Merge remote-tracking branch 'upstream/master' into proxy_naming

This commit is contained in:
theo3
2021-02-26 14:55:35 -08:00
42 changed files with 1745 additions and 2469 deletions
+11
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@@ -0,0 +1,11 @@
name: lint_pr
on: pull_request
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: DoozyX/clang-format-lint-action@v0.8
with:
source: './src ./include'
clangFormatVersion: 10
-645
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@@ -1,645 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start EzloCap
EzloCap: @ 0x0806D86C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806D888
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD50
_0806D888:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806D8A0
sub_0806D8A0: @ 0x0806D8A0
push {r4, r5, lr}
adds r4, r0, #0
adds r3, r1, #0
movs r2, #0
movs r0, #8
strb r0, [r3, #0x19]
ldr r0, [r3, #8]
movs r1, #2
orrs r0, r1
str r0, [r3, #8]
str r2, [r3, #0x14]
movs r2, #0x10
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
cmp r0, #0
bge _0806D8C2
rsbs r2, r2, #0
_0806D8C2:
ldr r1, _0806D900 @ =gPlayerEntity
movs r5, #0x2e
ldrsh r0, [r1, r5]
adds r2, r2, r0
movs r0, #0x32
ldrsh r1, [r1, r0]
adds r1, #2
strh r2, [r3, #0x1e]
strh r1, [r3, #0x22]
movs r3, #0x2e
ldrsh r0, [r4, r3]
subs r2, r2, r0
movs r5, #0x32
ldrsh r0, [r4, r5]
subs r1, r1, r0
adds r0, r2, #0
bl sub_080045DA
strb r0, [r4, #0x15]
ldrb r2, [r4, #0x14]
movs r1, #0x80
ands r1, r2
ldr r2, _0806D904 @ =gUnk_08114134
lsls r0, r0, #0x18
lsrs r0, r0, #0x1c
adds r0, r0, r2
ldrb r0, [r0]
orrs r1, r0
strb r1, [r4, #0x14]
pop {r4, r5, pc}
.align 2, 0
_0806D900: .4byte gPlayerEntity
_0806D904: .4byte gUnk_08114134
thumb_func_start sub_0806D908
sub_0806D908: @ 0x0806D908
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldr r3, _0806D93C @ =gPlayerEntity
movs r5, #0x2e
ldrsh r2, [r3, r5]
movs r5, #0x32
ldrsh r3, [r3, r5]
bl sub_080045D4
strb r0, [r4, #0x15]
ldrb r2, [r4, #0x14]
movs r1, #0x80
ands r1, r2
ldr r2, _0806D940 @ =gUnk_08114144
lsls r0, r0, #0x18
lsrs r0, r0, #0x19
adds r0, r0, r2
ldrb r0, [r0]
orrs r1, r0
strb r1, [r4, #0x14]
pop {r4, r5, pc}
.align 2, 0
_0806D93C: .4byte gPlayerEntity
_0806D940: .4byte gUnk_08114144
thumb_func_start sub_0806D944
sub_0806D944: @ 0x0806D944
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0x18]
movs r3, #0x41
rsbs r3, r3, #0
ands r3, r0
strb r3, [r2, #0x18]
ldr r0, _0806D968 @ =gPlayerEntity
ldr r1, [r2, #0x2c]
ldr r0, [r0, #0x2c]
cmp r1, r0
bgt _0806D964
movs r1, #0x40
adds r0, r3, #0
orrs r0, r1
strb r0, [r2, #0x18]
_0806D964:
pop {pc}
.align 2, 0
_0806D968: .4byte gPlayerEntity
thumb_func_start sub_0806D96C
sub_0806D96C: @ 0x0806D96C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x42
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0806D99C
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r3]
ldr r3, _0806D9A0 @ =0xFFE80000
adds r0, r4, #0
adds r1, r2, #0
movs r2, #0
bl PositionRelative
_0806D99C:
pop {r4, pc}
.align 2, 0
_0806D9A0: .4byte 0xFFE80000
thumb_func_start sub_0806D9A4
sub_0806D9A4: @ 0x0806D9A4
push {lr}
ldr r1, _0806D9BC @ =gPlayerEntity
ldr r2, [r0, #0x2c]
ldr r0, [r1, #0x2c]
adds r3, r1, #0
cmp r2, r0
bgt _0806D9C0
ldrb r1, [r3, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
b _0806D9C6
.align 2, 0
_0806D9BC: .4byte gPlayerEntity
_0806D9C0:
ldrb r0, [r3, #0x18]
movs r1, #0x40
orrs r0, r1
_0806D9C6:
strb r0, [r3, #0x18]
movs r0, #4
strb r0, [r3, #0x14]
pop {pc}
.align 2, 0
thumb_func_start NPC4E
NPC4E: @ 0x0806D9D0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _0806D9F8
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r2, #0x18]
ldr r0, _0806D9F4 @ =gUnk_080FD170
str r0, [r2, #0x48]
adds r0, r2, #0
bl sub_0807DD50
b _0806DA00
.align 2, 0
_0806D9F4: .4byte gUnk_080FD170
_0806D9F8:
adds r0, r2, #0
movs r1, #0
bl sub_0807DD94
_0806DA00:
pop {pc}
.align 2, 0
thumb_func_start sub_0806DA04
sub_0806DA04: @ 0x0806DA04
push {lr}
ldr r3, [r1, #4]
lsls r3, r3, #3
ldr r1, _0806DA18 @ =gUnk_0811415C
adds r3, r3, r1
ldrb r2, [r3, #4]
movs r1, #1
bl sub_08078850
pop {pc}
.align 2, 0
_0806DA18: .4byte gUnk_0811415C
thumb_func_start sub_0806DA1C
sub_0806DA1C: @ 0x0806DA1C
push {lr}
ldr r3, _0806DA34 @ =gUnk_081141A4
ldr r2, [r1, #4]
lsls r0, r2, #2
adds r0, r0, r3
ldr r0, [r0]
ldr r1, _0806DA38 @ =gUnk_081141E4
adds r2, r2, r1
ldrb r1, [r2]
bl sub_0808091C
pop {pc}
.align 2, 0
_0806DA34: .4byte gUnk_081141A4
_0806DA38: .4byte gUnk_081141E4
thumb_func_start sub_0806DA3C
sub_0806DA3C: @ 0x0806DA3C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
subs r0, #1
cmp r0, #0xa
bhi _0806DA84
lsls r0, r0, #2
ldr r1, _0806DA54 @ =_0806DA58
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0806DA54: .4byte _0806DA58
_0806DA58: @ jump table
.4byte _0806DA88 @ case 0
.4byte _0806DA8C @ case 1
.4byte _0806DA90 @ case 2
.4byte _0806DA94 @ case 3
.4byte _0806DA98 @ case 4
.4byte _0806DAA0 @ case 5
.4byte _0806DAA0 @ case 6
.4byte _0806DAA0 @ case 7
.4byte _0806DAA0 @ case 8
.4byte _0806DAA0 @ case 9
.4byte _0806DA9C @ case 10
_0806DA84:
movs r0, #0
b _0806DAA6
_0806DA88:
movs r0, #1
b _0806DAA6
_0806DA8C:
movs r0, #2
b _0806DAA6
_0806DA90:
movs r0, #3
b _0806DAA6
_0806DA94:
movs r0, #4
b _0806DAA6
_0806DA98:
movs r0, #5
b _0806DAA6
_0806DA9C:
movs r0, #9
b _0806DAA6
_0806DAA0:
adds r0, r2, #0
bl sub_0801E99C
_0806DAA6:
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
pop {pc}
thumb_func_start sub_0806DAAC
sub_0806DAAC: @ 0x0806DAAC
push {r4, lr}
adds r4, r1, #0
bl sub_0806DA3C
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
bl CheckKinstoneFused
str r0, [r4, #0x14]
ldr r2, _0806DACC @ =gUnk_02033280
ldrb r1, [r2, #7]
movs r0, #1
orrs r0, r1
strb r0, [r2, #7]
pop {r4, pc}
.align 2, 0
_0806DACC: .4byte gUnk_02033280
thumb_func_start sub_0806DAD0
sub_0806DAD0: @ 0x0806DAD0
push {r4, lr}
adds r4, r0, #0
bl sub_0806DA3C
adds r1, r0, #0
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
adds r0, r4, #0
bl sub_08078790
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806DAE8
sub_0806DAE8: @ 0x0806DAE8
push {lr}
ldrb r0, [r0, #0xa]
subs r0, #1
cmp r0, #4
bhi _0806DB3A
lsls r0, r0, #2
ldr r1, _0806DAFC @ =_0806DB00
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0806DAFC: .4byte _0806DB00
_0806DB00: @ jump table
.4byte _0806DB14 @ case 0
.4byte _0806DB1C @ case 1
.4byte _0806DB24 @ case 2
.4byte _0806DB2C @ case 3
.4byte _0806DB34 @ case 4
_0806DB14:
movs r0, #0xee
bl SetLocalFlag
b _0806DB3A
_0806DB1C:
movs r0, #0xef
bl SetLocalFlag
b _0806DB3A
_0806DB24:
movs r0, #0xf0
bl SetLocalFlag
b _0806DB3A
_0806DB2C:
movs r0, #0xf1
bl SetLocalFlag
b _0806DB3A
_0806DB34:
movs r0, #0xf2
bl SetLocalFlag
_0806DB3A:
movs r0, #0xcd
bl SoundReq
pop {pc}
.align 2, 0
thumb_func_start sub_0806DB44
sub_0806DB44: @ 0x0806DB44
push {r4, lr}
adds r4, r1, #0
movs r0, #0
str r0, [r4, #0x14]
movs r0, #0xee
bl CheckLocalFlag
cmp r0, #0
beq _0806DB82
movs r0, #0xef
bl CheckLocalFlag
cmp r0, #0
beq _0806DB82
movs r0, #0xf0
bl CheckLocalFlag
cmp r0, #0
beq _0806DB82
movs r0, #0xf1
bl CheckLocalFlag
cmp r0, #0
beq _0806DB82
movs r0, #0xf2
bl CheckLocalFlag
cmp r0, #0
beq _0806DB82
movs r0, #1
str r0, [r4, #0x14]
_0806DB82:
pop {r4, pc}
thumb_func_start sub_0806DB84
sub_0806DB84: @ 0x0806DB84
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, _0806DBE4 @ =gUnk_08114154
str r0, [r5, #0x48]
movs r0, #0x3e
movs r1, #4
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0806DBB6
ldr r2, _0806DBE8 @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldr r1, _0806DBEC @ =gUnk_08016030
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
_0806DBB6:
movs r0, #0x3e
movs r1, #5
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0806DBE2
movs r2, #0x80
lsls r2, r2, #0xc
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldr r1, _0806DBF0 @ =gUnk_0801606C
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
_0806DBE2:
pop {r4, r5, pc}
.align 2, 0
_0806DBE4: .4byte gUnk_08114154
_0806DBE8: .4byte 0xFFF80000
_0806DBEC: .4byte gUnk_08016030
_0806DBF0: .4byte gUnk_0801606C
thumb_func_start sub_0806DBF4
sub_0806DBF4: @ 0x0806DBF4
push {r4, lr}
adds r4, r0, #0
cmp r4, #1
blo _0806DC36
cmp r4, #4
bls _0806DC04
cmp r4, #6
bne _0806DC36
_0806DC04:
movs r4, #1
movs r0, #2
bl GetInventoryValue
cmp r0, #0
beq _0806DC12
movs r4, #2
_0806DC12:
movs r0, #3
bl GetInventoryValue
cmp r0, #0
beq _0806DC1E
movs r4, #3
_0806DC1E:
movs r0, #4
