overworld

This commit is contained in:
theo3
2021-12-12 01:48:25 -08:00
parent 02252b52ce
commit 10d0d9e589
251 changed files with 3671 additions and 4701 deletions
+1
View File
@@ -68,3 +68,4 @@ __pycache__
.vscode/settings.json
.vscode/c_cpp_properties.json
.vscode/tasks.json
Info.plist
+2 -2
View File
@@ -40,7 +40,7 @@ sub_08089D1C: @ 0x08089D1C
strb r0, [r5, #0x1b]
adds r0, r5, #0
movs r1, #4
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r0, [r5, #0xa]
cmp r0, #7
bne _08089688
@@ -288,7 +288,7 @@ _080897FE:
strb r0, [r5, #0x1b]
adds r0, r5, #0
movs r1, #4
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r0, [r5, #0xa]
cmp r0, #7
bne _08089D90
+4 -4
View File
@@ -500,7 +500,7 @@ _08088DEC:
strb r0, [r1]
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r0, [r4, #0xb]
movs r1, #0x16
cmp r0, #0
@@ -688,7 +688,7 @@ _08088F6E:
movs r1, #0x87
lsls r1, r1, #1
adds r0, r4, #0
bl sub_0805E4E0
bl RequestPriorityDuration
movs r0, #0x2a
movs r1, #1
movs r2, #0
@@ -815,7 +815,7 @@ _0808905C:
beq _08089088
adds r0, r4, #0
movs r1, #0x3c
bl sub_0805E4E0
bl RequestPriorityDuration
movs r0, #0x72
bl SoundReq
_08089088:
@@ -883,7 +883,7 @@ sub_080890EC: @ 0x080890EC
cmp r4, #0
beq _08089132
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
ldrh r0, [r5, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r5, #0x32]
+1 -1
View File
@@ -69,7 +69,7 @@ sub_08098F14: @ 0x08098F14
bl EnqueueSFX
adds r0, r5, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
bl sub_08079F8C
cmp r0, #0
beq _08098F84
+9 -9
View File
@@ -84,7 +84,7 @@ _0809D234:
str r3, [r5, #0x54]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
@@ -212,7 +212,7 @@ _0809D2D6:
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6, #0x18]
ldr r1, _0809D43C @ =gUnk_03003DC0
ldr r1, _0809D43C @ =gPriorityHandler
movs r0, #6
strb r0, [r1]
ldr r0, _0809D440 @ =gUnk_02034490
@@ -287,7 +287,7 @@ _0809D3DA:
_0809D430: .4byte gPlayerEntity
_0809D434: .4byte gMessage
_0809D438: .4byte gPlayerState
_0809D43C: .4byte gUnk_03003DC0
_0809D43C: .4byte gPriorityHandler
_0809D440: .4byte gUnk_02034490
_0809D444: .4byte 0xFFF80000
_0809D448:
@@ -384,7 +384,7 @@ sub_0809D498: @ 0x0809D498
strb r1, [r5, #0x1b]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
ldr r0, _0809D53C @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
@@ -500,7 +500,7 @@ _0809D5E6:
orrs r0, r1
strb r0, [r6, #0x18]
bl sub_080791D0
bl UnfreezeTime
bl ResetPlayerEventPriority
ldr r1, _0809D664 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
@@ -609,7 +609,7 @@ _0809D6A2:
strb r1, [r4, #0x1b]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #0xe0
bl InitAnimationForceUpdate
@@ -631,7 +631,7 @@ CreateBird: @ 0x0809D700
push {r4, lr}
sub sp, #4
.ifdef EU
bl sub_08052620 @ TODO correct function?
bl CheckIsOverworld @ TODO correct function?
.else
bl sub_08052654
.endif
@@ -674,8 +674,8 @@ sub_0809D738: @ 0x0809D738
str r0, [r1, #0x30]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl FreezeTime
bl SetDefaultPriority
bl SetPlayerEventPriority
movs r0, #0x95
movs r1, #0xa
movs r2, #0
+2 -2
View File
@@ -88,7 +88,7 @@ _08045C16:
bl EnqueueSFX
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
_08045C2C:
pop {r4, pc}
.align 2, 0
@@ -419,7 +419,7 @@ _08045E70:
strh r0, [r2, #0x36]
adds r0, r2, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
_08045EBA:
adds r0, r4, #0
bl GetNextFrame
+3 -3
View File
@@ -100,7 +100,7 @@ sub_08083EB0: @ 0x08083EB0
strb r0, [r4, #0x19]
adds r0, r4, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
bl sub_0805BC4C
_08083F0A:
pop {r4, pc}
@@ -113,7 +113,7 @@ sub_08083F14: @ 0x08083F14
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #0x1e
bl sub_0805E510
bl SetPriorityTimer
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08083F78
@@ -236,7 +236,7 @@ sub_08083FEC: @ 0x08083FEC
bl sub_080788E0
adds r0, r4, #0
movs r1, #0x3c
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r0, _08084020 @ =0x0000011B
bl SoundReq
_0808401E:
+4 -4
View File
@@ -118,16 +118,16 @@ _080185C2:
_080185D4:
cmp r0, #0xfd
beq _080185F0
ldr r1, _080185EC @ =gUnk_0811E454
ldr r1, _080185EC @ =gLocalFlagBanks
ldrb r0, [r2]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
ldrb r1, [r2, #1]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
b _080185F6
.align 2, 0
_080185EC: .4byte gUnk_0811E454
_080185EC: .4byte gLocalFlagBanks
_080185F0:
ldrb r0, [r2, #1]
bl CheckKinstoneFused
@@ -648,7 +648,7 @@ _080189D0:
.endif
.endif
.endif
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
ldr r0, _080189E8 @ =gUnk_080FEE38
bl LoadRoomEntityList
_080189E4:
+1 -1
View File
@@ -34,7 +34,7 @@ sub_08019698: @ 0x08019698
movs r0, #0x80
lsls r0, r0, #1
ldrh r1, [r4, #4]
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
ldrh r0, [r4]
ldrh r1, [r4, #2]
bl sub_08052FD8
+4 -4
View File
@@ -487,7 +487,7 @@ _0801DC26:
ldrb r1, [r4, #1]
mov r0, r8
str r3, [sp]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
ldr r3, [sp]
cmp r0, #0
bne _0801DCA6
@@ -682,7 +682,7 @@ sub_0801DDA0: @ 0x0801DDA0
push {r5, r6, r7}
sub sp, #0x14
adds r4, r0, #0
bl sub_08052690
bl CheckHasMap
cmp r0, #0
bne _0801DDB8
b _0801DEEA
@@ -865,7 +865,7 @@ sub_0801DF10: @ 0x0801DF10
b _0801DF26
_0801DF20:
ldrb r0, [r1]
bl sub_08052D58
bl GetFlagBankOffset
_0801DF26:
pop {pc}
@@ -941,7 +941,7 @@ sub_0801DF90: @ 0x0801DF90
_0801DF9A:
ldrb r1, [r0, #1]
adds r0, r2, #0
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
b _0801DFB2
_0801DFA4:
cmp r1, #1
+2 -2
View File
@@ -48,7 +48,7 @@ sub_08030118: @ 0x08030118
lsls r0, r0, #2
adds r1, r2, #0
adds r1, #0x67
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
b _0803014C
.align 2, 0
_0803013C: .4byte gScreenTransition
@@ -57,7 +57,7 @@ _08030140:
lsls r0, r0, #2
adds r1, r2, #0
adds r1, #0x67
bl ClearLocalFlagByOffset
bl ClearLocalFlagByBank
_0803014C:
pop {pc}
.align 2, 0
+2 -2
View File
@@ -203,7 +203,7 @@ _0804A864:
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r1, [r5, #9]
movs r0, #1
movs r2, #0
@@ -299,7 +299,7 @@ _0804A940:
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #0
bl sub_0805E3A0
bl SetDefaultPriority
b _0804A982
_0804A95E:
lsls r0, r1, #0x18
+2 -2
View File
@@ -58,7 +58,7 @@ _0804ABA4:
adds r0, r0, r1
ldr r0, [r0]
bl LoadRoomEntityList
bl sub_0805E5B4
bl ResetSystemPriority
ldr r1, _0804AC04 @ =gArea
ldrb r0, [r1, #0xe]
adds r0, #1
@@ -195,7 +195,7 @@ sub_0804ACF8: @ 0x0804ACF8
beq _0804AD12
ldr r0, _0804AD14 @ =gRoomControls
bl sub_0804AD6C
bl sub_0805E5A8
bl SetInitializationPriority
movs r0, #0xf8
bl SoundReq
_0804AD12:
+8 -1969
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File diff suppressed because it is too large Load Diff
+4 -4
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@@ -131,7 +131,7 @@ sub_08054974: @ 0x08054974
strb r0, [r4, #5]
bl sub_08053320
ldrb r0, [r4, #4]
bl sub_08052D58
bl GetFlagBankOffset
ldr r1, _080549B8 @ =gArea
strh r0, [r1, #4]
cmp r5, #0
@@ -194,14 +194,14 @@ sub_08054A14: @ 0x08054A14
ldrb r0, [r2, #0x11]
cmp r0, #0xd
bhi _08054A34
ldr r1, _08054A3C @ =gUnk_0811E454
ldr r1, _08054A3C @ =gLocalFlagBanks
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
ldrh r1, [r2, #0x12]
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
_08054A34:
pop {pc}
.align 2, 0
_08054A38: .4byte gUnk_080FE320
_08054A3C: .4byte gUnk_0811E454
_08054A3C: .4byte gLocalFlagBanks
+4 -4
View File
@@ -531,7 +531,7 @@ _08054FCA:
movs r0, #0x80
lsls r0, r0, #3
movs r1, #0x77
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
beq _08055004
ldrb r0, [r5, #2]
@@ -1288,13 +1288,13 @@ sub_080555B8: @ 0x080555B8
push {r4, r5, lr}
ldr r5, _08055600 @ =gMenu
ldr r4, [r5, #0xc]
ldr r1, _08055604 @ =gUnk_0811E454
ldr r1, _08055604 @ =gLocalFlagBanks
ldrb r0, [r4, #0x11]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
ldrh r1, [r4, #0x12]
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
ldrb r0, [r4, #2]
ldrb r1, [r4, #3]
bl sub_0804B0E8
@@ -1317,7 +1317,7 @@ sub_080555B8: @ 0x080555B8
