Merge pull request #215 from notyourav/stuff

item enum, tile entities, util files
This commit is contained in:
notyourav
2021-12-19 18:24:34 -08:00
committed by GitHub
53 changed files with 8395 additions and 9770 deletions
-352
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@@ -1,352 +0,0 @@
.include "asm/macros.inc"
.text
.syntax unified
thumb_func_start GetCurrentRoomProperty
GetCurrentRoomProperty: @ 0x0804B128
push {lr}
adds r2, r0, #0
ldr r0, _0804B138 @ =gCurrentRoomProperties
ldr r1, [r0]
cmp r1, #0
bne _0804B13C
movs r0, #0
b _0804B166
.align 2, 0
_0804B138: .4byte gCurrentRoomProperties
_0804B13C:
cmp r2, #0x7f
bls _0804B150
ldr r0, _0804B14C @ =gRoomVars
movs r1, #7
ands r1, r2
lsls r1, r1, #2
adds r0, #0x8c
b _0804B162
.align 2, 0
_0804B14C: .4byte gRoomVars
_0804B150:
cmp r2, #7
bls _0804B15C
lsls r0, r2, #2
adds r0, r0, r1
ldr r0, [r0]
b _0804B166
_0804B15C:
ldr r0, _0804B168 @ =gRoomVars
lsls r1, r2, #2
adds r0, #0x6c
_0804B162:
adds r1, r1, r0
ldr r0, [r1]
_0804B166:
pop {pc}
.align 2, 0
_0804B168: .4byte gRoomVars
thumb_func_start sub_0804B16C
sub_0804B16C: @ 0x0804B16C
push {r4, lr}
ldr r4, _0804B1A4 @ =gSmallChests
_0804B170:
ldrh r0, [r4, #4]
cmp r0, #0
beq _0804B198
ldrb r0, [r4, #1]
bl CheckLocalFlag
cmp r0, #0
beq _0804B198
ldrh r3, [r4, #4]
ldrb r1, [r4, #6]
movs r0, #1
ands r0, r1
movs r2, #1
cmp r0, #0
beq _0804B190
movs r2, #2
_0804B190:
movs r0, #0x74
adds r1, r3, #0
bl SetTileType
_0804B198:
adds r4, #8
ldr r0, _0804B1A8 @ =gPaletteBuffer
cmp r4, r0
blo _0804B170
pop {r4, pc}
.align 2, 0
_0804B1A4: .4byte gSmallChests
_0804B1A8: .4byte gPaletteBuffer
thumb_func_start LoadRoomTileEntities
LoadRoomTileEntities: @ 0x0804B1AC
push {r4, lr}
adds r4, r0, #0
cmp r4, #0
beq _0804B25A
b _0804B254
_0804B1B6:
ldrb r0, [r4]
subs r0, #1
cmp r0, #0xc
bhi _0804B252
lsls r0, r0, #2
ldr r1, _0804B1C8 @ =_0804B1CC
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0804B1C8: .4byte _0804B1CC
_0804B1CC: @ jump table
.4byte _0804B200 @ case 0
.4byte _0804B208 @ case 1
.4byte _0804B252 @ case 2
.4byte _0804B210 @ case 3
.4byte _0804B252 @ case 4
.4byte _0804B252 @ case 5
.4byte _0804B218 @ case 6
.4byte _0804B252 @ case 7
.4byte _0804B22C @ case 8
.4byte _0804B234 @ case 9
.4byte _0804B23C @ case 10
.4byte _0804B244 @ case 11
.4byte _0804B24C @ case 12
_0804B200:
adds r0, r4, #0
bl sub_0804B290
b _0804B252
_0804B208:
adds r0, r4, #0
bl sub_0804B29C
b _0804B252
_0804B210:
adds r0, r4, #0
bl sub_0804B300
b _0804B252
_0804B218:
ldr r0, _0804B224 @ =gArea
ldr r1, _0804B228 @ =0x00000864
adds r0, r0, r1
ldrb r1, [r4, #3]
str r1, [r0]
b _0804B252
.align 2, 0
_0804B224: .4byte gArea
_0804B228: .4byte 0x00000864
_0804B22C:
adds r0, r4, #0
bl sub_0804B334
b _0804B252
_0804B234:
adds r0, r4, #0
bl sub_0804B340
b _0804B252
_0804B23C:
adds r0, r4, #0
bl sub_0804B260
b _0804B252
_0804B244:
adds r0, r4, #0
bl sub_0804B27C
b _0804B252
_0804B24C:
ldr r1, _0804B25C @ =gRoomVars
ldrb r0, [r4, #3]
strb r0, [r1, #9]
_0804B252:
adds r4, #8
_0804B254:
ldrb r0, [r4]
cmp r0, #0
bne _0804B1B6
_0804B25A:
pop {r4, pc}
.align 2, 0
_0804B25C: .4byte gRoomVars
thumb_func_start sub_0804B260
sub_0804B260: @ 0x0804B260
push {lr}
ldrb r0, [r0, #1]
lsls r0, r0, #5
ldr r1, _0804B274 @ =gUnk_080015BC
adds r0, r0, r1
ldr r1, _0804B278 @ =gUnk_02034398
movs r2, #0x20
bl MemCopy
pop {pc}
.align 2, 0
_0804B274: .4byte gUnk_080015BC
_0804B278: .4byte gUnk_02034398
thumb_func_start sub_0804B27C
sub_0804B27C: @ 0x0804B27C
push {lr}
ldr r1, _0804B28C @ =gArea
ldrb r0, [r0, #1]
strb r0, [r1, #1]
bl sub_08054524
pop {pc}
.align 2, 0
_0804B28C: .4byte gArea
thumb_func_start sub_0804B290
sub_0804B290: @ 0x0804B290
push {lr}
ldrb r0, [r0, #1]
bl SetLocalFlag
pop {pc}
.align 2, 0
thumb_func_start sub_0804B29C
sub_0804B29C: @ 0x0804B29C
push {r4, lr}
adds r2, r0, #0
ldr r4, _0804B2EC @ =gSmallChests
movs r1, #0
_0804B2A4:
ldrh r0, [r4, #4]
cmp r0, #0
bne _0804B2F4
adds r0, r2, #0
adds r1, r4, #0
movs r2, #8
bl MemCopy
ldrb r1, [r4, #6]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0804B2FC
ldr r0, _0804B2F0 @ =gRoomControls
ldrb r1, [r0, #0xf]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0804B2FC
ldrb r0, [r4, #1]
bl CheckLocalFlag
cmp r0, #0
bne _0804B2FC
ldrb r1, [r4, #1]
movs r0, #0x52
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0804B2FC
ldrh r1, [r4, #4]
bl sub_0806F704
b _0804B2FC
.align 2, 0
_0804B2EC: .4byte gSmallChests
_0804B2F0: .4byte gRoomControls
_0804B2F4:
adds r1, #1
adds r4, #8
cmp r1, #7
bls _0804B2A4
_0804B2FC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0804B300
sub_0804B300: @ 0x0804B300
push {r4, lr}
adds r4, r0, #0
bl GetEmptyManager
adds r1, r0, #0
cmp r1, #0
beq _0804B332
movs r0, #9
strb r0, [r1, #8]
movs r0, #0x24
strb r0, [r1, #9]
ldrh r0, [r4, #4]
strh r0, [r1, #0x38]
ldrh r0, [r4, #6]
strh r0, [r1, #0x3a]
ldrb r0, [r4, #2]
adds r2, r1, #0
adds r2, #0x35
strb r0, [r2]
ldrb r0, [r4, #1]
strh r0, [r1, #0x3e]
adds r0, r1, #0
movs r1, #6
bl AppendEntityToList
_0804B332:
pop {r4, pc}
thumb_func_start sub_0804B334
sub_0804B334: @ 0x0804B334
push {lr}
ldrb r0, [r0, #3]
movs r1, #1
bl sub_0805BB00
pop {pc}
thumb_func_start sub_0804B340
sub_0804B340: @ 0x0804B340
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #2]
bl CheckLocalFlag
cmp r0, #0
beq _0804B35A
ldrh r0, [r4, #6]
ldrh r1, [r4, #4]
ldrb r2, [r4, #1]
bl SetTileType
b _0804B380
_0804B35A:
ldr r1, _0804B384 @ =gRoomVars
ldrb r0, [r1, #1]
cmp r0, #0
bne _0804B380
movs r0, #1
strb r0, [r1, #1]
bl GetEmptyManager
adds r1, r0, #0
cmp r1, #0
beq _0804B380
movs r0, #9
strb r0, [r1, #8]
movs r0, #0x2a
strb r0, [r1, #9]
adds r0, r1, #0
movs r1, #6
bl AppendEntityToList
_0804B380:
pop {r4, pc}
.align 2, 0
_0804B384: .4byte gRoomVars
thumb_func_start sub_0804B388
sub_0804B388: @ 0x0804B388
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
movs r0, #0x34
cmp r4, #1
bne _0804B396
movs r0, #0x26
_0804B396:
adds r1, r5, #0
adds r2, r4, #0
bl SetTileType
movs r0, #0xf
movs r1, #2
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _0804B3BA
adds r0, #0x38
strb r4, [r0]
adds r0, r1, #0
adds r1, r5, #0
bl sub_0806F704
_0804B3BA:
movs r0, #1
rsbs r0, r0, #0
bl sub_080526F8
pop {r4, r5, pc}
-252
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@@ -1,252 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start UpdateFade
UpdateFade: @ 0x08050154
push {r4, r5, r6, lr}
ldr r4, _08050180 @ =gFadeControl
ldrh r0, [r4, #8]
movs r5, #0x1c
ands r5, r0
movs r6, #0
ldrb r0, [r4]
cmp r0, #0
beq _080501BE
ldrh r0, [r4, #0xc]
ldrh r1, [r4, #0xa]
subs r0, r0, r1
strh r0, [r4, #0xc]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
ldrh r2, [r4, #0xe]
movs r3, #0xe
ldrsh r1, [r4, r3]
cmp r0, r1
bgt _080501B8
strh r2, [r4, #0xc]
b _080501B8
.align 2, 0
_08050180: .4byte gFadeControl
_08050184:
mvns r0, r5
adds r0, #1
ands r0, r5
eors r5, r0
cmp r0, #8
beq _080501A8
cmp r0, #8
bhi _0805019A
cmp r0, #4
beq _080501A0
b _080501B8
_0805019A:
cmp r0, #0x10
beq _080501B0
b _080501B8
_080501A0:
adds r0, r4, #0
bl sub_080501C0
b _080501B6
_080501A8:
adds r0, r4, #0
bl sub_08050230
b _080501B6
_080501B0:
adds r0, r4, #0
bl sub_080502A4
_080501B6:
orrs r6, r0
_080501B8:
cmp r5, #0
bne _08050184
strb r6, [r4]
_080501BE:
pop {r4, r5, r6, pc}
thumb_func_start sub_080501C0
sub_080501C0: @ 0x080501C0
push {r4, r5, r6, r7, lr}
adds r3, r0, #0
ldrh r1, [r3, #8]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080501DA
movs r0, #0xc
ldrsh r1, [r3, r0]
movs r0, #0x80
lsls r0, r0, #1
subs r5, r0, r1
b _080501DE
_080501DA:
movs r2, #0xc
ldrsh r5, [r3, r2]
_080501DE:
ldr r0, _080501F8 @ =gFadeControl
ldr r2, [r0, #4]
ldr r1, _080501FC @ =gUnk_020354C0
movs r4, #0
ldr r7, _08050200 @ =gUsedPalettes
movs r6, #1
_080501EA:
adds r0, r2, #0
ands r0, r6
cmp r0, #0
beq _08050204
strb r6, [r1]
strh r5, [r1, #2]
b _08050208
.align 2, 0
_080501F8: .4byte gFadeControl
_080501FC: .4byte gUnk_020354C0
_08050200: .4byte gUsedPalettes
_08050204:
strb r0, [r1]
strh r0, [r1, #2]
_08050208:
ldrb r0, [r3, #2]
strb r0, [r1, #1]
lsrs r2, r2, #1
adds r4, #1
adds r1, #4
cmp r4, #0x1f
bls _080501EA
movs r0, #1
rsbs r0, r0, #0
str r0, [r7]
movs r0, #0xe
ldrsh r1, [r3, r0]
movs r2, #0xc
ldrsh r0, [r3, r2]
eors r1, r0
rsbs r0, r1, #0
orrs r0, r1
lsrs r0, r0, #0x1f