bl GetInventoryValue
cmp r0, #0
beq _0806DC2A
movs r4, #4
_0806DC2A:
movs r0, #6
bl GetInventoryValue
cmp r0, #0
beq _0806DC36
movs r4, #6
_0806DC36:
adds r0, r4, #0
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806DC3C
sub_0806DC3C: @ 0x0806DC3C
ldr r2, _0806DC54 @ =gSave
adds r1, r2, #0
adds r1, #0xb4
ldrb r3, [r1]
adds r1, r0, #0
adds r1, #0x68
strb r3, [r1]
adds r2, #0xb5
ldrb r1, [r2]
adds r0, #0x69
strb r1, [r0]
bx lr
.align 2, 0
_0806DC54: .4byte gSave
thumb_func_start sub_0806DC58
sub_0806DC58: @ 0x0806DC58
push {r4, lr}
adds r4, r0, #0
adds r0, #0x68
ldrb r0, [r0]
bl sub_0806DBF4
movs r1, #0
bl ForceEquipItem
adds r4, #0x69
ldrb r0, [r4]
bl sub_0806DBF4
movs r1, #1
bl ForceEquipItem
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806DC7C
sub_0806DC7C: @ 0x0806DC7C
push {r4, lr}
ldr r4, _0806DC84 @ =gUnk_081141F4
b _0806DC94
.align 2, 0
_0806DC84: .4byte gUnk_081141F4
_0806DC88:
ldrh r1, [r4]
adds r4, #2
ldr r0, _0806DC9C @ =0x00004072
movs r2, #1
bl SetTileType
_0806DC94:
ldrh r0, [r4]
cmp r0, #0
bne _0806DC88
pop {r4, pc}
.align 2, 0
_0806DC9C: .4byte 0x00004072
thumb_func_start sub_0806DCA0
sub_0806DCA0: @ 0x0806DCA0
push {r4, lr}
ldr r4, _0806DCA8 @ =gUnk_081141F4
b _0806DCB6
.align 2, 0
_0806DCA8: .4byte gUnk_081141F4
_0806DCAC:
ldrh r0, [r4]
adds r4, #2
movs r1, #1
bl sub_0807BA8C
_0806DCB6:
ldrh r0, [r4]
cmp r0, #0
bne _0806DCAC
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806DCC0
sub_0806DCC0: @ 0x0806DCC0
ldr r0, _0806DCD0 @ =gScreenTransition
movs r1, #0xf9
lsls r1, r1, #3
strh r1, [r0, #0x20]
movs r1, #0xf8
strh r1, [r0, #0x22]
bx lr
.align 2, 0
_0806DCD0: .4byte gScreenTransition
thumb_func_start NPC4E_Fusion
NPC4E_Fusion: @ 0x0806DCD4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806DD40
adds r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xa]
subs r0, #1
cmp r0, #0xa
bhi _0806DD40
lsls r0, r0, #2
ldr r1, _0806DCF4 @ =_0806DCF8
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0806DCF4: .4byte _0806DCF8
_0806DCF8: @ jump table
.4byte _0806DD24 @ case 0
.4byte _0806DD24 @ case 1
.4byte _0806DD24 @ case 2
.4byte _0806DD24 @ case 3
.4byte _0806DD24 @ case 4
.4byte _0806DD2C @ case 5
.4byte _0806DD2C @ case 6
.4byte _0806DD2C @ case 7
.4byte _0806DD2C @ case 8
.4byte _0806DD2C @ case 9
.4byte _0806DD34 @ case 10
_0806DD24:
adds r0, r4, #0
bl sub_0809623C
b _0806DD40
_0806DD2C:
adds r0, r4, #0
bl sub_08096260
b _0806DD40
_0806DD34:
adds r0, r4, #0
movs r1, #0
bl sub_0806DB84
movs r0, #0
str r0, [r4, #0x48]
_0806DD40:
pop {r4, pc}
.align 2, 0
-1041
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+55
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.syntax unified
.text
push {r4, r5, lr}
adds r4, r0, #0
adds r3, r1, #0
movs r2, #0
movs r0, #8
strb r0, [r3, #0x19]
ldr r0, [r3, #8]
movs r1, #2
orrs r0, r1
str r0, [r3, #8]
str r2, [r3, #0x14]
movs r2, #0x10
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
cmp r0, #0
bge _0806D8C2
rsbs r2, r2, #0
_0806D8C2:
ldr r1, _0806D900 @ =gPlayerEntity
movs r5, #0x2e
ldrsh r0, [r1, r5]
adds r2, r2, r0
movs r0, #0x32
ldrsh r1, [r1, r0]
adds r1, #2
strh r2, [r3, #0x1e]
strh r1, [r3, #0x22]
movs r3, #0x2e
ldrsh r0, [r4, r3]
subs r2, r2, r0
movs r5, #0x32
ldrsh r0, [r4, r5]
subs r1, r1, r0
adds r0, r2, #0
bl sub_080045DA
strb r0, [r4, #0x15]
ldrb r2, [r4, #0x14]
movs r1, #0x80
ands r1, r2
ldr r2, _0806D904 @ =gUnk_08114134
lsls r0, r0, #0x18
lsrs r0, r0, #0x1c
adds r0, r0, r2
ldrb r0, [r0]
orrs r1, r0
strb r1, [r4, #0x14]
pop {r4, r5, pc}
.align 2, 0
_0806D900: .4byte gPlayerEntity
_0806D904: .4byte gUnk_08114134
.syntax divided
+32
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@@ -0,0 +1,32 @@
.syntax unified
.text
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldr r3, _0806D93C @ =gPlayerEntity
movs r5, #0x2e
ldrsh r2, [r3, r5]
movs r5, #0x32
ldrsh r3, [r3, r5]
bl sub_080045D4
strb r0, [r4, #0x15]
ldrb r2, [r4, #0x14]
movs r1, #0x80
ands r1, r2
ldr r2, _0806D940 @ =gUnk_08114144
lsls r0, r0, #0x18
lsrs r0, r0, #0x19
adds r0, r0, r2
ldrb r0, [r0]
orrs r1, r0
strb r1, [r4, #0x14]
pop {r4, r5, pc}
.align 2, 0
_0806D93C: .4byte gPlayerEntity
_0806D940: .4byte gUnk_08114144
.syntax divided
+15
View File
@@ -0,0 +1,15 @@
.syntax unified
.text
push {lr}
ldr r3, [r1, #4]
lsls r3, r3, #3
ldr r1, _0806DA18 @ =gUnk_0811415C
adds r3, r3, r1
ldrb r2, [r3, #4]
movs r1, #1
bl sub_08078850
pop {pc}
.align 2, 0
_0806DA18: .4byte gUnk_0811415C
.syntax divided
+95
View File
@@ -0,0 +1,95 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r2, [r0]
cmp r2, #0x87
bne _080374D4
ldrb r0, [r4, #0xc]
cmp r0, #6
bne _080374BC
adds r0, r4, #0
bl sub_08037ACC
_080374BC:
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl sub_08037B48
b _08037534
_080374D4:
ldrb r0, [r4, #0xc]
adds r1, r0, #0
cmp r1, #6
beq _0803752E
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x27
bne _080374F2
cmp r2, #0x80
bne _080374F2
adds r0, r4, #0
bl sub_08037A14
b _08037534
_080374F2:
subs r0, r1, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _08037534
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
movs r1, #0x10
eors r0, r1
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_08037810
cmp r0, #0
beq _08037534
movs r0, #4
strb r0, [r4, #0xe]
b _08037534
_0803752E:
adds r0, r4, #0
bl sub_08037A58
_08037534:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08037546
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08037546:
ldr r1, _08037550 @ =gGibdo
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08037550: .4byte gGibdo
.syntax divided
+57
View File
@@ -0,0 +1,57 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
bl sub_080379EC
cmp r0, #0
bne _0803773A
bl ResetPlayer
ldr r2, _08037724 @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x1a]
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
ldr r0, _08037728 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0803773A
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803772C
adds r0, r4, #0
bl sub_08037A58
b _0803773A
.align 2, 0
_08037724: .4byte gPlayerState
_08037728: .4byte gPlayerEntity
_0803772C:
ldrb r0, [r2]
movs r1, #1
eors r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_08037B10
_0803773A:
pop {r4, pc}
.syntax divided
+86
View File
@@ -0,0 +1,86 @@
.syntax unified
.text
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r1, r5, #0
adds r1, #0x76
ldrb r0, [r1]
cmp r0, #0
bne _080378A8
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _080378AC
ldr r6, _080378A4 @ =gUnk_020000B0
ldr r0, [r6]
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r5, #0
movs r3, #0x40
bl sub_0806FCB8
cmp r0, #0
beq _080378AC
ldr r1, [r6]
adds r0, r5, #0
bl GetFacingDirection
ldrb r1, [r5, #0x15]
subs r0, r0, r1
adds r0, #6
movs r1, #0x1f
ands r0, r1
cmp r0, #0xc
bhi _080378AC
movs r0, #3
strb r0, [r5, #0xc]
movs r4, #0x18
movs r0, #0x18
strb r0, [r5, #0xe]
movs r0, #8
strb r0, [r5, #0xf]
movs r0, #0xc0
strh r0, [r5, #0x24]
ldr r1, [r6]
adds r0, r5, #0
bl GetFacingDirection
adds r0, #4
ands r0, r4
strb r0, [r5, #0x15]
lsrs r0, r0, #3
strb r0, [r5, #0x14]
adds r1, r5, #0
adds r1, #0x74
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
ldr r2, [r6]
ldrh r1, [r2, #0x2e]
adds r0, r5, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r2, #0x32]
adds r3, r5, #0
adds r3, #0x7a
strh r0, [r3]
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitAnimationForceUpdate
movs r0, #1
b _080378AE
.align 2, 0
_080378A4: .4byte gUnk_020000B0
_080378A8:
subs r0, #1
strb r0, [r1]
_080378AC:
movs r0, #0
_080378AE:
pop {r4, r5, r6, pc}
.syntax divided
+39
View File
@@ -0,0 +1,39 @@
.syntax unified
.text
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0x18
movs r0, #0x18
strb r0, [r5, #0xe]
movs r0, #8
strb r0, [r5, #0xf]
movs r1, #0x2e
ldrsh r0, [r5, r1]
movs r2, #0x32
ldrsh r1, [r5, r2]
adds r2, r5, #0
adds r2, #0x78
ldrh r2, [r2]
adds r3, r5, #0
adds r3, #0x7a
ldrh r3, [r3]
bl sub_080045D4
adds r0, #4
ands r0, r4
strb r0, [r5, #0x15]
lsrs r0, r0, #3
ldrb r1, [r5, #0x14]
cmp r0, r1
beq _080379BA
strb r0, [r5, #0x14]
adds r1, r0, #4
adds r0, r5, #0
bl InitAnimationForceUpdate
_080379BA:
pop {r4, r5, pc}
.syntax divided
+64
View File
@@ -0,0 +1,64 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
bl sub_08037ACC
movs r0, #7
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xf
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
adds r3, r4, #0
adds r3, #0x3d
movs r0, #0
ldrsb r0, [r3, r0]
