Decompile itemSword asm_funcs

This commit is contained in:
Tal Hayon
2022-02-18 18:17:20 +02:00
parent 2c39b8ccf9
commit 10f8096abd
4 changed files with 123 additions and 371 deletions
-102
View File
@@ -1,102 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r7, _080754D4 @ =gPlayerState
ldrb r1, [r7, #0x1b]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080754D8
adds r0, r4, #0
adds r1, r6, #0
bl sub_08075694
b _0807557E
.align 2, 0
_080754D4: .4byte gPlayerState
_080754D8:
ldrb r0, [r7, #4]
cmp r0, #0
beq _08075576
adds r0, r4, #0
bl UpdateItemAnim
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080754F2
ldrb r1, [r4, #9]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #9]
_080754F2:
ldr r0, _0807552C @ =gPlayerEntity
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08075538
bl sub_0807B014
adds r5, r0, #0
cmp r5, #0
beq _08075538
movs r0, #8
movs r1, #0xf
movs r2, #2
bl FindEntityByID
cmp r0, #0
bne _08075538
adds r0, r4, #0
movs r1, #0xf
bl CreatePlayerBomb
cmp r5, #0xf
bne _08075530
adds r1, r7, #0
adds r1, #0xab
movs r0, #5
b _08075536
.align 2, 0
_0807552C: .4byte gPlayerEntity
_08075530:
adds r1, r7, #0
adds r1, #0xab
movs r0, #8
_08075536:
strb r0, [r1]
_08075538:
ldrb r1, [r4, #0xe]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0807557E
ldr r1, _08075568 @ =gPlayerState
ldr r0, [r1, #0x30]
ands r0, r2
cmp r0, #0
bne _0807555C
adds r0, r1, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _0807556C
_0807555C:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _0807557E
.align 2, 0
_08075568: .4byte gPlayerState
_0807556C:
adds r0, r4, #0
adds r1, r6, #0
bl sub_08075580
b _0807557E
_08075576:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
_0807557E:
pop {r4, r5, r6, r7, pc}
.syntax divided
-177
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@@ -1,177 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r5, _08075750 @ =gPlayerState
ldrb r0, [r5, #4]
cmp r0, #0
bne _08075754
adds r0, r4, #0
bl sub_080759B8
b _0807588C
.align 2, 0
_08075750: .4byte gPlayerState
_08075754:
adds r0, r4, #0
bl UpdateItemAnim
adds r0, r4, #0
bl sub_08077F10
cmp r0, #0
beq _08075768
movs r0, #2
strb r0, [r4, #7]
_08075768:
ldrb r2, [r5, #0x1b]
movs r0, #0x10
ands r0, r2
cmp r0, #0
beq _080757D4
ldrb r1, [r5, #0xd]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _08075780
strb r1, [r4, #0xb]
_08075780:
ldr r1, _080757D0 @ =gPlayerEntity
ldrb r0, [r4, #0xb]
strb r0, [r1, #0x15]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r1, #0x24]
ldrb r1, [r4, #0xe]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0807588C
movs r2, #0xa
adds r0, r5, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #4
ands r0, r1
cmp r0, #0
beq _080757AA
movs r2, #0xf
_080757AA:
ldrb r0, [r4, #8]
adds r0, #1
strb r0, [r4, #8]
movs r1, #0xff
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r2, r0
bls _080757C6
ldrb r0, [r4, #7]
subs r0, #1
strb r0, [r4, #7]
ands r0, r1
cmp r0, #0
bne _0807588C
_080757C6:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _0807588C
.align 2, 0
_080757D0: .4byte gPlayerEntity
_080757D4:
ldr r7, _08075890 @ =gPlayerEntity
adds r0, r7, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08075816
movs r0, #0x80
ands r0, r2
cmp r0, #0
bne _08075816
adds r0, r5, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #1
ands r0, r1
cmp r0, #0
beq _08075816
adds r0, r4, #0
movs r1, #0x14
