Merge remote-tracking branch 'tidalcycles/main' into global-volume-slider

This commit is contained in:
Martín (Netux) Rodríguez
2024-09-03 14:40:03 -03:00
17 changed files with 471 additions and 214 deletions
+4 -11
View File
@@ -4,9 +4,9 @@
// import createClock from './zyklus.mjs';
function getTime() {
const precision = 10 ** 4;
const seconds = performance.now() / 1000;
return Math.round(seconds * precision) / precision;
const seconds = performance.now() * 0.001;
return seconds;
// return Math.round(seconds * precision) / precision;
}
let num_cycles_at_cps_change = 0;
@@ -24,27 +24,20 @@ const sendMessage = (type, payload) => {
const sendTick = (phase, duration, tick, time) => {
const num_seconds_since_cps_change = num_ticks_since_cps_change * duration;
const tickdeadline = phase - time;
const lastTick = time + tickdeadline;
const num_cycles_since_cps_change = num_seconds_since_cps_change * cps;
const begin = num_cycles_at_cps_change + num_cycles_since_cps_change;
const secondsSinceLastTick = time - lastTick - duration;
const eventLength = duration * cps;
const end = begin + eventLength;
const cycle = begin + secondsSinceLastTick * cps;
sendMessage('tick', {
begin,
end,
cps,
tickdeadline,
num_cycles_at_cps_change,
num_seconds_at_cps_change,
num_seconds_since_cps_change,
time,
cycle,
});
num_ticks_since_cps_change++;
+15 -55
View File
@@ -5,6 +5,7 @@ This program is free software: you can redistribute it and/or modify it under th
*/
import { logger } from './logger.mjs';
import { ClockCollator, cycleToSeconds } from './util.mjs';
export class NeoCyclist {
constructor({ onTrigger, onToggle, getTime }) {
@@ -13,79 +14,38 @@ export class NeoCyclist {
this.lastTick = 0; // absolute time when last tick (clock callback) happened
this.getTime = getTime; // get absolute time
this.time_at_last_tick_message = 0;
this.num_cycles_at_cps_change = 0;
// the clock of the worker and the audio context clock can drift apart over time
// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
// we need to keep a rolling average of the time difference between the worker clock and audio context clock
// in order to schedule events consistently.
this.collator = new ClockCollator({ getTargetClockTime: getTime });
this.onToggle = onToggle;
this.latency = 0.1; // fixed trigger time offset
this.cycle = 0;
this.id = Math.round(Date.now() * Math.random());
this.worker_time_dif;
this.worker = new SharedWorker(new URL('./clockworker.js', import.meta.url));
this.worker.port.start();
this.channel = new BroadcastChannel('strudeltick');
let weight = 0; // the amount of weight that is applied to the current average when averaging a new time dif
const maxWeight = 20;
const precision = 10 ** 3; //round off time diff to prevent accumulating outliers
// the clock of the worker and the audio context clock can drift apart over time
// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
// we need to keep a rolling weighted average of the time difference between the worker clock and audio context clock
// in order to schedule events consistently.
const setTimeReference = (num_seconds_at_cps_change, num_seconds_since_cps_change, tickdeadline) => {
const time_dif = getTime() - (num_seconds_at_cps_change + num_seconds_since_cps_change) + tickdeadline;
if (this.worker_time_dif == null) {
this.worker_time_dif = time_dif;
} else {
const w = 1; //weight of new time diff;
const new_dif =
Math.round(((this.worker_time_dif * weight + time_dif * w) / (weight + w)) * precision) / precision;
if (new_dif != this.worker_time_dif) {
// reset the weight so the clock recovers faster from an audio context freeze/dropout if it happens
weight = 4;
}
this.worker_time_dif = new_dif;
}
weight = Math.min(weight + 1, maxWeight);
};
const tickCallback = (payload) => {
const {
num_cycles_at_cps_change,
cps,
num_seconds_at_cps_change,
num_seconds_since_cps_change,
begin,
end,
tickdeadline,
cycle,
} = payload;
const { cps, begin, end, cycle, time } = payload;
this.cps = cps;
this.cycle = cycle;
setTimeReference(num_seconds_at_cps_change, num_seconds_since_cps_change, tickdeadline);
processHaps(begin, end, num_cycles_at_cps_change, num_seconds_at_cps_change);
this.time_at_last_tick_message = this.getTime();
const currentTime = this.collator.calculateOffset(time) + time;
processHaps(begin, end, currentTime);
this.time_at_last_tick_message = currentTime;
};