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08050230
sub_08050230: @ 0x08050230
push {r4, r5, lr}
ldrh r4, [r0, #8]
ldrh r0, [r0, #0xc]
lsls r5, r0, #0x10
asrs r2, r5, #0x14
movs r0, #0xf
ands r2, r0
movs r0, #1
ands r4, r0
cmp r4, #0
beq _0805024A
movs r0, #0xf
subs r2, r0, r2
_0805024A:
ldr r3, _08050264 @ =gScreen
ldr r1, _08050268 @ =gUnk_080FC3C4
lsls r0, r2, #1
adds r0, r0, r1
ldrh r1, [r0]
adds r0, r3, #0
adds r0, #0x64
strh r1, [r0]
cmp r5, #0
beq _0805026C
movs r0, #1
b _08050298
.align 2, 0
_08050264: .4byte gScreen
_08050268: .4byte gUnk_080FC3C4
_0805026C:
ldr r1, _0805029C @ =gUnk_03000000
movs r0, #0
strb r0, [r1, #2]
cmp r4, #0
bne _08050296
ldrh r2, [r3, #8]
ldr r1, _080502A0 @ =0x0000FFBF
adds r0, r1, #0
ands r0, r2
strh r0, [r3, #8]
ldrh r2, [r3, #0x14]
adds r0, r1, #0
ands r0, r2
strh r0, [r3, #0x14]
ldrh r2, [r3, #0x20]
adds r0, r1, #0
ands r0, r2
strh r0, [r3, #0x20]
ldrh r0, [r3, #0x2c]
ands r1, r0
strh r1, [r3, #0x2c]
_08050296:
movs r0, #0
_08050298:
pop {r4, r5, pc}
.align 2, 0
_0805029C: .4byte gUnk_03000000
_080502A0: .4byte 0x0000FFBF
thumb_func_start sub_080502A4
sub_080502A4: @ 0x080502A4
push {r4, lr}
ldrh r1, [r0, #8]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080502E4
ldr r4, _080502E0 @ =gFadeControl
ldrh r0, [r4, #0x10]
ldrh r1, [r4, #0xa]
subs r0, r0, r1
strh r0, [r4, #0x10]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080502C4
movs r0, #0
strh r0, [r4, #0x10]
_080502C4:
movs r1, #0x12
ldrsh r0, [r4, r1]
movs r2, #0x14
ldrsh r1, [r4, r2]
movs r3, #0x10
ldrsh r2, [r4, r3]
bl sub_0801E1EC
movs r1, #0x10
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08050314
movs r0, #0
b _08050316
.align 2, 0
_080502E0: .4byte gFadeControl
_080502E4:
ldr r4, _08050310 @ =gFadeControl
ldrh r0, [r4, #0xa]
ldrh r2, [r4, #0x10]
adds r0, r0, r2
strh r0, [r4, #0x10]
movs r3, #0x12
ldrsh r0, [r4, r3]
movs r2, #0x14
ldrsh r1, [r4, r2]
movs r3, #0x10
ldrsh r2, [r4, r3]
bl sub_0801E1EC
movs r1, #0x10
ldrsh r0, [r4, r1]
cmp r0, #0x96
ble _08050314
bl sub_0801E104
movs r0, #0
b _08050316
.align 2, 0
_08050310: .4byte gFadeControl
_08050314:
movs r0, #1
_08050316:
pop {r4, pc}
+1 -1
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@@ -510,7 +510,7 @@ sub_08053974: @ 0x08053974
ldrb r0, [r0]
cmp r0, #0
bne _080539A8
bl sub_0804FFE4
bl InitFade
movs r0, #1
bl DispReset
bl sub_080197AC
-36
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@@ -1,36 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0806EC20
sub_0806EC20: @ 0x0806EC20
push {r4, lr}
adds r4, r0, #0
movs r0, #0x58
movs r1, #0
movs r2, #0
bl CreateNPC
cmp r0, #0
beq _0806EC34
str r4, [r0, #0x50]
_0806EC34:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806EC38
sub_0806EC38: @ 0x0806EC38
push {lr}
movs r0, #7
movs r1, #0x58
movs r2, #7
bl FindEntityByID
cmp r0, #0
beq _0806EC4C
bl DeleteEntity
_0806EC4C:
pop {pc}
.align 2, 0
-1749
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File diff suppressed because it is too large Load Diff
+1 -1
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@@ -4948,7 +4948,7 @@ sub_080A7328: @ 0x080A7328
movs r0, #1
bl DispReset
bl MessageInitialize
bl sub_080ADD30
bl ResetPalettes
movs r0, #0
bl sub_0801CFA8
ldr r0, _080A739C @ =gGFXSlots
+2 -2
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@@ -8,8 +8,8 @@
thumb_func_start sub_080ADD30
sub_080ADD30: @ 0x080ADD30
thumb_func_start ResetPalettes
ResetPalettes: @ 0x080ADD30
push {r4, r5, r6, lr}
ldr r4, _080ADD6C @ =gGFXSlots
movs r1, #0x85
+1 -1
View File
@@ -125,7 +125,7 @@ sub_08051A14: @ 0x08051A14
bl EraseAllEntities
bl sub_080197AC
bl sub_08080668
bl sub_080ADD30
bl ResetPalettes
movs r0, #1
bl sub_0801CFA8
bl sub_0806FD8C
+216
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@@ -0,0 +1,216 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
mov r8, r0
adds r6, r1, #0
ldrh r1, [r6, #2]
asrs r7, r1, #4
movs r0, #1
ands r7, r0
movs r0, #0xf
ands r1, r0
cmp r1, #6
bls _0806F1C8
b _0806F332
_0806F1C8:
lsls r0, r1, #2
ldr r1, _0806F1D4 @ =_0806F1D8
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0806F1D4: .4byte _0806F1D8
_0806F1D8: @ jump table
.4byte _0806F332 @ case 0
.4byte _0806F342 @ case 1
.4byte _0806F1F4 @ case 2
.4byte _0806F24E @ case 3
.4byte _0806F2BA @ case 4
.4byte _0806F324 @ case 5
.4byte _0806F336 @ case 6
_0806F1F4:
ldr r4, [r6]
asrs r1, r4, #0xc
movs r0, #0xf
ands r1, r0
ldr r0, _0806F210 @ =0x00000FFF
ands r4, r0
movs r5, #0
cmp r1, #1
beq _0806F22A
cmp r1, #1
bgt _0806F214
cmp r1, #0
beq _0806F21A
b _0806F248
.align 2, 0
_0806F210: .4byte 0x00000FFF
_0806F214:
cmp r1, #2
beq _0806F23A
b _0806F248
_0806F21A:
adds r0, r4, #0
bl CheckRoomFlag
adds r5, r0, #0
_0806F222:
adds r0, r4, #0
bl SetRoomFlag
b _0806F248
_0806F22A:
adds r0, r4, #0
bl CheckLocalFlag
adds r5, r0, #0
_0806F232:
adds r0, r4, #0
bl SetLocalFlag
b _0806F248
_0806F23A:
adds r0, r4, #0
bl CheckGlobalFlag
adds r5, r0, #0
adds r0, r4, #0
bl SetGlobalFlag
_0806F248:
cmp r5, #0
beq _0806F342
b _0806F34C
_0806F24E:
ldr r4, [r6]
asrs r1, r4, #0xc
movs r0, #0xf
ands r1, r0
ldr r0, _0806F26C @ =0x00000FFF
ands r4, r0
movs r5, #0
cmp r1, #1
beq _0806F28A
cmp r1, #1
bgt _0806F270
cmp r1, #0
beq _0806F276
b _0806F248
.align 2, 0
_0806F26C: .4byte 0x00000FFF
_0806F270:
cmp r1, #2
beq _0806F29E
b _0806F248
_0806F276:
adds r0, r4, #0
bl CheckRoomFlag
adds r5, r0, #0
cmp r5, #0
beq _0806F222
adds r0, r4, #0
bl ClearRoomFlag
b _0806F248
_0806F28A:
adds r0, r4, #0
bl CheckLocalFlag
adds r5, r0, #0
cmp r5, #0
beq _0806F232
adds r0, r4, #0
bl ClearLocalFlag
b _0806F248
_0806F29E:
adds r0, r4, #0
bl CheckGlobalFlag
adds r5, r0, #0
cmp r5, #0
bne _0806F2B2
adds r0, r4, #0
bl SetGlobalFlag
b _0806F248
_0806F2B2:
adds r0, r4, #0
bl ClearGlobalFlag
b _0806F248
_0806F2BA:
ldr r4, [r6]
asrs r1, r4, #0xc
movs r0, #0xf
ands r1, r0
ldr r0, _0806F2D8 @ =0x00000FFF
ands r4, r0
movs r5, #0
cmp r1, #4
bhi _0806F248
lsls r0, r1, #2
ldr r1, _0806F2DC @ =_0806F2E0
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0806F2D8: .4byte 0x00000FFF
_0806F2DC: .4byte _0806F2E0
_0806F2E0: @ jump table
.4byte _0806F2F4 @ case 0
.4byte _0806F2FC @ case 1
.4byte _0806F304 @ case 2
.4byte _0806F30C @ case 3
.4byte _0806F314 @ case 4
_0806F2F4:
adds r0, r4, #0
bl CheckRoomFlag
b _0806F320
_0806F2FC:
adds r0, r4, #0
bl CheckLocalFlag
b _0806F320
_0806F304:
adds r0, r4, #0
bl CheckGlobalFlag
b _0806F320
_0806F30C:
adds r0, r4, #0
bl CheckKinstoneFused
b _0806F320
_0806F314:
adds r0, r4, #0
bl GetInventoryValue
cmp r0, #0
beq _0806F320
movs r0, #1
_0806F320:
adds r5, r0, #0
b _0806F248
_0806F324:
ldr r1, [r6, #4]
cmp r1, #0
beq _0806F332
mov r0, r8
bl _call_via_r1
b _0806F35E
_0806F332:
movs r0, #0
b _0806F34E
_0806F336:
ldr r0, _0806F348 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806F34C
_0806F342:
ldrh r0, [r6, #6]
b _0806F34E
.align 2, 0
_0806F348: .4byte gPlayerState
_0806F34C:
ldrh r0, [r6, #4]
_0806F34E:
cmp r7, #0
beq _0806F35A
mov r1, r8
bl MessageNoOverlap
b _0806F35E
_0806F35A:
bl MessageFromTarget
_0806F35E:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.syntax divided
+30
View File
@@ -0,0 +1,30 @@
.syntax unified
push {r4, r5, lr}
adds r2, r0, #0
movs r1, #0x2e
ldrsh r0, [r2, r1]
ldr r4, [r2, #0x48]
movs r1, #0
ldrsb r1, [r4, r1]
adds r0, r0, r1
ldr r3, _0806F7CC @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
movs r5, #0x32
ldrsh r1, [r2, r5]
movs r2, #1
ldrsb r2, [r4, r2]
adds r1, r1, r2
ldrh r2, [r3, #8]
subs r1, r1, r2
movs r2, #0x3f
lsrs r0, r0, #4
ands r0, r2
lsrs r1, r1, #4
ands r1, r2
lsls r1, r1, #6
adds r0, r0, r1
pop {r4, r5, pc}
.align 2, 0
_0806F7CC: .4byte gRoomControls
.syntax divided
+25
View File
@@ -0,0 +1,25 @@
.syntax unified
push {r4, r5, r6, lr}
mov r6, r8
push {r6}
adds r4, r2, #0
adds r5, r3, #0
movs r2, #0x2e
ldrsh r6, [r0, r2]
movs r2, #0x32
ldrsh r3, [r0, r2]
mov r8, r3
movs r3, #0x2e
ldrsh r2, [r1, r3]
adds r2, r2, r4
movs r0, #0x32
ldrsh r3, [r1, r0]
adds r3, r3, r5
adds r0, r6, #0
mov r1, r8
bl sub_080045D4
pop {r3}
mov r8, r3
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
+48
View File
@@ -0,0 +1,48 @@
.syntax unified
push {r4, lr}
adds r2, r0, #0
ldrb r4, [r2, #0x14]
ldrb r1, [r2, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0806F9E6
movs r0, #0x1c
ands r0, r1
lsrs r3, r0, #2