pop {r4, r5, pc}
.align 2, 0
_08055600: .4byte gMenu
_08055604: .4byte gUnk_0811E454
_08055604: .4byte gLocalFlagBanks
_08055608: .4byte gUpdateVisibleTiles
thumb_func_start sub_0805560C
+2 -2
View File
@@ -56,7 +56,7 @@ sub_080705AC: @ 0x080705AC
ldrb r0, [r0]
cmp r0, #0
bne _08070674
ldr r0, _0807062C @ =gUnk_03003DC0
ldr r0, _0807062C @ =gPriorityHandler
ldrh r0, [r0, #8]
cmp r0, #0
bne _08070674
@@ -76,7 +76,7 @@ _0807061C: .4byte gUnk_02034490
_08070620: .4byte gMessage
_08070624: .4byte gSave
_08070628: .4byte gPlayerState
_0807062C: .4byte gUnk_03003DC0
_0807062C: .4byte gPriorityHandler
_08070630:
ldrb r0, [r2]
_08070632:
+2 -2
View File
@@ -814,7 +814,7 @@ _080738E0: .4byte gPlayerState
_080738E4: .4byte gUnk_0811BC40
_080738E8: .4byte gUnk_0813AD88
_080738EC:
bl sub_08052A4C
bl InitParachuteRoom
_080738F0:
ldr r1, _08073900 @ =0xFFFFE800
adds r0, r4, #0
@@ -4266,7 +4266,7 @@ _08075270:
cmp r0, #0
beq _0807528C
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
_0807528C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
+1 -1
View File
@@ -218,7 +218,7 @@ _08077810:
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #0xb4
bl sub_0805E4E0
bl RequestPriorityDuration
b _080777CC
.align 2, 0
_08077834: .4byte gPlayerEntity
+6 -6
View File
@@ -289,8 +289,8 @@ _08078A88:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08078A90
sub_08078A90: @ 0x08078A90
thumb_func_start SetPlayerControl
SetPlayerControl: @ 0x08078A90
push {lr}
adds r1, r0, #0
ldr r0, _08078AA4 @ =gPlayerState
@@ -1966,7 +1966,7 @@ sub_08079708: @ 0x08079708
ands r0, r1
cmp r0, #0
bne _0807973E
bl FreezeTime
bl SetPlayerEventPriority
_0807973E:
pop {r4, pc}
.align 2, 0
@@ -3378,7 +3378,7 @@ sub_0807A1B8: @ 0x0807A1B8
adds r0, r4, #0
movs r1, #0
movs r2, #0
bl sub_0807A1E8
bl GetSurfaceCalcType
ldr r1, _0807A1E0 @ =gPlayerState
strb r0, [r1, #0x12]
ldr r2, _0807A1E4 @ =gUnk_0811C120
@@ -3394,8 +3394,8 @@ _0807A1DC: .4byte gPlayerEntity
_0807A1E0: .4byte gPlayerState
_0807A1E4: .4byte gUnk_0811C120
thumb_func_start sub_0807A1E8
sub_0807A1E8: @ 0x0807A1E8
thumb_func_start GetSurfaceCalcType
GetSurfaceCalcType: @ 0x0807A1E8
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
+2 -2
View File
@@ -456,7 +456,7 @@ sub_0807BD14: @ 0x0807BD14
strh r4, [r1]
strb r3, [r1, #5]
strb r5, [r1, #0x10]
bl sub_08052E8C
bl GetCurrentRoomInfo
adds r2, r0, #0
ldr r1, _0807BD6C @ =gArea
ldr r3, _0807BD70 @ =0x0000085C
@@ -511,7 +511,7 @@ _0807BD98:
movs r1, #6
orrs r0, r1
strb r0, [r2, #0x11]
bl sub_0805E5A8
bl SetInitializationPriority
movs r0, #1
b _0807BDB6
.align 2, 0
+5 -5
View File
@@ -65,8 +65,8 @@ _0807CB04: .4byte gSave
_0807CB08: .4byte gArea
_0807CB0C: .4byte 0x0000047C
thumb_func_start CheckLocalFlagByOffset
CheckLocalFlagByOffset: @ 0x0807CB10
thumb_func_start CheckLocalFlagByBank
CheckLocalFlagByBank: @ 0x0807CB10
push {lr}
adds r2, r0, #0
ldr r0, _0807CB20 @ =gGlobalFlags
@@ -114,17 +114,17 @@ _0807CB84:
movs r1, #0
b _0807CBCA
_0807CB88:
ldr r0, _0807CB9C @ =gUnk_0811E454
ldr r0, _0807CB9C @ =gLocalFlagBanks
lsls r1, r2, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r3, #0
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
_0807CB96:
adds r1, r0, #0
b _0807CBCA
.align 2, 0
_0807CB9C: .4byte gUnk_0811E454
_0807CB9C: .4byte gLocalFlagBanks
_0807CBA0:
adds r0, r3, #0
bl GetInventoryValue
+2 -2
View File
@@ -429,7 +429,7 @@ sub_0807FF1C: @ 0x0807FF1C
bls _0807FF48
movs r0, #0
strb r0, [r2, #2]
bl sub_0805E5B4
bl ResetSystemPriority
_0807FF48:
pop {pc}
.align 2, 0
@@ -794,7 +794,7 @@ _08080232:
bne _08080268
strb r0, [r5, #2]
strh r0, [r5]
bl sub_0805E5B4
bl ResetSystemPriority
ldr r1, _08080260 @ =gScreen
ldrh r2, [r1]
ldr r0, _08080264 @ =0x0000BFFF
+1 -1
View File
@@ -391,7 +391,7 @@ CreateSpeechBubble: @ 0x080A2D2C
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
adds r0, r4, #0
bl sub_0805E3A0
bl SetDefaultPriority
_080A2D6E:
adds r0, r4, #0
pop {r4, r5, r6, r7, pc}
+5 -5
View File
@@ -78,7 +78,7 @@ _080A365E:
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl sub_0801D79C
bl SetColor
ldr r2, _080A36B4 @ =gScreen
movs r0, #0xc8
lsls r0, r0, #3
@@ -96,7 +96,7 @@ _080A365E:
subs r0, #0x8a
strh r0, [r2, #0x20]
bl InitSoundPlayingInfo
bl sub_0805E5B4
bl ResetSystemPriority
movs r1, #0x80
lsls r1, r1, #1
movs r0, #5
@@ -511,7 +511,7 @@ _080A39C8:
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl sub_0801D79C
bl SetColor
movs r0, #4
bl LoadGfxGroup
movs r0, #0xc0
@@ -520,7 +520,7 @@ _080A39C8:
bl MemClear
movs r0, #0
movs r1, #0
bl sub_08052418
bl SetPopupState
ldr r2, _080A3A2C @ =gScreen
ldrh r0, [r2]
movs r3, #0xc0
@@ -604,7 +604,7 @@ _080A3A9A:
strb r4, [r1, #3]
movs r0, #0
adds r1, r4, #0
bl sub_08052418
bl SetPopupState
movs r0, #0x69
bl SoundReq
b _080A3B36
+3 -3
View File
@@ -1364,14 +1364,14 @@ sub_080A4608: @ 0x080A4608
adds r0, r4, r1
ldrh r1, [r0]
movs r0, #0
bl sub_0801D79C
bl SetColor
movs r0, #0xae
lsls r0, r0, #1
movs r2, #0xd3
lsls r2, r2, #1
adds r1, r4, r2
ldrh r1, [r1]
bl sub_0801D79C
bl SetColor
ldr r0, _080A46A4 @ =gBG0Buffer
movs r1, #0x80
lsls r1, r1, #4
@@ -2923,7 +2923,7 @@ sub_080A50A0: @ 0x080A50A0
adds r1, r0, #0
cmp r1, #0xf
bne _080A50B4
bl sub_08052690
bl CheckHasMap
movs r1, #4
cmp r0, #0
beq _080A50B4
+12 -12
View File
@@ -813,7 +813,7 @@ sub_080A59AC: @ 0x080A59AC
movs r0, #0
strb r0, [r1, #3]
movs r1, #0
bl sub_08052418
bl SetPopupState
movs r0, #1
bl sub_080A7114
pop {pc}
@@ -887,7 +887,7 @@ _080A5A3C:
strb r2, [r1, #3]
movs r0, #0
adds r1, r2, #0
bl sub_08052418
bl SetPopupState
movs r0, #0x69
bl SoundReq
_080A5A52:
@@ -998,7 +998,7 @@ sub_080A5AF4: @ 0x080A5AF4
.endif
movs r0, #2
movs r1, #0
bl sub_08052418
bl SetPopupState
.ifndef EU
movs r0, #0x80
lsls r0, r0, #0x12
@@ -1077,7 +1077,7 @@ _080A5B76:
strb r4, [r1, #3]
movs r0, #2
adds r1, r4, #0
bl sub_08052418
bl SetPopupState
movs r0, #0x69
bl SoundReq
_080A5B8E:
@@ -1796,7 +1796,7 @@ sub_080A5F24: @ 0x080A5F24
movs r0, #0x8c
lsls r0, r0, #4
movs r1, #0x7b
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
beq _080A5F40
movs r4, #0
@@ -2873,7 +2873,7 @@ sub_080A6534: @ 0x080A6534
adds r0, #0xa2
ldrh r1, [r0]
movs r0, #0
bl sub_0801D79C
bl SetColor
ldr r1, _080A659C @ =gUnk_08128F4C
ldr r0, _080A65A0 @ =gUnk_02032EC0
ldrb r0, [r0, #3]
@@ -3851,10 +3851,10 @@ sub_080A6B04: @ 0x080A6B04
ldr r4, _080A6C00 @ =0x0000475F
movs r0, #0
adds r1, r4, #0
bl sub_0801D79C
bl SetColor
movs r0, #0x5f
adds r1, r4, #0
bl sub_0801D79C
bl SetColor
ldr r0, _080A6C04 @ =0x00005001
ldr r1, _080A6C08 @ =gBG3Buffer
movs r2, #0x80
@@ -5033,10 +5033,10 @@ _080A73B4:
movs r2, #0x7c
bl MemCopy
ldrb r0, [r4, #4]
bl sub_08052D58
bl GetFlagBankOffset
ldr r4, _080A749C @ =gArea
strh r0, [r4, #4]
bl sub_08052E8C
bl GetCurrentRoomInfo
ldr r1, _080A74A0 @ =0x0000085C
adds r4, r4, r1
str r0, [r4]
@@ -5104,7 +5104,7 @@ sub_080A74C8: @ 0x080A74C8
strb r2, [r0, #4]
strb r3, [r1]
strb r3, [r1, #2]
bl sub_0805E5B4
bl ResetSystemPriority
_080A74E6:
pop {pc}
.align 2, 0
@@ -5115,7 +5115,7 @@ _080A74F0: .4byte gUnk_02032EC0
thumb_func_start sub_080A74F4
sub_080A74F4: @ 0x080A74F4
push {lr}
bl sub_0805E5A8
bl SetInitializationPriority
ldr r1, _080A7524 @ =gMain
movs r0, #0
strb r0, [r1, #0xb]
+1 -1
View File
@@ -133,7 +133,7 @@ _080A7CDC:
bl sub_0807B7D8
movs r0, #0
movs r1, #0x78
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r0, _080A7CF8 @ =0x0000011B
bl SoundReq
_080A7CF4:
+4 -4
View File
@@ -3050,7 +3050,7 @@ sub_080AF244: @ 0x080AF244
sub_080AF250: @ 0x080AF250
push {r4, lr}
adds r4, r0, #0
bl sub_08052E8C
bl GetCurrentRoomInfo
adds r1, r0, #0
ldr r0, _080AF26C @ =gArea
ldr r2, _080AF270 @ =0x0000085C
@@ -3084,7 +3084,7 @@ sub_080AF284: @ 0x080AF284
bl CheckPlayerInRegion
cmp r0, #0
beq _080AF2BC
bl sub_08052E8C
bl GetCurrentRoomInfo
ldr r1, _080AF2B0 @ =gArea
ldr r2, _080AF2B4 @ =0x0000085C
adds r1, r1, r2
@@ -3101,7 +3101,7 @@ _080AF2BC:
bl GetInventoryValue
cmp r0, #0
beq _080AF2D6
bl sub_08052E8C
bl GetCurrentRoomInfo
ldr r1, _080AF2D8 @ =gArea
