Files
2023-01-11 19:56:36 +01:00

314 lines
9.7 KiB
JavaScript

import { toMidi, fromMidi } from '@strudel.cycles/core/util.mjs';
// import './feedbackdelay.mjs';
// import './reverb.mjs';
// TODO: reuse as much logic as possible between webaudio.mjs and render.mjs
const logger = console.log;
export const splitSN = (s, n) => {
if (!s.includes(':')) {
return [s, n];
}
let [s2, n2] = s.split(':');
if (isNaN(Number(n2))) {
return [s, n];
}
return [s2, n2];
};
const getOscillator = (ac, { s, freq, t, duration, release }) => {
// make oscillator
const o = ac.createOscillator();
o.type = s || 'triangle';
o.frequency.value = Number(freq);
o.start(t);
o.stop(t + duration + release);
return o;
};
const getADSR = (ac, attack, decay, sustain, release, velocity, begin, end) => {
const gainNode = ac.createGain();
gainNode.gain.setValueAtTime(0, begin);
gainNode.gain.linearRampToValueAtTime(velocity, begin + attack); // attack
gainNode.gain.linearRampToValueAtTime(sustain * velocity, begin + attack + decay); // sustain start
gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
gainNode.gain.linearRampToValueAtTime(0, end + release); // release
// for some reason, using exponential ramping creates little cracklings
/* let t = begin;
gainNode.gain.setValueAtTime(0, t);
gainNode.gain.exponentialRampToValueAtTime(velocity, (t += attack));
const sustainGain = Math.max(sustain * velocity, 0.001);
gainNode.gain.exponentialRampToValueAtTime(sustainGain, (t += decay));
if (end - begin < attack + decay) {
gainNode.gain.cancelAndHoldAtTime(end);
} else {
gainNode.gain.setValueAtTime(sustainGain, end);
}
gainNode.gain.exponentialRampToValueAtTime(0.001, end + release); // release */
return gainNode;
};
function gainNode(ac, value) {
const node = ac.createGain();
node.gain.value = value;
return node;
}
/* let delays = {};
function getDelay(ac, orbit, delaytime, delayfeedback, t) {
if (!delays[orbit]) {
const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback);
dly.start?.(t); // for some reason, this throws when audion extension is installed..
dly.connect(ac.destination);
delays[orbit] = dly;
}
delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
return delays[orbit];
}
let reverbs = {};
function getReverb(ac, orbit, duration = 2) {
if (!reverbs[orbit]) {
const reverb = ac.createReverb(duration);
reverb.connect(ac.destination);
reverbs[orbit] = reverb;
}
if (reverbs[orbit].duration !== duration) {
reverbs[orbit] = reverbs[orbit].setDuration(duration);
reverbs[orbit].duration = duration;
}
return reverbs[orbit];
} */
function effectSend(input, effect, wet) {
const send = gainNode(wet);
input.connect(send);
send.connect(effect);
return send;
}
const getFilter = (ac, type, frequency, Q) => {
const filter = ac.createBiquadFilter();
filter.type = type;
filter.frequency.value = frequency;
filter.Q.value = Q;
return filter;
};
// export const webaudioOutput = async (t, hap, ct, cps) => {
export const renderHap = async (ac, hap, deadline) => {
const hapDuration = hap.duration;
/* if (isNote(hap.value)) {
// supports primitive hap values that look like notes
hap.value = { note: hap.value };
} */
if (typeof hap.value !== 'object') {
logger(
`hap.value "${hap.value}" is not supported by webaudio output. Hint: append .note() or .s() to the end`,
'error',
);
/* throw new Error(
`hap.value "${hap.value}"" is not supported by webaudio output. Hint: append .note() or .s() to the end`,
); */
return;
}
// calculate correct time (tone.js workaround)
let t = ac.currentTime + deadline;
// destructure value
let {
freq,
s,
bank,
sf,
clip = 0, // if 1, samples will be cut off when the hap ends
n = 0,
note,
gain = 0.8,
// low pass
lpf,
cutoff = lpf,
lpq = 1,
resonance = lpq,
// high pass
hpf,
hcutoff = hpf,
hpq = 1,
hresonance = hpq,
// band pass
bpf,
bandf = bpf,
bpq = 1,
bandq = bpq,
//
coarse,
crush,
shape,
pan,
speed = 1, // sample playback speed
begin = 0,
end = 1,
vowel,
delay = 0,
delayfeedback = 0.5,
delaytime = 0.25,
unit,
nudge = 0, // TODO: is this in seconds?
