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3 changed files with 8 additions and 3 deletions
+6 -1
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@@ -607,7 +607,11 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
delaytime = delaytime ?? cycleToSeconds(delaysync, cps);
stretch !== undefined && chain.connect(getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch }));
if (stretch !== undefined) {
const phaseVocoder = getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch });
chain.connect(phaseVocoder);
fxNodes['stretch'] = [phaseVocoder];
}
if (fx.transient !== undefined) {
const transProcessor = getWorklet(
@@ -821,6 +825,7 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
// panning
if (fx.pan !== undefined) {
const panner = ac.createStereoPanner();
fxNodes['pan'] = [panner];
panner.pan.value = 2 * fx.pan - 1;
chain.connect(panner);
}
+1 -1
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@@ -41,7 +41,7 @@ note("c3 [e3 g3]*2")
is transpiled to:
```strudel
note(m('c3 [e3 g3]', 5))
note(m('c3 [e3 g3]*2', 5))
```
Here, the string is wrapped in `m`, which will create a pattern from a mini-notation string. As the second parameter, it gets passed source code location of the string, which enables highlighting active events later.
+1 -1
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@@ -377,4 +377,4 @@ insect [crow metal] - -,
punchcard
/>
Now that we know the basics of how to make beats, let's look at how we can play [notes](/workshop/first-notes)
Now that we know the basics of how to make beats, let's look at how we can play [notes](/workshop/first-notes).