const processHaps = (begin, end, num_cycles_at_cps_change, seconds_at_cps_change) => {
const processHaps = (begin, end, currentTime) => {
if (this.started === false) {
return;
}
const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
haps.forEach((hap) => {
if (hap.hasOnset()) {
const targetTime =
(hap.whole.begin - num_cycles_at_cps_change) / this.cps +
seconds_at_cps_change +
this.latency +
this.worker_time_dif;
const duration = hap.duration / this.cps;
const timeUntilTrigger = cycleToSeconds(hap.whole.begin - this.cycle, this.cps);
const targetTime = timeUntilTrigger + currentTime + this.latency;
const duration = cycleToSeconds(hap.duration, this.cps);
onTrigger?.(hap, 0, duration, this.cps, targetTime);
}
});
@@ -129,8 +89,8 @@ export class NeoCyclist {
this.setStarted(true);
}
stop() {
this.worker_time_dif = null;
logger('[cyclist] stop');
this.collator.reset();
this.setStarted(false);
}
setPattern(pat, autostart = false) {
+22 -6
View File
@@ -386,6 +386,15 @@ export class Pattern {
return this.fmap(func).squeezeJoin();
}
polyJoin = function () {
const pp = this;
return pp.fmap((p) => p.s_extend(pp.tactus.div(p.tactus))).outerJoin();
};
polyBind(func) {
return this.fmap(func).polyJoin();
}
//////////////////////////////////////////////////////////////////////
// Utility methods mainly for internal use
@@ -754,6 +763,10 @@ export class Pattern {
const otherPat = reify(other);
return otherPat.fmap((b) => this.fmap((a) => func(a)(b))).restartJoin();
}
_opPoly(other, func) {
const otherPat = reify(other);
return this.fmap((b) => otherPat.fmap((a) => func(a)(b))).polyJoin();
}
//////////////////////////////////////////////////////////////////////
// End-user methods.
@@ -1062,7 +1075,7 @@ function _composeOp(a, b, func) {
func: [(a, b) => b(a)],
};
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart'];
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart', 'Poly'];
// generate methods to do what and how
for (const [what, [op, preprocess]] of Object.entries(composers)) {
@@ -2944,11 +2957,14 @@ export const { loopAt, loopat } = register(['loopAt', 'loopat'], function (facto
export const fit = register('fit', (pat) =>
pat.withHaps((haps, state) =>
haps.map((hap) =>
hap.withValue((v) => ({
...v,
speed: (state.controls._cps || 1) / hap.whole.duration,
unit: 'c',
})),
hap.withValue((v) => {
const slicedur = ('end' in v ? v.end : 1) - ('begin' in v ? v.begin : 0);
return {
...v,
speed: ((state.controls._cps || 1) / hap.whole.duration) * slicedur,
unit: 'c',
};
}),
),
),
);
+45 -1
View File
@@ -138,7 +138,7 @@ const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
const timeToRandsPrime = (seed, n) => {
const result = [];
// eslint-disable-next-line
for (let i = 0; i < n; ++n) {
for (let i = 0; i < n; ++i) {
result.push(intSeedToRand(seed));
seed = xorwise(seed);
}
@@ -159,6 +159,50 @@ const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
*/
export const run = (n) => saw.range(0, n).floor().segment(n);
export const randrun = (n) => {
return signal((t) => {
// Without adding 0.5, the first cycle is always 0,1,2,3,...
const rands = timeToRands(t.floor().add(0.5), n);
const nums = rands
.map((n, i) => [n, i])
.sort((a, b) => a[0] > b[0] - a[0] < b[0])
.map((x) => x[1]);
const i = t.cyclePos().mul(n).floor() % n;
return nums[i];
})._segment(n);
};
const _rearrangeWith = (ipat, n, pat) => {
const pats = [...Array(n).keys()].map((i) => pat.zoom(Fraction(i).div(n), Fraction(i + 1).div(n)));
return ipat.fmap((i) => pats[i].repeatCycles(n)._fast(n)).innerJoin();
};
/**
* @name shuffle
* Slices a pattern into the given number of parts, then plays those parts in random order.
* Each part will be played exactly once per cycle.
* @example
* note("c d e f").sound("piano").shuffle(4)
* @example
* note("c d e f".shuffle(4), "g").sound("piano")
*/
export const shuffle = register('shuffle', (n, pat) => {
return _rearrangeWith(randrun(n), n, pat);
});
/**
* @name scramble
* Slices a pattern into the given number of parts, then plays those parts at random. Similar to `shuffle`,
* but parts might be played more than once, or not at all, per cycle.
* @example
* note("c d e f").sound("piano").scramble(4)
* @example
* note("c d e f".scramble(4), "g").sound("piano")
*/
export const scramble = register('scramble', (n, pat) => {
return _rearrangeWith(_irand(n)._segment(n), n, pat);
});
/**
* A continuous pattern of random numbers, between 0 and 1.