ldr r2, _080AF2DC @ =0x0000085C
adds r1, r1, r2
@@ -3123,7 +3123,7 @@ sub_080AF2E4: @ 0x080AF2E4
bl GetInventoryValue
cmp r0, #0
beq _080AF300
bl sub_08052E8C
bl GetCurrentRoomInfo
ldr r1, _080AF304 @ =gArea
ldr r2, _080AF308 @ =0x0000085C
adds r1, r1, r2
+1 -1
View File
@@ -194,7 +194,7 @@ _08096494:
strb r0, [r5, #0x19]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
b _0809650A
_080964A6:
ldrb r0, [r5, #0xb]
+1 -1
View File
@@ -129,7 +129,7 @@ _08081702:
_0808170C:
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
pop {r4, r5, pc}
.align 2, 0
_08081718: .4byte gUnk_0811EC08
+3 -3
View File
@@ -887,7 +887,7 @@ sub_080496EC: @ 0x080496EC
cmp r0, #0
bne _08049720
movs r0, #2
bl sub_08078A90
bl SetPlayerControl
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #0x1e
@@ -916,7 +916,7 @@ sub_0804972C: @ 0x0804972C
cmp r0, #0
bne _08049750
movs r0, #2
bl sub_08078A90
bl SetPlayerControl
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #1
@@ -1098,7 +1098,7 @@ sub_08049888: @ 0x08049888
movs r0, #0x7c
bl SetFlag
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
_080498AE:
pop {pc}
.align 2, 0
+2 -2
View File
@@ -185,7 +185,7 @@ sub_0808D7B4: @ 0x0808D7B4
strh r0, [r1]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
movs r0, #0x9b
lsls r0, r0, #1
bl EnqueueSFX
@@ -335,7 +335,7 @@ _0808D8EE:
_0808D910:
adds r0, r4, #0
bl sub_080AEFB4
bl sub_0805E40C
bl AnyPrioritySet
cmp r0, #0
bne _0808D954
ldrb r0, [r4, #0xb]
+8 -8
View File
@@ -108,7 +108,7 @@ _08087C64:
strb r5, [r0]
adds r0, r4, #0
movs r1, #7
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
@@ -136,7 +136,7 @@ _08087C7C:
bl sub_0808804C
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
_08087CA6:
pop {r4, r5, pc}
@@ -951,7 +951,7 @@ _08088072:
movs r0, #0x80
lsls r0, r0, #4
movs r1, #0x77
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
beq _08088084
movs r4, #6
@@ -960,7 +960,7 @@ _08088084:
movs r0, #0xc0
lsls r0, r0, #2
movs r1, #0x32
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
beq _08088096
movs r4, #5
@@ -995,7 +995,7 @@ _080880B2:
.endif
.endif
.endif
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
beq _080880C4
movs r4, #2
@@ -1129,7 +1129,7 @@ _08087FB4:
_08087FBC:
ldr r0, [r1]
ldrh r1, [r1, #4]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
b _08088064EU
_08087FC6:
ldrh r0, [r1, #4]
@@ -1246,7 +1246,7 @@ _08087B48:
_08087B50:
ldr r0, [r1]
ldrh r1, [r1, #4]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
b _08087BF8
_08087B5A:
ldrh r0, [r1, #4]
@@ -1361,7 +1361,7 @@ _0808818C:
_08088194:
ldr r0, [r1]
ldrh r1, [r1, #4]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
b _08088262
_0808819E:
ldrh r0, [r1, #4]
+20 -20
View File
@@ -171,7 +171,7 @@ _08051AA8: .4byte gMain
thumb_func_start InitializeNewRoom
InitializeNewRoom: @ 0x08051AAC
push {lr}
bl sub_0805E5A8
bl SetInitializationPriority
ldr r1, _08051AE4 @ =gScreen
movs r2, #0
movs r0, #0xba
@@ -248,14 +248,14 @@ _08051796:
cmp r4, #0
bne _080517DC
bl sub_08052C5C
bl sub_0805E5B4
bl ResetSystemPriority
bl sub_08051E04
bl sub_080300C4
ldr r1, _080517F0 @ =gMain
movs r0, #2
strb r0, [r1, #4]
movs r0, #0
bl sub_08078A90
bl SetPlayerControl
ldr r0, _080517F4 @ =gUnk_02034490
strb r4, [r0]
bl sub_08053178
@@ -266,7 +266,7 @@ _08051796:
bne _080517DC
movs r0, #0
movs r1, #1
bl sub_0805E4E0
bl RequestPriorityDuration
_080517DC:
pop {r4, pc}
.align 2, 0
@@ -330,14 +330,14 @@ _08051B5A:
cmp r4, #0
bne _08051BAE
bl sub_08052C5C
bl sub_0805E5B4
bl ResetSystemPriority
bl sub_08051E04
bl sub_080300C4
ldr r1, _08051BC4 @ =gMain
movs r0, #2
strb r0, [r1, #4]
movs r0, #0
bl sub_08078A90
bl SetPlayerControl
ldr r0, _08051BC8 @ =gUnk_02034490
strb r4, [r0]
.ifdef DEMO_JP
@@ -394,7 +394,7 @@ _08051B96:
bne _08051BAE
movs r0, #0
movs r1, #1
bl sub_0805E4E0
bl RequestPriorityDuration
_08051BAE:
pop {r4, r5, pc}
.align 2, 0
@@ -433,7 +433,7 @@ sub_08051BD0: @ 0x08051BD0
ands r0, r1
cmp r0, #0
bne _08051C02
ldr r0, _08051C64 @ =gUnk_03003DC0
ldr r0, _08051C64 @ =gPriorityHandler
ldrh r0, [r0, #8]
cmp r0, #0
beq _08051C06
@@ -453,7 +453,7 @@ _08051C06:
bl sub_0801C208
bl sub_08078CB4
bl sub_080AD9B0
bl sub_0805291C
bl HandleRoomExit
bl sub_08052C5C
bl sub_080528B4
bl sub_080185F8
@@ -468,7 +468,7 @@ _08051C06:
.align 2, 0
_08051C5C: .4byte gMain
_08051C60: .4byte gMessage
_08051C64: .4byte gUnk_03003DC0
_08051C64: .4byte gPriorityHandler
_08051C68: .4byte gRoomControls
_08051C6C:
ldr r0, _08051C80 @ =gPlayerState
@@ -476,7 +476,7 @@ _08051C6C:
strb r1, [r0, #0xc]
ldr r0, _08051C84 @ =gMain
strb r2, [r0, #4]
bl sub_0805E59C
bl SetRoomReloadPriority
bl sub_08051D98
b _08051C9C
.align 2, 0
@@ -489,7 +489,7 @@ _08051C88:
ldr r1, _08051CA4 @ =gMain
movs r0, #1
strb r0, [r1, #4]
bl sub_0805E59C
bl SetRoomReloadPriority
bl sub_08051DCC
_08051C9C:
pop {pc}
@@ -511,14 +511,14 @@ sub_08051CA8: @ 0x08051CA8
bl sub_0801C208
bl sub_08078CB4
bl sub_080AD9B0
bl sub_0805291C
bl HandleRoomExit
bl sub_080528B4
bl sub_080AD918
ldr r0, _08051CEC @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _08051CEA
bl sub_0805E5B4
bl ResetSystemPriority
_08051CEA:
pop {pc}
.align 2, 0
@@ -592,7 +592,7 @@ InitializeEntities: @ 0x08051D40
bl sub_0805283C
movs r0, #0
movs r1, #0
bl sub_0801D79C
bl SetColor
bl LoadRoom
bl CreateZeldaFollower
bl sub_0804AFF4
@@ -622,7 +622,7 @@ sub_08051D98: @ 0x08051D98
bl LoadRoom
bl sub_0804AFF4
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
pop {pc}
.align 2, 0
_08051DC8: .4byte gRoomVars
@@ -636,7 +636,7 @@ sub_08051DCC: @ 0x08051DCC
strb r0, [r1, #4]
ldrb r0, [r4, #0xd]
strb r0, [r1, #5]
bl sub_080528F0
bl RoomExitCallback
movs r0, #3
strb r0, [r4, #9]
bl sub_08052CFC
@@ -653,7 +653,7 @@ _08051E00: .4byte gScreenTransition
thumb_func_start sub_08051E04
sub_08051E04: @ 0x08051E04
push {lr}
bl sub_08052620
bl CheckIsOverworld
cmp r0, #0
beq _08051E60
ldr r1, _08051E2C @ =gPlayerEntity
@@ -735,7 +735,7 @@ sub_08051E84: @ 0x08051E84
strb r0, [r5, #5]
bl sub_08053320
ldrb r0, [r5, #4]
bl sub_08052D58
bl GetFlagBankOffset
ldr r1, _08051EFC @ =gArea
movs r6, #0
strh r0, [r1, #4]
@@ -927,7 +927,7 @@ sub_08052010: @ 0x08052010
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl sub_0801D79C
bl SetColor
movs r0, #4
bl LoadGfxGroup
movs r0, #0xc0
+6 -6
View File
@@ -216,14 +216,14 @@ sub_080A034C: @ 0x080A034C
bne _080A038C
ldr r0, _080A0374 @ =gPlayerEntity
movs r1, #0
bl sub_0805E3A0
bl SetDefaultPriority
b _080A038C
.align 2, 0
_080A0374: .4byte gPlayerEntity
_080A0378:
movs r0, #0
movs r1, #0x3c
bl sub_0805E4E0
bl RequestPriorityDuration
bl sub_0808C67C
cmp r0, #0
beq _080A038C
@@ -239,7 +239,7 @@ sub_080A0390: @ 0x080A0390
adds r4, r0, #0
movs r0, #0
movs r1, #0x3c
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r0, _080A03B4 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
@@ -262,7 +262,7 @@ sub_080A03B8: @ 0x080A03B8
adds r4, r0, #0
movs r0, #0
movs r1, #0xa
bl sub_0805E4E0
bl RequestPriorityDuration
adds r1, r4, #0
adds r1, #0x68
ldrh r0, [r1]
@@ -286,7 +286,7 @@ sub_080A03E8: @ 0x080A03E8
push {lr}
movs r0, #0
movs r1, #0xa
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r0, _080A041C @ =gMessage
ldrb r1, [r0]
movs r0, #0x7f
@@ -294,7 +294,7 @@ sub_080A03E8: @ 0x080A03E8
cmp r0, #0
bne _080A041A
movs r0, #0x5a
bl sub_0805E510
bl SetPriorityTimer
ldr r0, _080A0420 @ =gPlayerState
adds r0, #0x8b
movs r1, #1
+4 -4
View File
@@ -35,7 +35,7 @@ _0805E6A8:
ands r0, r1
cmp r0, #0
beq _0805E6D4
ldr r0, _0805E6D0 @ =gUnk_03003DD0
ldr r0, _0805E6D0 @ =gUpdateContext
ldr r0, [r0, #8]
cmp r4, r0
beq _0805E6D4
@@ -45,7 +45,7 @@ _0805E6A8:
b _0805E730
.align 2, 0
_0805E6CC: .4byte gPlayerEntity
_0805E6D0: .4byte gUnk_03003DD0
_0805E6D0: .4byte gUpdateContext
_0805E6D4:
adds r4, #0x88
ldr r0, _0805E738 @ =gUnk_03003BE0
@@ -65,7 +65,7 @@ _0805E6EA:
cmp r4, r2
beq _0805E718
movs r7, #0x1c
ldr r6, _0805E740 @ =gUnk_03003DD0
ldr r6, _0805E740 @ =gUpdateContext
_0805E6F8:
ldrb r0, [r4, #8]
cmp r0, #9
@@ -103,5 +103,5 @@ _0805E730:
.align 2, 0
