mirror of
https://github.com/zeldaret/tmc
synced 2026-05-24 15:21:09 -04:00
Decompile itemSword asm_funcs
This commit is contained in:
@@ -1,102 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldr r7, _080754D4 @ =gPlayerState
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ldrb r1, [r7, #0x1b]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _080754D8
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_08075694
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b _0807557E
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.align 2, 0
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_080754D4: .4byte gPlayerState
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_080754D8:
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ldrb r0, [r7, #4]
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cmp r0, #0
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beq _08075576
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adds r0, r4, #0
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bl UpdateItemAnim
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ldrb r0, [r4, #0xe]
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cmp r0, #0
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beq _080754F2
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ldrb r1, [r4, #9]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #9]
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_080754F2:
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ldr r0, _0807552C @ =gPlayerEntity
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adds r0, #0x5b
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ldrb r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _08075538
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bl sub_0807B014
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adds r5, r0, #0
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cmp r5, #0
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beq _08075538
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movs r0, #8
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movs r1, #0xf
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movs r2, #2
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bl FindEntityByID
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cmp r0, #0
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bne _08075538
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adds r0, r4, #0
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movs r1, #0xf
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bl CreatePlayerBomb
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cmp r5, #0xf
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bne _08075530
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adds r1, r7, #0
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adds r1, #0xab
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movs r0, #5
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b _08075536
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.align 2, 0
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_0807552C: .4byte gPlayerEntity
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_08075530:
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adds r1, r7, #0
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adds r1, #0xab
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movs r0, #8
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_08075536:
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strb r0, [r1]
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_08075538:
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ldrb r1, [r4, #0xe]
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movs r2, #0x80
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _0807557E
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ldr r1, _08075568 @ =gPlayerState
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ldr r0, [r1, #0x30]
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ands r0, r2
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cmp r0, #0
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bne _0807555C
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adds r0, r1, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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bne _0807556C
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_0807555C:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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b _0807557E
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.align 2, 0
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_08075568: .4byte gPlayerState
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_0807556C:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_08075580
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b _0807557E
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_08075576:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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_0807557E:
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pop {r4, r5, r6, r7, pc}
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.syntax divided
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@@ -1,177 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldr r5, _08075750 @ =gPlayerState
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ldrb r0, [r5, #4]
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cmp r0, #0
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bne _08075754
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adds r0, r4, #0
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bl sub_080759B8
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b _0807588C
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.align 2, 0
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_08075750: .4byte gPlayerState
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_08075754:
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adds r0, r4, #0
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bl UpdateItemAnim
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adds r0, r4, #0
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bl sub_08077F10
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cmp r0, #0
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beq _08075768
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movs r0, #2
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strb r0, [r4, #7]
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_08075768:
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ldrb r2, [r5, #0x1b]
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movs r0, #0x10
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ands r0, r2
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cmp r0, #0
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beq _080757D4
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ldrb r1, [r5, #0xd]
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movs r2, #0x80
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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bne _08075780
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strb r1, [r4, #0xb]
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_08075780:
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ldr r1, _080757D0 @ =gPlayerEntity
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ldrb r0, [r4, #0xb]
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strb r0, [r1, #0x15]
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movs r0, #0xc0
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lsls r0, r0, #1
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strh r0, [r1, #0x24]
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ldrb r1, [r4, #0xe]
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _0807588C
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movs r2, #0xa
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adds r0, r5, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #0x80
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lsls r0, r0, #4
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ands r0, r1
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cmp r0, #0
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beq _080757AA
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movs r2, #0xf
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_080757AA:
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ldrb r0, [r4, #8]
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adds r0, #1
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strb r0, [r4, #8]
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movs r1, #0xff
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r2, r0
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bls _080757C6
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ldrb r0, [r4, #7]
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subs r0, #1
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strb r0, [r4, #7]
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ands r0, r1
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cmp r0, #0
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bne _0807588C
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_080757C6:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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b _0807588C