*
+70
View File
@@ -363,6 +363,76 @@ export function objectMap(obj, fn) {
}
return Object.fromEntries(Object.entries(obj).map(([k, v], i) => [k, fn(v, k, i)]));
}
export function cycleToSeconds(cycle, cps) {
return cycle / cps;
}
// utility for averaging two clocks together to account for drift
export class ClockCollator {
constructor({
getTargetClockTime = getUnixTimeSeconds,
weight = 16,
offsetDelta = 0.005,
checkAfterTime = 2,
resetAfterTime = 8,
}) {
this.offsetTime;
this.timeAtPrevOffsetSample;
this.prevOffsetTimes = [];
this.getTargetClockTime = getTargetClockTime;
this.weight = weight;
this.offsetDelta = offsetDelta;
this.checkAfterTime = checkAfterTime;
this.resetAfterTime = resetAfterTime;
this.reset = () => {
this.prevOffsetTimes = [];
this.offsetTime = null;
this.timeAtPrevOffsetSample = null;
};
}
calculateOffset(currentTime) {
const targetClockTime = this.getTargetClockTime();
const diffBetweenTimeSamples = targetClockTime - this.timeAtPrevOffsetSample;
const newOffsetTime = targetClockTime - currentTime;
// recalcuate the diff from scratch if the clock has been paused for some time.
if (diffBetweenTimeSamples > this.resetAfterTime) {
this.reset();
}
if (this.offsetTime == null) {
this.offsetTime = newOffsetTime;
}
this.prevOffsetTimes.push(newOffsetTime);
if (this.prevOffsetTimes.length > this.weight) {
this.prevOffsetTimes.shift();
}
// after X time has passed, the average of the previous weight offset times is calculated and used as a stable reference
// for calculating the timestamp
if (this.timeAtPrevOffsetSample == null || diffBetweenTimeSamples > this.checkAfterTime) {
this.timeAtPrevOffsetSample = targetClockTime;
const rollingOffsetTime = averageArray(this.prevOffsetTimes);
//when the clock offsets surpass the delta, set the new reference time
if (Math.abs(rollingOffsetTime - this.offsetTime) > this.offsetDelta) {
this.offsetTime = rollingOffsetTime;
}
}
return this.offsetTime;
}
calculateTimestamp(currentTime, targetTime) {
return this.calculateOffset(currentTime) + targetTime;
}
}
export function getPerformanceTimeSeconds() {
return performance.now() * 0.001;
}
function getUnixTimeSeconds() {
return Date.now() * 0.001;
}
// Floating point versions, see Fraction for rational versions
// // greatest common divisor
+26 -54
View File
@@ -1,64 +1,36 @@
import { parseNumeral, Pattern, averageArray } from '@strudel/core';
import { Pattern, ClockCollator } from '@strudel/core';
import { parseControlsFromHap } from 'node_modules/@strudel/osc/osc.mjs';
import { Invoke } from './utils.mjs';
let offsetTime;
let timeAtPrevOffsetSample;
let prevOffsetTimes = [];
const collator = new ClockCollator({});
Pattern.prototype.osc = function () {
return this.onTrigger(async (time, hap, currentTime, cps = 1, targetTime) => {
hap.ensureObjectValue();
const cycle = hap.wholeOrPart().begin.valueOf();
const delta = hap.duration.valueOf();
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
// make sure n and note are numbers
controls.n && (controls.n = parseNumeral(controls.n));
controls.note && (controls.note = parseNumeral(controls.note));
export async function oscTriggerTauri(t_deprecate, hap, currentTime, cps = 1, targetTime) {
const controls = parseControlsFromHap(hap, cps);
const params = [];
const timestamp = collator.calculateTimestamp(currentTime, targetTime);
const params = [];
Object.keys(controls).forEach((key) => {
const val = controls[key];
const value = typeof val === 'number' ? val.toString() : val;
const unixTimeSecs = Date.now() / 1000;
const newOffsetTime = unixTimeSecs - currentTime;
if (offsetTime == null) {
offsetTime = newOffsetTime;
}
prevOffsetTimes.push(newOffsetTime);
if (prevOffsetTimes.length > 8) {
prevOffsetTimes.shift();
}
// every two seconds, the average of the previous 8 offset times is calculated and used as a stable reference
// for calculating the timestamp that will be sent to the backend
if (timeAtPrevOffsetSample == null || unixTimeSecs - timeAtPrevOffsetSample > 2) {
timeAtPrevOffsetSample = unixTimeSecs;
const rollingOffsetTime = averageArray(prevOffsetTimes);