bl CreatePlayerBomb
adds r2, r0, #0
cmp r2, #0
beq _08075816
ldrb r0, [r7, #0x14]
movs r1, #6
ands r1, r0
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x14]
_08075816:
ldr r5, _08075890 @ =gPlayerEntity
adds r0, r5, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0807587A
ldr r2, _08075894 @ =gPlayerState
ldrb r3, [r2, #0x1b]
movs r0, #0x80
ands r0, r3
cmp r0, #0
bne _0807587A
adds r0, r2, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _0807587A
ldrb r0, [r4, #7]
subs r0, #1
strb r0, [r4, #7]
lsls r0, r0, #0x18
cmp r0, #0
beq _0807587A
movs r0, #0x10
orrs r0, r3
strb r0, [r2, #0x1b]
adds r1, r2, #0
adds r1, #0xab
movs r0, #6
strb r0, [r1]
ldrb r0, [r5, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0xb]
movs r0, #1
strb r0, [r4, #7]
strb r0, [r4, #8]
movs r1, #8
asrs r1, r6
ldrb r0, [r2, #0xa]
bics r0, r1
strb r0, [r2, #0xa]
movs r1, #0x94
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
_0807587A:
ldrb r1, [r4, #0xe]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0807588C
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
_0807588C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08075890: .4byte gPlayerEntity
_08075894: .4byte gPlayerState
.syntax divided
@@ -1,89 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r5, _08075920 @ =gPlayerState
ldrb r0, [r5, #0x12]
cmp r0, #0x11
bne _08075928
ldr r0, [r5, #0x30]
ldr r1, _08075924 @ =0xFFFBFFFF
ands r0, r1
str r0, [r5, #0x30]
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _080759B2
.align 2, 0
_08075920: .4byte gPlayerState
_08075924: .4byte 0xFFFBFFFF
_08075928:
adds r0, r4, #0
bl UpdateItemAnim
ldrb r1, [r5, #0x1b]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _08075948
movs r0, #0xa0
strb r0, [r5, #0x1b]
adds r0, r4, #0
adds r1, r6, #0
bl sub_0807564C
b _080759B2
_08075948:
ldrb r0, [r4, #7]
cmp r0, #0
beq _08075998
subs r0, #1
strb r0, [r4, #7]
lsls r0, r0, #0x18
cmp r0, #0
bne _08075962
movs r1, #0x9a
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
_08075962:
ldr r4, _08075990 @ =gPlayerEntity
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #3
strb r0, [r4, #0x15]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r4, #0x24]
bl UpdatePlayerMovement
ldr r0, _08075994 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _080759B2
adds r0, r4, #0
movs r1, #0x11
movs r2, #0x40
bl CreateFx
b _080759B2
.align 2, 0
_08075990: .4byte gPlayerEntity
_08075994: .4byte gRoomTransition
_08075998:
ldrb r1, [r4, #0xe]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080759B2
ldr r0, [r5, #0x30]
ldr r1, _080759B4 @ =0xFFFBFFFF
ands r0, r1
str r0, [r5, #0x30]
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
_080759B2:
pop {r4, r5, r6, pc}
.align 2, 0
_080759B4: .4byte 0xFFFBFFFF
.syntax divided
+123 -3
View File
@@ -2,13 +2,19 @@
#include "functions.h"
#include "sound.h"
#include "object.h"
#include "playeritem.h"
extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
extern void sub_08077B98(ItemBehavior*);
extern void UpdatePlayerMovement(void);
extern u32 sub_0807B014();
extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
extern bool32 sub_08077F10(ItemBehavior*);
void sub_080759B8(ItemBehavior*, u32);
void sub_080754B8(ItemBehavior*, u32);
void sub_08075898(ItemBehavior*, u32);
void sub_08075580(ItemBehavior*, u32);
extern u32 sub_08077EC8(ItemBehavior*);
@@ -93,7 +99,40 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