movs r1, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _0806F9C4
subs r0, r3, r4
adds r0, #1
movs r1, #4
ands r0, r1
cmp r0, #0
beq _0806F9E6
_0806F9C4:
ldrb r0, [r2, #0x15]
lsrs r0, r0, #2
movs r1, #0x7e
ands r0, r1
strb r0, [r2, #0x14]
adds r4, r0, #0
cmp r4, #4
bhi _0806F9DE
ldrb r1, [r2, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
b _0806F9E4
_0806F9DE:
ldrb r0, [r2, #0x18]
movs r1, #0x40
orrs r0, r1
_0806F9E4:
strb r0, [r2, #0x18]
_0806F9E6:
adds r0, r4, #0
pop {r4, pc}
.align 2, 0
.syntax divided
+65
View File
@@ -0,0 +1,65 @@
.syntax unified
push {r4, r5, r6, r7, lr}
sub sp, #4
ldr r7, _0806F114 @ =gUnk_03003DA8
ldr r5, [r7, #4]
movs r0, #0
cmp r5, r7
beq _0806F0BA
_0806F0B2:
adds r0, #1
ldr r5, [r5, #4]
cmp r5, r7
bne _0806F0B2
_0806F0BA:
cmp r0, #1
bls _0806F10E
ldr r5, [r7, #4]
cmp r5, r7
beq _0806F10E
movs r2, #1
_0806F0C6:
ldrb r1, [r5, #0x10]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0806F108
ldrb r1, [r5, #0x17]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0806F108
ldr r4, [r5, #4]
cmp r4, r7
beq _0806F108
movs r6, #1
_0806F0E2:
ldrb r1, [r4, #0x10]
adds r0, r6, #0
ands r0, r1
cmp r0, #0
beq _0806F102
ldrb r1, [r4, #0x17]
adds r0, r6, #0
ands r0, r1
cmp r0, #0
beq _0806F102
adds r0, r5, #0
adds r1, r4, #0
str r2, [sp]
bl sub_08004484
ldr r2, [sp]
_0806F102:
ldr r4, [r4, #4]
cmp r4, r7
bne _0806F0E2
_0806F108:
ldr r5, [r5, #4]
cmp r5, r7
bne _0806F0C6
_0806F10E:
add sp, #4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0806F114: .4byte gUnk_03003DA8
.syntax divided
+1 -1
View File
@@ -89,7 +89,7 @@ _0808CF82:
bl sub_0808D030
movs r0, #0
bl sub_0801CFA8
bl sub_080ADD30
bl ResetPalettes
ldr r0, _0808D024 @ =gGFXSlots
movs r6, #1
strb r6, [r0]
+1 -1
View File
@@ -3026,7 +3026,7 @@
"size": 28
},
{
"path": "sounds/sfx11B.bin",
"path": "sounds/sfxChestOpen.bin",
"start": 14558640,
"type": "midi",
"options": {
+1 -1
View File
@@ -281,7 +281,7 @@
.equiv SFX_ITEM_SHIELD_BOUNCE, 0x118
.equiv SFX_ITEM_GLOVES_KNOCKBACK, 0x119
.equiv SFX_EM_ARMOS_ON, 0x11a
.equiv SFX_11B, 0x11b
.equiv SFX_CHEST_OPEN, 0x11b
.equiv SFX_11C, 0x11c
.equiv SFX_11D, 0x11d
.equiv SFX_EM_MOBLIN_SPEAR, 0x11e
+1 -1
View File
@@ -247,7 +247,7 @@
.include "sounds/sfxItemShieldBounce.s"
.include "sounds/sfxItemGlovesKnockback.s"
.include "sounds/sfxEmArmosOn.s"
.include "sounds/sfx11B.s"
.include "sounds/sfxChestOpen.s"
.include "sounds/sfx11C.s"
.include "sounds/sfx11D.s"
.include "sounds/sfxEmMoblinSpear.s"
+1 -1
View File
@@ -1,6 +1,6 @@
#ifndef ARM_PROXY_H
#define ARM_PROXY_H
extern void PrepNextFrame(void);
extern void WaitForNextFrame(void);
#endif
+2 -2
View File
@@ -291,7 +291,7 @@ typedef enum {
SFX_ITEM_SHIELD_BOUNCE,
SFX_ITEM_GLOVES_KNOCKBACK,
SFX_EM_ARMOS_ON,
SFX_11B,
SFX_CHEST_OPEN,
SFX_11C,
SFX_11D,
SFX_EM_MOBLIN_SPEAR,
@@ -593,6 +593,6 @@ extern SoundPlayingInfo gSoundPlayingInfo;
void InitSound(void);
void SoundReq(Sound sound);
void SoundLoop(void);
void AudioMain(void);
#endif // AUDIO_H
+3 -3
View File
@@ -49,7 +49,6 @@ extern u32 GetSaleItemConfirmMessageID(u32);
extern void FlushSprites(void);
extern void DispReset(u32);
extern void InitSoundPlayingInfo(void);
extern void InitDMA(void);
extern Entity* CreateProjectile(u32);
extern void RegisterPlayerHitbox();
extern s32 GetItemPrice();
@@ -107,7 +106,6 @@ extern void sub_080AD9B0(void);
extern void sub_080AD918(void);
extern void sub_0801E104(void);
extern void sub_080A57F4(void);
extern void sub_0804B29C(void*);
extern void sub_08030118(u32);
extern void sub_080575C8(u32);
extern void sub_08057688(void);
@@ -278,7 +276,7 @@ extern Entity* sub_08077C0C(ItemBehavior*, u32);
extern void sub_08077D38(ItemBehavior*, u32);
extern void sub_08077E78(ItemBehavior*, u32);
extern void UpdateItemAnim(ItemBehavior*);
extern void sub_0806F948(Entity*);
extern u32 sub_0806F948(Entity*);
extern void sub_08077DF4(ItemBehavior*, u32);
extern void sub_08077BB8(ItemBehavior*);
extern bool32 sub_08077EFC(ItemBehavior*);
@@ -295,4 +293,6 @@ extern void sub_0801855C(void);
extern u32 sub_0807CAEC(u32);
extern void sub_0807CAC8(u32);
extern void LoadObjPalette(Entity*, u32);
void sub_0804B3C4(void*);
#endif
+120 -123
View File
@@ -21,128 +21,125 @@ extern void ItemOcarina(ItemBehavior*, u32);
extern void ItemTryPickupObject(ItemBehavior*, u32);
extern void ItemJarEmpty(ItemBehavior*, u32);
/* On hold until naming conflicts are resolved */
/*
enum
{
Untyped,
SmithSword = 0x01,
GreenSword = 0x02,
RedSword = 0x03,
BlueSword = 0x04,
// UnusedSword = 0x05,
FourSword = 0x06,
Bombs = 0x07,
RemoteBombs = 0x08,
Bow = 0x09,
LightArrow = 0x0A,
Boomerang = 0x0B,
MagicBoomerang = 0x0C,
Shield = 0x0D,
MirrorShield = 0x0E,
LanternOff = 0x0F,
enum {
ITEM_NONE,
ITEM_SMITH_SWORD,
ITEM_GREEN_SWORD,
ITEM_RED_SWORD,
ITEM_BLUE_SWORD,
ITEM_UNUSED_SWORD,
ITEM_FOURSWORD,
ITEM_BOMBS,
ITEM_REMOTE_BOMBS,
ITEM_BOW,
ITEM_LIGHT_ARROW,
ITEM_BOOMERANG,
ITEM_MAGIC_BOOMERANG,
ITEM_SHIELD,
ITEM_MIRROR_SHIELD,
ITEM_LANTERN_OFF,
ITEM_LANTERN_ON,
ITEM_GUST_JAR,
ITEM_PACCI_CANE,
ITEM_MOLE_MITTS,
ITEM_ROCS_CAPE,
ITEM_PEGASUS_BOOTS,
ITEM_FIRE_ROD,
ITEM_OCARINA,
ITEM_ORB_GREEN,
ITEM_ORB_BLUE,
ITEM_ORB_RED,
ITEM_TRAP,
ITEM_BOTTLE1,
ITEM_BOTTLE2,
ITEM_BOTTLE3,
ITEM_BOTTLE4,
ITEM_BOTTLE_EMPTY,
ITEM_BOTTLE_BUTTER,
ITEM_BOTTLE_MILK,
ITEM_BOTTLE_HALF_MILK,
ITEM_BOTTLE_RED_POTION,
ITEM_BOTTLE_BLUE_POTION,
ITEM_BOTTLE_WATER,
ITEM_BOTTLE_MINERAL_WATER,
ITEM_BOTTLE_FAIRY,
ITEM_BOTTLE_PICOLYTE_RED,
ITEM_BOTTLE_PICOLYTE_ORANGE,
ITEM_BOTTLE_PICOLYTE_YELLOW,
ITEM_BOTTLE_PICOLYTE_GREEN,
ITEM_BOTTLE_PICOLYTE_BLUE,
ITEM_BOTTLE_PICOLYTE_WHITE,
BOTTLE_CHARM_NAYRU,
BOTTLE_CHARM_FARORE,
BOTTLE_CHARM_DIN,
ITEM_32,
ITEM_33,
ITEM_QST_SWORD,
ITEM_QST_BROKEN_SWORD,
ITEM_QST_DOGFOOD,
ITEM_QST_LONLON_KEY,
ITEM_QST_MUSHROOM,
ITEM_QST_BOOK1,
ITEM_QST_BOOK2,
ITEM_QST_BOOK3,
ITEM_QST_GRAVEYARD_KEY,
ITEM_QST_TINGLE_TROPHY,
ITEM_QST_CARLOV_MEDAL,
ITEM_SHELLS,
ITEM_EARTH_ELEMENT,
ITEM_FIRE_ELEMENT,
ITEM_WATER_ELEMENT,
ITEM_WIND_ELEMENT,
ITEM_GRIP_RING,
ITEM_POWER_BRACELETS,
ITEM_FLIPPERS,
ITEM_MAP,
ITEM_SKILL_SPIN_ATTACK,
ITEM_SKILL_ROLL_ATTACK,
ITEM_SKILL_DASH_ATTACK,
ITEM_SKILL_ROCK_BREAKER,
ITEM_SKILL_SWORD_BEAM,
ITEM_SKILL_GREAT_SPIN,
ITEM_SKILL_DOWN_THRUST,
ITEM_SKILL_PERIL_BEAM,
ITEM_DUNGEON_MAP,
ITEM_COMPASS,
ITEM_BIG_KEY,
ITEM_SMALL_KEY,
ITEM_RUPEE1,
ITEM_RUPEE5,
ITEM_RUPEE20,
ITEM_RUPEE50,
ITEM_RUPEE100,
ITEM_RUPEE200,
ITEM_5A,
ITEM_JABBERNUT,
ITEM_KINSTONE,
ITEM_BOMBS5,
ITEM_ARROWS5,
ITEM_HEART,
ITEM_FAIRY,
ITEM_SHELLS30,
ITEM_HEART_CONTAINER,
ITEM_HEART_PIECE,
ITEM_WALLET,
ITEM_BOMBBAG,
ITEM_LARGE_QUIVER,
ITEM_KINSTONE_BAG,
ITEM_BRIOCHE,
ITEM_CROISSANT,
ITEM_PIE,
ITEM_CAKE,
ITEM_BOMBS10,
ITEM_BOMBS30,
ITEM_ARROWS10,
ITEM_ARROWS30,
ITEM_ARROW_BUTTERFLY,
ITEM_DIG_BUTTERFLY,
ITEM_SWIM_BUTTERFLY,
ITEM_SKILL_FAST_SPIN,
ITEM_SKILL_FAST_SPLIT,
ITEM_SKILL_LONG_SPIN,
};
GustJar = 0x11,
PacciCane = 0x12,
MoleMitts = 0x13,
RocsCape = 0x14,
PegasusBoots = 0x15,
FireRod = 0x16,
Ocarina = 0x17,
GreenOrb = 0x18,
BlueOrb = 0x19,
RedOrb = 0x1A,
Trap = 0x1B,
Bottle1 = 0x1C,
Bottle2 = 0x1D,
Bottle3 = 0x1E,
Bottle4 = 0x1F,
BottleEmpty = 0x20,
BottleButter = 0x21,
BottleMilk = 0x22,
BottleHalfMilk = 0x23,
BottleRedPotion = 0x24,
BottleBluePotion = 0x25,
BottleWater = 0x26,
BottleMineralWater = 0x27,
BottleFairy = 0x28,
BottlePicolyteRed = 0x29,
BottlePicolyteOrange = 0x2A,
BottlePicolyteYellow = 0x2B,
BottlePiclolyteGreen = 0x2C,
BottlePicolyteBlue = 0x2D,
BottlePicolyteWhite = 0x2E,
BottleCharmNayru = 0x2F,
BottleCharmFarore = 0x30,
BottleCharmDin = 0x31,
SmithSwordQuest = 0x34,
BrokenPicoriBlade = 0x35,
DogFoodBottle = 0x36,
LonLonKey = 0x37,
WakeUpMushroom = 0x38,
HyruleanBestiary = 0x39,
PicoriLegend = 0x3A,
MaskHistory = 0x3B,
GraveyardKey = 0x3C,
TingleTrophy = 0x3D,
CarlovMedal = 0x3E,
ShellsX = 0x3F,
EarthElement = 0x40,
FireElement = 0x41,
WaterElement = 0x42,
WindElement = 0x43,
GripRing = 0x44,
PowerBracelets = 0x45,
Flippers = 0x46,
HyruleMap = 0x47,
SpinAttack = 0x48,
RollAttack = 0x49,
DashAttack = 0x4A,
RockBreaker = 0x4B,
SwordBeam = 0x4C,
GreatSpin = 0x4D,
DownThrust = 0x4E,
PerilBeam = 0x4F,
DungeonMap = 0x50,
Compass = 0x51,
BigKey = 0x52,
SmallKey = 0x53,
Rupee1 = 0x54,
Rupee5 = 0x55,
Rupee20 = 0x56,
Rupee50 = 0x57,
Rupee100 = 0x58,
Rupee200 = 0x59,
JabberNut = 0x5B,
KinstoneX = 0x5C,
Bombs5 = 0x5D,