//account for the js clock freezing or resets set the new offset
if (Math.abs(rollingOffsetTime - offsetTime) > 0.01) {
offsetTime = rollingOffsetTime;
}
}
const timestamp = offsetTime + targetTime;
Object.keys(controls).forEach((key) => {
const val = controls[key];
const value = typeof val === 'number' ? val.toString() : val;
if (value == null) {
return;
}
params.push({
name: key,
value,
valueisnumber: typeof val === 'number',
});
});
if (params.length === 0) {
if (value == null) {
return;
}
const message = { target: '/dirt/play', timestamp, params };
setTimeout(() => {
Invoke('sendosc', { messagesfromjs: [message] });
params.push({
name: key,
value,
valueisnumber: typeof val === 'number',
});
});
if (params.length === 0) {
return;
}
const message = { target: '/dirt/play', timestamp, params };
setTimeout(() => {
Invoke('sendosc', { messagesfromjs: [message] });
});
}
Pattern.prototype.osc = function () {
return this.onTrigger(oscTriggerTauri);
};
+40 -30
View File
@@ -6,7 +6,7 @@ This program is free software: you can redistribute it and/or modify it under th
import OSC from 'osc-js';
import { logger, parseNumeral, Pattern, getEventOffsetMs, isNote, noteToMidi } from '@strudel/core';
import { logger, parseNumeral, Pattern, isNote, noteToMidi, ClockCollator } from '@strudel/core';
let connection; // Promise<OSC>
function connect() {
@@ -34,6 +34,44 @@ function connect() {
return connection;
}
export function parseControlsFromHap(hap, cps) {
hap.ensureObjectValue();
const cycle = hap.wholeOrPart().begin.valueOf();
const delta = hap.duration.valueOf();
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
// make sure n and note are numbers
controls.n && (controls.n = parseNumeral(controls.n));
if (typeof controls.note !== 'undefined') {
if (isNote(controls.note)) {
controls.midinote = noteToMidi(controls.note, controls.octave || 3);
} else {
controls.note = parseNumeral(controls.note);
}
}
controls.bank && (controls.s = controls.bank + controls.s);
controls.roomsize && (controls.size = parseNumeral(controls.roomsize));
// speed adjustment for CPS is handled on the DSP side in superdirt and pattern side in Strudel,
// so we need to undo the adjustment before sending the message to superdirt.
controls.unit === 'c' && controls.speed != null && (controls.speed = controls.speed / cps);
const channels = controls.channels;
channels != undefined && (controls.channels = JSON.stringify(channels));
return controls;
}
const collator = new ClockCollator({});
export async function oscTrigger(t_deprecate, hap, currentTime, cps = 1, targetTime) {
const osc = await connect();
const controls = parseControlsFromHap(hap, cps);
const keyvals = Object.entries(controls).flat();
const ts = Math.round(collator.calculateTimestamp(currentTime, targetTime) * 1000);
const message = new OSC.Message('/dirt/play', ...keyvals);
const bundle = new OSC.Bundle([message], ts);
bundle.timestamp(ts); // workaround for https://github.com/adzialocha/osc-js/issues/60
osc.send(bundle);
}
/**
*
* Sends each hap as an OSC message, which can be picked up by SuperCollider or any other OSC-enabled software.
@@ -44,33 +82,5 @@ function connect() {
* @returns Pattern
*/
Pattern.prototype.osc = function () {
return this.onTrigger(async (time, hap, currentTime, cps = 1, targetTime) => {
hap.ensureObjectValue();
const osc = await connect();
const cycle = hap.wholeOrPart().begin.valueOf();
const delta = hap.duration.valueOf();
const controls = Object.assign({}, { cps, cycle, delta }, hap.value);
// make sure n and note are numbers
controls.n && (controls.n = parseNumeral(controls.n));
if (typeof controls.note !== 'undefined') {
if (isNote(controls.note)) {
controls.midinote = noteToMidi(controls.note, controls.octave || 3);
} else {
controls.note = parseNumeral(controls.note);
}
}
controls.bank && (controls.s = controls.bank + controls.s);
controls.roomsize && (controls.size = parseNumeral(controls.roomsize));
const keyvals = Object.entries(controls).flat();
// time should be audio time of onset
// currentTime should be current time of audio context (slightly before time)
