Add playeritem enum and use ids and kinds in all Findentity calls

This commit is contained in:
Tal Hayon
2022-02-18 18:18:40 +02:00
parent 10f8096abd
commit 0e224cf232
20 changed files with 81 additions and 43 deletions
+2 -1
View File
@@ -2,6 +2,7 @@
#include "functions.h"
#include "message.h"
#include "item.h"
#include "npc.h"
extern void (*const BookActionFuncs[])(Entity*);
extern s8 const gUnk_08123D94[];
@@ -152,7 +153,7 @@ void sub_0809B5EC(Entity* this) {
switch (this->subAction) {
case 0: {
Entity* parent;
parent = FindEntityByID(7, 26, 7);
parent = FindEntityByID(NPC, STURGEON, 7);
if (!parent) {
return;
}