_0805E738: .4byte gUnk_03003BE0
_0805E73C: .4byte gEntityLists
_0805E740: .4byte gUnk_03003DD0
_0805E740: .4byte gUpdateContext
.syntax divided
+1 -1
View File
@@ -82,7 +82,7 @@ _0808E4C8:
ldr r1, _0808E548 @ =sub_0808E55C
adds r0, r4, #0
movs r2, #0
bl sub_08052D74
bl RegisterTransitionManager
b _0808E55A
.align 2, 0
_0808E540: .4byte gUnk_08121C40
+1 -1
View File
@@ -129,7 +129,7 @@ sub_0804614C: @ 0x0804614C
ldr r1, _08046258 @ =sub_08046498
adds r0, r6, #0
movs r2, #0
bl sub_08052D74
bl RegisterTransitionManager
_08046244:
pop {r4, r5, r6, pc}
.align 2, 0
+5 -5
View File
@@ -657,7 +657,7 @@ _080B21A4: .4byte 0x01010101
_080B21A8: .4byte gUnk_02000006
_080B21AC: .4byte gUnk_08000F54
ldr r11, _080B2270 @ =gUnk_03003DD0
ldr r11, _080B2270 @ =gUpdateContext
ldr r1, [r11]
ldm r1, {r7, r8, r9, r10}
ldr sp, [r11, #0xc]
@@ -665,7 +665,7 @@ _080B21AC: .4byte gUnk_08000F54
ldr r0, [r11, #8]
add pc, pc, #0x60 @ =_080B2230
@ gUnk_03003DD0 {
@ gUpdateContext {
@ void* chosen_table;
@ void* linked_list_top;
@ void* curr_entity;
@@ -679,7 +679,7 @@ UpdateEntities_arm: @ 0x080B21B0
ldr r1, _080B2274 @ =gUnk_080026A4
add r1, r1, r0, lsl #4
push {r4 - r11, lr}
ldr r11, _080B2278 @ =gUnk_03003DD0
ldr r11, _080B2278 @ =gUpdateContext
str r1, [r11, #0x0]
str sp, [r11, #0xc]
ldm r1, {r7, r8, r9, r10}
@@ -724,9 +724,9 @@ _080B2264: .4byte NPCUpdate
_080B2268: .4byte ItemUpdate
_080B226C: .4byte ManagerUpdate
_080B2270: .4byte gUnk_03003DD0
_080B2270: .4byte gUpdateContext
_080B2274: .4byte gUnk_080026A4
_080B2278: .4byte gUnk_03003DD0
_080B2278: .4byte gUpdateContext
arm_func_start sub_080B227C
sub_080B227C: @ 0x080B227C
+2 -2
View File
@@ -64,7 +64,7 @@ sub_08081854: @ 0x08081854
.ifdef EU
adds r0, r4, #0x0
movs r1, #0x6
bl sub_0805E3A0
bl SetDefaultPriority
.endif
str r4, [r4, #0x54]
adds r0, r4, #0
@@ -358,7 +358,7 @@ sub_08081AB0: @ 0x08081AB0
str r0, [r1, #0x68]
strb r0, [r1, #6]
strb r0, [r1, #7]
bl sub_08078A90
bl SetPlayerControl
pop {pc}
.align 2, 0
_08081AC4: .4byte gRoomVars
+2 -2
View File
@@ -159,7 +159,7 @@ _0809A87C:
bl InitAnimationForceUpdate
adds r0, r4, #0
movs r1, #0x78
bl sub_0805E4E0
bl RequestPriorityDuration
_0809A8A0:
pop {r4, pc}
.align 2, 0
@@ -206,7 +206,7 @@ _0809A8E2:
ands r0, r1
strb r0, [r2]
movs r0, #0xff
bl sub_08078A90
bl SetPlayerControl
movs r0, #0x2a
bl SetGlobalFlag
_0809A8FC:
+2 -2
View File
@@ -139,7 +139,7 @@
.2byte \s
.endm
.macro CheckLocalFlagByOffset a:req, b:req
.macro CheckLocalFlagByBank a:req, b:req
.2byte 0x0c13
.2byte \a
.2byte \b
@@ -262,7 +262,7 @@
.2byte \s
.endm
.macro SetLocalFlagByOffset a:req, b:req
.macro SetLocalFlagByBank a:req, b:req
.2byte 0x0c2b
.2byte \a
.2byte \b
+1 -1
View File
@@ -15,7 +15,7 @@
ldr r1, _0805791C @ =sub_080582F8
adds r0, r4, #0
movs r2, #0
bl sub_08052D74
bl RegisterTransitionManager
_080578C4:
ldr r0, _08057920 @ =gRoomControls
ldrh r5, [r0]
+1 -1
View File
@@ -4,7 +4,7 @@
push {r6}
mov r8, r0
adds r4, r1, #0
bl sub_0805E5A8
bl SetInitializationPriority
ldr r5, _080575E8 @ =gUnk_03004030
ldrb r0, [r5, #9]
strb r0, [r5, #0xa]
-66
View File
@@ -1,66 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
sub sp, #0x18
adds r6, r0, #0
adds r4, r1, #0
ldr r0, _08052494 @ =gBG1Buffer
movs r1, #0x80
lsls r1, r1, #4
bl MemClear
ldr r0, _08052498 @ =gUnk_020227E8
movs r1, #0xf
str r1, [r0]
str r1, [r0, #8]
str r1, [r0, #0x10]
str r1, [r0, #0x18]
lsls r4, r4, #3
adds r0, #1
adds r4, r4, r0
movs r5, #1
strb r5, [r4]
ldr r4, _0805249C @ =gUnk_080FCA8C
adds r0, r4, #0
mov r1, sp
movs r2, #0x18
bl MemCopy
lsls r2, r6, #1
adds r2, r2, r6
lsls r2, r2, #2
ldr r0, _080524A0 @ =gUnk_080FCAA4
adds r2, r2, r0
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r1, [r0, #7]
adds r1, r2, r1
ldrb r0, [r2, #8]
lsls r0, r0, #5
ldrb r1, [r1]
adds r0, r0, r1
lsls r0, r0, #1
ldr r1, [r4]
adds r1, r1, r0
str r1, [sp]
mov r4, sp
ldrb r0, [r2, #9]
adds r1, r5, #0
ands r1, r0
ldrb r3, [r4, #0x13]
movs r0, #2
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
strb r0, [r4, #0x13]
ldrh r0, [r2, #0xa]
mov r1, sp
bl sub_0805F46C
ldr r0, _080524A4 @ =gScreen
strh r5, [r0, #0x1a]
add sp, #0x18
pop {r4, r5, r6, pc}
.align 2, 0
_08052494: .4byte gBG1Buffer
_08052498: .4byte gUnk_020227E8
_0805249C: .4byte gUnk_080FCA8C
_080524A0: .4byte gUnk_080FCAA4
_080524A4: .4byte gScreen
.syntax divided
+2 -2
View File
@@ -76,11 +76,11 @@ _080574DC:
adds r0, r5, #0
adds r0, #0x87
ldrh r1, [r4]
bl sub_0801D79C
bl SetColor
adds r0, r5, #0
adds r0, #0x8c
ldrh r1, [r4, #0xa]
bl sub_0801D79C
bl SetColor
adds r4, #2
adds r5, #1
cmp r5, #3
@@ -25,7 +25,7 @@ _0805AB68:
strb r0, [r1]
adds r0, r6, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
ldr r2, _0805ABF4 @ =gUnk_02031EC0
ldrb r0, [r6, #0xb]
mov r3, r8
@@ -27,7 +27,7 @@ _0805B90A:
str r2, [r5, #0x20]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
bl sub_0801E120
ldrb r0, [r5, #0xe]
bl sub_0801E154
@@ -40,7 +40,7 @@ _08067F1E:
strb r4, [r0]
adds r0, r5, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r5, #0
bl sub_0807DD50
ldr r1, _08067F54 @ =gUnk_08111304
+1 -1
View File
@@ -24,7 +24,7 @@
ldr r1, _08076C7C @ =gUnk_02034490
strb r4, [r1]
bl CreateBird
bl UnfreezeTime
bl ResetPlayerEventPriority
adds r0, r5, #0
adds r1, r6, #0
bl sub_08077E78
+1 -1
View File
@@ -1,6 +1,6 @@
.syntax unified
push {r4, r5, r6, lr}
bl sub_080530C8
bl UpdateGlobalProgress
movs r0, #0xb
bl CheckKinstoneFused
cmp r0, #0
+1 -1
View File
@@ -125,7 +125,7 @@ _080875CE:
_080875DC:
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r1, [r4, #0xb]
lsls r1, r1, #2
ldrb r0, [r4, #0x14]
+1 -1
View File
@@ -59,7 +59,7 @@ _080897BA:
strh r0, [r1]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
_080897D0:
ldrb r1, [r4, #0x10]
movs r0, #0x10
+1 -1
View File
@@ -198,7 +198,7 @@ sub_0808A968: @ 0x0808A968
str r0, [r4, #0x48]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
movs r0, #0xa0
lsls r0, r0, #6
str r0, [r4, #0x70]
+1 -1
View File
@@ -295,7 +295,7 @@ sub_0808D2CC: @ 0x0808D2CC
strb r0, [r1, #0xa]
adds r0, r1, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
_0808D2F2:
add sp, #4
pop {pc}
+15 -15
View File
@@ -283,7 +283,7 @@ _08094C44:
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
ldr r1, _08094C84 @ =gUnk_08114F30
ldrb r0, [r5, #0x19]
lsrs r0, r0, #6
@@ -333,7 +333,7 @@ _08094CA0:
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r0, [r5, #0xb]
cmp r0, #0x43
bgt _08094CCC
@@ -478,7 +478,7 @@ _08094DAC:
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
@@ -603,7 +603,7 @@ _08094EA6:
str r1, [r4, #0x20]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
@@ -863,7 +863,7 @@ _08094FF0:
movs r1, #0x36
strb r1, [r0]
movs r0, #2
bl sub_08078A90
bl SetPlayerControl
b _08095086
.align 2, 0
_08095020: .4byte gPlayerState
@@ -913,7 +913,7 @@ _08095070:
movs r0, #5
strb r0, [r4, #0xc]
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
_08095086:
pop {r4, pc}
.endif
@@ -1005,7 +1005,7 @@ sub_08095120: @ 0x08095120
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
adds r1, r4, #0
bl sub_0806FAD8
@@ -1056,7 +1056,7 @@ sub_08095188: @ 0x08095188
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
adds r1, r4, #0
bl sub_0806FAD8
@@ -1182,7 +1182,7 @@ sub_08095288: @ 0x08095288
strb r1, [r4, #0xd]
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
@@ -1326,7 +1326,7 @@ sub_080953A4: @ 0x080953A4
strh r0, [r4, #0x36]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
bl SetDefaultPriority
ldr r1, _08095418 @ =gUnk_08114F30
ldrb r2, [r4, #0x19]
lsrs r0, r2, #6
@@ -2025,7 +2025,7 @@ sub_08095918: @ 0x08095918
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
@@ -2116,7 +2116,7 @@ sub_080959CC: @ 0x080959CC
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
bl sub_0807DD64
_080959F2:
@@ -2533,7 +2533,7 @@ sub_08095CE0: @ 0x08095CE0
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r4, #0
bl sub_0807DD64
_08095D06:
@@ -2956,14 +2956,14 @@ sub_08096028: @ 0x08096028
lsls r5, r5, #2
adds r0, r5, #0
movs r1, #0x7b
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