const offset = getEventOffsetMs(targetTime, currentTime);
// timestamp in milliseconds used to trigger the osc bundle at a precise moment
const ts = Math.floor(Date.now() + offset);
const message = new OSC.Message('/dirt/play', ...keyvals);
const bundle = new OSC.Bundle([message], ts);
bundle.timestamp(ts); // workaround for https://github.com/adzialocha/osc-js/issues/60
osc.send(bundle);
});
return this.onTrigger(oscTrigger);
};
+10
View File
@@ -0,0 +1,10 @@
import { oscTriggerTauri } from '../desktopbridge/oscbridge.mjs';
import { isTauri } from '../desktopbridge/utils.mjs';
import { oscTrigger } from './osc.mjs';
const trigger = isTauri() ? oscTriggerTauri : oscTrigger;
export const superdirtOutput = (hap, deadline, hapDuration, cps, targetTime) => {
const currentTime = performance.now() / 1000;
return trigger(null, hap, currentTime, cps, targetTime);
};
+4
View File
@@ -87,6 +87,10 @@ export const getAudioContext = () => {
return audioContext;
};
export function getAudioContextCurrentTime() {
return getAudioContext().currentTime;
}
let workletsLoading;
function loadWorklets() {
if (!workletsLoading) {
+100
View File
@@ -6637,6 +6637,56 @@ exports[`runs examples > example "scope" example index 0 1`] = `
]
`;
exports[`runs examples > example "scramble
Slices a pattern into the given number of parts, then plays those parts at random. Similar to \`shuffle\`,
but parts might be played more than once, or not at all, per cycle." example index 0 1`] = `
[
"[ 0/1 → 1/4 | note:e s:piano ]",
"[ 1/4 → 1/2 | note:d s:piano ]",
"[ 1/2 → 3/4 | note:c s:piano ]",
"[ 3/4 → 1/1 | note:d s:piano ]",
"[ 1/1 → 5/4 | note:e s:piano ]",
"[ 5/4 → 3/2 | note:c s:piano ]",
"[ 3/2 → 7/4 | note:d s:piano ]",
"[ 7/4 → 2/1 | note:e s:piano ]",
"[ 2/1 → 9/4 | note:f s:piano ]",
"[ 9/4 → 5/2 | note:f s:piano ]",
"[ 5/2 → 11/4 | note:c s:piano ]",
"[ 11/4 → 3/1 | note:c s:piano ]",
"[ 3/1 → 13/4 | note:d s:piano ]",
"[ 13/4 → 7/2 | note:d s:piano ]",
"[ 7/2 → 15/4 | note:f s:piano ]",
"[ 15/4 → 4/1 | note:e s:piano ]",
]
`;
exports[`runs examples > example "scramble
Slices a pattern into the given number of parts, then plays those parts at random. Similar to \`shuffle\`,
but parts might be played more than once, or not at all, per cycle." example index 1 1`] = `
[
"[ 0/1 → 1/8 | note:e s:piano ]",
"[ 1/8 → 1/4 | note:d s:piano ]",
"[ 1/4 → 3/8 | note:c s:piano ]",
"[ 3/8 → 1/2 | note:d s:piano ]",
"[ 1/2 → 1/1 | note:g s:piano ]",
"[ 1/1 → 9/8 | note:e s:piano ]",
"[ 9/8 → 5/4 | note:c s:piano ]",
"[ 5/4 → 11/8 | note:d s:piano ]",
"[ 11/8 → 3/2 | note:e s:piano ]",
"[ 3/2 → 2/1 | note:g s:piano ]",
"[ 2/1 → 17/8 | note:f s:piano ]",
"[ 17/8 → 9/4 | note:f s:piano ]",
"[ 9/4 → 19/8 | note:c s:piano ]",
"[ 19/8 → 5/2 | note:c s:piano ]",
"[ 5/2 → 3/1 | note:g s:piano ]",
"[ 3/1 → 25/8 | note:d s:piano ]",
"[ 25/8 → 13/4 | note:d s:piano ]",
"[ 13/4 → 27/8 | note:f s:piano ]",
"[ 27/8 → 7/2 | note:e s:piano ]",
"[ 7/2 → 4/1 | note:g s:piano ]",
]
`;
exports[`runs examples > example "segment" example index 0 1`] = `
[
"[ 0/1 → 1/24 | note:40.25 ]",
@@ -6853,6 +6903,56 @@ exports[`runs examples > example "shape" example index 0 1`] = `
]
`;
exports[`runs examples > example "shuffle
Slices a pattern into the given number of parts, then plays those parts in random order.
Each part will be played exactly once per cycle." example index 0 1`] = `
[
"[ 0/1 → 1/4 | note:c s:piano ]",
"[ 1/4 → 1/2 | note:d s:piano ]",
"[ 1/2 → 3/4 | note:e s:piano ]",
"[ 3/4 → 1/1 | note:f s:piano ]",
"[ 1/1 → 5/4 | note:c s:piano ]",
"[ 5/4 → 3/2 | note:d s:piano ]",
"[ 3/2 → 7/4 | note:e s:piano ]",
"[ 7/4 → 2/1 | note:f s:piano ]",
"[ 2/1 → 9/4 | note:c s:piano ]",
"[ 9/4 → 5/2 | note:d s:piano ]",
"[ 5/2 → 11/4 | note:e s:piano ]",
"[ 11/4 → 3/1 | note:f s:piano ]",
"[ 3/1 → 13/4 | note:c s:piano ]",
"[ 13/4 → 7/2 | note:d s:piano ]",
"[ 7/2 → 15/4 | note:e s:piano ]",
"[ 15/4 → 4/1 | note:f s:piano ]",
]
`;
exports[`runs examples > example "shuffle
Slices a pattern into the given number of parts, then plays those parts in random order.