cmp r0, #0
bne _08037A84
movs r0, #0xec
strb r0, [r3]
_08037A84:
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x26
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x3b
ldrb r0, [r2]
movs r1, #1
orrs r0, r1
strb r0, [r2]
movs r0, #0xf4
strb r0, [r3]
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
movs r1, #0x10
eors r0, r1
adds r1, r4, #0
adds r1, #0x3e
strb r0, [r1]
adds r1, #4
movs r0, #8
strb r0, [r1]
adds r1, #4
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r1]
adds r1, #0x30
movs r0, #0x3c
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
.syntax divided
+106
View File
@@ -0,0 +1,106 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08037B88
ldrb r0, [r4, #0xe]
movs r2, #0
strb r0, [r3, #0xb]
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
ldrb r1, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
mov r1, ip
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x62
strb r2, [r0]
adds r1, r3, #0
adds r1, #0x63
movs r0, #0xfc
strb r0, [r1]
str r4, [r3, #0x50]
_08037B88:
adds r0, r4, #0
adds r0, #0x80
str r3, [r0]
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08037BCA
ldrb r0, [r4, #0xe]
strb r0, [r3, #0xb]
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
ldrb r1, [r0]
movs r2, #8
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #3
orrs r0, r1
mov r1, ip
strb r0, [r1]
adds r1, r3, #0
adds r1, #0x62
movs r0, #0xfd
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x63
strb r2, [r0]
str r4, [r3, #0x50]
_08037BCA:
adds r0, r4, #0
adds r0, #0x84
str r3, [r0]
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08037C06
ldrb r0, [r4, #0xe]
strb r0, [r3, #0xb]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x62
movs r0, #5
strb r0, [r1]
adds r1, #1
movs r0, #0xf5
strb r0, [r1]
str r4, [r3, #0x50]
_08037C06:
str r3, [r4, #0x54]
pop {r4, pc}
.align 2, 0
.syntax divided
+36
View File
@@ -0,0 +1,36 @@
.syntax unified
.text
push {lr}
adds r3, r0, #0
adds r0, #0x80
ldr r2, [r0]
cmp r2, #0
beq _08037C1E
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C1E:
adds r0, r3, #0
adds r0, #0x84
ldr r2, [r0]
cmp r2, #0
beq _08037C2E
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C2E:
ldr r2, [r3, #0x54]
cmp r2, #0
beq _08037C3A
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C3A:
pop {pc}
.syntax divided
+1 -1
View File
@@ -1344,7 +1344,7 @@ gUnk_080CF278:: @ 080CF278
gUnk_080CF290:: @ 080CF290
.incbin "baserom.gba", 0x0CF290, 0x0000004
gUnk_080CF294:: @ 080CF294
gGibdo:: @ 080CF294
.incbin "baserom.gba", 0x0CF294, 0x0000018
gUnk_080CF2AC:: @ 080CF2AC
+2 -2
View File
@@ -145,7 +145,7 @@ typedef enum {
SFX_VO_MINISH2,
SFX_VO_MINISH3,
SFX_VO_MINISH4,
SFX_REM_SLEEP = 0xCC,
SFX_TASK_COMPLETE,
SFX_KEY_APPEAR,
@@ -183,7 +183,7 @@ typedef enum {
SFX_APPARATE,
SFX_F8,
SFX_TELEPORTER,
SFX_ITEM_BOMB_EXPLODE = 0xFD,
SFX_HIT,
+5 -5
View File
@@ -20,7 +20,7 @@ extern u32 __modsi3(u32, u32);
extern void DoFade(u32, u32);
extern u32 GetInventoryValue(u32);
extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u8, u8);
extern void ForceEquipItem(u32, u8);
extern void LoadRoomEntityList();
void CopyPosition(Entity*, Entity*);
extern void ResolveEntityOnTop(Entity*, Entity*);
@@ -284,10 +284,10 @@ extern void sub_0801E00C();
extern void sub_08050038(u32);
extern void sub_080500F4(u32);
extern void sub_08050110(u32, u32, u32, u32);
extern u32 sub_08052734(); //has Dungeon Map?
extern u32 sub_08052764(); //has Dungeon Compass?
extern u32 sub_0805279C(); //has Dungeon Big Key?
extern u32 sub_080527CC(); //num Dungeon small keys?
extern u32 sub_08052734(); // has Dungeon Map?
extern u32 sub_08052764(); // has Dungeon Compass?
extern u32 sub_0805279C(); // has Dungeon Big Key?
extern u32 sub_080527CC(); // num Dungeon small keys?
extern u32 sub_08053FE0();
extern void sub_08078790(Entity*, u32);
extern void sub_080788E0(Entity*);
+6 -5
View File
@@ -167,11 +167,12 @@
#define DmaClear16Defvars(dmaNum, dest, size) DmaClearDefvars(dmaNum, dest, size, 16)
#define DmaClear32Defvars(dmaNum, dest, size) DmaClearDefvars(dmaNum, dest, size, 32)
#define DmaWait(DmaNo) \
{ \
vu32 *(DmaCntp) = (vu32 *)REG_ADDR_DMA##DmaNo; \
while (DmaCntp[2] & (DMA_ENABLE << 16)) ; \
}
#define DmaWait(DmaNo) \
{ \
vu32*(DmaCntp) = (vu32*)REG_ADDR_DMA##DmaNo; \
while (DmaCntp[2] & (DMA_ENABLE << 16)) \
; \
}
#define IntrEnable(flags) \
{ \
+8 -7
View File
@@ -11,17 +11,18 @@
#define RESET_REGS 0x80
#define RESET_ALL 0xFF
#define SystemCall(x) { asm("svc " #x); }
#define SystemCall(x) \
{ asm("svc " #x); }
extern void SoundBiasReset();
extern void SoundBiasSet();
#define Stop() \
{ \
SoundBiasReset(); \
SystemCall(3); \
SoundBiasSet(); \
}
#define Stop() \
{ \
SoundBiasReset(); \
SystemCall(3); \
SoundBiasSet(); \
}
void SoftReset(u32 resetFlags);
-1
View File
@@ -193,5 +193,4 @@ extern void sub_0805E0FC();
void (*const gManagerFunctions[58])();
#endif
-1
View File
@@ -172,7 +172,6 @@ extern void NPC58_Head(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
void (*const gNPCFunctions[128][3])(Entity*);
#endif
+1 -1
View File
@@ -11,7 +11,7 @@
typedef enum {
SAVE_BUSY = 0,
SAVE_OK = 1,
SAVE_OK = 1,
SAVE_ERROR = -1,
} SaveResult;
+2 -2
View File
@@ -31,6 +31,6 @@ extern void StartPlayerScript(u16*);
extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DDAC(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
#endif
+2 -2
View File
@@ -392,7 +392,7 @@ SECTIONS {
asm/mazaalHand.o(.text);
asm/octorokBoss.o(.text);
asm/flyingPot.o(.text);
asm/gibdo.o(.text);
src/enemy/gibdo.o(.text);
asm/octorokGolden.o(.text);
src/enemy/tektiteGolden.o(.text);
asm/ropeGolden.o(.text);
@@ -627,7 +627,7 @@ SECTIONS {
src/npc/mayorHagen.o(.text);
src/npc/bigGoron.o(.text);
asm/bigGoron.o(.text);
asm/ezloCap.o(.text);
src/ezloCap.o(.text);
asm/npc4E.o(.text);
src/npc/clothesRack.o(.text);
asm/clothesRack.o(.text);
+419
View File
@@ -0,0 +1,419 @@
#include "global.h"
#include "entity.h"
#include "sprite.h"
#include "functions.h"
#include "enemy.h"
// Gibudo
void sub_08037794();
void sub_08037B10();
void sub_0803797C();
void sub_080379BC();
void sub_08037C0C();
u32 sub_08037810();
void sub_080377B0();
u32 sub_080378B0();
u32 sub_08037914();
u32 sub_080379EC();
void sub_08037A58();
void sub_08037ACC();
void sub_08037B48();
void sub_08037A14();
extern void sub_0804A4E4(Entity*, Entity*);
extern Entity* sub_08049DF4(u32);
u32 sub_0804A044(Entity*, Entity*, u32);
extern void sub_0800449C(Entity*, u32);
extern void (*const gGibdo[6])(Entity*);
extern void (*const gUnk_080CF2AC[9])(Entity*);
extern Entity* gUnk_020000B0;
void Gibdo(Entity* this) {
EnemyFunctionHandler(this, gGibdo);
SetChildOffset(this, 0, 1, -0x15);
}
void Gibdo_OnTick(Entity* this) {
gUnk_080CF2AC[this->action](this);
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* this)) {
u8 x;
if (this->bitfield == 0x87) {
if (this->action == 0x6) {
sub_08037ACC(this);
}
this->action = 0x8;
this->actionDelay = 0x3c;
this->flags &= 0x7F;
sub_08037B48(this);
} else {
if (this->action != 0x6) {
if (this->damageType == 0x27) {
if (this->bitfield == 0x80) {
sub_08037A14(this);
}
} else {
if ((u8)(this->action - 1) < 2) {
this->action = 1;
x = DirectionTurnAround(this->field_0x3e);
this->direction = x;
this->animationState = x >> 3;
InitAnimationForceUpdate(this, this->animationState);
if (sub_08037810(this) != 0) {
this->actionDelay = 4;
}
}
}
} else {
sub_08037A58(this);
}
}
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gGibdo);
}
END_NONMATCH
void nullsub_162() {
}
void sub_08037558(Entity* this) {
sub_0804A720(this);
this->animationState = Random() & 0x3;
this->field_0x76.HALF.LO = 0;
this->field_0x76.HALF.HI = 0;
sub_08037794(this);
}
void sub_08037580(Entity* this) {
if (sub_08037810(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
sub_080377B0(this);
}
}
}
void sub_080375A4(Entity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037810(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
if (!(--this->field_0xf)) {
sub_080379BC(this);
}
}
}
}
}
}
void sub_080375F8(Entity* this) {
if (sub_080378B0(this) == 0) {
if (!(--this->actionDelay)) {
this->action = 4;
this->actionDelay = 0x18;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
}
void sub_08037624(Entity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037914(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
if (!(--this->field_0xf)) {
sub_080379BC(this);
}
} else {
if (!(--this->actionDelay)) {
sub_0803797C(this);