Arrows5 = 0x5E,
SmallHeart = 0x5F,
Fairy = 0x60,
Shells30 = 0x61,
HeartContainer = 0x62,
PieceOfHeart = 0x63,
Wallet = 0x64,
BombBag = 0x65,
LargeQuiver = 0x66,
KinstoneBag = 0x67,
Brioche = 0x68,
Croissant = 0x69,
PieSlice = 0x6A,
CakeSlice = 0x6B,
Bombs10 = 0x6C,
Bombs30 = 0x6D,
Arrows10 = 0x6E,
Arrows30 = 0x6F,
ArrowButterfly = 0x70,
DigButterfly = 0x71,
SwimButterfly = 0x72,
FastSpin = 0x73,
FastSplit = 0x74,
LongSpin = 0x75
} ItemType;
*/
#endif
+16 -9
View File
@@ -47,18 +47,23 @@ enum {
SCREEN_DEBUG_TEXT,
};
enum {
DEFAULT,
SLEEP,
};
typedef struct {
vu8 interruptFlag;
u8 field_0x1;
u8 sleepStatus;
u8 screen;
u8 funcIndex;
u8 transition;
u8 field_0x5;
u8 muteAudio;
u8 field_0x7;
u8 countdown;
u8 field_0x9;
u8 field_0xa;
u8 pauseFrames;
u8 pauseCount;
u8 pauseInterval;
u16 ticks;
} Main;
@@ -84,18 +89,20 @@ extern UI gUnk_02032EC0;
*/
void InitScreen(u32 screen);
void InitDMA(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void sub_080ADD30(void);
extern void InitFade(void);
extern void ResetPalettes(void);
extern void DoSoftReset(void);
extern void sub_08056260(void);
extern void SetSleepMode(void);
extern void VBlankIntrWait();
extern void UpdateFade(void);
extern void FadeMain(void);
extern u8 gUnk_03003DE4;
extern void sub_0804FF84(u32);
extern void SetBrightness(u32);
extern u16 gPaletteBuffer[];
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
+12
View File
@@ -149,6 +149,18 @@ extern struct {
extern DiggingCaveEntrance* diggingCaveEntrances[];
typedef struct {
Manager manager;
u8 field_0x20[0x15];
u8 field_0x35;
u8 field_0x36;
u8 field_0x37;
s16 x;
u16 y;
u16 tile;
u16 field_0x3e;
} Manager24;
typedef struct {
u8 unk_00;
u8 unk_01;
+30 -1
View File
@@ -74,7 +74,8 @@ typedef struct {
u8 filler4[48];
u8 filler5[28];
u32 animFlags;
void* field_0x6c[24];
void* field_0x6c[8];
void* field_0x8c[16];
} RoomVars;
static_assert(sizeof(RoomVars) == 0xCC);
extern RoomVars gRoomVars;
@@ -142,6 +143,34 @@ typedef struct {
} ScreenTransition;
extern ScreenTransition gScreenTransition;
typedef struct {
u8 type;
u8 _1;
u8 _2;
u8 _3;
u16 _4;
u8 _6;
u8 _7;
} TileEntity;
extern TileEntity gSmallChests[8];
typedef enum {
NONE,
ROOM_VISIT_MARKER,
SMALL_CHEST,
BIG_CHEST,
BOMBABLE_WALL,
SIGN,
TILE_ENTITY_6,
MUSIC_SETTER,
TILE_ENTITY_8,
DARKNESS,
DESTRUCTIBLE_TILE,
GRASS_DROP_CHANGER,
LOCATION_CHANGER,
TILE_ENTITY_D
} TileEntityType;
extern void SetTileType(u32, u32, u32);
extern void sub_08080964(u32 time, u32 magnitude); // shake screen
+6 -5
View File
@@ -42,11 +42,12 @@ typedef struct {
/*0x088*/ PlayerWorldStatus saved_status;
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 fillerD0[0x71];
/*0x141*/ u8 unk141[0x45c - 0x141];
/*0x45c*/ u8 unk45C[0x10];
/*0x46c*/ u8 unk46C[0x20];
/*0x48c*/ u32 unk48C[8];
/*0x4ac*/ u8 filler4ac[0x8];
/*0x141*/ u8 unk141[0x1c1 - 0x141];
/*0x1C1*/ u8 unk1C1[0x45c - 0x1c1];
/*0x45C*/ u8 unk45C[0x10];
/*0x46C*/ u8 unk46C[0x20];
/*0x48C*/ u32 unk48C[8];
/*0x4AC*/ u8 filler4ac[0x8];
} SaveFile;
extern SaveFile gSave;
-26
View File
@@ -157,30 +157,4 @@ typedef struct {
void* unk8;
} WStruct;
typedef struct {
u8 type;
u8 unk_0x1;
u8 unk_0x2;
u8 unk_0x3;
u16 tilePos;
u16 unk_0x6;
} TileEntityData;
typedef enum {
NONE,
ROOM_VISIT_MARKER,
SMALL_CHEST,
BIG_CHEST,
BOMBABLE_WALL,
SIGN,
TILE_ENTITY_6,
MUSIC_SETTER,
TILE_ENTITY_8,
DARKNESS,
DESTRUCTIBLE_TILE,
GRASS_DROP_CHANGER,
TILE_ENTITY_C,
TILE_ENTITY_D
} TileEntityType;
#endif
+6 -12
View File
@@ -475,19 +475,15 @@ SECTIONS {
/* END enemies */
src/code_08049CD4.o(.text);
asm/code_08049D30.o(.text);
src/enemyInit.o(.text);
src/enemyUtils.o(.text);
asm/code_0804A720.o(.text);
asm/sub_0804AA30.o(.text);
src/createEnemy.o(.text);
src/code_0804AA84.o(.text);
asm/code_0804AA84.o(.text);
src/loadRoom.o(.text);
asm/code_0804B058.o(.text);
src/room.o(.text);
src/code_0804B9F8.o(.text);
src/sub_08050008.o(.text);
src/roomInit.o(.text);
src/fade.o(.text);
asm/code_08050038.o(.text);
src/fileScreen.o(.text);
asm/fileScreen.o(.text);
src/overworld.o(.text);
@@ -654,9 +650,7 @@ SECTIONS {
src/npc/phonograph.o(.text);
src/npc/npc58.o(.text);
/* END npcs */
asm/code_0806EC20.o(.text);
src/createNPC.o(.text);
asm/code_0806ED78.o(.text);
src/npcUtils.o(.text);
src/coord.o(.text);
asm/code_0806FA6C.o(.text);
src/playerItem/playerItem12.o(.text);
@@ -905,7 +899,7 @@ SECTIONS {
asm/objectC1.o(.text);
/* END objects */
asm/sub_080A276C.o(.text);
src/createObject.o(.text);
src/objectUtils.o(.text);
asm/code_080A29BC.o(.text);
src/playerItem/playerItemShield.o(.text);
src/playerItem/playerItem15.o(.text);
@@ -919,8 +913,8 @@ SECTIONS {
src/sub_080A554C.o(.text);
asm/code_080A5574.o(.text);
src/playerItem/playerItemSword.o(.text);
src/code_080A7C00.o(.text);
src/projectileInit.o(.text);
src/playerItemUtils.o(.text);
src/projectileUtils.o(.text);
src/projectile/darkNutSwordSlash.o(.text);
src/projectile/rockProjectile.o(.text);
src/projectile/boneProjectile.o(.text);
+3 -3
View File
@@ -143,7 +143,7 @@ void SoundReq(Sound sound) {
}
}
void SoundLoop(void) {
void AudioMain(void) {
s32 fadeValue;
SoundPlayingInfo* ptr = &gSoundPlayingInfo;
@@ -478,7 +478,7 @@ extern const SongHeader sfx117;
extern const SongHeader sfxItemShieldBounce;
extern const SongHeader sfxItemGlovesKnockback;
extern const SongHeader sfxEmArmosOn;
extern const SongHeader sfx11B;
extern const SongHeader sfxChestOpen;
extern const SongHeader sfx11C;
extern const SongHeader sfx11D;
extern const SongHeader sfxEmMoblinSpear;
@@ -1110,7 +1110,7 @@ const Song gSongTable[] = {
[SFX_ITEM_SHIELD_BOUNCE] = { &sfxItemShieldBounce, MUSIC_PLAYER_07, MUSIC_PLAYER_07 },
[SFX_ITEM_GLOVES_KNOCKBACK] = { &sfxItemGlovesKnockback, MUSIC_PLAYER_14, MUSIC_PLAYER_14 },
[SFX_EM_ARMOS_ON] = { &sfxEmArmosOn, MUSIC_PLAYER_13, MUSIC_PLAYER_13 },
[SFX_11B] = { &sfx11B, MUSIC_PLAYER_12, MUSIC_PLAYER_12 },
[SFX_CHEST_OPEN] = { &sfxChestOpen, MUSIC_PLAYER_12, MUSIC_PLAYER_12 },
[SFX_11C] = { &sfx11C, MUSIC_PLAYER_11, MUSIC_PLAYER_11 },
[SFX_11D] = { &sfx11D, MUSIC_PLAYER_10, MUSIC_PLAYER_10 },
[SFX_EM_MOBLIN_SPEAR] = { &sfxEmMoblinSpear, MUSIC_PLAYER_0F, MUSIC_PLAYER_0F },
-37
View File
@@ -1,37 +0,0 @@
#include "global.h"
#include "utils.h"
#include "fileScreen.h"
extern u16 gPaletteBuffer[];
extern u32 gUsedPalettes;
// function pointer to overlay (0x03005e98) in ram calls rom function MakeFadeBuff256
extern u32 gMakeFadeBuff256;
typedef void (*fptrMakeFadeBuff256)(u8*, u8*, u16, u8);
void FadeMain() {
fptrMakeFadeBuff256 func;
u32 usedPalettesTmp, palIdx;
struct_020354C0* ptrUnk = gUnk_020354C0;
usedPalettesTmp = gUsedPalettes;
gUsedPalettes = 0;
palIdx = 0;
while (usedPalettesTmp != 0) {
if ((usedPalettesTmp & 1) == 1) {
func = (fptrMakeFadeBuff256)&gMakeFadeBuff256;
func(&((u8*)gPaletteBuffer)[palIdx], &PAL_RAM[palIdx], ptrUnk->unk2, ptrUnk->unk1);
}
palIdx += 0x20;
ptrUnk++;
usedPalettesTmp /= 2;
}
}
void sub_0804FFE4() {
MemClear(&gFadeControl, sizeof(gFadeControl));
MemClear(&gUnk_020354C0, sizeof(gUnk_020354C0));
gFadeControl.mask = 0xffffffff;
}
-115
View File
@@ -1,115 +0,0 @@
#include "global.h"
#include "utils.h"
#include "textbox.h"
#include "save.h"
#include "audio.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
extern Entity* GiveItemWithCutscene();
extern Entity* sub_080A276C(Entity*, u32, u32);
extern void sub_08078AF0(Entity*, u32, u32);
extern Entity* sub_0805E744(void);
extern TileEntityData gSmallChests[8];
void sub_080A7D44(u32, bool32);
void CreateItemEntity(u32 type, u32 type2, u32 actionDelay) {
Entity* entity = GiveItemWithCutscene(type, type2, actionDelay);
if (entity != NULL) {
Entity* new_entity = sub_080A276C(entity, entity->type, 0);
entity->parent = new_entity;
}
}
void sub_080A7C18(u32 type, u32 type2, u32 actionDelay) {
Entity* entity = GiveItemWithCutscene(type, type2, actionDelay);
if (entity != NULL) {
entity->parent = &gPlayerEntity;
sub_08078AF0(entity, entity->type, 0);
}
}
Entity* GiveItemWithCutscene(s32 type, u32 type2, u32 actionDelay) {
Entity* entity;
if ((type == 0x3f) && (gSave.stats.filler3[0] != 0)) {
type = 0x57;
type2 = 0;
}
entity = sub_0805E744();
if (entity != NULL) {
entity->type = type;
entity->type2 = type2;
entity->actionDelay = actionDelay;
entity->id = OBJECT_B;
entity->kind = OBJECT;
AppendEntityToList(entity, 6);
}
return entity;