Each part will be played exactly once per cycle." example index 1 1`] = `
[
"[ 0/1 → 1/8 | note:c s:piano ]",
"[ 1/8 → 1/4 | note:d s:piano ]",
"[ 1/4 → 3/8 | note:e s:piano ]",
"[ 3/8 → 1/2 | note:f s:piano ]",
"[ 1/2 → 1/1 | note:g s:piano ]",
"[ 1/1 → 9/8 | note:c s:piano ]",
"[ 9/8 → 5/4 | note:d s:piano ]",
"[ 5/4 → 11/8 | note:e s:piano ]",
"[ 11/8 → 3/2 | note:f s:piano ]",
"[ 3/2 → 2/1 | note:g s:piano ]",
"[ 2/1 → 17/8 | note:c s:piano ]",
"[ 17/8 → 9/4 | note:d s:piano ]",
"[ 9/4 → 19/8 | note:e s:piano ]",
"[ 19/8 → 5/2 | note:f s:piano ]",
"[ 5/2 → 3/1 | note:g s:piano ]",
"[ 3/1 → 25/8 | note:c s:piano ]",
"[ 25/8 → 13/4 | note:d s:piano ]",
"[ 13/4 → 27/8 | note:e s:piano ]",
"[ 27/8 → 7/2 | note:f s:piano ]",
"[ 7/2 → 4/1 | note:g s:piano ]",
]
`;
exports[`runs examples > example "silence" example index 0 1`] = `[]`;
exports[`runs examples > example "sine" example index 0 1`] = `
+3 -5
View File
@@ -45,7 +45,7 @@ But you can also control cc messages separately like this:
$: ccv(sine.segment(16).slow(4)).ccn(74).midi()`}
/>
# SuperDirt API
# OSC/SuperDirt API
In mainline tidal, the actual sound is generated via [SuperDirt](https://github.com/musikinformatik/SuperDirt/), which runs inside SuperCollider.
Strudel also supports using [SuperDirt](https://github.com/musikinformatik/SuperDirt/) as a backend, although it requires some developer tooling to run.
@@ -73,16 +73,14 @@ Now you're all set!
If you now hear sound, congratulations! If not, you can get help on the [#strudel channel in the TidalCycles discord](https://discord.com/invite/HGEdXmRkzT).
Note: if you have the 'Audio Engine Target' in settings set to 'OSC', you do not need to add .osc() to the end of your pattern.
### Pattern.osc
<JsDoc client:idle name="Pattern.osc" h={0} />
## SuperDirt Params
The following functions can be used with [SuperDirt](https://github.com/musikinformatik/SuperDirt/):
`s n note freq channel orbit cutoff resonance hcutoff hresonance bandf bandq djf vowel cut begin end loop fadeTime speed unitA gain amp accelerate crush coarse delay lock leslie lrate lsize pan panspan pansplay room size dry shape squiz waveloss attack decay octave detune tremolodepth`
Please refer to [Tidal Docs](https://tidalcycles.org/) for more info.
<br />
@@ -0,0 +1,29 @@
import React from 'react';
import { audioEngineTargets } from '../../../settings.mjs';
import { SelectInput } from './SelectInput';
// Allows the user to select an audio interface for Strudel to play through
export function AudioEngineTargetSelector({ target, onChange, isDisabled }) {
const onTargetChange = (target) => {
onChange(target);
};
const options = new Map([
[audioEngineTargets.webaudio, audioEngineTargets.webaudio],
[audioEngineTargets.osc, audioEngineTargets.osc],
]);
return (
<div className=" flex flex-col gap-1">
<SelectInput isDisabled={isDisabled} options={options} value={target} onChange={onTargetChange} />
{target === audioEngineTargets.osc && (
<div>
<p className="text-sm italic">
All events routed to OSC, audio is silenced! See{' '}
<a className="text-blue-500" href="https://strudel.cc/learn/input-output/">
Docs
</a>
</p>
</div>
)}
</div>
);
}
@@ -3,6 +3,8 @@ import { themes } from '@strudel/codemirror';
import { isUdels, setGlobalAudioVolume } from '../../util.mjs';
import { ButtonGroup } from './Forms.jsx';
import { AudioDeviceSelector } from './AudioDeviceSelector.jsx';
import { AudioEngineTargetSelector } from './AudioEngineTargetSelector.jsx';
import { confirmDialog } from '../../util.mjs';
function Checkbox({ label, value, onChange, disabled = false }) {
return (
@@ -78,6 +80,8 @@ const fontFamilyOptions = {
galactico: 'galactico',
};
const RELOAD_MSG = 'Changing this setting requires the window to reload itself. OK?';
export function SettingsTab({ started }) {
const {
theme,
@@ -96,20 +100,42 @@ export function SettingsTab({ started }) {
fontFamily,
panelPosition,
audioDeviceName,
audioEngineTarget,
audioVolume,
} = useSettings();
const shouldAlwaysSync = isUdels();
const canChangeAudioDevice = AudioContext.prototype.setSinkId != null;
return (
<div className="text-foreground p-4 space-y-4">
{AudioContext.prototype.setSinkId != null && (