}
}
}
}
}
}
void sub_08037690(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
this->field_0x76.HALF.HI = 0x14;
sub_08037794(this);
} else {
if ((this->frames.all & 1) != 0) {
this->damageType = 0x27;
ProcessMovement(this);
}
}
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080376D0.inc", void sub_080376D0(Entity* this)) {
u8* x;
if (sub_080379EC(this) == 0) {
ResetPlayer();
gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80;
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
UpdateAnimationSingleFrame(this);
x = &this->frames.all;
if ((*x & 0x1) != 0) {
if (!(--this->field_0x7c.BYTES.byte0)) {
sub_08037A58(this);
}
} else {
*x = *x ^ 1;
sub_08037B10(this);
}
}
}
END_NONMATCH
void sub_0803773C(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
sub_08037794(this);
}
}
// Turn into Stalfos
void sub_0803775C(Entity* this) {
Entity* x;
if (!(--this->actionDelay)) {
x = CreateEnemy(0x42, 0);
if (x != 0) {
sub_0804A4E4(this, x);
sub_08037C0C(this, x);
}
DeleteEntity(this);
}
}
void sub_08037794(Entity* this) {
this->action = 1;
this->field_0x74.HWORD = 0x1e;
this->damageType = 0x26;
InitAnimationForceUpdate(this, this->animationState);
}
void sub_080377B0(Entity* this) {
u32 r1;
u32 r2;
this->action = 2;
this->field_0xf = 8;
r1 = Random();
this->field_0x74.HWORD = (r1 & 0x38) + 0x78;
this->nonPlanarMovement = 0x40;
r2 = Random();
if (!sub_08049FA0(this) && (r2 & 3)) {
this->direction = DirectionRoundUp(sub_08049EE4(this));
} else {
this->direction = DirectionRound(r2);
}
this->animationState = this->direction / 8;
InitAnimationForceUpdate(this, this->animationState + 4);
}
// Nonmatching
NONMATCH("asm/non_matching/gibdo/sub_08037810.inc", u32 sub_08037810(Entity* this)) {
u32 x;
u32 y;
if (this->field_0x76.HALF.LO == 0) {
if (sub_08049FDC(this, 1) != 0) {
if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40) != 0) {
x = GetFacingDirection(this, gUnk_020000B0);
if (((x - this->direction + 6) & 0x1f) <= 0xc) {
this->action = 3;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
this->nonPlanarMovement = 0xc0;
y = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
this->direction = y;
this->animationState = y / 8;
this->field_0x74.HWORD = 300;
this->field_0x78.HWORD = gUnk_020000B0->x.HALF.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState);
return 1;
}
}
}
} else {
this->field_0x76.HALF.LO--;
}
return 0;
}
END_NONMATCH
u32 sub_080378B0(Entity* this) {
if (this->field_0x76.HALF.HI == 0) {
if (sub_08049DF4(1) != 0) {
if (sub_0804A044(this, gUnk_020000B0, 0xa) == this->direction)
if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18) != 0) {
this->action = 5;
this->nonPlanarMovement = 0x100;
InitAnimationForceUpdate(this, this->animationState + 8);
return 1;
}
}
} else {
this->field_0x76.HALF.HI--;
}
return 0;
}
u32 sub_08037914(Entity* this) {
if (sub_08049FDC(this, 1) != 0) {
if (sub_0806FCB8(gUnk_020000B0, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x28) == 0) {
this->field_0x78.HWORD = gUnk_020000B0->x.HALF_U.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF_U.HI;
sub_0803797C(this);
return 0;
}
if (sub_0806FCB8(this, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x8) == 0) {
return 0;
}
this->field_0x76.HALF.LO = 0x3c;
}
sub_08037794(this);
return 1;
}
NONMATCH("asm/non_matching/gibdo/sub_0803797C.inc", void sub_0803797C(Entity* this)) {
u32 z;
u32 m;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
z = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x78.HWORD, this->field_0x7a.HWORD);
m = (z + 4) & 0x18;
this->direction = m;
m = m / 8;
if (m != this->animationState) {
this->animationState = m;
InitAnimationForceUpdate(this, m + 4);
}
}
END_NONMATCH
void sub_080379BC(Entity* this) {
u32 r;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
r = Random();
this->animationState = ((this->animationState + (r & 2)) - 1) & 3;
this->direction = DirectionFromAnimationState(this->animationState);
InitAnimationForceUpdate(this, this->animationState + 4);
}
u32 sub_080379EC(Entity* this) {
if (sub_0807953C() != 0) {
if (!(--this->actionDelay)) {
sub_08037A58(this);
return 1;
}
}
return 0;
}
void sub_08037A14(Entity* this) {
this->action = 6;
this->actionDelay = 0x18;
this->spritePriority.b0 = (this->spritePriority.b0 & (this->actionDelay - 0x20));
this->spritePriority.b0 |= 3;
this->flags2 &= 0xfe;
this->field_0x7c.BYTES.byte0 = 5;
CopyPosition(this, this->field_0x4c);
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
// Not match
// Take Damage maybe?
NONMATCH("asm/non_matching/gibdo/sub_08037A58.inc", void sub_08037A58(Entity* this)) {
sub_08037ACC(this);
this->action = 7;
this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 4;
if (this->hurtBlinkTime == 0) {
this->hurtBlinkTime = 0xec;
}
this->damageType = 0x26;
this->flags2 |= 1;
this->hurtBlinkTime = 0xf4;
this->field_0x3e = (this->animationState << 3) ^ 0x10;
this->field_0x42 = 8;
this->field_0x46 = 0x180;
this->field_0x76.HALF.LO = 0x3c;
InitAnimationForceUpdate(this, this->animationState + 0x10);
}
END_NONMATCH
void sub_08037ACC(Entity* this) {
gPlayerState.flags.all &= 0xFFFFFEFF;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.hurtBlinkTime = 0x1e;
gPlayerEntity.field_0x3e = DirectionFromAnimationState(this->animationState);
gPlayerEntity.field_0x42 = 4;
gPlayerEntity.field_0x46 = 0x180;
}
// Damage player maybe?
void sub_08037B10(Entity* this) {
u32 h;
gPlayerEntity.hurtBlinkTime = 0xc;
h = ModHealth(-8);
sub_0800449C(&gPlayerEntity, 0x7a);
if (h == 0) {
sub_08037A58(this);
this->field_0x76.HALF.LO = 0xf0;
}
}
NONMATCH("asm/non_matching/gibdo/sub_08037B48.inc", void sub_08037B48(Entity* this)) {
Entity* E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0;
E->spriteOffsetY = 0xfc;
E->parent = this;
}
*(Entity**)&this->field_0x80.HWORD = E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0xfd;
E->spriteOffsetY = 0xf8;
E->parent = this;
}
*(Entity**)&this->cutsceneBeh.HWORD = E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0x5;
E->spriteOffsetY = 0xf5;
E->parent = this;
}
this->attachedEntity = E;
}
END_NONMATCH
NONMATCH("asm/non_matching/gibdo/sub_08037C0C.inc", void sub_08037C0C(Entity* this, Entity* that)) {
if (this->field_0x80.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
if (this->cutsceneBeh.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
if (this->attachedEntity != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
}
END_NONMATCH
+156 -258
View File
@@ -7,19 +7,19 @@
#include "functions.h"
#include "fileScreen.h"
void (* const gUnk_080D1AFC[8])(Entity*);
void (* const gUnk_080D1B1C[7])(Entity*);
void (* const gUnk_080D1B38[5])(Entity*);
void (* const gUnk_080D1B4C[5])(Entity*);
void (*const gUnk_080D1AFC[8])(Entity*);
void (*const gUnk_080D1B1C[7])(Entity*);
void (*const gUnk_080D1B38[5])(Entity*);
void (*const gUnk_080D1B4C[5])(Entity*);
const u16 gUnk_080D1B60[8];
const s16 gUnk_080D1B70[2];//or 3?
const s16 gUnk_080D1B70[2]; // or 3?
const u16 gUnk_080D1B74[0x10];
void (* const gUnk_080D1B94[0xA])(Entity*);
void (*const gUnk_080D1B94[0xA])(Entity*);
const u16 gUnk_080D1BBC[2];
void (* const gUnk_080D1BC0[7])(Entity*);
void (* const gUnk_080D1BDC[5])(Entity*);
void (*const gUnk_080D1BC0[7])(Entity*);
void (*const gUnk_080D1BDC[5])(Entity*);
const s16 gUnk_080D1BF0[2];
void (* const gUnk_080D1BF4[3])(Entity*);
void (*const gUnk_080D1BF4[3])(Entity*);
const s8 gUnk_080D1C00[4];
const u16 gUnk_080D1C04[0x20];
const u8 gUnk_080D1C44[0xC];
@@ -27,77 +27,69 @@ const u16 gUnk_080D1C50[8];
const u16 gUnk_080D1C60[8];
void GyorgMale(Entity*);
void sub_08046898(Entity*);//action 0
void sub_08046910(Entity*);//action 1
void sub_08046930(Entity*);//action 1 previousActionFlag 0
void sub_0804696C(Entity*);//action 1 previousActionFlag 1
void sub_080469CC(Entity*);//action 1 previousActionFlag 2
void sub_080469F4(Entity*);//action 1 previousActionFlag 3
void sub_08046A30(Entity*);//action 1 previousActionFlag 4
void sub_08046A54(Entity*);//action 1 previousActionFlag 5
void sub_08046A78(Entity*);//action 1 previousActionFlag 6
void sub_08046A9C(Entity*);//action 2
void sub_08046AE8(Entity*);//action 2 previousActionFlag 0
void sub_08046B18(Entity*);//action 2 previousActionFlag 1
void sub_08046B8C(Entity*);//action 2 previousActionFlag 2
void sub_08046C04(Entity*);//action 2 previousActionFlag 3
void sub_08046C88(Entity*);//action 2 previousActionFlag 4
void sub_08046CEC(Entity*);//action 3