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.align 2, 0
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_080757D0: .4byte gPlayerEntity
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_080757D4:
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ldr r7, _08075890 @ =gPlayerEntity
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adds r0, r7, #0
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adds r0, #0x5b
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ldrb r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _08075816
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movs r0, #0x80
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ands r0, r2
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cmp r0, #0
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bne _08075816
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adds r0, r5, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #0x80
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lsls r0, r0, #1
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ands r0, r1
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cmp r0, #0
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beq _08075816
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adds r0, r4, #0
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movs r1, #0x14
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bl CreatePlayerBomb
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adds r2, r0, #0
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cmp r2, #0
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beq _08075816
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ldrb r0, [r7, #0x14]
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movs r1, #6
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ands r1, r0
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movs r0, #0x80
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orrs r1, r0
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strb r1, [r2, #0x14]
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_08075816:
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ldr r5, _08075890 @ =gPlayerEntity
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adds r0, r5, #0
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adds r0, #0x5b
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ldrb r1, [r0]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0807587A
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ldr r2, _08075894 @ =gPlayerState
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ldrb r3, [r2, #0x1b]
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movs r0, #0x80
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ands r0, r3
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cmp r0, #0
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bne _0807587A
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adds r0, r2, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #0x20
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ands r0, r1
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cmp r0, #0
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beq _0807587A
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ldrb r0, [r4, #7]
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subs r0, #1
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strb r0, [r4, #7]
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lsls r0, r0, #0x18
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cmp r0, #0
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beq _0807587A
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movs r0, #0x10
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orrs r0, r3
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strb r0, [r2, #0x1b]
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adds r1, r2, #0
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adds r1, #0xab
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movs r0, #6
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strb r0, [r1]
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ldrb r0, [r5, #0x14]
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lsls r0, r0, #2
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strb r0, [r4, #0xb]
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movs r0, #1
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strb r0, [r4, #7]
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strb r0, [r4, #8]
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movs r1, #8
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asrs r1, r6
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ldrb r0, [r2, #0xa]
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bics r0, r1
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strb r0, [r2, #0xa]
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movs r1, #0x94
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lsls r1, r1, #1
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adds r0, r4, #0
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bl sub_08077DF4
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_0807587A:
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ldrb r1, [r4, #0xe]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0807588C
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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_0807588C:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08075890: .4byte gPlayerEntity
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_08075894: .4byte gPlayerState
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.syntax divided
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@@ -1,89 +0,0 @@
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.syntax unified
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldr r5, _08075920 @ =gPlayerState
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ldrb r0, [r5, #0x12]
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cmp r0, #0x11
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bne _08075928
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ldr r0, [r5, #0x30]
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ldr r1, _08075924 @ =0xFFFBFFFF
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ands r0, r1
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str r0, [r5, #0x30]
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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b _080759B2
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.align 2, 0
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_08075920: .4byte gPlayerState
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_08075924: .4byte 0xFFFBFFFF
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_08075928:
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adds r0, r4, #0
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bl UpdateItemAnim
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ldrb r1, [r5, #0x1b]
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movs r2, #0x80
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _08075948
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movs r0, #0xa0
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strb r0, [r5, #0x1b]
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_0807564C
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b _080759B2
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_08075948:
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ldrb r0, [r4, #7]
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cmp r0, #0
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beq _08075998
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subs r0, #1
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strb r0, [r4, #7]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08075962
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movs r1, #0x9a
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lsls r1, r1, #1
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adds r0, r4, #0
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bl sub_08077DF4
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_08075962:
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ldr r4, _08075990 @ =gPlayerEntity
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ldrb r0, [r4, #0x14]
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lsrs r0, r0, #1
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lsls r0, r0, #3
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strb r0, [r4, #0x15]
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movs r0, #0xc0
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lsls r0, r0, #2
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strh r0, [r4, #0x24]
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bl UpdatePlayerMovement
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ldr r0, _08075994 @ =gRoomTransition
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ldr r0, [r0]
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movs r1, #3
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ands r0, r1
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cmp r0, #0
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bne _080759B2