bne _0809603E
movs r4, #4
_0809603E:
adds r0, r5, #0
movs r1, #0x7a
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
bne _0809604C
movs r4, #3
+4 -4
View File
@@ -75,13 +75,13 @@ sub_08097BDC: @ 0x08097BDC
cmp r0, #0
beq _08097C10
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
ldr r0, _08097C14 @ =gUnk_02034490
movs r1, #1
strb r1, [r0]
adds r0, r4, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
adds r0, r4, #0
bl sub_08097CB0
cmp r0, #0
@@ -108,7 +108,7 @@ sub_08097C20: @ 0x08097C20
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r0, #0x1e
bl sub_0805E510
bl SetPriorityTimer
adds r0, r4, #0
bl sub_0800445C
movs r1, #0x2e
@@ -146,7 +146,7 @@ sub_08097C20: @ 0x08097C20
cmp r0, #0x10
bne _08097CA6
movs r0, #0
bl sub_08078A90
bl SetPlayerControl
ldr r1, _08097CAC @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
+1 -1
View File
@@ -62,7 +62,7 @@ sub_08097FB4: @ 0x08097FB4
str r0, [r4, #0x74]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08098018
+1 -1
View File
@@ -165,7 +165,7 @@ sub_0809B050: @ 0x0809B050
adds r0, #0x80
strh r1, [r0]
movs r0, #0
bl sub_08078A90
bl SetPlayerControl
adds r0, r4, #0
bl sub_0809B0B0
movs r0, #0x86
+5 -5
View File
@@ -25,7 +25,7 @@ sub_0809B858: @ 0x0809B858
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
ldrb r3, [r4, #0xc]
cmp r3, #1
beq _0809B8CC
@@ -206,7 +206,7 @@ sub_0809B9BC: @ 0x0809B9BC
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0809BA34
@@ -344,7 +344,7 @@ sub_0809BAD0: @ 0x0809BAD0
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0xa
bl sub_0805E4E0
bl RequestPriorityDuration
ldrb r0, [r4, #0xc]
cmp r0, #4
bls _0809BAE2
@@ -545,7 +545,7 @@ sub_0809BC70: @ 0x0809BC70
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
ldrb r5, [r4, #0xc]
cmp r5, #1
beq _0809BCDC
@@ -701,7 +701,7 @@ sub_0809BDB0: @ 0x0809BDB0
push {r4, lr}
adds r4, r0, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0809BE00
+1 -1
View File
@@ -125,7 +125,7 @@ _08083942:
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
pop {r4, pc}
.align 2, 0
.ifdef EU
+2 -2
View File
@@ -58,7 +58,7 @@ _0809C410: @ jump table
_0809C430:
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r1, r4, #0
adds r1, #0x7e
movs r0, #0
@@ -451,7 +451,7 @@ _0809C738:
beq _0809C74A
adds r0, r5, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
_0809C74A:
ldr r1, _0809C7A8 @ =gUnk_08123DF8
ldrb r0, [r5, #0xd]
+1 -1
View File
@@ -69,7 +69,7 @@ _0809E3A6:
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl sub_0805E3A0
bl SetDefaultPriority
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E3D8
+2 -2
View File
@@ -62,7 +62,7 @@ _0809FAE6:
strh r0, [r1]
adds r0, r3, #0
movs r1, #3
bl sub_0805E3A0
bl SetDefaultPriority
movs r0, #0x9b
lsls r0, r0, #1
bl EnqueueSFX
@@ -277,7 +277,7 @@ _0809FC8A:
_0809FCAC:
adds r0, r4, #0
bl sub_080AEFB4
bl sub_0805E40C
bl AnyPrioritySet
cmp r0, #0
bne _0809FCF8
ldrb r0, [r4, #0xa]
+1 -1
View File
@@ -84,7 +84,7 @@ sub_080A0158: @ 0x080A0158
bl sub_080A0190
adds r0, r4, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r1, _080A018C @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x10
+1 -1
View File
@@ -57,7 +57,7 @@ sub_08083BE0: @ 0x08083BE0
push {r4, lr}
adds r4, r0, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
movs r0, #1
strb r0, [r4, #0xc]
pop {r4, pc}
+1 -1
View File
@@ -774,7 +774,7 @@ _080A1B80:
ldr r0, _080A1C00 @ =gRoomControls
str r4, [r0, #0x30]
movs r0, #2
bl sub_08078A90
bl SetPlayerControl
_080A1BD0:
ldr r2, _080A1BF8 @ =gPlayerState
ldr r1, _080A1C00 @ =gRoomControls
+5 -5
View File
@@ -182,7 +182,7 @@ _08092FF2:
strb r0, [r6, #0xe]
adds r0, r6, #0
movs r1, #0x50
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r0, _0809303C @ =0x0000010F
bl EnqueueSFX
adds r0, r6, #0
@@ -554,7 +554,7 @@ sub_080932D8: @ 0x080932D8
adds r4, r0, r1
ldr r0, [r4]
ldrh r1, [r4, #4]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
beq _080932F4
movs r0, #1
@@ -564,7 +564,7 @@ _080932F0: .4byte gUnk_08122898
_080932F4:
ldr r0, [r4]
ldrh r1, [r4, #6]
bl CheckLocalFlagByOffset
bl CheckLocalFlagByBank
cmp r0, #0
bne _08093304
movs r0, #0
@@ -585,7 +585,7 @@ sub_08093308: @ 0x08093308
bne _08093324
ldr r0, [r1]
ldrh r1, [r1, #4]
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
b _08093330
.align 2, 0
_08093320: .4byte gUnk_08122898
@@ -594,7 +594,7 @@ _08093324:
bne _08093330
ldr r0, [r1]
ldrh r1, [r1, #6]
bl SetLocalFlagByOffset
bl SetLocalFlagByBank
_08093330:
pop {pc}
.align 2, 0
+2 -2
View File
@@ -31,7 +31,7 @@ sub_080A2578: @ 0x080A2578
thumb_func_start sub_080A2584
sub_080A2584: @ 0x080A2584
push {lr}
bl UnfreezeTime
bl ResetPlayerEventPriority
ldr r1, _080A2598 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
@@ -132,7 +132,7 @@ _080A25E6:
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
ldr r0, _080A2670 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #8
+4 -4
View File
@@ -310,7 +310,7 @@ sub_0808FB68: @ 0x0808FB68
orrs r0, r1
strb r0, [r4, #0x15]
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
adds r0, r4, #0
movs r1, #0
bl sub_0808FD44
@@ -343,7 +343,7 @@ _0808FBB0:
orrs r0, r1
strb r0, [r4, #0x15]
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
adds r0, r4, #0
movs r1, #1
bl sub_0808FD44
@@ -378,7 +378,7 @@ sub_0808FBFC: @ 0x0808FBFC
lsls r0, r0, #3
strb r0, [r4, #0x15]
movs r0, #1
bl sub_08078A90
bl SetPlayerControl
adds r0, r4, #0
movs r1, #0
bl sub_0808FD44
@@ -399,7 +399,7 @@ sub_0808FC3C: @ 0x0808FC3C
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0
bl sub_08078A90
bl SetPlayerControl
_0808FC58:
pop {r4, pc}
.align 2, 0
+2 -2
View File
@@ -218,7 +218,7 @@ sub_08097730: @ 0x08097730
beq _08097744
ldrb r1, [r4, #0xe]
adds r0, r4, #0
bl sub_0805E4E0
bl RequestPriorityDuration
_08097744:
pop {r4, pc}
.align 2, 0
@@ -262,7 +262,7 @@ _08097774:
strb r0, [r2, #0xf]
adds r0, r2, #0
movs r1, #0x60
bl sub_0805E4E0
bl RequestPriorityDuration
ldr r0, _0809779C @ =0x0000010F
bl SoundReq
_0809779A:
+1 -1
View File
@@ -65,7 +65,7 @@ sub_08098294: @ 0x08098294
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x1e
bl sub_0805E4E0
bl RequestPriorityDuration
bl sub_08079F8C
cmp r0, #0
beq _080982FA
+1 -1
View File
@@ -39,7 +39,7 @@ sub_080844E0: @ 0x080844E0
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r5, #0
adds r0, #0x38
ldrb r0, [r0]
+2 -2
View File
@@ -37,7 +37,7 @@ sub_080A276C: @ 0x080A276C
adds r0, r4, #0
adds r1, r6, #0
bl CopyPosition
ldr r0, _080A282C @ =gUnk_03003DC0
ldr r0, _080A282C @ =gPriorityHandler
mov r1, r8
strb r1, [r0]
ldr r1, _080A2830 @ =gUnk_02034490
@@ -101,6 +101,6 @@ _080A2820:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A2828: .4byte gPlayerEntity
_080A282C: .4byte gUnk_03003DC0
_080A282C: .4byte gPriorityHandler
_080A2830: .4byte gUnk_02034490
_080A2834: .4byte gPlayerState
+6 -6
View File
@@ -44,7 +44,7 @@ sub_080A0F44: @ 0x080A0F44
str r0, [r5, #0x48]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
bl SetDefaultPriority
adds r0, r5, #0
bl sub_080A11C0
cmp r0, #0
@@ -56,9 +56,9 @@ sub_080A0F44: @ 0x080A0F44
ldrh r0, [r5, #0x32]
strh r0, [r1, #0x32]
movs r0, #3
bl sub_08078A90
bl SetPlayerControl
bl sub_08078B48
bl FreezeTime
bl SetPlayerEventPriority
movs r0, #0x89
lsls r0, r0, #1
bl SoundReq
@@ -94,9 +94,9 @@ sub_080A0FB0: @ 0x080A0FB0
ldrh r0, [r5, #0x32]
strh r0, [r1, #0x32]
movs r0, #3
bl sub_08078A90
bl SetPlayerControl
bl sub_08078B48
bl FreezeTime
bl SetPlayerEventPriority
movs r0, #0x89
lsls r0, r0, #1
bl SoundReq
@@ -693,7 +693,7 @@ _080A11A8:
ldr r0, _080A11BC @ =gPlayerState
adds r0, #0x8b
strb r1, [r0]
bl UnfreezeTime
bl ResetPlayerEventPriority
_080A11BA:
pop {r4, pc}
.align 2, 0
-15
View File
@@ -31160,21 +31160,6 @@
"start": 1034916,
"size": 36
},
{
"path": "data_080FC8A4/gUnk_080FCAC8.bin",
"start": 1034952,
"size": 14
},
{
"path": "data_080FC8A4/gUnk_080FCAD6.bin",
"start": 1034966,
"size": 34
},
{
"path": "data_080FC8A4/gUnk_080FCAF8.bin",
"start": 1035000,
"size": 32
},
{