void sub_08046D44(Entity*);//action 3 previousActionFlag 0
void sub_08046D98(Entity*);//action 3 previousActionFlag 1
void sub_08046E0C(Entity*);//action 3 previousActionFlag 2
void sub_08046E68(Entity*);//action 3 previousActionFlag 3
void sub_08046EF4(Entity*);//action 3 previousActionFlag 4
void sub_08046F64(Entity*);//action 4
void sub_08046FE8(Entity*);//action 4 previousActionFlag 0
void sub_0804702C(Entity*);//action 4 previousActionFlag 1
void sub_080470B4(Entity*);//action 4 previousActionFlag 2
void sub_08047140(Entity*);//action 4 previousActionFlag 3
void sub_0804717C(Entity*);//action 4 previousActionFlag 4
void sub_080471C8(Entity*);//action 4 previousActionFlag 5
void sub_0804723C(Entity*);//action 4 previousActionFlag 6
void sub_08047284(Entity*);//action 4 previousActionFlag 7
void sub_080472BC(Entity*);//action 4 previousActionFlag 8
void sub_08047310(Entity*);//action 4 previousActionFlag 9
void sub_0804736C(Entity*);//action 5
void sub_080473B8(Entity*);//action 5 previousActionFlag 0
void sub_080473F0(Entity*);//action 5 previousActionFlag 1
void sub_08047484(Entity*);//action 5 previousActionFlag 2
void sub_08047508(Entity*);//action 5 previousActionFlag 3
void sub_080475F4(Entity*);//action 5 previousActionFlag 4
void sub_0804763C(Entity*);//action 5 previousActionFlag 5
void sub_0804772C(Entity*);//action 5 previousActionFlag 6
void sub_08047778(Entity*);//action 6
void sub_08047798(Entity*);//action 6 previousActionFlag 0
void sub_080477F0(Entity*);//action 6 previousActionFlag 1
void sub_08047914(Entity*);//action 6 previousActionFlag 2
void sub_08047978(Entity*);//action 6 previousActionFlag 3
void sub_08047B08(Entity*);//action 6 previousActionFlag 4
void sub_08047B84(Entity*);//action 7
void sub_08047BA4(Entity*);//action 7 previousActionFlag 0
void sub_08047BF0(Entity*);//action 7 previousActionFlag 1, also called elsewhere
void sub_08047D24(Entity*);//action 7 previousActionFlag 2
void sub_08047D88(Entity*);//
void sub_08046898(Entity*); // action 0
void sub_08046910(Entity*); // action 1
void sub_08046930(Entity*); // action 1 previousActionFlag 0
void sub_0804696C(Entity*); // action 1 previousActionFlag 1
void sub_080469CC(Entity*); // action 1 previousActionFlag 2
void sub_080469F4(Entity*); // action 1 previousActionFlag 3
void sub_08046A30(Entity*); // action 1 previousActionFlag 4
void sub_08046A54(Entity*); // action 1 previousActionFlag 5
void sub_08046A78(Entity*); // action 1 previousActionFlag 6
void sub_08046A9C(Entity*); // action 2
void sub_08046AE8(Entity*); // action 2 previousActionFlag 0
void sub_08046B18(Entity*); // action 2 previousActionFlag 1
void sub_08046B8C(Entity*); // action 2 previousActionFlag 2
void sub_08046C04(Entity*); // action 2 previousActionFlag 3
void sub_08046C88(Entity*); // action 2 previousActionFlag 4
void sub_08046CEC(Entity*); // action 3
void sub_08046D44(Entity*); // action 3 previousActionFlag 0
void sub_08046D98(Entity*); // action 3 previousActionFlag 1
void sub_08046E0C(Entity*); // action 3 previousActionFlag 2
void sub_08046E68(Entity*); // action 3 previousActionFlag 3
void sub_08046EF4(Entity*); // action 3 previousActionFlag 4
void sub_08046F64(Entity*); // action 4
void sub_08046FE8(Entity*); // action 4 previousActionFlag 0
void sub_0804702C(Entity*); // action 4 previousActionFlag 1
void sub_080470B4(Entity*); // action 4 previousActionFlag 2
void sub_08047140(Entity*); // action 4 previousActionFlag 3
void sub_0804717C(Entity*); // action 4 previousActionFlag 4
void sub_080471C8(Entity*); // action 4 previousActionFlag 5
void sub_0804723C(Entity*); // action 4 previousActionFlag 6
void sub_08047284(Entity*); // action 4 previousActionFlag 7
void sub_080472BC(Entity*); // action 4 previousActionFlag 8
void sub_08047310(Entity*); // action 4 previousActionFlag 9
void sub_0804736C(Entity*); // action 5
void sub_080473B8(Entity*); // action 5 previousActionFlag 0
void sub_080473F0(Entity*); // action 5 previousActionFlag 1
void sub_08047484(Entity*); // action 5 previousActionFlag 2
void sub_08047508(Entity*); // action 5 previousActionFlag 3
void sub_080475F4(Entity*); // action 5 previousActionFlag 4
void sub_0804763C(Entity*); // action 5 previousActionFlag 5
void sub_0804772C(Entity*); // action 5 previousActionFlag 6
void sub_08047778(Entity*); // action 6
void sub_08047798(Entity*); // action 6 previousActionFlag 0
void sub_080477F0(Entity*); // action 6 previousActionFlag 1
void sub_08047914(Entity*); // action 6 previousActionFlag 2
void sub_08047978(Entity*); // action 6 previousActionFlag 3
void sub_08047B08(Entity*); // action 6 previousActionFlag 4
void sub_08047B84(Entity*); // action 7
void sub_08047BA4(Entity*); // action 7 previousActionFlag 0
void sub_08047BF0(Entity*); // action 7 previousActionFlag 1, also called elsewhere
void sub_08047D24(Entity*); // action 7 previousActionFlag 2
void sub_08047D88(Entity*); //
void sub_08047DF0(Entity*, u32);
void sub_08047E48(Entity*);//
void sub_08047E58(Entity*);//
void sub_08047E48(Entity*); //
void sub_08047E58(Entity*); //
void sub_08047EA4(Entity*, u32);
u32 sub_08047F68(Entity*);//distance this to player?
void sub_08048004(Entity*);//
void sub_0804813C(Entity*);//
u32 sub_08047F68(Entity*); // distance this to player?
void sub_08048004(Entity*); //
void sub_0804813C(Entity*); //
u32 sub_08048158(u32);
void sub_08048178(Entity*, u32);
void (* const gUnk_080D1AFC[8])(Entity*) = {
sub_08046898,
sub_08046910,
sub_08046A9C,
sub_08046CEC,
sub_08046F64,
sub_0804736C,
sub_08047778,
sub_08047B84
};
void (*const gUnk_080D1AFC[8])(Entity*) = { sub_08046898, sub_08046910, sub_08046A9C, sub_08046CEC,
sub_08046F64, sub_0804736C, sub_08047778, sub_08047B84 };
void GyorgMale(Entity* this) {
if (this->action) {
@@ -120,7 +112,8 @@ void GyorgMale(Entity* this) {
void sub_08046898(Entity* this) {
Entity* tmp = sub_080A7EE0(0x22);
u32 tmp2;
if (!tmp) return;
if (!tmp)
return;
tmp->entityType.form = 1;
tmp->parent = this;
this->attachedEntity = tmp;
@@ -139,15 +132,8 @@ void sub_08046898(Entity* this) {
InitAnimationForceUpdate(this, 0);
}
void (* const gUnk_080D1B1C[7])(Entity*) = {
sub_08046930,
sub_0804696C,
sub_080469CC,
sub_080469F4,
sub_08046A30,
sub_08046A54,
sub_08046A78
};
void (*const gUnk_080D1B1C[7])(Entity*) = { sub_08046930, sub_0804696C, sub_080469CC, sub_080469F4,
sub_08046A30, sub_08046A54, sub_08046A78 };
void sub_08046910(Entity* this) {
gUnk_080D1B1C[this->previousActionFlag](this);
@@ -161,7 +147,8 @@ void sub_08046930(Entity* this) {
this->nonPlanarMovement = 0x280;
}
sub_08047D88(this);
if (this->field_0x7c.BYTES.byte0 == 0) return;
if (this->field_0x7c.BYTES.byte0 == 0)
return;
this->previousActionFlag = 1;
this->actionDelay = 1;
this->animationState = 0;
@@ -206,7 +193,7 @@ void sub_080469F4(Entity* this) {
void sub_08046A30(Entity* this) {
sub_08047D88(this);
if (((Entity*) this->otherEntity)->prev->field_0x6c.HWORD & 1) {
if (((Entity*)this->otherEntity)->prev->field_0x6c.HWORD & 1) {
this->action = 2;
this->previousActionFlag = 0;
}
@@ -221,19 +208,13 @@ void sub_08046A54(Entity* this) {
void sub_08046A78(Entity* this) {
sub_08047D88(this);
if (((Entity*) this->otherEntity)->prev->field_0x6c.HWORD & 0x10) {
if (((Entity*)this->otherEntity)->prev->field_0x6c.HWORD & 0x10) {
this->action = 3;
this->previousActionFlag = 0;
}
}
void (* const gUnk_080D1B38[5])(Entity*) = {
sub_08046AE8,
sub_08046B18,
sub_08046B8C,
sub_08046C04,
sub_08046C88
};
void (*const gUnk_080D1B38[5])(Entity*) = { sub_08046AE8, sub_08046B18, sub_08046B8C, sub_08046C04, sub_08046C88 };
void sub_08046A9C(Entity* this) {
if (this->animIndex == 1) {
@@ -252,7 +233,7 @@ void sub_08046A9C(Entity* this) {
void sub_08046AE8(Entity* this) {
this->previousActionFlag = 1;
this->nonPlanarMovement = 0x180;
sub_08048178(this, ((Entity*) this->otherEntity)->next->animationState >> 5);
sub_08048178(this, ((Entity*)this->otherEntity)->next->animationState >> 5);
this->field_0x76.HWORD = this->direction << 8;
sub_08047D88(this);
}
@@ -281,7 +262,8 @@ void sub_08046B8C(Entity* this) {
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x210;
sub_08047D88(this);
} else {
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
this->direction =
sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
}
@@ -309,18 +291,13 @@ void sub_08046C88(Entity* this) {
sub_08048178(this, sub_08048158(this->field_0x70.HALF_U.LO));
sub_08047D88(this);
