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https://github.com/zeldaret/tmc
synced 2026-06-09 12:46:21 -04:00
Decompile itemSword asm_funcs
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+123
-3
@@ -2,13 +2,19 @@
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#include "functions.h"
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#include "sound.h"
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#include "object.h"
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#include "playeritem.h"
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extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
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extern void sub_08077B98(ItemBehavior*);
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extern void UpdatePlayerMovement(void);
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extern u32 sub_0807B014();
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extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
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extern bool32 sub_08077F10(ItemBehavior*);
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void sub_080759B8(ItemBehavior*, u32);
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void sub_080754B8(ItemBehavior*, u32);
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void sub_08075898(ItemBehavior*, u32);
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void sub_08075580(ItemBehavior*, u32);
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extern u32 sub_08077EC8(ItemBehavior*);
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@@ -93,7 +99,40 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
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sub_08077B98(this);
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}
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ASM_FUNC("asm/non_matching/itemSword/sub_080754B8.inc", void sub_080754B8(ItemBehavior* this, u32 arg1))
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void sub_080754B8(ItemBehavior* this, u32 arg1) {
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u32 iVar1;
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if ((gPlayerState.sword_state & 0x80) != 0) {
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sub_08075694(this, arg1);
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} else if (gPlayerState.field_0x3[1] != 0) {
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UpdateItemAnim(this);
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if (this->field_0x5[9] != 0) {
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this->field_0x5[4] = this->field_0x5[4] & 0x7f;
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}
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if (gPlayerEntity.frameSpriteSettings & 1) {
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iVar1 = sub_0807B014();
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if (iVar1 && FindEntityByID(PLAYER_ITEM, 15, 2) == 0) {
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CreatePlayerBomb(this, 0xf);
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if (iVar1 == 0xf) {
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gPlayerState.field_0xab = 5;
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} else {
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gPlayerState.field_0xab = 8;
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}
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}
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}
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if ((this->field_0x5[9] & 0x80) != 0) {
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if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
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sub_080759B8(this, arg1);
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} else {
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sub_08075580(this, arg1);
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}
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}
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} else {
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sub_080759B8(this, arg1);
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}
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}
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void sub_08075580(ItemBehavior* this, u32 arg1) {
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if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
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@@ -165,7 +204,59 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
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SoundReq(SFX_PLY_VO2);
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}
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ASM_FUNC("asm/non_matching/itemSword/sub_08075738.inc", void sub_08075738(ItemBehavior* this, u32 arg1))
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void sub_08075738(ItemBehavior* this, u32 arg1) {
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u32 bVar6;
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if (gPlayerState.field_0x3[1] == 0) {
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sub_080759B8(this, arg1);
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} else {
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UpdateItemAnim(this);
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if (sub_08077F10(this)) {
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this->field_0x5[2] = 2;
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}
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if ((gPlayerState.sword_state & 0x10) != 0) {
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if ((gPlayerState.field_0xd & 0x80) == 0) {
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this->field_0x5[6] = gPlayerState.field_0xd;
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}
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gPlayerEntity.direction = this->field_0x5[6];
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gPlayerEntity.speed = 0x180;
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if ((this->field_0x5[9] & 0x80) != 0) {
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bVar6 = 10;
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if ((gPlayerState.field_0xac & 0x800) != 0) {
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bVar6 = 0xf;
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}
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if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
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sub_080759B8(this, arg1);
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}
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}
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} else {
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if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
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((gPlayerState.field_0xac & 0x100) != 0))) {
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Entity* bombEnt = CreatePlayerBomb(this, 0x14);
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if (bombEnt) {
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bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
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}
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}
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if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
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(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
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gPlayerState.sword_state |= 0x10;
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gPlayerState.field_0xab = 6;
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this->field_0x5[6] = gPlayerEntity.animationState << 2;
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this->field_0x5[2] = 1;
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this->field_0x5[3] = 1;
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gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
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sub_08077DF4(this, 0x128);
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}
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if ((this->field_0x5[9] & 0x80) != 0) {
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sub_080759B8(this, arg1);
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}
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}
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}
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}
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void sub_08075898(ItemBehavior* this, u32 arg1) {
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if (gPlayerState.field_0x3[1] == 0) {
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@@ -190,7 +281,36 @@ void sub_080758B0(ItemBehavior* this, u32 arg1) {
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}
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}
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ASM_FUNC("asm/non_matching/itemSword/sub_08075900.inc", void sub_08075900(ItemBehavior* this, u32 arg1))
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void sub_08075900(ItemBehavior* this, u32 arg1) {
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if (gPlayerState.floor_type == SURFACE_SWAMP) {
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gPlayerState.flags &= ~PL_ROLLING;
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sub_080759B8(this, arg1);
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} else {
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UpdateItemAnim(this);
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if ((gPlayerState.sword_state & 0x80) != 0) {
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gPlayerState.sword_state = 0xa0;
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sub_0807564C(this, arg1);
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} else {
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if (this->field_0x5[2] != 0) {
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if (--this->field_0x5[2] == 0) {
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sub_08077DF4(this, 0x134);
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}
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gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
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gPlayerEntity.speed = 0x300;
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UpdatePlayerMovement();
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if ((gRoomTransition.frameCount & 3) == 0) {
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CreateFx(&gPlayerEntity, FX_DASH, 0x40);
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}
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} else {
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if ((this->field_0x5[9] & 0x80) != 0) {
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gPlayerState.flags &= ~PL_ROLLING;
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sub_080759B8(this, arg1);
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}
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}
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}
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}
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}
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void sub_080759B8(ItemBehavior* this, u32 arg1) {
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if ((gPlayerState.flags & PL_MINISH) == 0) {
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