"path": "data_080FC8A4/gUnk_080FCB38.bin",
"start": 1035064,
-1252
View File
File diff suppressed because it is too large Load Diff
+1218
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_0800AF44
Call sub_0807DF28
_0807EB28 0x1c01
WaitUntilTextboxCloses
SetLocalFlagByOffset 0x0100, 0x0001
SetLocalFlagByBank 0x0100, 0x0001
Call sub_0807DF50
_0807E878
DoPostScriptAction 0x0006
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_0800AF68
Call sub_0807DF28
_0807EB28 0x1c02
WaitUntilTextboxCloses
SetLocalFlagByOffset 0x0100, 0x0002
SetLocalFlagByBank 0x0100, 0x0002
Call sub_0807DF50
_0807E878
DoPostScriptAction 0x0006
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_0800AF8C
Call sub_0807DF28
_0807EB28 0x1c03
WaitUntilTextboxCloses
SetLocalFlagByOffset 0x0100, 0x0003
SetLocalFlagByBank 0x0100, 0x0003
Call sub_0807DF50
_0807E878
DoPostScriptAction 0x0006
+1 -1
View File
@@ -10,7 +10,7 @@ script_0800AFB2:
Call sub_0807DF28
_0807EB28 0x1c04
WaitUntilTextboxCloses
SetLocalFlagByOffset 0x0100, 0x0004
SetLocalFlagByBank 0x0100, 0x0004
Call sub_0807DF50
_0807E878
DoPostScriptAction 0x0006
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_0800AFE8
Call sub_0807DF28
_0807EB28 0x1c05
WaitUntilTextboxCloses
SetLocalFlagByOffset 0x0100, 0x0005
SetLocalFlagByBank 0x0100, 0x0005
Call sub_0807DF50
_0807E878
DoPostScriptAction 0x0006
+4 -4
View File
@@ -317,11 +317,11 @@ script_0800E4B6:
_0807E864
.ifdef JP
.ifndef DEMO_JP
Call FreezeTime
Call SetPlayerEventPriority
.endif
.else
.ifdef EU
Call FreezeTime
Call SetPlayerEventPriority
.endif
.endif
EndBlock
@@ -341,11 +341,11 @@ script_0800E4B6:
SetLocalFlag 0x007c
.ifdef JP
.ifndef DEMO_JP
Call UnfreezeTime
Call ResetPlayerEventPriority
.endif
.else
.ifdef EU
Call UnfreezeTime
Call ResetPlayerEventPriority
.endif
.endif
script_0800E4FA:
+1 -1
View File
@@ -8,7 +8,7 @@ script_0800EF50:
Call sub_080869A4
JumpIfNot script_0800EF50
_0807E864
CheckLocalFlagByOffset 0x0200, 0x006d
CheckLocalFlagByBank 0x0200, 0x006d
JumpIf script_0800EF82
MessageFromTarget 0x4d01
WaitUntilTextboxCloses
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_08012D18
BeginBlock
CheckGlobalFlag 0x0014
JumpIfNot script_08012D18
CheckLocalFlagByOffset 0x0200, 0x008d
CheckLocalFlagByBank 0x0200, 0x008d
JumpIf script_08012D68
CheckPlayerInRegion 0x0000, 0x01a8, 0x2010
JumpIfNot script_08012D18
+5 -5
View File
@@ -18,15 +18,15 @@ SCRIPT_START script_08016384
HasRoomItemForSale
CheckLocalFlag 0x0067
.ifdef JP
CheckLocalFlagByOffset 0x0100, 0x0069
CheckLocalFlagByBank 0x0100, 0x0069
.else
.ifdef EU
CheckLocalFlagByOffset 0x0100, 0x0069
CheckLocalFlagByBank 0x0100, 0x0069
.else
.ifdef DEMO_JP
CheckLocalFlagByOffset 0x0100, 0x0069 @ TODO deduplicate
CheckLocalFlagByBank 0x0100, 0x0069 @ TODO deduplicate
.else
CheckLocalFlagByOffset 0x0100, 0x006b
CheckLocalFlagByBank 0x0100, 0x006b
.endif
.endif
.endif
@@ -52,7 +52,7 @@ SCRIPT_START script_08016384
_0807E5F8 0x00000001
_0807E610 0x00000002
SetLocalFlag 0x0067
SetLocalFlagByOffset 0x0100, 0x0001
SetLocalFlagByBank 0x0100, 0x0001
ClearLocalFlag 0x0067
SetGlobalFlag 0x0013
ClearGlobalFlag 0x0013
+189 -7
View File
@@ -3,11 +3,27 @@
#include "global.h"
#define MAX_ROOMS 64
typedef struct {
u16 pixel_width;
u16 pixel_height;
u16 map_x;
u16 map_y;
void* tileset;
void* map;
void* metatiles;
void* bg_anim;
void* exits;
void** properties;
} RoomResInfo;
static_assert(sizeof(RoomResInfo) == 0x20);
typedef struct {
u8 areaMetadata;
u8 locationIndex;
u8 unk;
u8 regret;
u8 dungeon_idx; /* same index as global flags for dungeons */
u16 localFlagOffset;
u8 filler[4];
u16 unk_0a;
@@ -23,17 +39,183 @@ typedef struct {
u8 unk1A;
u8 filler2[13];
u8 field_0x28;
u8 filler4[0x833];
void*** field_0x85c;
u8 filler4[0x13];
RoomResInfo roomResInfos[MAX_ROOMS];
RoomResInfo currentRoomInfo;
RoomResInfo* pCurrentRoomInfo;
u32 musicIndex;
u32 pMusicIndex;
u8 filler5[0x20];
u32 unk2;
u32 unk3;
u32 unk4;
void* transitionManager;
void (*onEnter)();
void (*onExit)();
} Area;
static_assert(sizeof(Area) == 0x894);
extern Area gArea;
typedef struct {
u16 map_x;
u16 map_y;
u16 pixel_width;
u16 pixel_height;
u16 tileset_id;
} FORCE_WORD_ALIGNED RoomHeader;
static_assert(sizeof(RoomHeader) == 0xa);
extern RoomHeader* gAreaRoomHeaders[];
typedef struct {
u8 flags;
u8 location;
u8 flag_bank;
u8 _3;
} AreaHeader;
extern AreaHeader gAreaMetadata[];
typedef enum {
AREA_MINISH_WOODS,
AREA_MINISH_VILLAGE,
AREA_HYRULE_TOWN,
AREA_HYRULE_FIELD,
AREA_CASTOR_WILDS,
AREA_RUINS,
AREA_MT_CRENEL,
AREA_CASTLE_GARDEN,
AREA_CLOUD_TOPS,
AREA_ROYAL_VALLEY,
AREA_VEIL_FALLS,
AREA_LAKE_HYLIA,
AREA_LAKE_WOODS_CAVE,
AREA_BEANSTALKS,
AREA_EMPTY,
AREA_HYRULE_DIG_CAVES,
AREA_MELARIS_MINE,
AREA_MINISH_PATHS_1,
AREA_CRENEL_MINISH_PATHS,
AREA_DIG_CAVES_1,
AREA_CRENEL_DIG_CAVE,
AREA_FESTIVAL_TOWN,
AREA_VEIL_FALLS_DIG_CAVE,
AREA_CASTOR_WILDS_DIG_CAVE,
AREA_OUTER_FORTRESS_OF_WINDS,
AREA_HYLIA_DIG_CAVES,
AREA_VEIL_FALLS_TOP,
AREA_NULL_1B,
AREA_NULL_1C,
AREA_NULL_1D,
AREA_NULL_1E,
AREA_NULL_1F,
AREA_MINISH_HOUSE_INTERIORS,
AREA_HOUSE_INTERIORS_1,
AREA_HOUSE_INTERIORS_2,
AREA_HOUSE_INTERIORS_3,
AREA_TREE_INTERIORS,
AREA_DOJOS,
AREA_CRENEL_CAVES,
AREA_MINISH_CRACKS,
AREA_HOUSE_INTERIORS_4,
AREA_GREAT_FAIRIES,
AREA_CASTOR_CAVES,
AREA_CASTOR_DARKNUT,
AREA_ARMOS_INTERIORS,
AREA_TOWN_MINISH_HOLES,
AREA_MINISH_RAFTERS,
AREA_GORON_CAVE,
AREA_WIND_TRIBE_TOWER,
AREA_WIND_TRIBE_TOWER_ROOF,
AREA_CAVES,
AREA_VEIL_FALLS_CAVES,
AREA_ROYAL_VALLEY_GRAVES,
AREA_MINISH_CAVES,
AREA_CASTLE_GARDEN_MINISH_HOLES,
AREA_37,
AREA_EZLO_CUTSCENE,
AREA_NULL_39,
AREA_NULL_3A,
AREA_NULL_3B,
AREA_NULL_3C,
AREA_NULL_3D,
AREA_NULL_3E,
AREA_NULL_3F,
AREA_40,
AREA_HYRULE_TOWN_UNDERGROUND,
AREA_GARDEN_FOUNTAINS,
AREA_HYRULE_CASTLE_CELLAR,
AREA_SIMONS_SIMULATION,
AREA_45,
AREA_NULL_46,
AREA_47,
AREA_DEEPWOOD_SHRINE,
AREA_DEEPWOOD_SHRINE_BOSS,
AREA_DEEPWOOD_SHRINE_ENTRY,
AREA_NULL_4B,
AREA_NULL_4C,
AREA_4D,
AREA_NULL_4E,
AREA_NULL_4F,
AREA_CAVE_OF_FLAMES,
AREA_CAVE_OF_FLAMES_BOSS,
AREA_NULL_52,
AREA_NULL_53,
AREA_NULL_54,
AREA_NULL_55,
AREA_NULL_56,
AREA_57,
AREA_FORTRESS_OF_WINDS,
AREA_FORTRESS_OF_WINDS_TOP,
AREA_INNER_MAZAAL,
AREA_NULL_5B,
AREA_NULL_5C,
AREA_NULL_5D,
AREA_NULL_5E,
AREA_5F,
AREA_TEMPLE_OF_DROPLETS,
AREA_NULL_61,
AREA_HYRULE_TOWN_MINISH_CAVES,
AREA_NULL_63,
AREA_NULL_64,
AREA_NULL_65,
AREA_NULL_66,
AREA_67,
AREA_ROYAL_CRYPT,
AREA_NULL_69,
AREA_NULL_6A,
AREA_NULL_6B,
AREA_NULL_6C,
AREA_NULL_6D,
AREA_NULL_6E,
AREA_6F,
AREA_PALACE_OF_WINDS,
AREA_PALACE_OF_WINDS_BOSS,
AREA_NULL_72,
AREA_NULL_73,
AREA_NULL_74,
AREA_NULL_75,
AREA_NULL_76,
AREA_77,
AREA_SANCTUARY,
AREA_NULL_79,
AREA_NULL_7A,
AREA_NULL_7B,
AREA_NULL_7C,
AREA_NULL_7D,
AREA_NULL_7E,
AREA_7F,
AREA_HYRULE_CASTLE,
AREA_SANCTUARY_ENTRANCE,
AREA_NULL_82,
AREA_NULL_83,
AREA_NULL_84,
AREA_NULL_85,
AREA_NULL_86,
AREA_87,
AREA_DARK_HYRULE_CASTLE,
AREA_DARK_HYRULE_CASTLE_OUTSIDE,
AREA_VAATIS_ARMS,
AREA_VAATI_3,
AREA_VAATI_2,
AREA_DARK_HYRULE_CASTLE_BRIDGE,
AREA_NULL_8E,
AREA_8F,
} AreaID;
#endif
+62 -15
View File
@@ -51,8 +51,8 @@ typedef struct Entity {
/*0x0e*/ u8 actionDelay;
/*0x0f*/ u8 field_0xf;
/*0x10*/ u8 flags;
/*0x11*/ u8 updateConditions : 4; // should we update this sprite during pause
/* */ u8 updateConditions2 : 4;
/*0x11*/ u8 updatePriority : 4; // Current priority -- See RequestPriority
/* */ u8 updatePriorityPrev : 4; // Priority to restore after request is over
/*0x12*/ s16 spriteIndex;
/*0x14*/ u8 animationState;
/*0x15*/ u8 direction;
@@ -195,7 +195,7 @@ enum {
#define Direction8RoundUp(expr) Direction8Round((expr) + 2)
#define Direction8TurnAround(expr) (Direction8RoundUp(expr) ^ 0x10)
#define Direction8ToAnimationState(expr) (Direction8RoundUp(expr) >> 2)
#define Direction8FromAnimationState(expr) (((expr) << 2)
#define Direction8FromAnimationState(expr) ((expr) << 2)
Entity* GetEmptyEntity(void);
void DrawEntity(Entity*);
@@ -217,11 +217,6 @@ void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
u32 GetFacingDirection(Entity*, Entity*);
/**
* @brief Check if entity should sleep this frame.
