD_MSG).then((r) => {
|
||||
if (r == true) {
|
||||
settingsMap.setKey('audioEngineTarget', target);
|
||||
return window.location.reload();
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</FormItem>
|
||||
<FormItem label="Audio Volume">
|
||||
<NumberSlider
|
||||
value={audioVolume}
|
||||
@@ -206,10 +232,13 @@ export function SettingsTab({ started }) {
|
||||
<Checkbox
|
||||
label="Sync across Browser Tabs / Windows"
|
||||
onChange={(cbEvent) => {
|
||||
if (confirm('Changing this setting requires the window to reload itself. OK?')) {
|
||||
settingsMap.setKey('isSyncEnabled', cbEvent.target.checked);
|
||||
window.location.reload();
|
||||
}
|
||||
const newVal = cbEvent.target.checked;
|
||||
confirmDialog(RELOAD_MSG).then((r) => {
|
||||
if (r) {
|
||||
settingsMap.setKey('isSyncEnabled', newVal);
|
||||
window.location.reload();
|
||||
}
|
||||
});
|
||||
}}
|
||||
disabled={shouldAlwaysSync}
|
||||
value={isSyncEnabled}
|
||||
@@ -220,9 +249,11 @@ export function SettingsTab({ started }) {
|
||||
<button
|
||||
className="bg-background p-2 max-w-[300px] rounded-md hover:opacity-50"
|
||||
onClick={() => {
|
||||
if (confirm('Sure?')) {
|
||||
settingsMap.set(defaultSettings);
|
||||
}
|
||||
confirmDialog('Sure?').then((r) => {
|
||||
if (r) {
|
||||
settingsMap.set(defaultSettings);
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
restore default settings
|
||||
|
||||
@@ -4,17 +4,16 @@ Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/st
|
||||
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
import { code2hash, logger, silence } from '@strudel/core';
|
||||
import { code2hash, getPerformanceTimeSeconds, logger, silence } from '@strudel/core';
|
||||
import { getDrawContext } from '@strudel/draw';
|
||||
import { transpiler } from '@strudel/transpiler';
|
||||
import {
|
||||
getAudioContext,
|
||||
getAudioContextCurrentTime,
|
||||
webaudioOutput,
|
||||
resetGlobalEffects,
|
||||
resetLoadedSounds,
|
||||
initAudioOnFirstClick,
|
||||
} from '@strudel/webaudio';
|
||||
import { defaultAudioDeviceName } from '../settings.mjs';
|
||||
import { getAudioDevices, setAudioDevice, setGlobalAudioVolume, setVersionDefaultsFrom } from './util.mjs';
|
||||
import { StrudelMirror, defaultSettings } from '@strudel/codemirror';
|
||||
import { clearHydra } from '@strudel/hydra';
|
||||
@@ -28,6 +27,8 @@ import {
|
||||
getViewingPatternData,
|
||||
setViewingPatternData,
|
||||
} from '../user_pattern_utils.mjs';
|
||||
import { superdirtOutput } from '@strudel/osc/superdirtoutput';
|
||||
import { audioEngineTargets, defaultAudioDeviceName } from '../settings.mjs';
|
||||
import { useStore } from '@nanostores/react';
|
||||
import { prebake } from './prebake.mjs';
|
||||
import { getRandomTune, initCode, loadModules, shareCode } from './util.mjs';
|
||||
@@ -55,14 +56,18 @@ async function getModule(name) {
|
||||
}
|
||||
|
||||
export function useReplContext() {
|
||||
const { isSyncEnabled } = useSettings();
|
||||
const { isSyncEnabled, audioEngineTarget } = useSettings();
|
||||
const shouldUseWebaudio = audioEngineTarget !== audioEngineTargets.osc;
|
||||
const defaultOutput = shouldUseWebaudio ? webaudioOutput : superdirtOutput;
|
||||
const getTime = shouldUseWebaudio ? getAudioContextCurrentTime : getPerformanceTimeSeconds;
|
||||
|
||||
const init = useCallback(() => {
|
||||
const drawTime = [-2, 2];
|
||||
const drawContext = getDrawContext();
|
||||
const editor = new StrudelMirror({
|
||||
sync: isSyncEnabled,
|
||||
defaultOutput: webaudioOutput,
|
||||
getTime: () => getAudioContext().currentTime,
|
||||
defaultOutput,
|
||||
getTime,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
transpiler,
|
||||
|
||||
+33
-25
@@ -2,14 +2,11 @@ import { evalScope, hash2code, logger } from '@strudel/core';
|
||||
import { settingPatterns, defaultAudioDeviceName } from '../settings.mjs';
|
||||
import { getAudioContext, initializeAudioOutput, setDefaultAudioContext, setGlobalGain, setVersionDefaults } from '@strudel/webaudio';
|
||||
import { getMetadata } from '../metadata_parser';
|
||||
|
||||
import { isTauri } from '../tauri.mjs';
|
||||
import './Repl.css';
|
||||
|
||||
import { createClient } from '@supabase/supabase-js';
|
||||
import { nanoid } from 'nanoid';
|
||||
import { writeText } from '@tauri-apps/api/clipboard';
|
||||
import { createContext } from 'react';
|
||||
import { $featuredPatterns, loadDBPatterns } from '@src/user_pattern_utils.mjs';
|
||||
|
||||
// Create a single supabase client for interacting with your database
|
||||
@@ -97,6 +94,16 @@ export function loadModules() {
|
||||
|
||||
return evalScope(settingPatterns, ...modules);
|
||||
}
|
||||
// confirm dialog is a promise in webkit and a boolean in other browsers... normalize it to be a promise everywhere