} else {
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
this->direction =
sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
}
void (* const gUnk_080D1B4C[5])(Entity*) = {
sub_08046D44,
sub_08046D98,
sub_08046E0C,
sub_08046E68,
sub_08046EF4
};
void (*const gUnk_080D1B4C[5])(Entity*) = { sub_08046D44, sub_08046D98, sub_08046E0C, sub_08046E68, sub_08046EF4 };
void sub_08046CEC(Entity* this) {
if (this->animIndex == 0) {
@@ -330,29 +307,20 @@ void sub_08046CEC(Entity* this) {
}
gUnk_080D1B4C[this->previousActionFlag](this);
UpdateAnimationSingleFrame(this);
if (((Entity*) this->otherEntity)->prev->field_0x6c.HWORD & 2) {
if (((Entity*)this->otherEntity)->prev->field_0x6c.HWORD & 2) {
this->action = 2;
this->previousActionFlag = 0;
this->animationState = this->nonPlanarMovement;
}
}
const u16 gUnk_080D1B60[8] = {
0x200,
0x184,
0x28C,
0x210,
0x200,
0x29C,
0x174,
0x210
};
const u16 gUnk_080D1B60[8] = { 0x200, 0x184, 0x28C, 0x210, 0x200, 0x29C, 0x174, 0x210 };
void sub_08046D44(Entity* this) {
const u16 * tmp;
const u16* tmp;
this->previousActionFlag = 1;
this->nonPlanarMovement = 0x200;
tmp = gUnk_080D1B60 + (((Entity*) this->otherEntity)->next->animationState >> 5);
tmp = gUnk_080D1B60 + (((Entity*)this->otherEntity)->next->animationState >> 5);
this->field_0x80.HWORD = tmp[0] + gRoomControls.roomOriginX;
this->field_0x82.HWORD = tmp[1] + gRoomControls.roomOriginY;
this->field_0x76.HWORD = this->direction << 8;
@@ -381,18 +349,16 @@ void sub_08046E0C(Entity* this) {
this->field_0x76.HWORD = this->direction << 8;
sub_08047D88(this);
} else {
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
this->direction =
sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
}
const s16 gUnk_080D1B70[2] = {
0x40,
-0x40
};
const s16 gUnk_080D1B70[2] = { 0x40, -0x40 };
void sub_08046E68(Entity* this) {
u32 tmp = ((Entity*) this->otherEntity)->next->animationState ^ 0x80;
u32 tmp = ((Entity*)this->otherEntity)->next->animationState ^ 0x80;
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
@@ -411,24 +377,8 @@ void sub_08046E68(Entity* this) {
}
}
const u16 gUnk_080D1B74[0x10] = {
0x20,
0x40,
0x60,
0x80,
0xA0,
0xC0,
0xE0,
0x100,
0x100,
0xE0,
0xC0,
0xA0,
0x80,
0x60,
0x40,
0x20
};
const u16 gUnk_080D1B74[0x10] = { 0x20, 0x40, 0x60, 0x80, 0xA0, 0xC0, 0xE0, 0x100,
0x100, 0xE0, 0xC0, 0xA0, 0x80, 0x60, 0x40, 0x20 };
void sub_08046EF4(Entity* this) {
if (--this->actionDelay == 0) {
@@ -449,18 +399,8 @@ void sub_08046EF4(Entity* this) {
sub_08047E48(this);
}
void (* const gUnk_080D1B94[0xA])(Entity*) = {
sub_08046FE8,
sub_0804702C,
sub_080470B4,
sub_08047140,
sub_0804717C,
sub_080471C8,
sub_0804723C,
sub_08047284,
sub_080472BC,
sub_08047310
};
void (*const gUnk_080D1B94[0xA])(Entity*) = { sub_08046FE8, sub_0804702C, sub_080470B4, sub_08047140, sub_0804717C,
sub_080471C8, sub_0804723C, sub_08047284, sub_080472BC, sub_08047310 };
void sub_08046F64(Entity* this) {
if (this->animIndex == 0) {
@@ -480,7 +420,7 @@ void sub_08046F64(Entity* this) {
UpdateSpriteForCollisionLayer(tmp);
}
}
if (((Entity*) this->otherEntity)->prev->field_0x6c.HWORD & 4) {
if (((Entity*)this->otherEntity)->prev->field_0x6c.HWORD & 4) {
this->action = 5;
this->previousActionFlag = 0;
}
@@ -512,10 +452,7 @@ void sub_0804702C(Entity* this) {
}
}
const u16 gUnk_080D1BBC[2] = {
0x1A0,
0xE0
};
const u16 gUnk_080D1BBC[2] = { 0x1A0, 0xE0 };
void sub_080470B4(Entity* this) {
u32 tmp = 0x40;
@@ -565,7 +502,8 @@ void sub_080471C8(Entity* this) {
this->direction++;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (gRoomControls.roomOriginY + 0x190 <= this->y.HALF.HI) return;
if (gRoomControls.roomOriginY + 0x190 <= this->y.HALF.HI)
return;
if (this->field_0x74.HWORD > 0x100) {
if (Random() & 1) {
this->previousActionFlag = 6;
@@ -604,7 +542,8 @@ void sub_080472BC(Entity* this) {
this->nonPlanarMovement += 8;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (gRoomControls.roomOriginX + 0x2B0 >= this->x.HALF.HI) return;
if (gRoomControls.roomOriginX + 0x2B0 >= this->x.HALF.HI)
return;
this->previousActionFlag = 9;
this->field_0x76.HWORD = this->direction << 8;
}
@@ -615,22 +554,15 @@ void sub_08047310(Entity* this) {
}
this->field_0x76.HWORD -= 0x1D0;
this->direction = this->field_0x76.HWORD >> 8;
if ((u8) (this->direction + 0x7F) < 0x40) {
if ((u8)(this->direction + 0x7F) < 0x40) {
this->direction = 0xC0;
this->previousActionFlag = 4;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void (* const gUnk_080D1BC0[7])(Entity*) = {
sub_080473B8,
sub_080473F0,
sub_08047484,
sub_08047508,
sub_080475F4,
sub_0804763C,
sub_0804772C
};
void (*const gUnk_080D1BC0[7])(Entity*) = { sub_080473B8, sub_080473F0, sub_08047484, sub_08047508,
sub_080475F4, sub_0804763C, sub_0804772C };
void sub_0804736C(Entity* this) {
if (this->animIndex == 1) {
@@ -766,7 +698,7 @@ void sub_0804763C(Entity* this) {
this->direction = this->field_0x76.HWORD >> 8;
}
} else {
s32 tmp = (s16) this->field_0x74.HWORD;
s32 tmp = (s16)this->field_0x74.HWORD;
if (tmp > 0) {
this->field_0x76.HWORD += tmp;
this->direction = this->field_0x76.HWORD >> 8;
@@ -812,13 +744,7 @@ void sub_0804772C(Entity* this) {
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void (* const gUnk_080D1BDC[5])(Entity*) = {
sub_08047798,
sub_080477F0,
sub_08047914,
sub_08047978,
sub_08047B08
};
void (*const gUnk_080D1BDC[5])(Entity*) = { sub_08047798, sub_080477F0, sub_08047914, sub_08047978, sub_08047B08 };
void sub_08047778(Entity* this) {
gUnk_080D1BDC[this->previousActionFlag](this);
@@ -838,10 +764,7 @@ void sub_08047798(Entity* this) {
sub_08047D88(this);
}
const s16 gUnk_080D1BF0[2] = {
0x80,
-0x80
};
const s16 gUnk_080D1BF0[2] = { 0x80, -0x80 };
void sub_080477F0(Entity* this) {
if (this->nonPlanarMovement < 0x300) {
@@ -865,10 +788,11 @@ void sub_080477F0(Entity* this) {
this->previousActionFlag = 2;
this->field_0x76.HWORD = this->animationState << 8;
this->field_0x74.HWORD = gUnk_080D1BF0[Random() & 1];
if (((Entity*) this->otherEntity)->prev->field_0x6c.HWORD & 1) {
((Entity*) this->otherEntity)->next->field_0x78.HALF.HI = gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI ? 0x81 : 0x83;
if (((Entity*)this->otherEntity)->prev->field_0x6c.HWORD & 1) {
((Entity*)this->otherEntity)->next->field_0x78.HALF.HI =
gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI ? 0x81 : 0x83;
} else {
((Entity*) this->otherEntity)->next->field_0x78.HALF.HI = 0x80;
((Entity*)this->otherEntity)->next->field_0x78.HALF.HI = 0x80;
}
}
}
@@ -883,7 +807,7 @@ void sub_08047914(Entity* this) {
this->previousActionFlag = 3;
this->field_0x70.HALF.LO = 0x3C;
this->field_0x7c.HALF.HI = ((this->entityType.form * 0xF) << 2) + 0x78;
sub_080A1D70(((Entity*) this->otherEntity)->prev, this->animationState);
sub_080A1D70(((Entity*)this->otherEntity)->prev, this->animationState);
}
}
@@ -920,11 +844,13 @@ void sub_08047978(Entity* this) {
this->spriteRendering.b3 = 2;
this->direction = this->animationState;
}
if (this->currentHealth != 0) return;
if (this->attachedEntity->action != 1) return;
if (this->currentHealth != 0)
return;
if (this->attachedEntity->action != 1)
return;
this->previousActionFlag = 4;
if (this->entityType.form == 0) {
if ((((Entity*) this->otherEntity)->next->animationState >> 6) == 1) {
if ((((Entity*)this->otherEntity)->next->animationState >> 6) == 1) {
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x1C0;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
} else {
@@ -945,7 +871,6 @@ void sub_08047978(Entity* this) {
}
this->field_0x82.HWORD += gRoomControls.roomOriginY;
}
}
void sub_08047B08(Entity* this) {
@@ -953,7 +878,8 @@ void sub_08047B08(Entity* this) {
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
this->nonPlanarMovement = 0x200;
sub_08047E58(this);
if (!sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) return;
if (!sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4))
return;
if (this->entityType.form == 0) {
this->action = 7;
this->previousActionFlag = 0;
@@ -967,11 +893,7 @@ void sub_08047B08(Entity* this) {
}
}
void (* const gUnk_080D1BF4[3])(Entity*) = {
sub_08047BA4,
sub_08047BF0,
sub_08047D24
};
void (*const gUnk_080D1BF4[3])(Entity*) = { sub_08047BA4, sub_08047BF0, sub_08047D24 };
void sub_08047B84(Entity* this) {
gUnk_080D1BF4[this->previousActionFlag](this);
@@ -991,12 +913,7 @@ void sub_08047BA4(Entity* this) {
sub_08047BF0(this);
}
const s8 gUnk_080D1C00[4] = {
0x40,
-0x40,
-0x40,
0x40
};