}
void ClearSmallChests(void) {
MemClear(&gSmallChests, sizeof(gSmallChests));
}
void sub_080A7C8C(u32 tilePos, u32 param_2) {
TileEntityData* data = gSmallChests;
bool32 found = FALSE;
u32 index;
for (index = 0; index < 8; data++) {
if (data->tilePos == tilePos) {
found = TRUE;
break;
}
index++;
}
if (param_2 >> 1 == ((u32)(*((u8*)&data->unk_0x6) << 0x1f) >> 0x1f)) {
if (found) {
SetLocalFlag(data->unk_0x1);
CreateItemEntity(data->unk_0x2, data->unk_0x3, 0);
} else {
CreateItemEntity(0x60, 0, 0);
}
sub_0807B7D8(0x74, tilePos, param_2);
RequestPriorityDuration(NULL, 0x78);
SoundReq(SFX_11B);
}
}
void sub_080A7CFC(u32 tilePos) {
u32 messageId = 0x600;
bool32 isTileEntity6 = FALSE;
TileEntityData* data = (TileEntityData*)GetCurrentRoomProperty(3);
if (data != NULL) {
do {
if (data->tilePos == tilePos) {
switch (data->type) {
case SIGN:
isTileEntity6 = FALSE;
messageId = data->unk_0x6; // message id
break;
case TILE_ENTITY_6:
isTileEntity6 = TRUE;
messageId = data->unk_0x6;
break;
}
break;
}
data += 1;
} while (data->tilePos != 0);
}
sub_080A7D44(messageId, isTileEntity6);
}
void sub_080A7D44(u32 messageId, bool32 isTileEntity6) {
if (isTileEntity6) {
// TILE_ENTITY_6
sub_08078AA8(messageId, 0);
} else {
// Read sign text
MessageFromTarget(messageId);
}
}
+251
View File
@@ -1,10 +1,261 @@
#include "area.h"
#include "player.h"
#include "global.h"
#include "entity.h"
#include "coord.h"
#include "utils.h"
#include "audio.h"
#include "room.h"
#include "functions.h"
extern u8 gUnk_08114F78[];
extern u8 gUnk_08114F80[];
typedef struct {
u32 _0;
u16 _4[0x1000];
u8 _2004[0x2000];
} struct_02025EB0;
extern struct_02025EB0 gUnk_02025EB0;
extern s8 gUnk_08126EE4[];
extern u8 gUnk_08114F38[];
extern u8 gUnk_08114F58[];
void sub_080027EA(Entity*, u32, u32);
void sub_0806F5BC(Entity*, u32, u32);
u32 sub_0806F58C(Entity*, Entity*);
u32 sub_0806FCA0(Entity*, Entity*);
void sub_0806F364(void) {
gArea.filler[2] ^= 0x80;
MemClear(&gArea.filler5[(gArea.filler[2] + 7) / 8], 16);
}
void sub_0806F38C(void) {
gArea.filler[2] ^= 0x80;
}
u32 sub_0806F39C(Entity* ent) {
s32 dist;
if (gPlayerEntity.animationState & 2) {
dist = ent->x.HALF.HI - gPlayerEntity.x.HALF.HI;
} else {
dist = ent->y.HALF.HI - gPlayerEntity.y.HALF.HI;
}
if (dist < 0) {
dist = -dist;
}
if (dist > 64) {
sub_080027EA(&gPlayerEntity, ent->speed, ent->direction);
return 1;
}
return 0;
}
u32 sub_0806F3E4(Entity* ent) {
Entity tmp_ent;
s8* p;
if ((gPlayerState.field_0x1c & 0x7F) != 1)
return 0;
switch (gPlayerState.field_0x1d[0]) {
case 1:
ent->field_0x46 += 64;
break;
case 2:
ent->field_0x46 += 128;
break;
case 3:
ent->field_0x46 += 192;
break;
}
if (ent->field_0x46 > 0x500)
ent->field_0x46 = 0x500;
p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE];
tmp_ent.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
tmp_ent.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
sub_0806F5BC(ent, ent->field_0x46, GetFacingDirection(ent, &tmp_ent));
if (sub_0800419C(&tmp_ent, ent, 4, 4)) {
u32 state = ent->field_0x1c & 0xF;
if (state == 2) {
Entity* item;
ent->subAction = 3;
(Entity*)gPlayerEntity.field_0x70.WORD = ent;
gPlayerState.field_0x1c = 7;
item = CreatePlayerItem(0x11, 0, 0, 0);
if (item != NULL) {
item->child = ent;
ent->parent = item;
}
SoundReq(SFX_ED);
} else if (state == 1) {
gPlayerState.field_0x2c[10] = 1;
SoundReq(SFX_EF);
}
return 1;
}
return 0;
}
void sub_0806F4E8(Entity* ent) {
switch (ent->field_0x1d & 3) {
case 2:
ent->spriteOffsetX = -2;
break;
case 1:
ent->spriteOffsetX = 0;
break;
case 0:
ent->spriteOffsetX = 2;
break;
case 3:
ent->spriteOffsetX = 0;
break;
}
}
u32 sub_0806F520(Entity* ent) {
if (ent->bitfield == 0x93)
return 1;
ent->field_0x3a &= ~4;
ent->spriteOffsetY = 0;
return 0;
}
u32 sub_0806F548(Entity* a, Entity* b, u32 x, u32 y) {
if (EntityInRectRadius(a, b, x, y))
return sub_0806F58C(a, b);
return 0;
}
u32 sub_0806F564(Entity* ent, u32 b, u32 c) {
u32 tmp = sub_080045D4(ent->x.HALF.HI, ent->y.HALF.HI, b, c);
return ent->animationState == sub_0806F5A4(tmp);
}
u32 sub_0806F58C(Entity* a, Entity* b) {
return a->animationState >> 1 == sub_0806FCA0(a, b);
}
u32 sub_0806F5A4(u32 idx) {
return gUnk_08114F38[idx];
}
u32 sub_0806F5B0(u32 idx) {
return gUnk_08114F58[idx];
}
void sub_0806F5BC(Entity* ent, u32 a, u32 b) {
if ((b & 0x80) == 0) {
u32 m1 = b;
ent->x.WORD += FixedDiv(FixedMul(gSineTable[m1 *= 8], a), 256) << 8;
ent->y.WORD -= FixedDiv(FixedMul(gSineTable[m1 + 64], a), 256) << 8;
}
}
void sub_0806F62C(Entity* ent, u32 a, u32 b) {
ent->x.WORD += FixedDiv(FixedMul(gSineTable[(u8)b], a), 256) << 8;
ent->y.WORD -= FixedDiv(FixedMul(gSineTable[(u8)b + 64], a), 256) << 8;
}
void sub_0806F69C(Entity* ent) {
if ((ent->direction & 0x80) == 0) {
ent->x.WORD += FixedDiv(FixedMul(gSineTable[ent->direction * 8], ent->speed), 256) << 8;
ent->y.WORD -= FixedDiv(FixedMul(gSineTable[ent->direction * 8 + 64], ent->speed), 256) << 8;
}
}
void sub_0806F704(Entity* ent, u32 a2) {
ent->x.HALF.HI = (((16 * a2) & 0x3F0) | 8) + gRoomControls.roomOriginX;
ent->y.HALF.HI = (((a2 >> 2) & 0x3F0) | 8) + gRoomControls.roomOriginY;
}
u32 sub_0806F730(Entity* ent) {
u32 tmp = 0x3F;
u32 x = ent->x.HALF.HI + ent->hitbox->offset_x - gRoomControls.roomOriginX;
u32 y = ent->y.HALF.HI + ent->hitbox->offset_y - gRoomControls.roomOriginY;
switch (ent->animationState) {
case 0:
y -= ent->hitbox->unk2[3];
break;
case 4:
y += ent->hitbox->unk2[3];
break;
case 2:
x += ent->hitbox->unk2[0];
break;
case 6:
x -= ent->hitbox->unk2[0];
break;
}
return ((x >> 4) & tmp) + (((y >> 4) & tmp) << 6);
}
ASM_FUNC("asm/non_matching/sub_0806F798.inc", u32 sub_0806F798(Entity* ent));
u32 sub_0806F7D0(Entity* ent) {
return gUnk_02025EB0._2004[sub_0806F730(ent)];
}
u32 sub_0806F7EC(Entity* ent) {
return gUnk_02025EB0._4[sub_0806F730(ent)];
}
u32 sub_0806F804(u32 x, u32 y) {
u32 idx = ((x >> 4) & 0x3F) + 4 * (y & 0x3F0);
return gUnk_02025EB0._4[idx];
}
ASM_FUNC("asm/non_matching/sub_0806F824.inc", void sub_0806F824(Entity* a, Entity* b, u32 x, u32 y));
u32 sub_0806F854(Entity* ent, s32 x, s32 y) {
if (ent->z.WORD == 0 || (ent->collisionLayer & 2))
return 0;
if (!sub_080002F0(TILE(ent->x.HALF.HI + x, ent->y.HALF.HI + y), 2, 8)) {
ent->spriteRendering.b3 = 1;
ent->spriteOrientation.flipY = 1;
return 0;
}
ent->spriteRendering.b3 = 2;
ent->spriteOrientation.flipY = 2;
return 1;
}
u32 sub_0806F8DC(Entity* ent) {
if (ent->collisionLayer & 2)
return 0;
if (!GetTileTypeByPos(ent->x.HALF.HI, ent->y.HALF.HI - 4, 2)) {
GetTileTypeByPos(ent->x.HALF.HI, ent->y.HALF.HI - 4, ent->collisionLayer);
ent->spriteRendering.b3 = 1;
ent->spriteOrientation.flipY = 1;
return 0;
}
ent->spriteRendering.b3 = 2;
ent->spriteOrientation.flipY = 2;
return 1;
}
u32 sub_0806F948(Entity* ent) {
u32 v1;
if (gPlayerState.field_0xd == 0xFF)
return ent->animationState;
v1 = gPlayerState.field_0xd / 4;
if ((v1 & 1) && !(((v1 + 1) - ent->animationState) & 4)) {
return ent->animationState;
} else {
ent->spriteSettings.flipX = v1 > 4;
ent->animationState = v1 & 6;
}
return ent->animationState;
}
ASM_FUNC("asm/non_matching/sub_0806F998.inc", u32 sub_0806F998(Entity* ent));
s16 FixedMul(s16 r0, s16 r1) {
s32 temp = r0 * r1;
if (temp < 0)
-50
View File
@@ -1,50 +0,0 @@
// #include "entity.h"
// #include "entityData.h"
// #include "global.h"
// extern Entity * DeepFindEntityByID(u32, u32);
// extern Entity * GetEmptyEntityByKind();
// extern void RegisterRoomEntity(Entity *, EntityData *);
// extern u32 sub_0804AF0C(Entity *, EntityData *);
// extern void sub_08016A30(Entity *);
// extern u32 gRoomControls;
// Entity * LoadRoomEntity(EntityData *param_1)
// {
// Entity *preexisting;
// Entity *entity;
// s32 type;
// type = param_1->entityType & 15;
// if (((param_1->field_0x1 & 240) == 80) &&
// (preexisting = DeepFindEntityByID(type,param_1->entitySubtype), preexisting != NULL)) {
// entity = NULL;
// }
// else {
// entity = GetEmptyEntityByKind(); //Get empty entity
// if (entity != NULL) {
// (entity->entityType).type = type;
// (entity->entityType).subtype = param_1->entitySubtype;
// (entity->entityType).form = param_1->entityform;
// RegisterRoomEntity(entity,param_1);
// if ((param_1->field_0x1 & 240) != 16) {
// (entity->type2 = *(u8 *)&param_1->entityparameter;
// entity->actionDelay = (u8)((u32)param_1->entityparameter >> 8);