*/
bool32 CheckDontUpdate(Entity* this);
/**
* @brief Delete the entity currently in execution.
*/
@@ -232,14 +227,7 @@ void DeleteThisEntity(void);
*/
void DeleteEntity(Entity*);
/**
* @brief Append entity to linked list.
*/
void AppendEntityToList(Entity* entity, u32 listIndex);
/**
* @brief Prepend entity to linked list.
*/
void PrependEntityToList(Entity* entity, u32 listIndex);
/**
@@ -274,4 +262,63 @@ Entity* FindEntity(u32 kind, u32 id, u32 listIndex, u32 type, u32 type2);
void DeleteEntityAny(Entity* ent);
void UpdateEntities(void);
void UpdateManagers(void);
void EraseAllEntities(void);
enum {
PRIO_MIN = 0,
PRIO_PLAYER = 1,
PRIO_REQUESTED = 2,
PRIO_MESSAGE = 2,
PRIO_OVERRIDE_MESSAGE = 3,
PRIO_PLAYER_EVENT = 6,
PRIO_INITIALIZING = 7,
};
/**
* @brief Set the default priority for entity.
*/
void SetDefaultPriority(Entity* ent, u32 prio);
/**
* @brief Check if entity should sleep this frame (according to priority).
*/
bool32 CheckDontUpdate(Entity* this);
/**
* @brief Check if system or entity is blocking updates.
*/
bool32 AnyPrioritySet(void);
/// Entity Priority: Update blocking events requested by an entity.
s32 SetMinPriority(u32 prio);
void RequestPriority(Entity* this);
void RevokePriority(Entity* e);
void RequestPriorityDuration(Entity* this, u32 time);
void SetPriorityTimer(u32 time);
void RequestPriorityOverPlayer(Entity* this);
void RevokePriorityOverPlayer(Entity* this);
void ResetEntityPriority(void);
/// System Priority: Update blocking events sent by the engine.
void SetPlayerEventPriority(void);
void ResetPlayerEventPriority(void);
void SetRoomReloadPriority(void);
void SetInitializationPriority(void);
void ResetSystemPriority(void);
extern u8 gEntCount;
extern u8 gManagerCount;
#endif
+3 -2
View File
@@ -33,10 +33,11 @@ typedef struct {
} struct_080FC844;
typedef struct {
union SplitWord _0[8];
union SplitWord _0;
union SplitWord _4;
} struct_020227E8;
extern struct_020227E8 gUnk_020227E8;
extern struct_020227E8 gUnk_020227E8[];
typedef struct {
/*0x00*/ u8 isTransitioning;
+29 -5
View File
@@ -7,28 +7,52 @@ u32 CheckFlags(u32);
u32 CheckGlobalFlag(u32);
u32 CheckGlobalFlags(u32, u32);
extern u32 CheckLocalFlag(u32);
extern u32 CheckLocalFlagByOffset(u32, u32);
extern u32 CheckLocalFlagByBank(u32, u32);
u32 CheckLocalFlags(u32, u32);
u32 CheckLocalFlagsByOffset(u32, u32, u32);
u32 CheckLocalFlagsByBank(u32, u32, u32);
u32 CheckRoomFlag(u32);
u32 CheckRoomFlags(u32, u32);
void ClearFlag(u32);
void ClearGlobalFlag(u32);
void ClearLocalFlag(u32);
void ClearLocalFlagByOffset(u32, u32);
void ClearLocalFlagByBank(u32, u32);
void ClearRoomFlag(u32);
void SetFlag(u32);
void SetGlobalFlag(u32);
void SetLocalFlag(u32);
void SetLocalFlagByOffset(u32, u32);
void SetLocalFlagByBank(u32, u32);
void SetRoomFlag(u32);
extern u32 ReadBit(u32*, u32);
extern u32 CheckBits(u32*, u32, u32);
extern void WriteBit(u32*, u32);
extern void ClearBit(u32*, u32);
extern u32 gGlobalFlags;
extern u32 gRoomFlags;
typedef enum _Flag {
extern const u16 gLocalFlagBanks[];
enum LocalFlagOffsets {
FLAG_BANK_G = 0,
FLAG_BANK_0 = 0,
FLAG_BANK_1 = 0x100,
FLAG_BANK_2 = 0x200,
FLAG_BANK_3 = 0x300,
FLAG_BANK_4 = 0x400,
FLAG_BANK_5 = 0x500,
FLAG_BANK_6 = 0x5C0,
FLAG_BANK_7 = 0x680,
FLAG_BANK_8 = 0x740,
FLAG_BANK_9 = 0x800,
FLAG_BANK_10 = 0x8C0,
FLAG_BANK_11 = 0x9C0,
FLAG_BANK_12 = 0xA80,
};
typedef enum {
BEGIN,
/*0x01*/ LV0_CLEAR, /* */
/*0x02*/ LV1_CLEAR, /* */
+4 -14
View File
@@ -22,7 +22,6 @@ extern void SetChildOffset(Entity*, s32, s32, s32);
extern Entity* CreatePlayerItem(u32, u32, u32, u32);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 pos, u32 layer);
extern void EraseAllEntities(void);
extern void SetTile(u32, u32, u32);
extern void SetDirtTile(u32);
extern void LoadRoomTileEntities(); // tba
@@ -73,15 +72,12 @@ extern void sub_0805EC9C();
extern void sub_0805EC60(Entity*);
extern u32 sub_080045D4(s16, s16, u32, u32);
extern void sub_0806F69C(Entity*);
extern void sub_0805E3A0(void*, u32);
extern void sub_0806D0B0(Entity*);
extern void sub_0806D02C(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_08078784(Entity*, u32);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0807000C(Entity*);
extern void sub_0805E47C(Entity*);
extern void sub_0805E584(Entity*);
extern void sub_08068BEC(Entity*, u32);
extern s32 sub_0806F078(Entity*, s32);
extern void sub_0801D2B4(Entity*, u32);
@@ -104,8 +100,6 @@ extern void sub_08077F50(ItemBehavior* beh, u32 arg1);
extern void sub_0807AA80(Entity*);
extern s32 sub_0807887C(Entity*, u32, u32);
extern s32 sub_08078904();
extern void sub_0805E5A8(void);
extern void UpdateEntities(void);
extern void sub_080AD9B0(void);
extern void sub_080AD918(void);
extern void sub_0801E104(void);
@@ -133,11 +127,10 @@ extern void sub_0809F814(u32);
extern void sub_080300E8(void);
extern void sub_08058D34(void);
extern void sub_0807AABC(Entity*);
extern void sub_08078A90(u32);
extern void sub_080530C8(void);
extern void UpdateGlobalProgress(void);
extern void sub_0805B4D0(u32);
extern void sub_0804D0B4(void);
extern void sub_0805308C(u32);
extern void sub_0805308C(s32);
extern void sub_080534AC();
extern void sub_0807BA8C(u32, u32);
extern void sub_0804D9B0();
@@ -222,12 +215,12 @@ extern void sub_08080CB4(Entity*);
extern u32 sub_0800442E(Entity*);
extern void sub_08081404(Entity*, u32);
extern void sub_0807B7D8(u32, u32, u32);
extern void sub_08052D74(void*, void (*)(), void (*)());
extern void RegisterTransitionManager(void*, void (*)(), void (*)());
extern void sub_0800451C(Entity*);
extern u32 sub_080002F0(u32, u32, u32);
extern u32 sub_080040D8(Entity*, u8*, s32, s32);
extern void sub_08053320();
extern void sub_0801D79C(u32, u32);
extern void SetColor(u32, u32);
extern u32 sub_0805F8F8(u32);
extern void sub_08002724(void*, u8*);
extern void sub_080026C4(u8*, u8*, u8*, u32);
@@ -277,8 +270,6 @@ extern void sub_080787B4(Entity*);
extern void sub_0808C650(Entity*, u32);
extern u32 sub_0808C67C(void);
extern void sub_0808C688(void);
extern void sub_0805E4A0(Entity*);
extern void sub_0805E4CC(Entity*);
extern Entity* sub_08077C94(ItemBehavior*, u32);
extern Entity* sub_08077C0C(ItemBehavior*, u32);
@@ -301,6 +292,5 @@ extern void sub_0801855C(void);
extern u32 sub_0807CAEC(u32);
extern void sub_0807CAC8(u32);
extern void sub_0805E4E0(Entity*, u32);
extern void LoadObjPalette(Entity*, u32);
#endif
+2
View File
@@ -97,4 +97,6 @@ union SplitHWord {
} PACKED HALF;
} PACKED;
#define FORCE_WORD_ALIGNED __attribute__((packed, aligned(2)))
#endif // GUARD_GLOBAL_H
+8 -7
View File
@@ -3,6 +3,11 @@
#include "global.h"
#define SIGNATURE 'MCZ3'
#define MAX_MSG_SPEED 3
#define NUM_SAVE_SLOTS 3
#define MAX_BRIGHTNESS 3
typedef struct { // 0x03001000
u8 field_0x0;
u8 field_0x1;
@@ -17,11 +22,6 @@ typedef struct { // 0x03001000
u32 spritePriority;
} MainStruct;
#define SIGNATURE 'MCZ3'
#define MAX_MSG_SPEED 3
#define NUM_SAVE_SLOTS 3
#define MAX_BRIGHTNESS 3
typedef enum {
LANGUAGE_JP,
LANGUAGE_EN,
@@ -79,6 +79,9 @@ static_assert(sizeof(UI) == 0x3b4);
extern Main gMain;
extern UI gUnk_02032EC0;
/**
* @brief Begin a subroutine.