const s8 gUnk_080D1C00[4] = { 0x40, -0x40, -0x40, 0x40 };
void sub_08047BF0(Entity* this) {
Entity* tmp;
@@ -1052,9 +969,9 @@ void sub_08047D24(Entity* this) {
this->field_0x7c.HALF_U.HI += 8;
if (this->field_0x7c.HALF_U.HI > 0x800) {
if (this->entityType.form == 0) {
((u32*) this->otherEntity)[2] = 0;
((u32*)this->otherEntity)[2] = 0;
} else {
((u32*) this->otherEntity)[3] = 0;
((u32*)this->otherEntity)[3] = 0;
}
this->otherEntity = 0;
DeleteThisEntity();
@@ -1074,17 +991,21 @@ void sub_08047D88(Entity* this) {
tmp = ((tmp << 1) & 0x7F) | (tmp & 0x80);
this->field_0x7c.BYTES.byte0 = tmp;
tmp2 = this->spriteRendering.b3;
if (tmp2 == 3 && gPlayerState.field_0x14 != 0) return;
if (this->animIndex == 1) return;
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x20)) return;
if (tmp2 == 3 && gPlayerState.field_0x14 != 0)
return;
if (this->animIndex == 1)
return;
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x20))
return;
gPlayerState.field_0x14 = 1;
if (gPlayerEntity.height.HALF.HI != 0) return;
if (gPlayerEntity.height.HALF.HI != 0)
return;
this->field_0x7c.BYTES.byte0 |= 1;
}
void sub_08047DF0(Entity* this, u32 unk1) {
u32 oldX, oldY;
sub_08047D88(this);
sub_08047D88(this);
sub_08047EA4(this, unk1);
oldX = this->x.HALF.HI;
oldY = this->y.HALF.HI;
@@ -1120,7 +1041,8 @@ void sub_08047EA4(Entity* this, u32 unk1) {
u32 tmp2, dir;
this->field_0x78.HWORD = unk1;
tmp = this->field_0x78.HWORD - this->field_0x7a.HWORD;
if (tmp + 0x100 < 0x200u) return;
if (tmp + 0x100 < 0x200u)
return;
if (this->field_0x7c.BYTES.byte0 & 1) {
tmp2 = sub_08047F68(this) << 8;
dir = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
@@ -1132,24 +1054,17 @@ void sub_08047EA4(Entity* this, u32 unk1) {
this->field_0x7a.HWORD = this->field_0x78.HWORD;
}
const u16 gUnk_080D1C04[0x20] = {
0, 1, 4, 9,
16, 25, 36, 49,
64, 81, 100, 121,
144, 169, 196, 225,
256, 289, 324, 361,
400, 441, 484, 529,
576, 625, 676, 729,
784, 841, 900, 961
};
const u16 gUnk_080D1C04[0x20] = { 0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225,
256, 289, 324, 361, 400, 441, 484, 529, 576, 625, 676, 729, 784, 841, 900, 961 };
u32 sub_08047F68(Entity* this) {
s32 diffX, diffY;
s32 distSquared, approx;
diffX = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
diffX = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
diffY = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
distSquared = (diffX * diffX) + (diffY * diffY);
if (distSquared == 0x400) return 0x20;
if (distSquared == 0x400)
return 0x20;
if (distSquared < gUnk_080D1C04[0x10]) {
approx = 0x8;
} else {
@@ -1171,7 +1086,7 @@ u32 sub_08047F68(Entity* this) {
approx += 1;
}
if (distSquared < gUnk_080D1C04[approx]) {
s32 tmp = gUnk_080D1C04[approx-1];
s32 tmp = gUnk_080D1C04[approx - 1];
tmp += (gUnk_080D1C04[approx] - tmp) / 2;
if (distSquared <= tmp) {
approx = approx - 1;
@@ -1181,22 +1096,26 @@ u32 sub_08047F68(Entity* this) {
}
void sub_08048004(Entity* this) {
if (this->action == 0) return;
if (this->action == 0)
return;
if (this->animIndex == 0) {
this->flags &= ~0x80;
if (gPlayerEntity.height.HALF.HI != 0) return;
if (!sub_08079F8C()) return;
if (gPlayerEntity.height.HALF.HI != 0)
return;
if (!sub_08079F8C())
return;
if (this->field_0x7c.BYTES.byte0 & 1) {
u32 b = this->spriteRendering.b3;
if (b == 3) {
s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 3);
s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 3);
s32 posY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 3);
u16 * tmp = (u16*)&gUnk_02019EE0;
u16* tmp = (u16*)&gUnk_02019EE0;
if (tmp[(posY << 7) + posX]) {
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
this->field_0x7c.BYTES.byte0 |= 0x80;
}
if ((this->field_0x7c.BYTES.byte0 & 0x80)) return;
if ((this->field_0x7c.BYTES.byte0 & 0x80))
return;
gPlayerEntity.x.HALF.HI = this->cutsceneBeh.HWORD;
gPlayerEntity.y.HALF.HI = this->field_0x86.HWORD;
return;
@@ -1208,7 +1127,8 @@ void sub_08048004(Entity* this) {
if (b != 3) {
if (sub_0806FCB8(&gPlayerEntity, this->x.HALF.HI, this->y.HALF.HI, 0x24)) {
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
u32 tmp = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
u32 tmp = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI,
gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
gPlayerEntity.x.WORD = this->x.WORD + (gSineTable[tmp] * 9216);
gPlayerEntity.y.WORD = this->y.WORD - (gSineTable[tmp + 0x40] * 9216);
}
@@ -1226,41 +1146,19 @@ void sub_0804813C(Entity* this) {
sub_080A1ED0(rand & 7, 1, (rand >> 8) & 3);
}
const u8 gUnk_080D1C44[0xC] = {
0, 2, 6, 0,
2, 4, 2, 4,
6, 0, 4, 6
};
const u8 gUnk_080D1C44[0xC] = { 0, 2, 6, 0, 2, 4, 2, 4, 6, 0, 4, 6 };
u32 sub_08048158(u32 unk1) {
return gUnk_080D1C44[(unk1 * 3) + ((signed)Random() % 3)];
}
const u16 gUnk_080D1C50[8] = {
0x200,
0x180,
0x2C0,
0x210,
0x200,
0x2A0,
0x140,
0x210
};
const u16 gUnk_080D1C50[8] = { 0x200, 0x180, 0x2C0, 0x210, 0x200, 0x2A0, 0x140, 0x210 };
const u16 gUnk_080D1C60[8] = {
0x200,
0x150,
0x290,
0x210,
0x200,
0x2D0,
0x170,
0x210
};
const u16 gUnk_080D1C60[8] = { 0x200, 0x150, 0x290, 0x210, 0x200, 0x2D0, 0x170, 0x210 };
void sub_08048178(Entity* this, u32 unk1) {
const u16* tmp = ((((Entity*) this->otherEntity)->next->animationState >> 6 & 1) ? gUnk_080D1C60 + unk1: gUnk_080D1C50 + unk1);
const u16* tmp =
((((Entity*)this->otherEntity)->next->animationState >> 6 & 1) ? gUnk_080D1C60 + unk1 : gUnk_080D1C50 + unk1);
this->field_0x80.HWORD = *tmp + gRoomControls.roomOriginX;
this->field_0x82.HWORD = *(tmp + 1) + gRoomControls.roomOriginY;
}
+277
View File
@@ -0,0 +1,277 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "save.h"
#include "script.h"
extern BoundingBox gUnk_080FD170;
extern u16* gUnk_08114144;
extern u32 gUnk_081141A4[];
extern u8 gUnk_081141E4[];
extern BoundingBox gUnk_08114154;
extern void gUnk_08016030; // Cutscene data type?
extern void gUnk_0801606C; // Cutscene data type?
extern void gUnk_081141F4; // tiles that are changed?
extern void sub_0809623C(Entity*);
extern void sub_08096260(Entity*);
void EzloCap(Entity* this) {
if (this->action == 0) {
this->action += 1;
sub_0805E3A0(this, 2);
sub_0807DD50(this);
}
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
UpdateAnimationSingleFrame(this);
}
NONMATCH("asm/non_matching/ezloCap/sub_0806D8A0.inc", void sub_0806D8A0(Entity* this, u32 param_2)) {
}
END_NONMATCH
NONMATCH("asm/non_matching/ezloCap/sub_0806D908.inc", void sub_0806D908(Entity* this)) {
}
END_NONMATCH
void sub_0806D944(Entity* this) {
this->spriteSettings.b.flipX = 0;
if (this->x.WORD <= gPlayerEntity.x.WORD) {
this->spriteSettings.b.flipX = 1;
}
}
void sub_0806D96C(Entity* this) {
Entity* fx = CreateFx(this, 0x42, 0);
if (fx != NULL) {
fx->spritePriority.b0 = 1;
PositionRelative(this, fx, 0, 0xFFE80000);
}
}
void sub_0806D9A4(Entity* this) {
if (this->x.WORD <= gPlayerEntity.x.WORD) {
gPlayerEntity.spriteSettings.b.flipX = 0;
} else {
gPlayerEntity.spriteSettings.b.flipX = 1;
}
gPlayerEntity.animationState = 4;
}
void NPC4E(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = 4;
this->boundingBox = &gUnk_080FD170;
sub_0807DD50(this);
} else {
sub_0807DD94(this, 0);
}
}
NONMATCH("asm/non_matching/ezloCap/sub_0806DA04.inc", void sub_0806DA04(Entity* this, u32 param_2)) {
u8 direction =
sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (int)gPlayerEntity.x.HALF.HI, (int)gPlayerEntity.y.HALF.HI);
this->direction = direction;
this->animationState =
(this->animationState & 0x80) |
gUnk_08114144[(((direction) << 0x18) >> 0x19)]; // somehow the cast from u8 to u32 of direction is an issue here
}
END_NONMATCH
void sub_0806DA1C(Entity* this, u32* param_2) {
sub_0808091C((ScreenTransitionData*)(gUnk_081141A4)[param_2[1]], (u32)(gUnk_081141E4[param_2[1]]));
}
// Returns the kingstone id?
u8 sub_0806DA3C(Entity* this) {
u32 result;
switch (this->entityType.form) {
default:
result = 0;
break;
case 1:
result = 1;
break;
case 2:
result = 2;
break;
case 3:
result = 3;
break;
case 4:
result = 4;
break;
case 5:
result = 5;
break;
case 11:
result = 9;
break;
case 6:
case 7:
case 8:
case 9:
case 10:
result = sub_0801E99C(this);
break;
}
return result;
}
// Check whether a kingstone fusion is possible and store the result somewhere in param_2?
void sub_0806DAAC(Entity* this, u32 param_2) {
u32 uVar1;
uVar1 = CheckKinstoneFused(sub_0806DA3C(this));
*(u32*)(param_2 + 0x14) = uVar1;
gUnk_02033280.unk_07 |= 1;
}
// maybe actually execute the keystone fusion?