{canChangeAudioDevice && (
<FormItem label="Audio Output Device">
<AudioDeviceSelector
isDisabled={started}
audioDeviceName={audioDeviceName}
onChange={(audioDeviceName) => settingsMap.setKey('audioDeviceName', audioDeviceName)}
onChange={(audioDeviceName) => {
confirmDialog(RELOAD_MSG).then((r) => {
if (r == true) {
settingsMap.setKey('audioDeviceName', audioDeviceName);
return window.location.reload();
}
});
}}
/>
</FormItem>
)}
<FormItem label="Audio Engine Target">
<AudioEngineTargetSelector
target={audioEngineTarget}
onChange={(target) => {
confirmDialog(RELOAD_MSG).then((r) => {
if (r == true) {
settingsMap.setKey('audioEngineTarget', target);
return window.location.reload();
}
});
}}
/>
</FormItem>
<FormItem label="Audio Volume">
<NumberSlider
value={audioVolume}
@@ -206,10 +232,13 @@ export function SettingsTab({ started }) {
<Checkbox
label="Sync across Browser Tabs / Windows"
onChange={(cbEvent) => {
if (confirm('Changing this setting requires the window to reload itself. OK?')) {
settingsMap.setKey('isSyncEnabled', cbEvent.target.checked);
window.location.reload();
}
const newVal = cbEvent.target.checked;
confirmDialog(RELOAD_MSG).then((r) => {
if (r) {
settingsMap.setKey('isSyncEnabled', newVal);
window.location.reload();
}
});
}}
disabled={shouldAlwaysSync}
value={isSyncEnabled}
@@ -220,9 +249,11 @@ export function SettingsTab({ started }) {
<button
className="bg-background p-2 max-w-[300px] rounded-md hover:opacity-50"
onClick={() => {
if (confirm('Sure?')) {
settingsMap.set(defaultSettings);
}
confirmDialog('Sure?').then((r) => {
if (r) {
settingsMap.set(defaultSettings);
}
});
}}
>
restore default settings
+11 -6
View File
@@ -4,17 +4,16 @@ Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/st
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { code2hash, logger, silence } from '@strudel/core';
import { code2hash, getPerformanceTimeSeconds, logger, silence } from '@strudel/core';
import { getDrawContext } from '@strudel/draw';
import { transpiler } from '@strudel/transpiler';
import {
getAudioContext,
getAudioContextCurrentTime,
webaudioOutput,
resetGlobalEffects,
resetLoadedSounds,
initAudioOnFirstClick,
} from '@strudel/webaudio';
import { defaultAudioDeviceName } from '../settings.mjs';
import { getAudioDevices, setAudioDevice, setGlobalAudioVolume, setVersionDefaultsFrom } from './util.mjs';
import { StrudelMirror, defaultSettings } from '@strudel/codemirror';
import { clearHydra } from '@strudel/hydra';
@@ -28,6 +27,8 @@ import {
getViewingPatternData,
setViewingPatternData,
} from '../user_pattern_utils.mjs';
import { superdirtOutput } from '@strudel/osc/superdirtoutput';
import { audioEngineTargets, defaultAudioDeviceName } from '../settings.mjs';
import { useStore } from '@nanostores/react';
import { prebake } from './prebake.mjs';
import { getRandomTune, initCode, loadModules, shareCode } from './util.mjs';
@@ -55,14 +56,18 @@ async function getModule(name) {
}
export function useReplContext() {
const { isSyncEnabled } = useSettings();
const { isSyncEnabled, audioEngineTarget } = useSettings();
const shouldUseWebaudio = audioEngineTarget !== audioEngineTargets.osc;
const defaultOutput = shouldUseWebaudio ? webaudioOutput : superdirtOutput;
const getTime = shouldUseWebaudio ? getAudioContextCurrentTime : getPerformanceTimeSeconds;
const init = useCallback(() => {
const drawTime = [-2, 2];
const drawContext = getDrawContext();
const editor = new StrudelMirror({
sync: isSyncEnabled,
defaultOutput: webaudioOutput,
getTime: () => getAudioContext().currentTime,
defaultOutput,
getTime,
setInterval,
clearInterval,
transpiler,
+33 -25
View File
@@ -2,14 +2,11 @@ import { evalScope, hash2code, logger } from '@strudel/core';
import { settingPatterns, defaultAudioDeviceName } from '../settings.mjs';
import { getAudioContext, initializeAudioOutput, setDefaultAudioContext, setGlobalGain, setVersionDefaults } from '@strudel/webaudio';
import { getMetadata } from '../metadata_parser';
import { isTauri } from '../tauri.mjs';
import './Repl.css';
import { createClient } from '@supabase/supabase-js';
import { nanoid } from 'nanoid';
import { writeText } from '@tauri-apps/api/clipboard';