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adds r0, r4, #0
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movs r1, #0x11
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movs r2, #0x40
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bl CreateFx
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b _080759B2
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.align 2, 0
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_08075990: .4byte gPlayerEntity
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_08075994: .4byte gRoomTransition
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_08075998:
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ldrb r1, [r4, #0xe]
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _080759B2
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ldr r0, [r5, #0x30]
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ldr r1, _080759B4 @ =0xFFFBFFFF
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ands r0, r1
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str r0, [r5, #0x30]
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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_080759B2:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_080759B4: .4byte 0xFFFBFFFF
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.syntax divided
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+123
-3
@@ -2,13 +2,19 @@
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#include "functions.h"
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#include "sound.h"
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#include "object.h"
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#include "playeritem.h"
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extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
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extern void sub_08077B98(ItemBehavior*);
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extern void UpdatePlayerMovement(void);
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extern u32 sub_0807B014();
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extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
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extern bool32 sub_08077F10(ItemBehavior*);
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void sub_080759B8(ItemBehavior*, u32);
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void sub_080754B8(ItemBehavior*, u32);
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void sub_08075898(ItemBehavior*, u32);
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void sub_08075580(ItemBehavior*, u32);
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extern u32 sub_08077EC8(ItemBehavior*);
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@@ -93,7 +99,40 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
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sub_08077B98(this);
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}
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ASM_FUNC("asm/non_matching/itemSword/sub_080754B8.inc", void sub_080754B8(ItemBehavior* this, u32 arg1))
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void sub_080754B8(ItemBehavior* this, u32 arg1) {
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u32 iVar1;
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if ((gPlayerState.sword_state & 0x80) != 0) {
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sub_08075694(this, arg1);
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} else if (gPlayerState.field_0x3[1] != 0) {
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UpdateItemAnim(this);
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if (this->field_0x5[9] != 0) {
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this->field_0x5[4] = this->field_0x5[4] & 0x7f;
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}
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if (gPlayerEntity.frameSpriteSettings & 1) {
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iVar1 = sub_0807B014();
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if (iVar1 && FindEntityByID(PLAYER_ITEM, 15, 2) == 0) {
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CreatePlayerBomb(this, 0xf);
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if (iVar1 == 0xf) {
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gPlayerState.field_0xab = 5;
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} else {
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gPlayerState.field_0xab = 8;
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}
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}
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}
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if ((this->field_0x5[9] & 0x80) != 0) {
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if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
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sub_080759B8(this, arg1);
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} else {
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sub_08075580(this, arg1);
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}
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}
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} else {
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sub_080759B8(this, arg1);
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}
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}
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void sub_08075580(ItemBehavior* this, u32 arg1) {
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if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
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@@ -165,7 +204,59 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
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SoundReq(SFX_PLY_VO2);
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}
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ASM_FUNC("asm/non_matching/itemSword/sub_08075738.inc", void sub_08075738(ItemBehavior* this, u32 arg1))
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void sub_08075738(ItemBehavior* this, u32 arg1) {
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u32 bVar6;
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if (gPlayerState.field_0x3[1] == 0) {
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sub_080759B8(this, arg1);
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} else {
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UpdateItemAnim(this);
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if (sub_08077F10(this)) {
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this->field_0x5[2] = 2;
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}
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if ((gPlayerState.sword_state & 0x10) != 0) {
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if ((gPlayerState.field_0xd & 0x80) == 0) {
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this->field_0x5[6] = gPlayerState.field_0xd;
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||||
}
|
||||
gPlayerEntity.direction = this->field_0x5[6];
|
||||
gPlayerEntity.speed = 0x180;
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
bVar6 = 10;
|
||||
if ((gPlayerState.field_0xac & 0x800) != 0) {
|
||||
bVar6 = 0xf;
|
||||
}
|
||||
|
||||
if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
|
||||
((gPlayerState.field_0xac & 0x100) != 0))) {
|
||||
Entity* bombEnt = CreatePlayerBomb(this, 0x14);
|
||||
if (bombEnt) {
|
||||
bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
|
||||
(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
|
||||
gPlayerState.sword_state |= 0x10;
|
||||
gPlayerState.field_0xab = 6;
|
||||
this->field_0x5[6] = gPlayerEntity.animationState << 2;
|
||||
this->field_0x5[2] = 1;
|
||||
this->field_0x5[3] = 1;
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
|
||||
sub_08077DF4(this, 0x128);
|
||||
}
|
||||
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075898(ItemBehavior* this, u32 arg1) {
|
||||
if (gPlayerState.field_0x3[1] == 0) {
|
||||
@@ -190,7 +281,36 @@ void sub_080758B0(ItemBehavior* this, u32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/itemSword/sub_08075900.inc", void sub_08075900(ItemBehavior* this, u32 arg1))
|
||||
void sub_08075900(ItemBehavior* this, u32 arg1) {
|
||||
if (gPlayerState.floor_type == SURFACE_SWAMP) {
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_080759B8(this, arg1);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
if ((gPlayerState.sword_state & 0x80) != 0) {
|
||||
gPlayerState.sword_state = 0xa0;
|
||||
sub_0807564C(this, arg1);
|
||||
|
||||
} else {
|
||||
if (this->field_0x5[2] != 0) {
|
||||
if (--this->field_0x5[2] == 0) {
|
||||
sub_08077DF4(this, 0x134);
|
||||
}
|
||||
gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
|
||||
gPlayerEntity.speed = 0x300;
|
||||
UpdatePlayerMovement();
|
||||
if ((gRoomTransition.frameCount & 3) == 0) {
|
||||
CreateFx(&gPlayerEntity, FX_DASH, 0x40);
|
||||
}
|
||||
} else {
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080759B8(ItemBehavior* this, u32 arg1) {
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0) {
|
||||
|
||||
Reference in New Issue
Block a user