Files
strudel/packages/webaudio/webaudio.mjs
T
2025-10-19 14:38:50 +03:00

189 lines
6.0 KiB
JavaScript

/*
webaudio.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/webaudio/webaudio.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import * as strudel from '@strudel/core';
import { superdough, getAudioContext, setLogger, doughTrigger, registerWorklet, setAudioContext, getSampleBufferSource, loadBuffer, getSampleInfo, getSound } from 'superdough';
import './supradough.mjs';
import { workletUrl } from 'supradough';
registerWorklet(workletUrl);
const { Pattern, logger, repl } = strudel;
setLogger(logger);
const hap2value = (hap) => {
hap.ensureObjectValue();
return hap.value;
};
// uses more precise, absolute t if available, see https://github.com/tidalcycles/strudel/pull/1004
// TODO: refactor output callbacks to eliminate deadline
export const webaudioOutput = (hap, _deadline, hapDuration, cps, t) => {
return superdough(hap2value(hap), t, hapDuration, cps, hap.whole?.begin.valueOf());
};
export async function renderPatternAudio(pattern, cps, begin, end) {
let audioContext = new OfflineAudioContext(2, (end - begin) / cps * 48000, 48000);
setAudioContext(audioContext)
logger('[webaudio] start rendering');
console.log(audioContext)
let haps = pattern.queryArc(begin, end, { _cps: cps })
Promise.all(haps.map(async h => {
let s;
if (h.value.s) {
if (h.value.bank) {
s = `${h.value.bank}_${h.value.s}`;
}
else {
s = h.value.s
}
}
let bank = getSound(s).data.samples
if (bank) {
let { url: sampleUrl, label } = getSampleInfo(h.value, bank);
await loadBuffer(sampleUrl, audioContext, label)
}
}))
haps.forEach(async (hap) => {
if (hap.hasOnset()) {
hap.ensureObjectValue();
await superdough(hap.value, hap.whole.begin.valueOf() / cps, hap.duration, cps, hap.whole?.begin.valueOf());
}
})
let context = getAudioContext()
context.startRendering().then((renderedBuffer) => {
// console.log(renderedBuffer)
const wavBuffer = audioBufferToWav(renderedBuffer);
const blob = new Blob([wavBuffer], { type: 'audio/wav' });
let downloadName = ''
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
// remove leading dash if they want an empty download name
if (downloadName == '') {
downloadName = `${new Date().toISOString()}.wav`;
} else {
downloadName = downloadName + `-${new Date().toISOString()}.wav`;
}
a.download = `${downloadName}`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
setAudioContext(null)
});
}
export function webaudioRepl(options = {}) {
options = {
getTime: () => getAudioContext().currentTime,
defaultOutput: webaudioOutput,
...options,
};
return repl(options);
}
Pattern.prototype.dough = function () {
return this.onTrigger(doughTrigger, 1);
};
function audioBufferToWav(buffer, opt) {
opt = opt || {}
var numChannels = buffer.numberOfChannels
var sampleRate = buffer.sampleRate
var format = opt.float32 ? 3 : 1
var bitDepth = format === 3 ? 32 : 16
var result
if (numChannels === 2) {
result = interleave(buffer.getChannelData(0), buffer.getChannelData(1))
} else {
result = buffer.getChannelData(0)
}
return encodeWAV(result, format, sampleRate, numChannels, bitDepth)
}
function encodeWAV(samples, format, sampleRate, numChannels, bitDepth) {
var bytesPerSample = bitDepth / 8
var blockAlign = numChannels * bytesPerSample
var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample)
var view = new DataView(buffer)
/* RIFF identifier */
writeString(view, 0, 'RIFF')
/* RIFF chunk length */
view.setUint32(4, 36 + samples.length * bytesPerSample, true)
/* RIFF type */
writeString(view, 8, 'WAVE')
/* format chunk identifier */
writeString(view, 12, 'fmt ')
/* format chunk length */
view.setUint32(16, 16, true)
/* sample format (raw) */
view.setUint16(20, format, true)
/* channel count */
view.setUint16(22, numChannels, true)
/* sample rate */
view.setUint32(24, sampleRate, true)
/* byte rate (sample rate * block align) */
view.setUint32(28, sampleRate * blockAlign, true)
/* block align (channel count * bytes per sample) */
view.setUint16(32, blockAlign, true)
/* bits per sample */
view.setUint16(34, bitDepth, true)
/* data chunk identifier */
writeString(view, 36, 'data')
/* data chunk length */
view.setUint32(40, samples.length * bytesPerSample, true)
if (format === 1) { // Raw PCM
floatTo16BitPCM(view, 44, samples)
} else {
writeFloat32(view, 44, samples)
}
return buffer
}
function interleave(inputL, inputR) {
var length = inputL.length + inputR.length
var result = new Float32Array(length)
var index = 0
var inputIndex = 0
while (index < length) {
result[index++] = inputL[inputIndex]
result[index++] = inputR[inputIndex]
inputIndex++
}
return result
}
function writeFloat32(output, offset, input) {
for (var i = 0; i < input.length; i++, offset += 4) {
output.setFloat32(offset, input[i], true)
}
}
function floatTo16BitPCM(output, offset, input) {
for (var i = 0; i < input.length; i++, offset += 2) {
var s = Math.max(-1, Math.min(1, input[i]))
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
}
}
function writeString(view, offset, string) {
for (var i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i))
}
}