sub_08077B98(this);
}
ASM_FUNC("asm/non_matching/itemSword/sub_080754B8.inc", void sub_080754B8(ItemBehavior* this, u32 arg1))
void sub_080754B8(ItemBehavior* this, u32 arg1) {
u32 iVar1;
if ((gPlayerState.sword_state & 0x80) != 0) {
sub_08075694(this, arg1);
} else if (gPlayerState.field_0x3[1] != 0) {
UpdateItemAnim(this);
if (this->field_0x5[9] != 0) {
this->field_0x5[4] = this->field_0x5[4] & 0x7f;
}
if (gPlayerEntity.frameSpriteSettings & 1) {
iVar1 = sub_0807B014();
if (iVar1 && FindEntityByID(PLAYER_ITEM, 15, 2) == 0) {
CreatePlayerBomb(this, 0xf);
if (iVar1 == 0xf) {
gPlayerState.field_0xab = 5;
} else {
gPlayerState.field_0xab = 8;
}
}
}
if ((this->field_0x5[9] & 0x80) != 0) {
if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
sub_080759B8(this, arg1);
} else {
sub_08075580(this, arg1);
}
}
} else {
sub_080759B8(this, arg1);
}
}
void sub_08075580(ItemBehavior* this, u32 arg1) {
if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
@@ -165,7 +204,59 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
SoundReq(SFX_PLY_VO2);
}
ASM_FUNC("asm/non_matching/itemSword/sub_08075738.inc", void sub_08075738(ItemBehavior* this, u32 arg1))
void sub_08075738(ItemBehavior* this, u32 arg1) {
u32 bVar6;
if (gPlayerState.field_0x3[1] == 0) {
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if (sub_08077F10(this)) {
this->field_0x5[2] = 2;
}
if ((gPlayerState.sword_state & 0x10) != 0) {
if ((gPlayerState.field_0xd & 0x80) == 0) {
this->field_0x5[6] = gPlayerState.field_0xd;
}
gPlayerEntity.direction = this->field_0x5[6];
gPlayerEntity.speed = 0x180;
if ((this->field_0x5[9] & 0x80) != 0) {
bVar6 = 10;
if ((gPlayerState.field_0xac & 0x800) != 0) {
bVar6 = 0xf;
}
if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
sub_080759B8(this, arg1);
}
}
} else {
if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
((gPlayerState.field_0xac & 0x100) != 0))) {
Entity* bombEnt = CreatePlayerBomb(this, 0x14);
if (bombEnt) {
bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
}
}
if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
gPlayerState.sword_state |= 0x10;
gPlayerState.field_0xab = 6;
this->field_0x5[6] = gPlayerEntity.animationState << 2;
this->field_0x5[2] = 1;
this->field_0x5[3] = 1;
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
sub_08077DF4(this, 0x128);
}
if ((this->field_0x5[9] & 0x80) != 0) {
sub_080759B8(this, arg1);
}
}
}
}
void sub_08075898(ItemBehavior* this, u32 arg1) {
if (gPlayerState.field_0x3[1] == 0) {
@@ -190,7 +281,36 @@ void sub_080758B0(ItemBehavior* this, u32 arg1) {
}
}
ASM_FUNC("asm/non_matching/itemSword/sub_08075900.inc", void sub_08075900(ItemBehavior* this, u32 arg1))
void sub_08075900(ItemBehavior* this, u32 arg1) {
if (gPlayerState.floor_type == SURFACE_SWAMP) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if ((gPlayerState.sword_state & 0x80) != 0) {
gPlayerState.sword_state = 0xa0;
sub_0807564C(this, arg1);
} else {
if (this->field_0x5[2] != 0) {
if (--this->field_0x5[2] == 0) {
sub_08077DF4(this, 0x134);
}
gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
gPlayerEntity.speed = 0x300;
UpdatePlayerMovement();
if ((gRoomTransition.frameCount & 3) == 0) {
CreateFx(&gPlayerEntity, FX_DASH, 0x40);
}
} else {
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080759B8(this, arg1);
}
}
}
}
}
void sub_080759B8(ItemBehavior* this, u32 arg1) {
if ((gPlayerState.flags & PL_MINISH) == 0) {