cut,
loop,
orbit = 1,
room,
size = 2,
roomsize = size,
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
// the chain will hold all audio nodes that connect to each other
const chain = [];
if (bank && s) {
s = `${bank}_${s}`;
}
if (typeof s === 'string') {
[s, n] = splitSN(s, n);
}
if (typeof note === 'string') {
[note, n] = splitSN(note, n);
}
if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
// destructure adsr here, because the default should be different for synths and samples
const { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01 } = hap.value;
// with synths, n and note are the same thing
n = note || n || 36;
if (typeof n === 'string') {
n = toMidi(n); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof n === 'number') {
freq = fromMidi(n); // + 48);
}
// make oscillator
const o = getOscillator(ac, { t, s, freq, duration: hapDuration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
chain.push(gainNode(ac, 0.3));
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(ac, attack, decay, sustain, release, 1, t, t + hapDuration);
chain.push(adsr);
} else {
// TODO: refactor sampler to node
/*
// destructure adsr here, because the default should be different for synths and samples
const { attack = 0.001, decay = 0.001, sustain = 1, release = 0.001 } = hap.value;
// load sample
if (speed === 0) {
// no playback
return;
}
if (!s) {
console.warn('no sample specified');
return;
}
const soundfont = getSoundfontKey(s);
let bufferSource;
if (soundfont) {
// is soundfont
bufferSource = await globalThis.getFontBufferSource(soundfont, note || n, ac, freq);
} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n, note, speed, freq);
}
// asny stuff above took too long?
if (ac.currentTime > t) {
logger(`[sampler] still loading sound "${s}:${n}"`, 'highlight');
// console.warn('sample still loading:', s, n);
return;
}
if (!bufferSource) {
console.warn('no buffer source');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
if (unit === 'c') {
// are there other units?
bufferSource.playbackRate.value = bufferSource.playbackRate.value * bufferSource.buffer.duration;
}
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration / bufferSource.playbackRate.value;
// "The computation of the offset into the sound is performed using the sound buffer's natural sample rate,
// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5."
const offset = begin * duration * bufferSource.playbackRate.value;
duration = (end - begin) * duration;
if (loop) {
bufferSource.loop = true;
bufferSource.loopStart = offset;
bufferSource.loopEnd = offset + duration;
duration = loop * duration;
}
t += nudge;
bufferSource.start(t, offset);
if (cut !== undefined) {
cutGroups[cut]?.stop(t); // fade out?
cutGroups[cut] = bufferSource;
}
chain.push(bufferSource);
bufferSource.stop(t + duration + release);
const adsr = getADSR(ac, attack, decay, sustain, release, 1, t, t + duration);
chain.push(adsr); */
}
// gain stage
chain.push(gainNode(ac, gain));
// filters
cutoff !== undefined && chain.push(getFilter(ac, 'lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter(ac, 'highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter(ac, 'bandpass', bandf, bandq));
vowel !== undefined && chain.push(ac.createVowelFilter(vowel));
// effects
/* coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape })); */
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// last gain
const post = gainNode(ac, 1);
chain.push(post);
// post.connect(getDestination());
post.connect(ac.destination);
// TODO: refactor delay / reverb for node: extending nodes does not work..
// delay
/* let delaySend;
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
const delyNode = getDelay(ac, orbit, delaytime, delayfeedback, t);
delaySend = effectSend(post, delyNode, delay);
}
// reverb
let reverbSend;
if (room > 0 && roomsize > 0) {
const reverbNode = getReverb(ac, orbit, roomsize);
reverbSend = effectSend(post, reverbNode, room);
} */
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// disconnect all nodes when source node has ended:
chain[0].onended = () =>
chain
.concat([
/*delaySend , reverbSend */
])
.forEach((n) => n?.disconnect());
};