import { createContext } from 'react';
import { $featuredPatterns, loadDBPatterns } from '@src/user_pattern_utils.mjs';
// Create a single supabase client for interacting with your database
@@ -97,6 +94,16 @@ export function loadModules() {
return evalScope(settingPatterns, ...modules);
}
// confirm dialog is a promise in webkit and a boolean in other browsers... normalize it to be a promise everywhere
export function confirmDialog(msg) {
const confirmed = confirm(msg);
if (confirmed instanceof Promise) {
return confirmed;
}
return new Promise((resolve) => {
resolve(confirmed);
});
}
let lastShared;
export async function shareCode(codeToShare) {
@@ -105,31 +112,32 @@ export async function shareCode(codeToShare) {
logger(`Link already generated!`, 'error');
return;
}
const isPublic = confirm(
confirmDialog(
'Do you want your pattern to be public? If no, press cancel and you will get just a private link.',
);
// generate uuid in the browser
const hash = nanoid(12);
const shareUrl = window.location.origin + window.location.pathname + '?' + hash;
const { error } = await supabase.from('code_v1').insert([{ code: codeToShare, hash, ['public']: isPublic }]);
if (!error) {
lastShared = codeToShare;
// copy shareUrl to clipboard
if (isTauri()) {
await writeText(shareUrl);
).then(async (isPublic) => {
const hash = nanoid(12);
const shareUrl = window.location.origin + window.location.pathname + '?' + hash;
const { error } = await supabase.from('code_v1').insert([{ code: codeToShare, hash, ['public']: isPublic }]);
if (!error) {
lastShared = codeToShare;
// copy shareUrl to clipboard
if (isTauri()) {
await writeText(shareUrl);
} else {
await navigator.clipboard.writeText(shareUrl);
}
const message = `Link copied to clipboard: ${shareUrl}`;
alert(message);
// alert(message);
logger(message, 'highlight');
} else {
await navigator.clipboard.writeText(shareUrl);
console.log('error', error);
const message = `Error: ${error.message}`;
// alert(message);
logger(message);
}
const message = `Link copied to clipboard: ${shareUrl}`;
alert(message);
// alert(message);
logger(message, 'highlight');
} else {
console.log('error', error);
const message = `Error: ${error.message}`;
// alert(message);
logger(message);
}
});
}
export const isIframe = () => window.location !== window.parent.location;
+6
View File
@@ -5,6 +5,11 @@ import { isUdels } from './repl/util.mjs';
export const defaultAudioDeviceName = 'System Standard';
export const audioEngineTargets = {
webaudio: 'webaudio',
osc: 'osc',
};
export const defaultSettings = {
activeFooter: 'intro',
keybindings: 'codemirror',
@@ -28,6 +33,7 @@ export const defaultSettings = {
panelPosition: 'right',
userPatterns: '{}',
audioDeviceName: defaultAudioDeviceName,
audioEngineTarget: audioEngineTargets.webaudio,
audioVolume: 50
};
+13 -12
View File
@@ -1,10 +1,9 @@
import { atom } from 'nanostores';
import { persistentAtom } from '@nanostores/persistent';
import { useStore } from '@nanostores/react';
import { logger } from '@strudel/core';
import { nanoid } from 'nanoid';
import { settingsMap } from './settings.mjs';
import { parseJSON, supabase } from './repl/util.mjs';
import { confirmDialog, parseJSON, supabase } from './repl/util.mjs';
export let $publicPatterns = atom([]);
export let $featuredPatterns = atom([]);
@@ -131,17 +130,19 @@ export const userPattern = {
return this.update(newPattern.id, { ...newPattern.data, code: data.code });
},
clearAll() {
if (!confirm(`This will delete all your patterns. Are you really sure?`)) {
return;
}
const viewingPatternData = getViewingPatternData();
setUserPatterns({});
confirmDialog(`This will delete all your patterns. Are you really sure?`).then((r) => {
if (r == false) {
return;
}
const viewingPatternData = getViewingPatternData();
setUserPatterns({});
if (viewingPatternData.collection !== this.collection) {
return { id: viewingPatternData.id, data: viewingPatternData };
}
setActivePattern(null);
return this.create();
if (viewingPatternData.collection !== this.collection) {
return { id: viewingPatternData.id, data: viewingPatternData };
}
setActivePattern(null);
return this.create();
});
},
delete(id) {
const userPatterns = this.getAll();