Decompile itemSword asm_funcs

This commit is contained in:
Tal Hayon
2022-02-18 18:17:20 +02:00
parent 2c39b8ccf9
commit 10f8096abd
4 changed files with 123 additions and 371 deletions
+123 -3
View File
@@ -2,13 +2,19 @@
#include "functions.h"
#include "sound.h"
#include "object.h"
#include "playeritem.h"
extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
extern void sub_08077B98(ItemBehavior*);
extern void UpdatePlayerMovement(void);
extern u32 sub_0807B014();
extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
extern bool32 sub_08077F10(ItemBehavior*);
void sub_080759B8(ItemBehavior*, u32);
void sub_080754B8(ItemBehavior*, u32);
void sub_08075898(ItemBehavior*, u32);
void sub_08075580(ItemBehavior*, u32);
extern u32 sub_08077EC8(ItemBehavior*);
@@ -93,7 +99,40 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
sub_08077B98(this);
}
ASM_FUNC("asm/non_matching/itemSword/sub_080754B8.inc", void sub_080754B8(ItemBehavior* this, u32 arg1))
void sub_080754B8(ItemBehavior* this, u32 arg1) {
u32 iVar1;
if ((gPlayerState.sword_state & 0x80) != 0) {
sub_08075694(this, arg1);
} else if (gPlayerState.field_0x3[1] != 0) {
UpdateItemAnim(this);
if (this->field_0x5[9] != 0) {
this->field_0x5[4] = this->field_0x5[4] & 0x7f;
}
if (gPlayerEntity.frameSpriteSettings & 1) {
iVar1 = sub_0807B014();
if (iVar1 && FindEntityByID(PLAYER_ITEM, 15, 2) == 0) {
CreatePlayerBomb(this, 0xf);
if (iVar1 == 0xf) {
gPlayerState.field_0xab = 5;
} else {
gPlayerState.field_0xab = 8;
}
}
}
if ((this->field_0x5[9] & 0x80) != 0) {
if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
sub_080759B8(this, arg1);
} else {
sub_08075580(this, arg1);
}
}
} else {
sub_080759B8(this, arg1);
}
}
void sub_08075580(ItemBehavior* this, u32 arg1) {
if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
@@ -165,7 +204,59 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
SoundReq(SFX_PLY_VO2);
}
ASM_FUNC("asm/non_matching/itemSword/sub_08075738.inc", void sub_08075738(ItemBehavior* this, u32 arg1))
void sub_08075738(ItemBehavior* this, u32 arg1) {
u32 bVar6;
if (gPlayerState.field_0x3[1] == 0) {
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if (sub_08077F10(this)) {
this->field_0x5[2] = 2;
}
if ((gPlayerState.sword_state & 0x10) != 0) {
if ((gPlayerState.field_0xd & 0x80) == 0) {
this->field_0x5[6] = gPlayerState.field_0xd;
}
gPlayerEntity.direction = this->field_0x5[6];
gPlayerEntity.speed = 0x180;
if ((this->field_0x5[9] & 0x80) != 0) {
bVar6 = 10;
if ((gPlayerState.field_0xac & 0x800) != 0) {
bVar6 = 0xf;
}
if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
sub_080759B8(this, arg1);
}
}
} else {
if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
((gPlayerState.field_0xac & 0x100) != 0))) {
Entity* bombEnt = CreatePlayerBomb(this, 0x14);
if (bombEnt) {
bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
}
}
if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
gPlayerState.sword_state |= 0x10;
gPlayerState.field_0xab = 6;
this->field_0x5[6] = gPlayerEntity.animationState << 2;
this->field_0x5[2] = 1;
this->field_0x5[3] = 1;
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
sub_08077DF4(this, 0x128);
}
if ((this->field_0x5[9] & 0x80) != 0) {
sub_080759B8(this, arg1);
}
}
}
}
void sub_08075898(ItemBehavior* this, u32 arg1) {
if (gPlayerState.field_0x3[1] == 0) {
@@ -190,7 +281,36 @@ void sub_080758B0(ItemBehavior* this, u32 arg1) {
}
}
ASM_FUNC("asm/non_matching/itemSword/sub_08075900.inc", void sub_08075900(ItemBehavior* this, u32 arg1))
void sub_08075900(ItemBehavior* this, u32 arg1) {
if (gPlayerState.floor_type == SURFACE_SWAMP) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if ((gPlayerState.sword_state & 0x80) != 0) {
gPlayerState.sword_state = 0xa0;
sub_0807564C(this, arg1);
} else {
if (this->field_0x5[2] != 0) {
if (--this->field_0x5[2] == 0) {
sub_08077DF4(this, 0x134);
}
gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
gPlayerEntity.speed = 0x300;
UpdatePlayerMovement();
if ((gRoomTransition.frameCount & 3) == 0) {
CreateFx(&gPlayerEntity, FX_DASH, 0x40);
}
} else {
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080759B8(this, arg1);
}
}
}
}
}
void sub_080759B8(ItemBehavior* this, u32 arg1) {
if ((gPlayerState.flags & PL_MINISH) == 0) {