*/
void InitScreen(u32 screen);
extern void sub_08056208(void);
@@ -99,6 +102,4 @@ extern void DisableInterruptsAndDMA(void);
extern void EnableVBlankIntr(void);
extern void sub_08056250(void);
static void sub_08055F70(void);
static bool32 SoftResetKeysPressed(void);
#endif
+30 -10
View File
@@ -1,12 +1,10 @@
// clang-format off
#ifndef PLAYER_H
#define PLAYER_H
#include "global.h"
#include "entity.h"
enum {
enum PlayerActions {
PLAYER_INIT,
PLAYER_NORMAL,
PLAYER_DUMMY,
@@ -41,8 +39,32 @@ enum {
PLAYER_PARACHUTE,
};
enum {
PL_IS_MINISH = (1 << 7),
enum PlayerSpawnType {
PL_SPAWN_DEFAULT,
PL_SPAWN_MINISH,
PL_SPAWN_DROP,
PL_SPAWN_WALKING,
PL_SPAWN_STEP_IN,
PL_SPAWN_SPECIAL,
PL_SPAWN_DROP_MINISH,
PL_SPAWN_STAIRS_ASCEND,
PL_SPAWN_STAIRS_DESCEND,
PL_SPAWN_9,
PL_SPAWN_PARACHUTE_FORWARD,
PL_SPAWN_PARACHUTE_UP,
PL_SPAWN_FAST_TRAVEL,
};
typedef enum {
CONTROL_ENABLED,
CONTROL_1,
CONTROL_2,
CONTROL_DISABLED,
} PlayerControlMode;
enum PlayerFlags {
PL_NO_CAP = (1 << 3),
PL_MINISH = (1 << 7),
};
typedef struct {
@@ -115,7 +137,6 @@ typedef struct {
/*0xae*/ u16 field_0xae;
} PlayerState;
typedef struct {
/*0x00*/ u8 walletType;
/*0x01*/ u8 heartPieces;
@@ -156,19 +177,18 @@ extern void (*const gPlayerItemFunctions[])(Entity*);
extern u8 gBombBagSizes[];
extern u8 gQuiverSizes[];
extern u16 gWalletSizes[];
extern PlayerState gPlayerState;
extern Stats gStats;
extern Entity gPlayerEntity;
extern u32 GetInventoryValue(u32);
extern s32 ModHealth(s32);
extern void ModRupees(s32);
extern void SetPlayerControl(PlayerControlMode);
#define COPY_FLAG_FROM_TO(base, src, dest) (base) = ((base) & ~(dest)) | (((dest) * ((base) & (src))) / src)
#endif
// clang-format on
+69 -5
View File
@@ -11,6 +11,19 @@ typedef struct {
} RoomID;
*/
enum RoomTransition {
TRANSITION_DEFAULT,
TRANSITION_CUT,
TRANSITION_FADE_WHITE_SLOW,
TRANSITION_3,
TRANSITION_FADE_BLACK_SLOW,
TRANSITION_FADE_BLACK,
TRANSITION_FADE_BLACK_FAST,
TRANSITION_7,
TRANSITION_FADE_WHITE_FAST,
TRANSITION_CUT_FAST,
};
typedef struct {
/*0x00*/ u16 unk2;
/*0x02*/ u8 unk3;
@@ -38,6 +51,7 @@ typedef struct {
/*0x2C*/ union SplitWord bg3OffsetY;
/*0x30*/ Entity* cameraTarget;
} RoomControls;
extern RoomControls gRoomControls;
typedef struct {
u8 field_0x0;
@@ -52,16 +66,18 @@ typedef struct {
u8 field_0x9;
u8 unk2;
u8 filler2;
u16 field_0xc;
s16 field_0xc;
u8 filler3[2];
u8 unk_10[4];
u32 roomFlags;
u32 unk3;
u8 filler4[48];
u8 filler5[28];
u32 greatFairyState;
void* field_0x6c[8];
u32 animFlags;
void* field_0x6c[24];
} RoomVars;
static_assert(sizeof(RoomVars) == 0xCC);
extern RoomVars gRoomVars;
// Packets used to store which entities to load in a room
typedef struct {
@@ -75,8 +91,56 @@ typedef struct {
u32 spritePtr;
} EntityData;
extern RoomControls gRoomControls;
extern RoomVars gRoomVars;
// Status of the player's positioning within the scene.
typedef struct {
u8 area_next;
u8 room_next;
u8 start_anim;
u8 spawn_type;
Coords start_pos;
u8 layer;
u8 field_0x15;
u8 field_0x16;
u8 field_0x17;
s16 field_0x18;
s16 field_0x1a;
s16 field_0x1c;
s16 field_0x1e;
s16 field_0x20;
s16 field_0x22;
u8 field_0x24[0x8];
} PlayerWorldStatus;
static_assert(sizeof(PlayerWorldStatus) == 0x20);
typedef struct {
s32 frameCount; // regular frame count? does anything reset it?
u8 field_0x4[0x2];
u16 field_0x6;
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u16 stairs_idx; // seems to be a tile type
PlayerWorldStatus player_status;
u8 field_0x2c[0xa];
u16 field_0x36;
u8 field_0x38;
u8 field_0x39;
u8 field_0x3a;
u8 field_0x3b;
u8 field_0x3c;
u8 field_0x3d;
u16 field_0x3e;
u16 hurtType;
u16 field_0x42;
u16 field_0x44;
u16 field_0x46;
u16 field_0x48;
u16 field_0x4a;
u8 minecart_data[0x20];
u8 field_0x6c[0x40];
u16 field_0xac;
u16 field_0xae;
} ScreenTransition;
extern ScreenTransition gScreenTransition;
extern void SetTileType(u32, u32, u32);
extern void sub_08080964(u32 time, u32 magnitude); // shake screen
+9 -16
View File
@@ -4,6 +4,7 @@
#include "global.h"
#include "player.h"
#include "structures.h"
#include "room.h"
#define FILENAME_LENGTH 6
@@ -29,30 +30,22 @@ typedef struct {
/*0x004*/ u8 filler4[0x2];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
/*0x008*/ u8 unk8;
/*0x008*/ u8 global_progress;
/*0x009*/ u8 field_0x9[0x34];
/*0x040*/ u32 windcrests;
/*0x044*/ u8 filler44[0xC];
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0x2C];
/*0x054*/ u8 filler54[0xC];
/*0x060*/ u32 areaVisitFlags[8];
/*0x080*/ u8 playerName[FILENAME_LENGTH];
/*0x086*/ u8 filler86[0x2];
/*0x088*/ u8 unk_88;
/*0x089*/ u8 unk_89;
/*0x08A*/ u8 unk_8A;
/*0x08B*/ u8 unk_8B;
/*0x08C*/ u16 unk_8C;
/*0x08E*/ u16 unk_8E;
/*0x08F*/ u8 unk_8F;
/*0x090*/ u8 filler91[0x15];
/*0x088*/ PlayerWorldStatus saved_status;
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 fillerD0[0x71];
/*0x141*/ u8 unk141[0x34f];
/*0x490*/ u32 unk490;
/*0x494*/ u32 unk494;
/*0x498*/ u32 unk498;
/*0x49C*/ u8 filler49C[0xC];
/*0x4a8*/ u32 unk_4a8;
/*0x141*/ u8 unk141[0x45c - 0x141];
/*0x45c*/ u8 unk45C[0x10];
/*0x46c*/ u8 unk46C[0x20];
/*0x48c*/ u32 unk48C[8];
/*0x4ac*/ u8 filler4ac[0x8];
} SaveFile;
+1 -1
View File
@@ -7,7 +7,7 @@ typedef struct {
u16 displayControl;
u8 filler2[0x2];
u16 unk4;
u16 unk6;
u16 displayControlMask;
} LcdControls;
typedef struct {
+8 -51
View File
@@ -36,44 +36,6 @@ typedef struct {
extern struct_02000010 gUnk_02000010;
typedef struct {
s32 frameCount; // regular frame count? does anything reset it?
u8 field_0x4[0x2];
u16 field_0x6;
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u16 field_0xa; // seems to be a tile type
u8 areaID;
u8 roomID;
u8 playerState;
u8 field_0xf;
Coords playerStartPos;
u8 playerLayer;
u8 field_0x13;
u8 field_0x14[0xa];
u16 field_0x20;
u16 field_0x22;
u8 field_0x24[0x14];
u8 field_0x38;
u8 field_0x39;
u8 field_0x3a;
u8 field_0x3b;
u8 field_0x3c;
u8 field_0x3d;
u16 field_0x3e;
u16 hurtType;
u16 field_0x42;
u16 field_0x44;
u16 field_0x46;
u16 field_0x48;
u16 field_0x4a;
u8 field_0x4c[0x60];
u16 field_0xac;
u16 field_0xae;
} ScreenTransition;
extern ScreenTransition gScreenTransition;
typedef struct {
u16 transitionType;
u8 field_0x2[4];
@@ -112,7 +74,6 @@ typedef struct {
u8 unk1;
u16 unk2;
} struct_020354C0;
extern struct_020354C0 gUnk_020354C0[0x20];
typedef struct {
@@ -124,13 +85,11 @@ typedef struct {
u8 ezloNagFuncIndex;
u8 filler25[0x30F];
} struct_0200AF00;
extern struct_0200AF00 gUnk_0200AF00;
typedef struct {
u8 unk0;
} struct_02024490;
extern struct_02024490 gGFXSlots;
typedef struct {
@@ -140,7 +99,6 @@ typedef struct {
u8 flags;
u8 unk_08;
} struct_02033280;
extern struct_02033280 gActiveScriptInfo;
typedef struct {
@@ -175,15 +133,14 @@ struct {
static_assert(sizeof(gUnk_03000B80) == 0x70);
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
Entity* unk4;
u16 unk_0xc;
} EntityHandler;
extern EntityHandler gUnk_03003DC0;
u8 sys_priority; // system requested priority
u8 ent_priority; // entity requested priority
u8 queued_priority;
u8 queued_priority_reset;
Entity* requester;
u16 priority_timer;
} PriorityHandler;
extern PriorityHandler gPriorityHandler;
extern u8 gUnk_02022740[];
extern u8 gUnk_02034490[];

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