|
||||
export function confirmDialog(msg) {
|
||||
const confirmed = confirm(msg);
|
||||
if (confirmed instanceof Promise) {
|
||||
return confirmed;
|
||||
}
|
||||
return new Promise((resolve) => {
|
||||
resolve(confirmed);
|
||||
});
|
||||
}
|
||||
|
||||
let lastShared;
|
||||
export async function shareCode(codeToShare) {
|
||||
@@ -105,31 +112,32 @@ export async function shareCode(codeToShare) {
|
||||
logger(`Link already generated!`, 'error');
|
||||
return;
|
||||
}
|
||||
const isPublic = confirm(
|
||||
|
||||
confirmDialog(
|
||||
'Do you want your pattern to be public? If no, press cancel and you will get just a private link.',
|
||||
);
|
||||
// generate uuid in the browser
|
||||
const hash = nanoid(12);
|
||||
const shareUrl = window.location.origin + window.location.pathname + '?' + hash;
|
||||
const { error } = await supabase.from('code_v1').insert([{ code: codeToShare, hash, ['public']: isPublic }]);
|
||||
if (!error) {
|
||||
lastShared = codeToShare;
|
||||
// copy shareUrl to clipboard
|
||||
if (isTauri()) {
|
||||
await writeText(shareUrl);
|
||||
).then(async (isPublic) => {
|
||||
const hash = nanoid(12);
|
||||
const shareUrl = window.location.origin + window.location.pathname + '?' + hash;
|
||||
const { error } = await supabase.from('code_v1').insert([{ code: codeToShare, hash, ['public']: isPublic }]);
|
||||
if (!error) {
|
||||
lastShared = codeToShare;
|
||||
// copy shareUrl to clipboard
|
||||
if (isTauri()) {
|
||||
await writeText(shareUrl);
|
||||
} else {
|
||||
await navigator.clipboard.writeText(shareUrl);
|
||||
}
|
||||
const message = `Link copied to clipboard: ${shareUrl}`;
|
||||
alert(message);
|
||||
// alert(message);
|
||||
logger(message, 'highlight');
|
||||
} else {
|
||||
await navigator.clipboard.writeText(shareUrl);
|
||||
console.log('error', error);
|
||||
const message = `Error: ${error.message}`;
|
||||
// alert(message);
|
||||
logger(message);
|
||||
}
|
||||
const message = `Link copied to clipboard: ${shareUrl}`;
|
||||
alert(message);
|
||||
// alert(message);
|
||||
logger(message, 'highlight');
|
||||
} else {
|
||||
console.log('error', error);
|
||||
const message = `Error: ${error.message}`;
|
||||
// alert(message);
|
||||
logger(message);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export const isIframe = () => window.location !== window.parent.location;
|
||||
|
||||
@@ -5,6 +5,11 @@ import { isUdels } from './repl/util.mjs';
|
||||
|
||||
export const defaultAudioDeviceName = 'System Standard';
|
||||
|
||||
export const audioEngineTargets = {
|
||||
webaudio: 'webaudio',
|
||||
osc: 'osc',
|
||||
};
|
||||
|
||||
export const defaultSettings = {
|
||||
activeFooter: 'intro',
|
||||
keybindings: 'codemirror',
|
||||
@@ -28,6 +33,7 @@ export const defaultSettings = {
|
||||
panelPosition: 'right',
|
||||
userPatterns: '{}',
|
||||
audioDeviceName: defaultAudioDeviceName,
|
||||
audioEngineTarget: audioEngineTargets.webaudio,
|
||||
audioVolume: 50
|
||||
};
|
||||
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
import { atom } from 'nanostores';
|
||||
import { persistentAtom } from '@nanostores/persistent';
|
||||
import { useStore } from '@nanostores/react';
|
||||
import { logger } from '@strudel/core';
|
||||
import { nanoid } from 'nanoid';
|
||||
import { settingsMap } from './settings.mjs';
|
||||
import { parseJSON, supabase } from './repl/util.mjs';
|
||||
import { confirmDialog, parseJSON, supabase } from './repl/util.mjs';
|
||||
|
||||
export let $publicPatterns = atom([]);
|
||||
export let $featuredPatterns = atom([]);
|
||||
@@ -131,17 +130,19 @@ export const userPattern = {
|
||||
return this.update(newPattern.id, { ...newPattern.data, code: data.code });
|
||||
},
|
||||
clearAll() {
|
||||
if (!confirm(`This will delete all your patterns. Are you really sure?`)) {
|
||||
return;
|
||||
}
|
||||
const viewingPatternData = getViewingPatternData();
|
||||
setUserPatterns({});
|
||||
confirmDialog(`This will delete all your patterns. Are you really sure?`).then((r) => {
|
||||
if (r == false) {
|
||||
return;
|
||||
}
|
||||
const viewingPatternData = getViewingPatternData();
|
||||
setUserPatterns({});
|
||||
|
||||
if (viewingPatternData.collection !== this.collection) {
|
||||
return { id: viewingPatternData.id, data: viewingPatternData };
|
||||
}
|
||||
setActivePattern(null);
|
||||
return this.create();
|
||||
if (viewingPatternData.collection !== this.collection) {
|
||||
return { id: viewingPatternData.id, data: viewingPatternData };
|
||||
}
|
||||
setActivePattern(null);
|
||||
return this.create();
|
||||
});
|
||||
},
|
||||
delete(id) {
|
||||
const userPatterns = this.getAll();
|
||||
|
||||
Reference in New Issue
Block a user