// if ((type != 9) && (sub_0804AF0C(entity,param_1), entity->field_0x4 != NULL)) {
// if ((param_1->entityType & 16) == 0) {
// if ((param_1->entityType & 32) != 0) {
// entity->collisionLayer = 2;
// return entity;
// }
// if ((gRoomControls & 2) == 0) {
// sub_08016A30(entity);
// return entity;
// }
// }
// entity->collisionLayer = 1;
// }
// }
// }
// }
// return entity;
// }
-67
View File
@@ -1,67 +0,0 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "definitions.h"
extern const NPCDefinition gNPCDefinitions[];
extern Hitbox* gNPCHitboxes[];
const NPCDefinition* GetNPCDefinition(Entity*);
const NPCDefinition* GetNPCDefinition(Entity* this) {
const NPCDefinition* definition = &gNPCDefinitions[this->id];
if (definition->bitfield.type == 2) {
definition = &definition->data.definition[this->type];
}
return definition;
}
void NPCInit(Entity* this) {
u32 tmp;
u32 tmp2;
if ((this->flags & 1) == 0) {
const NPCDefinition* definition = GetNPCDefinition(this);
if (definition->bitfield.type == 0) {
// No sprite for this NPC
this->flags |= 1;
} else {
tmp = definition->bitfield.gfx;
switch (definition->bitfield.gfx_type) {
case 2:
this->spriteVramOffset = definition->bitfield.gfx;
break;
case 1:
LoadSwapGFX(this, tmp, 0);
break;
default:
LoadFixedGFX(this, tmp);
break;
}
tmp = definition->data.sprite.paletteIndex;
LoadObjPalette(this, tmp);
this->spriteIndex = definition->data.sprite.spriteIndex;
this->spriteSettings.shadow = definition->data.sprite.shadow;
this->spritePriority.b1 = definition->data.sprite.spritePriority;
this->spriteSettings.draw = definition->data.sprite.draw;
this->hitbox = gNPCHitboxes[definition->bitfield.hitbox];
this->flags |= ENT_DID_INIT;
tmp2 = 0xff;
this->animIndex = tmp2;
this->frameIndex = tmp2;
UpdateSpriteForCollisionLayer(this);
}
}
}
Entity* CreateNPC(u32 subtype, u32 form, u32 parameter) {
Entity* entity = GetEmptyEntity();
if (entity != NULL) {
entity->kind = 7;
entity->id = subtype;
entity->type = form;
entity->type2 = parameter;
AppendEntityToList(entity, 7);
}
return entity;
}
+1 -1
View File
@@ -34,7 +34,7 @@ void sub_080A2E40(void) {
MemClear((void*)VRAM, 0x80);
MessageInitialize();
EraseAllEntities();
sub_080ADD30();
ResetPalettes();
sub_0801CFA8(0);
MemClear(&gUnk_02032EC0, sizeof gUnk_02032EC0);
MemClear(&gChooseFileState, sizeof gChooseFileState);
+152 -6
View File
@@ -1,20 +1,67 @@
#include "global.h"
#include "functions.h"
#include "screen.h"
#include "utils.h"
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 spritesOffset;
} struct_03000000;
extern struct_03000000 gUnk_03000000;
static u32 sub_080501C0(FadeControl* ctl);
static u32 sub_08050230(FadeControl* ctl);
static u32 sub_080502A4(FadeControl* ctl);
extern u32 gUsedPalettes;
extern u16 gPaletteBuffer[];
extern u16 gUnk_080FC3C4[];
// function pointer to overlay (0x03005e98) in ram calls rom function MakeFadeBuff256
extern u32 gMakeFadeBuff256;
typedef void (*fptrMakeFadeBuff256)(u8*, u8*, u16, u8);
void SetBrightness(u32 arg0) {
gSaveHeader->brightnessPref = arg0;
gUsedPalettes = 0xffffffff;
}
void FadeVBlank(void) {
fptrMakeFadeBuff256 func;
u32 usedPalettesTmp, palIdx;
struct_020354C0* ptrUnk = gUnk_020354C0;
usedPalettesTmp = gUsedPalettes;
gUsedPalettes = 0;
palIdx = 0;
while (usedPalettesTmp != 0) {
if ((usedPalettesTmp & 1) == 1) {
func = (fptrMakeFadeBuff256)&gMakeFadeBuff256;
func(&((u8*)gPaletteBuffer)[palIdx], &PAL_RAM[palIdx], ptrUnk->unk2, ptrUnk->unk1);
}
palIdx += 0x20;
ptrUnk++;
usedPalettesTmp >>= 1;
}
}
void InitFade() {
MemClear(&gFadeControl, sizeof(gFadeControl));
MemClear(&gUnk_020354C0, sizeof(gUnk_020354C0));
gFadeControl.mask = 0xffffffff;
}
void sub_08050008() {
MemClear(&gUnk_020354C0, sizeof(gUnk_020354C0));
gFadeControl.mask = 0xFFFFFFFF;
}
void sub_08050024() {
sub_0801E104();
DoFade(5, 0x80 << 1);
DoFade(5, 256);
}
void sub_08050038(u32 arg0) {
@@ -31,22 +78,22 @@ void DoFade(u32 fadeType, u32 fadeSpeed) {
gFadeControl.active = 1;
gFadeControl.fadeDuration = 0x100;
gFadeControl.field_0xe = 0;
if ((gFadeControl.fadeType & 2) != 0) {
if (gFadeControl.fadeType & 2) {
gFadeControl.field_0x2 = 0xf8;
} else {
gFadeControl.field_0x2 = 0;
}
if ((fadeType & 8) != 0) {
if (fadeType & 8) {
gUnk_03000000.spritesOffset = 1;
gScreen.bg1.control |= BGCNT_MOSAIC;
gScreen.bg2.control |= BGCNT_MOSAIC;
gScreen.bg3.control |= BGCNT_MOSAIC;
}
if ((fadeType & 0x10) != 0) {
if (fadeType & 0x10) {
sub_0801E1B8(gFadeControl.field_0x16, gFadeControl.field_0x18);
sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
if ((fadeType & 1) == 0) {
gFadeControl.fadeType &= 0xfffb;
gFadeControl.fadeType &= ~4;
sub_08050008();
gUsedPalettes = 0xffffffff;
}
@@ -72,3 +119,102 @@ void sub_08050110(u32 param_1, u32 param_2, u32 fadeType, u32 fadeSpeed) {
gFadeControl.field_0x18 = 0;
DoFade(fadeType, fadeSpeed);
}
void FadeMain(void) {
FadeControl* ctl = &gFadeControl;
u32 flags = ctl->fadeType & 0x1C;
u32 active = 0;
u32 bit;
if (ctl->active) {
ctl->fadeDuration -= ctl->fadeSpeed;
if ((s16)ctl->fadeDuration <= (s16)ctl->field_0xe)
ctl->fadeDuration = ctl->field_0xe;
while (flags) {
bit = (~flags + 1) & flags;
flags ^= bit;
switch (bit) {
case 4:
active |= sub_080501C0(ctl);
break;
case 8:
active |= sub_08050230(ctl);
break;
case 16:
active |= sub_080502A4(ctl);
break;
}
}
ctl->active = active;
}
}
static u32 sub_080501C0(FadeControl* ctl) {
u32 v1;
u32 v2;
struct_020354C0* v3;
u32 i;
if (ctl->fadeType & 1) {
v1 = 256 - (s16)ctl->fadeDuration;
} else {
v1 = (s16)ctl->fadeDuration;
}
v2 = gFadeControl.mask;
v3 = gUnk_020354C0;
for (i = 0; i < 0x20; ++i, ++v3) {
if (v2 & 1) {
v3->unk0 = 1;
v3->unk2 = v1;
} else {
v3->unk0 = 0;
v3->unk2 = 0;
}
v3->unk1 = ctl->field_0x2;
v2 >>= 1;
}
gUsedPalettes = 0xffffffff;
return !!((s16)ctl->field_0xe ^ (s16)ctl->fadeDuration);
}
static u32 sub_08050230(FadeControl* ctl) {
u32 type = ctl->fadeType;
u32 idx = ((s16)ctl->fadeDuration >> 4) & 0xF;
if (type & 1)
idx = 0xF - idx;
gScreen.controls.mosaicSize = gUnk_080FC3C4[idx];
if (ctl->fadeDuration != 0)
return 1;
// fade is finished
gUnk_03000000.spritesOffset = 0;
if ((type & 1) == 0) {
// reset registers if fading in
gScreen.bg0.control &= ~BGCNT_MOSAIC;
gScreen.bg1.control &= ~BGCNT_MOSAIC;
gScreen.bg2.control &= ~BGCNT_MOSAIC;
gScreen.bg3.control &= ~BGCNT_MOSAIC;
}
return 0;
}
static u32 sub_080502A4(FadeControl* ctl) {
if (ctl->fadeType & 1) {
s32 delta = (u16)gFadeControl.field_0x10 - gFadeControl.fadeSpeed;
gFadeControl.field_0x10 -= gFadeControl.fadeSpeed;
if (delta << 16 <= 0)
gFadeControl.field_0x10 = 0;
sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
if (!gFadeControl.field_0x10)
return 0;
} else {
gFadeControl.field_0x10 += gFadeControl.fadeSpeed;
sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
if (gFadeControl.field_0x10 > 150) {
sub_0801E104();
return 0;
}
}
return 1;
}
+1 -1
View File
@@ -197,7 +197,7 @@ static void HandleFileScreenEnter(void) {
MessageInitialize();
EraseAllEntities();
sub_08080668();
sub_080ADD30();
ResetPalettes();
sub_0801CFA8(0);
MemClear(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
MemClear(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
+3 -3
View File
@@ -29,7 +29,7 @@ extern void sub_080ADD70();
extern void sub_0801C25C();
extern void UpdateDisplayControls();
extern void LoadResources();
extern void FadeMain();
extern void FadeVBlank();
extern void HandlePlayerLife();
extern void DoPlayerAction();
extern void sub_080171F0();
@@ -156,7 +156,7 @@ void LoadResources(void) {
}
}
void PrepNextFrame(void) {
void WaitForNextFrame(void) {
gMain.interruptFlag = 0;
VBlankIntrWait();
do {
@@ -176,7 +176,7 @@ void PrepNextFrame(void) {
if (gUnk_0200B650 != NULL)
DmaCopy32(3, &gBG2Buffer, VRAM + (*gUnk_0200B650 & 0x1f00) * 8, 0x5C0);
}
FadeMain();
FadeVBlank();
}
void PlayerUpdate(Entity* this) {
+1 -1
View File
@@ -145,7 +145,7 @@ static void HandleTitlescreen(void) {
gIntroState.gameLanguage = 7;
EraseAllEntities();
sub_0801CFA8(0);
sub_080ADD30();
ResetPalettes();
gGFXSlots.unk0 = 1;
LoadGfxGroup(2);
if (gSaveHeader->gameLanguage == 0) {
-222
View File
@@ -1,222 +0,0 @@
#include "global.h"
#include "area.h"
#include "room.h"
#include "flags.h"
#include "functions.h"
#include "utils.h"
extern void sub_0804B058(EntityData* dat);
extern void sub_0801AC98();
extern u32 sub_08049D1C(u32);
extern Entity* LoadRoomEntity(EntityData*);
extern void* GetRoomProperty(u32, u32, u32);
extern void** gCurrentRoomProperties;
extern void*** gAreaTable[];
extern u8 gUnk_081091E4[];
extern void sub_080186EC();
extern void sub_0804B16C();
extern void ClearSmallChests(void);
extern Entity* GetEmptyEntityByKind(u32 kind);
void RegisterRoomEntity(Entity*, EntityData*);
void sub_0804AF0C(Entity*, EntityData*);
void sub_0804AFB0(void** properties);
void LoadRoomEntityList(EntityData* listPtr) {
if (listPtr != NULL) {
while (listPtr->kind != 0xFF) {
LoadRoomEntity(listPtr++);
}
}
}
NONMATCH("asm/loadRoomEntity.s", Entity* LoadRoomEntity(EntityData* dat)) {
int kind;
Entity* v4;
Entity* v5;
kind = dat->kind & 0xF;
if ((dat->flags & 0xF0) == 0x50 && DeepFindEntityByID(kind, dat->id))
return NULL;
v4 = GetEmptyEntityByKind(kind);
v5 = v4;
if (v4 != NULL) {
v4->kind = kind;
v4->id = dat->id;
v4->type = dat->type;
RegisterRoomEntity(v4, dat);
if ((dat->flags & 0xF0) != 16) {
v5->type2 = dat->type2;
v5->actionDelay = (dat->type2 & 0xFF00) >> 8;
if (kind == 9)
return v5;
sub_0804AF0C(v5, dat);
if (!v5->next)
return v5;
if ((dat->kind & 0x10) == 0) {
if ((dat->kind & 0x20) != 0) {
v5->collisionLayer = 2;
return v5;
}
if ((gRoomControls.unk6 & 2) == 0) {
sub_08016A30(v5);
}
}
v5->collisionLayer = 1;
}
}
return v5;
}
END_NONMATCH
void RegisterRoomEntity(Entity* ent, EntityData* dat) {
u32 list;
u32 kind;
void* offset;
list = dat->flags & 0xF;
kind = dat->kind & 0xF;
if (ent->prev == NULL) {
if (list == 0xF) {
AppendEntityToList(ent, gUnk_081091E4[kind]);
} else if (list == 8) {
AppendEntityToList(ent, 8);
} else {
AppendEntityToList(ent, list);
}
}
offset = &ent->field_0x78;
if (kind == MANAGER)
offset = &ent->y;
MemCopy(dat, offset, sizeof(EntityData));
}
void sub_0804AF0C(Entity* ent, EntityData* dat) {
switch (dat->flags & 0xf0) {
case 0x0:
ent->x.HALF.HI = dat->xPos + gRoomControls.roomOriginX;
ent->y.HALF.HI = dat->yPos + gRoomControls.roomOriginY;
break;
case 0x20:
ent->field_0x6c.HALF.HI |= 0x20;
ent->x.HALF.HI = dat->xPos + gRoomControls.roomOriginX;
ent->y.HALF.HI = dat->yPos + gRoomControls.roomOriginY;
break;
case 0x40:
ent->x.HALF.HI = dat->xPos + gRoomControls.roomOriginX;
ent->y.HALF.HI = dat->yPos + gRoomControls.roomOriginY;
if (!StartCutscene(ent, (u16*)dat->spritePtr))
DeleteEntity(ent);
break;
}
}
void sub_0804AF90(void) {
sub_0804AFB0(gArea.pCurrentRoomInfo->properties);
ClearSmallChests();
}
void sub_0804AFB0(void** properties) {
u32 i;
gCurrentRoomProperties = properties;
for (i = 0; i < 8; ++i) {
gRoomVars.field_0x6c[i] = gCurrentRoomProperties[i];
}
}
u32 sub_0804AFDC() {
u32 result;
u32 (*func)();
result = 1;
func = (u32(*)())GetCurrentRoomProperty(6);
if (func != NULL)
result = func();
return result;
}
void sub_0804AFF4(void) {
void (*func)();
sub_080186EC();
func = (void (*)())GetCurrentRoomProperty(5);
if (func) {
func();
}
func = (void (*)())GetCurrentRoomProperty(7);
if (func) {
func();
}
sub_0804B16C();
}
void LoadRoom(void) {
LoadRoomEntityList(GetCurrentRoomProperty(1));
LoadRoomEntityList(GetCurrentRoomProperty(0));
if (CheckGlobalFlag(TABIDACHI))
sub_0804B058(GetCurrentRoomProperty(2));
LoadRoomTileEntities(GetCurrentRoomProperty(3));
sub_0801AC98();
}
void sub_0804B058(EntityData* dat) {
Entity* ent;
u32 uVar2;
if ((dat != NULL) && dat->kind != 0xff) {
uVar2 = 0;
do {
if ((uVar2 < 0x20) && ((dat->kind & 0xF) == 3)) {
if (sub_08049D1C(uVar2) != 0) {
ent = LoadRoomEntity(dat);
if ((ent != NULL) && (ent->kind == 3)) {
ent->field_0x6c.HALF.LO = uVar2 | 0x80;
}
}
} else {
LoadRoomEntity(dat);
}
uVar2++;
dat++;
} while (dat->kind != 0xff);
}
}
void sub_0804B0B0(u32 arg0, u32 arg1) {
LoadRoomEntityList(GetRoomProperty(arg0, arg1, 1));
}
void SetCurrentRoomPropertyList(u32 area, u32 room) {
gCurrentRoomProperties = NULL;
if (gAreaTable[area] != NULL) {
gCurrentRoomProperties = gAreaTable[area][room];
}
}
void sub_0804B0E8(u32 arg0, u32 arg1) {
void (*func)();
// init function at index 4 of room data
func = (void (*)())GetRoomProperty(arg0, arg1, 4);
if (func != NULL) {
func();
}
}
void* GetRoomProperty(u32 area, u32 room, u32 property) {
void** temp;
temp = NULL;
if (gAreaTable[area] != NULL) {
temp = gAreaTable[area][room];
if (temp != NULL) {
temp = temp[property];
}
}
return temp;
}
+21 -22
View File
@@ -38,8 +38,6 @@ void (*const sScreenHandlers[])(void) = {
static void sub_080560B8(void);
void AgbMain(void) {
int var0;
InitOverlays();
InitSound();
InitDMA();
@@ -47,11 +45,11 @@ void AgbMain(void) {
sub_080560B8();
sub_08056208();
gUnk_02000010.field_0x4 = 193;
sub_0804FFE4();
InitFade();
DmaCopy32(3, BG_PLTT, gPaletteBuffer, BG_PLTT_SIZE);
sub_0804FF84(1);
SetBrightness(1);
MessageInitialize();
sub_080ADD30();
ResetPalettes();
gRand = 0x1234567;
MemClear(&gMain, sizeof(gMain));
InitScreen(SCREEN_INTRO);
@@ -61,22 +59,23 @@ void AgbMain(void) {
DoSoftReset();
}
switch (gMain.field_0x1) {
case 1:
sub_08056260();
switch (gMain.sleepStatus) {
case SLEEP:
SetSleepMode();
break;
case 0:
case DEFAULT:
default:
if (gMain.countdown != 0) {
if (gMain.pauseFrames != 0) {
do {
VBlankIntrWait();
} while (--gMain.countdown);
} while (--gMain.pauseFrames);
}
if (gMain.field_0x9 != 0) {
gMain.field_0x9--;
var0 = gMain.field_0xa;
while (var0-- > 0) {
if (gMain.pauseCount != 0) {
int cnt;
gMain.pauseCount--;
cnt = gMain.pauseInterval;
while (cnt-- > 0) {
VBlankIntrWait();
}
}
@@ -84,11 +83,11 @@ void AgbMain(void) {
gMain.ticks++;
sScreenHandlers[gMain.screen]();
MessageMain();
UpdateFade();
SoundLoop();
FadeMain();
AudioMain();
break;
}
PrepNextFrame();
WaitForNextFrame();
}
}
@@ -200,7 +199,7 @@ NONMATCH("asm/non_matching/sub_080560B8.inc", static void sub_080560B8(void)) {
}
temp = gUnk_02000010.signature ^ SIGNATURE;
b = !!temp;
b = BOOLCAST(temp);
if ((gUnk_02000010.field_0x4 != 0) && (gUnk_02000010.field_0x4 != 0xc1)) {
b = TRUE;
@@ -257,7 +256,7 @@ void sub_08056250() {
gScreen._6c = 0;
}
void sub_08056260(void) {
void SetSleepMode(void) {
u32 restore;
Main* m;
@@ -272,8 +271,8 @@ void sub_08056260(void) {
REG_IE = restore;
REG_IME = 1;
m = &gMain;
*(vu8*)&m->field_0x1; // force a read
m->field_0x1 = 0;
*(vu8*)&m->sleepStatus; // force a read
m->sleepStatus = 0;
}
// Convert AABB to screen coordinates and check if it's within the viewport
-12
View File
@@ -6,18 +6,6 @@
#include "object.h"
#include "area.h"
typedef struct {
Manager manager;
u8 field_0x20[0x15];
u8 field_0x35;
u8 field_0x36;
u8 field_0x37;
s16 x;
u16 y;
u16 tile;
u16 field_0x3e;
} Manager24;
extern void (*const gUnk_08108CDC[])(Manager24*);
u32 sub_0805BFC4(u32, u32);
+1 -1
View File
@@ -139,7 +139,7 @@ void sub_0806A550(Entity* this) {
this->frame = 0;
sub_08080964(8, 2);
gActiveScriptInfo.unk_00 |= 0x100;
SoundReq(SFX_11B);
SoundReq(SFX_CHEST_OPEN);
}
if ((this->frame & 0x80) != 0) {
this->action = 5;
+312
View File
@@ -0,0 +1,312 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "definitions.h"
#include "save.h"
extern const NPCDefinition gNPCDefinitions[];
extern Hitbox* gNPCHitboxes[];
const NPCDefinition* GetNPCDefinition(Entity*);
extern u32 (*gUnk_08114EFC[])();
extern u32 (*gUnk_08114F0C[])(Entity*, u8*);
typedef struct {
u16 _0;
u16 _2;
u16 _4;
} NPCData;
extern NPCData* gUnk_08001A7C[];
u32 sub_0800445C(Entity*);
void sub_08077B20(void);
void sub_0806EF14(Entity*);
void sub_0806F69C(Entity*);
void sub_0806EF4C(Entity*, u16*);
u32 sub_080041DC(Entity*, u32, u32);
u32 sub_0806EF74(Entity*, u32);
u32 sub_0806EF88(Entity*);
void sub_0806EC20(Entity* ent) {
Entity* e = CreateNPC(0x58, 0, 0);
if (e != NULL) {
e->parent = ent;
}
}
void sub_0806EC38(void) {
Entity* e = FindEntityByID(7, 0x58, 7);
if (e != NULL)
DeleteEntity(e);
}
const NPCDefinition* GetNPCDefinition(Entity* this) {
const NPCDefinition* definition = &gNPCDefinitions[this->id];
if (definition->bitfield.type == 2) {
definition = &definition->data.definition[this->type];
}
return definition;
}
void NPCInit(Entity* this) {
u32 tmp;
u32 tmp2;
if ((this->flags & 1) == 0) {
const NPCDefinition* definition = GetNPCDefinition(this);
if (definition->bitfield.type == 0) {
// No sprite for this NPC
this->flags |= 1;
} else {
tmp = definition->bitfield.gfx;
switch (definition->bitfield.gfx_type) {
case 2:
this->spriteVramOffset = definition->bitfield.gfx;
break;
case 1:
LoadSwapGFX(this, tmp, 0);
break;
default:
LoadFixedGFX(this, tmp);
break;
}
tmp = definition->data.sprite.paletteIndex;
LoadObjPalette(this, tmp);
this->spriteIndex = definition->data.sprite.spriteIndex;
this->spriteSettings.shadow = definition->data.sprite.shadow;
this->spritePriority.b1 = definition->data.sprite.spritePriority;
this->spriteSettings.draw = definition->data.sprite.draw;
this->hitbox = gNPCHitboxes[definition->bitfield.hitbox];
this->flags |= ENT_DID_INIT;
tmp2 = 0xff;
this->animIndex = tmp2;
this->frameIndex = tmp2;
UpdateSpriteForCollisionLayer(this);
}
}
}
Entity* CreateNPC(u32 subtype, u32 form, u32 parameter) {
Entity* entity = GetEmptyEntity();
if (entity != NULL) {
entity->kind = 7;
entity->id = subtype;
entity->type = form;
entity->type2 = parameter;
AppendEntityToList(entity, 7);
}
return entity;
}
u32 sub_0806ED78(Entity* ent) {
u32 result = sub_0800445C(ent);
if (result) {
if (gPlayerState.field_0x1d[1] & 0x40) {
sub_08077B20();
}
}
return result;
}
s32 sub_0806ED9C(Entity* ent, u32 x, u32 y) {
s32 anim = -1;
if (EntityInRectRadius(ent, &gPlayerEntity, x, y))
anim = GetAnimationState(ent);
return anim;
}
u32 GetAnimationState(Entity* ent) {
u32 direction = GetFacingDirection(ent, &gPlayerEntity);
return sub_0806F5A4(direction);
}
s32 sub_0806EDD8(Entity* ent, u32 x, u32 y) {
s32 anim = -1;
if (EntityInRectRadius(ent, &gPlayerEntity, x, y))
anim = GetFacingDirection(ent, &gPlayerEntity);
return anim;
}
void sub_0806EE04(Entity* ent, void* a2, u32 a3) {
ent->child = a2;
ent->field_0x3c = a3;
ent->hitType = 0;
ent->field_0x46 = 0;
ent->field_0x16 = 0;
}
u32 sub_0806EE20(Entity* ent) {
u32 v3;
if (!ent->interactType) {
if (ent->child)
return gUnk_08114EFC[ent->field_0x16](ent);
} else {
ent->field_0x46 = 8;
v3 = GetFacingDirection(ent, &gPlayerEntity);
ent->knockbackDirection = sub_0806F5A4(v3);
}
return 0;
}
u32 sub_0806EE70(Entity* ent) {
s32 tmp1;
s32 tmp2;
u32 result;
u16 xy[2];
if (++ent->field_0x46 > 8) {
ent->field_0x46 = 0;
sub_0806EF14(ent);
}
sub_0806F69C(ent);
sub_0806EF4C(ent, xy);
tmp1 = sub_080041DC(ent, xy[0], xy[1]);
tmp2 = ent->speed;
if (tmp2 < 0)
tmp2 = -tmp2;
if ((u32)tmp2 / 8 <= tmp1)
result = 0;
else
result = sub_0806EF74(ent, 3);
return result;
}
u32 sub_0806EED0(Entity* ent) {
if (!--ent->field_0x46)
return sub_0806EF74(ent, 2);
return 0;
}
u32 sub_0806EEF4(Entity* ent) {
if (ent->frame & 0x80)
return sub_0806EF74(ent, 1);
return 0;
}
void sub_0806EF14(Entity* ent) {
u16 xy[2];
sub_0806EF4C(ent, xy);
ent->direction = sub_080045B4(ent, xy[0], xy[1]);
if ((ent->field_0x3c & 1) == 0)
ent->knockbackDirection = sub_0806F5A4(ent->direction);
}
void sub_0806EF4C(Entity* ent, u16* xy) {
u16* src = &((u16*)ent->child)[ent->hitType];
xy[0] = gRoomControls.roomOriginX + src[1];
xy[1] = gRoomControls.roomOriginY + src[2];
}
u32 sub_0806EF74(Entity* ent, u32 a2) {
ent->hitType += a2;
return sub_0806EF88(ent);
}
u32 sub_0806EF88(Entity* ent) {
u8* v1 = (u8*)&((u16*)ent->child)[ent->hitType];
return gUnk_08114F0C[*v1](ent, v1);
}
u32 sub_0806EFAC(Entity* ent, u16* a2) {
ent->hitType = 0;
return sub_0806EF88(ent);
}
u32 sub_0806EFBC(Entity* ent, u16* a2) {
ent->field_0x16 = 1;
ent->field_0x46 = 8;
return 0;
}
u32 sub_0806EFCC(Entity* ent, u16* a2) {
ent->field_0x16 = 2;
ent->field_0x46 = a2[1];
return 0;
}
u32 sub_0806EFDC(Entity* ent, u16* a2) {
if (*a2 >> 8) {
ent->field_0x3c &= ~1;
} else {
ent->field_0x3c |= 1;
}
ent->hitType++;
return sub_0806EF88(ent);
}
u32 sub_0806F014(Entity* ent, u16* a2) {
ent->speed = a2[1];
ent->hitType += 2;
return sub_0806EF88(ent);
}
u32 sub_0806F02C(Entity* ent, u16* a2) {
ent->knockbackDirection = *a2 >> 8;
ent->hitType++;
return sub_0806EF88(ent);
}
u32 sub_0806F048(Entity* ent, u16* a2) {
ent->field_0x16 = 3;
return 0;
}
u32 sub_0806F050(Entity* ent, u16* a2) {
(u16*)ent->child = a2 + 1;
ent->hitType = 0;
return sub_0806EF88(ent);
}
u32 sub_0806F064(Entity* ent, u16* a2) {
ent->field_0x16 = 0;
ent->hitType++;
return *a2 >> 8;
}
s32 sub_0806F078(Entity* ent, s32 a2) {
if (a2 != ent->animIndex) {
if (ent->spriteAnimation[0])
InitAnimationForceUpdate(ent, a2);
else
InitializeAnimation(ent, a2);
return 1;
}
return 0;
}
ASM_FUNC("asm/non_matching/sub_0806FOA4.inc", void sub_0806F0A4(void));
void sub_0806F118(Entity* ent) {
u32 idx = sub_08002632(ent);
NPCData* data = gUnk_08001A7C[idx];
sub_0801DFB4(ent, data->_0, data->_2, data->_4);
gPlayerState.controlMode = 3;
}
u32 UpdateFuseInteraction(void) {
u32 ret;
sub_0801E00C();
ret = -1;
switch (gUnk_02022740[0]) {
default:
ret = 0;
break;
case 2:
gPlayerState.controlMode = 3;
ret = 1;
case 1:
sub_0807919C();
gPlayerState.controlMode = 1;
break;
}
return ret;
}
void sub_0806F188(Entity* ent) {
u32 idx = sub_08002632(ent);
if (idx != 0)
gSave.unk1C1[idx] = 0xF3;
}
ASM_FUNC("asm/non_matching/showNPCDialogue.inc", void ShowNPCDialogue(Entity* ent, Dialog* dia));
+2 -2
View File
@@ -513,7 +513,7 @@ void sub_0805289C(void) {
u32 sub_080528B4(void) {
if (gScreenTransition.field_0x4[1]) {
sub_0804FFE4();
InitFade();
gMain.funcIndex = 3;
gMain.transition = 0;
DoFade(5, 8);
@@ -564,7 +564,7 @@ u32 HandleRoomExit(void) {
}
RoomExitCallback();
gMain.transition = 3;
*(&gMain.field_0xa + 1) = 1;
*(&gMain.pauseInterval + 1) = 1;
return 1;
}
return 0;
-1
View File
@@ -180,7 +180,6 @@ extern void RespawnPlayer();
extern void sub_080797EC();
extern void sub_08079E08();
extern void sub_08078F60();
extern void sub_0806F948();
extern void sub_08077698();
extern void DisplayEzloMessage();
extern void sub_08079258();
+108
View File
@@ -0,0 +1,108 @@
#include "entity.h"
#include "functions.h"
#include "room.h"
#include "save.h"
#include "utils.h"
#include "audio.h"
#include "flags.h"
#include "textbox.h"
#include "object.h"
Entity* GiveItemWithCutscene(u32, u32, u32);
Entity* sub_080A276C(Entity*, u32, u32);
void sub_08078AF0(Entity*, u32, u32);
Entity* sub_0805E744(void);
void sub_080A7D44(u32, u32);
void CreateItemEntity(u32 type, u32 type2, u32 delay) {
Entity* e = GiveItemWithCutscene(type, type2, delay);
if (e != NULL) {
e->parent = sub_080A276C(e, e->type, 0);
}
}
void sub_080A7C18(u32 type, u32 type2, u32 delay) {
Entity* e = GiveItemWithCutscene(type, type2, delay);
if (e != NULL) {
e->parent = &gPlayerEntity;
sub_08078AF0(e, e->type, 0);
}
}
Entity* GiveItemWithCutscene(u32 type, u32 type2, u32 delay) {
Entity* e;
if (type == 63 && gSave.stats.filler3[0]) {
type = 87;
type2 = 0;
}
e = sub_0805E744();
if (e != NULL) {
e->type = type;
e->type2 = type2;
e->actionDelay = delay;
e->id = OBJECT_B;
e->kind = OBJECT;
AppendEntityToList(e, 6);
}
return e;
}
void ClearSmallChests(void) {
MemClear(gSmallChests, sizeof(gSmallChests));
}
void sub_080A7C8C(u32 pos, u32 layer) {
TileEntity* t = gSmallChests;
u32 found = 0;
u32 i;
for (i = 0; i < 8; ++i, ++t) {
if (*(u16*)&t->_4 == pos) {
found = 1;
break;
}
}
if ((layer >> 1) == ((u32)(t->_6 << 31) >> 31)) {
if (found) {
SetLocalFlag(t->_1);
CreateItemEntity(t->_2, t->_3, 0);
} else {
CreateItemEntity(0x60, 0, 0);
}
sub_0807B7D8(0x74, pos, layer);
RequestPriorityDuration(NULL, 120);
SoundReq(SFX_CHEST_OPEN);
}
}
u32 sub_080A7CFC(u32 a1) {
u32 msg = 0x600;
u32 isTileEntity6 = 0;
TileEntity* t = GetCurrentRoomProperty(3);
if (t != 0) {
do {
if (t->_4 == a1) {
switch (t->type) {
case SIGN:
isTileEntity6 = 0;
msg = *(u16*)&t->_6;
break;
case TILE_ENTITY_6:
isTileEntity6 = 1;
msg = *(u16*)&t->_6;
break;
}
break;
}
t++;
} while (t->_4 != 0);
}
sub_080A7D44(msg, isTileEntity6);
}
void sub_080A7D44(u32 msg, u32 isTileEntity6) {
if (isTileEntity6)
sub_08078AA8(msg, 0);
else
// Read sign text
MessageFromTarget(msg);
}
+283 -6638
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File diff suppressed because it is too large Load Diff
+6666
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File diff suppressed because it is too large Load Diff
+1
View File
@@ -2,6 +2,7 @@
#include "gba/eeprom.h"
#include "audio.h"
#include "menu.h"
#include "main.h"
#include "functions.h"
typedef struct SaveFileStatus {
-8
View File
@@ -1,8 +0,0 @@
#include "global.h"
#include "utils.h"
#include "structures.h"
void sub_08050008() {
MemClear(&gUnk_020354C0, sizeof(gUnk_020354C0));
gFadeControl.mask = 0xFFFFFFFF;
}