void sub_0806DAD0(Entity* this) {
sub_08078790(this, sub_0806DA3C(this));
}
void sub_0806DAE8(Entity* this) {
switch (this->entityType.form - 1) {
case 0:
SetLocalFlag(0xee);
break;
case 1:
SetLocalFlag(0xef);
break;
case 2:
SetLocalFlag(0xf0);
break;
case 3:
SetLocalFlag(0xf1);
break;
case 4:
SetLocalFlag(0xf2);
break;
}
PlaySFX(0xcd);
}
// Unknown param_2 struct
void sub_0806DB44(Entity* this, u32* param_2) {
param_2[5] = 0;
if (CheckLocalFlag(0xee) != 0 && CheckLocalFlag(0xef) != 0 && CheckLocalFlag(0xf0) != 0 &&
CheckLocalFlag(0xf1) != 0 && CheckLocalFlag(0xf2) != 0) {
param_2[5] = 1;
}
}
void sub_0806DB84(
Entity* this,
u8 unused) { // The unused param just had to be added, so that a mov r1, #0 in NPC4E_Fusion is matching correctly
Entity* ent;
this->boundingBox = &gUnk_08114154;
ent = CreateObject(0x3e, 4, 0);
if (ent != NULL) {
PositionRelative(this, ent, -0x80000, 0);
*(ScriptExecutionContext**)&ent->cutsceneBeh = StartCutscene(ent, &gUnk_08016030);
}
ent = CreateObject(0x3e, 5, 0);
if (ent != NULL) {
PositionRelative(this, ent, 0x80000, 0);
*(ScriptExecutionContext**)&ent->cutsceneBeh = StartCutscene(ent, &gUnk_0801606C);
}
}
u32 sub_0806DBF4(u32 param_1) {
switch (param_1) {
case 1:
case 2:
case 3:
case 4:
case 6:
param_1 = 1;
if (GetInventoryValue(2) != 0) {
param_1 = 2;
}
if (GetInventoryValue(3) != 0) {
param_1 = 3;
}
if (GetInventoryValue(4) != 0) {
param_1 = 4;
}
if (GetInventoryValue(6) != 0) {
param_1 = 6;
}
break;
}
return param_1;
}
void sub_0806DC3C(Entity* this) {
this->field_0x68.HALF.LO = gSave.stats.itemOnA;
this->field_0x68.HALF.HI = gSave.stats.itemOnB;
}
void sub_0806DC58(Entity* this) {
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.LO), 0);
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.HI), 1);
}
void sub_0806DC7C() {
u16* tiles = &gUnk_081141F4;
while (*tiles != 0) {
u32 tile = (u32)*tiles;
tiles = tiles + 1;
SetTileType(0x4072, tile, 1);
}
}
void sub_0806DCA0() {
u16 uVar1;
u16* tiles;
tiles = &gUnk_081141F4;
while (*tiles != 0) {
u16 tile = *tiles;
tiles = tiles + 1;
sub_0807BA8C((u32)tile, 1);
}
}
void sub_0806DCC0() {
gScreenTransition.field_0x20 = 0x7c8;
gScreenTransition.field_0x22 = 0xf8;
}
void NPC4E_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
switch (this->entityType.form) {
case 1:
case 2:
case 3:
case 4:
case 5:
sub_0809623C(this);
break;
case 6:
case 7:
case 8:
case 9:
case 10:
sub_08096260(this);
break;
case 11:
sub_0806DB84(this, 0);
this->boundingBox = NULL;
break;
}
}
}
+1 -2
View File
@@ -1146,8 +1146,7 @@ void sub_08051874(void) {
gUnk_02019EE0.saveStatus[gUnk_02019EE0.unk7] = temp;
switch (temp) {
case 1:
_DmaCopy(&gSave, &gUnk_02019EE0.saves[gUnk_02019EE0.unk7],
sizeof(gUnk_02019EE0.saves[gUnk_02019EE0.unk7]));
_DmaCopy(&gSave, &gUnk_02019EE0.saves[gUnk_02019EE0.unk7], sizeof(gUnk_02019EE0.saves[gUnk_02019EE0.unk7]));
SetFileSelectState(0);
break;
case -1:
+21 -21
View File
@@ -9,42 +9,42 @@ extern u8 gUnk_08003E44;
void sub_0805FC74(Entity*);
void Item14(Entity *this) {
void Item14(Entity* this) {
gUnk_08109AC8[this->action](this);
}
void sub_0805FBE8(Entity* this) {
CopyPosition(&gPlayerEntity,this);
this->action++;
this->spriteSettings.b.draw = TRUE;
this->field_0x3c = gPlayerEntity.field_0x3c + 1;
this->boundingBox = &gUnk_08109AD0;
this->nonPlanarMovement = 0x380;
this->animationState = this->animationState & 0x7f;
if (this->collisionLayer == 2) {
this->entityType.parameter = 1;
}
this->direction = this->animationState << 2;
*(u32 *)&this->field_0x6c = 0x3c;
InitializeAnimation(this, (this->animationState >> 1) + 0xc);
sub_0801766C(this);
sub_0806F69C(this);
sub_0805FC74(this);
SoundReq(0x13f);
CopyPosition(&gPlayerEntity, this);
this->action++;
this->spriteSettings.b.draw = TRUE;
this->field_0x3c = gPlayerEntity.field_0x3c + 1;
this->boundingBox = &gUnk_08109AD0;
this->nonPlanarMovement = 0x380;
this->animationState = this->animationState & 0x7f;
if (this->collisionLayer == 2) {
this->entityType.parameter = 1;
}
this->direction = this->animationState << 2;
*(u32*)&this->field_0x6c = 0x3c;
InitializeAnimation(this, (this->animationState >> 1) + 0xc);
sub_0801766C(this);
sub_0806F69C(this);
sub_0805FC74(this);
SoundReq(0x13f);
}
void sub_0805FC74(Entity* this) {
int iVar1;
if (--*(int *)&this->field_0x6c != -1) {
if (--*(int*)&this->field_0x6c != -1) {
GetNextFrame(this);
sub_0806F69C(this);
++this->actionDelay;
if (this->entityType.parameter == 0) {
sub_0800451C(this);
}
if (!sub_080002F0(COORD_TO_TILE(this),gPlayerEntity.collisionLayer,0x80) &&
sub_080040D8(this,&gUnk_08003E44, this->x.HALF.HI, this->y.HALF.HI)) {
if (!sub_080002F0(COORD_TO_TILE(this), gPlayerEntity.collisionLayer, 0x80) &&
sub_080040D8(this, &gUnk_08003E44, this->x.HALF.HI, this->y.HALF.HI)) {
CreateFx(this, 0x19, 0);
DeleteThisEntity();
}
+9 -58
View File
@@ -2,62 +2,13 @@
// TODO: change all manager arguments to be Entity* and cast to specific type later.
void (*const gManagerFunctions[])() = {
NULL,
Manager1,
Manager2,
sub_080576C0,
sub_08057854,
sub_08057AD0,
sub_08057CB4,
Manager7_Main,
sub_08057ED0,
sub_080581D8,
sub_08058380,
sub_080585F0,
sub_0805884C,
sub_08058DD0,
sub_08058E60,
sub_08058ECC,
sub_08059570,
sub_080599B8,
sub_080599EC,
sub_08059DAC,
sub_08059E58,
sub_0805A280,
sub_0805AB4C,
sub_0805AD48,
sub_0805ADD8,
sub_0805AF60,
sub_0805B030,
sub_0805B3B4,
sub_0805B53C,
sub_0805B5C8,
Manager1E_Handler,
sub_0805B6F4,
sub_0805B7A0,
sub_0805B820,
sub_0805B8EC,
sub_0805BC74,
sub_0805BF18,
sub_0805C61C,
sub_0805C6B8,
Manager27,
Manager28_Entry,
sub_0805CB90,
sub_0805CFC0,
sub_0805D014,
sub_0805D174,
sub_0805D1FC,
sub_0805D250,
sub_0805D3C8,
Manager30_Main,
sub_0805D630,
sub_0805D7A4,
sub_0805DAE8,
sub_0805DB94,
sub_0805DC84,
sub_0805DDB4,
sub_0805DE38,
sub_0805E0A8,
sub_0805E0FC
NULL, Manager1, Manager2, sub_080576C0, sub_08057854, sub_08057AD0, sub_08057CB4,
Manager7_Main, sub_08057ED0, sub_080581D8, sub_08058380, sub_080585F0, sub_0805884C, sub_08058DD0,
sub_08058E60, sub_08058ECC, sub_08059570, sub_080599B8, sub_080599EC, sub_08059DAC, sub_08059E58,
sub_0805A280, sub_0805AB4C, sub_0805AD48, sub_0805ADD8, sub_0805AF60, sub_0805B030, sub_0805B3B4,
sub_0805B53C, sub_0805B5C8, Manager1E_Handler, sub_0805B6F4, sub_0805B7A0, sub_0805B820, sub_0805B8EC,
sub_0805BC74, sub_0805BF18, sub_0805C61C, sub_0805C6B8, Manager27, Manager28_Entry, sub_0805CB90,
sub_0805CFC0, sub_0805D014, sub_0805D174, sub_0805D1FC, sub_0805D250, sub_0805D3C8, Manager30_Main,
sub_0805D630, sub_0805D7A4, sub_0805DAE8, sub_0805DB94, sub_0805DC84, sub_0805DDB4, sub_0805DE38,
sub_0805E0A8, sub_0805E0FC
};
+4 -10
View File
@@ -6,28 +6,22 @@
typedef struct {
Manager manager;
u8 unk_20[0x14];//unused
u8 unk_20[0x14]; // unused
u16 radiusX;
u16 radiusY;
s16 posX;
s16 posY;
u8 unk_3c[2];//unused
u8 unk_3c[2]; // unused
u16 playerInRegionFlag;
} Manager1E;
enum Manager1E_State {
Init,
ObserveRegion
};
enum Manager1E_State { Init, ObserveRegion };
void Manager1E_Handler(Manager1E*);
void Manager1E_Init(Manager1E*);
void Manager1E_ObserveRegion(Manager1E*);
void (* const Manager1E_ActionFuncs[2])(Manager1E*) = {
Manager1E_Init,
Manager1E_ObserveRegion
};
void (*const Manager1E_ActionFuncs[2])(Manager1E*) = { Manager1E_Init, Manager1E_ObserveRegion };
void Manager1E_Handler(Manager1E* this) {
Manager1E_ActionFuncs[this->manager.action](this);
+4 -8
View File
@@ -17,16 +17,12 @@ void sub_0805C6D0(Manager26*);
void sub_0805C7A0(Manager26*);
void sub_0805C7C4(Manager26*);
void (* const gUnk_08108D04[])(Manager26*) = {
sub_0805C6D0,
sub_0805C7A0,
sub_0805C7C4
};
void (*const gUnk_08108D04[])(Manager26*) = { sub_0805C6D0, sub_0805C7A0, sub_0805C7C4 };
void sub_0805C7CC(Manager26*);
void sub_0805C6B8(Manager26* this) {
gUnk_08108D04[this->manager.action](this);
gUnk_08108D04[this->manager.action](this);
}
void sub_0805C6D0(Manager26* this) {
@@ -46,7 +42,7 @@ void sub_0805C6D0(Manager26* this) {
obj->actionDelay = tmp->unk_03;
obj->x.HALF.HI = gRoomControls.roomOriginX + tmp->unk_04;
obj->y.HALF.HI = gRoomControls.roomOriginY + tmp->unk_06;
obj->parent = (Entity*) this;
obj->parent = (Entity*)this;
obj->collisionLayer = 1;
obj->field_0x82.HALF.HI = this->manager.unk_0e;
obj->field_0x82.HALF.LO = tmp->unk_00;
@@ -75,7 +71,7 @@ void sub_0805C7A0(Manager26* this) {
}
void sub_0805C7C4(Manager26* this) {
sub_0805C7CC(this);
sub_0805C7CC(this);
}
void sub_0805C7CC(Manager26* this) {
+2 -9
View File
@@ -11,16 +11,9 @@ void sub_0805C894(Entity*);
void sub_0805C8B4(Entity*);
void sub_0805C908(Entity*);
void (*const gUnk_08108D10[])(Entity*) = {
sub_0805C874,
sub_0805C894,
sub_0805C8B4,
sub_0805C908
};
void (*const gUnk_08108D10[])(Entity*) = { sub_0805C874, sub_0805C894, sub_0805C8B4, sub_0805C908 };
const u8 gUnk_08108D20[] = {
0x6F, 0x70, 0x71, 0x72, 0x71, 0x70
};
const u8 gUnk_08108D20[] = { 0x6F, 0x70, 0x71, 0x72, 0x71, 0x70 };
void Manager27(Entity* this) {
+28 -33
View File
@@ -18,20 +18,11 @@ u32 Manager28_FindMatchingEntities(Manager28*);
Entity* Manager28_FindMatchingEntity(EntityData*);
void Manager28_RemoveDeletedEntities(Manager28*);
void (* const Manager28_ActionFuncs[])(Manager28*) = {
Manager28_Init,
Manager28_Main
};
void (*const Manager28_ActionFuncs[])(Manager28*) = { Manager28_Init, Manager28_Main };
enum Manager28_Action {
Init = 0,
Main = 1
};
enum Manager28_Action { Init = 0, Main = 1 };
enum Manager28_InitState {
DoInit = 0,
DoNotInit = 1
};
enum Manager28_InitState { DoInit = 0, DoNotInit = 1 };
void Manager28_Entry(Manager28* this) {
Manager28_ActionFuncs[this->manager.action](this);
@@ -46,7 +37,7 @@ void Manager28_Init(Manager28* this) {
}
tmp2 = Manager28_FindMatchingEntities(this);
if (tmp2 > 1) {
Manager28* tmp3 = (Manager28*) GetEmptyManager();
Manager28* tmp3 = (Manager28*)GetEmptyManager();
if (tmp3) {
tmp3->manager.type = 9;
tmp3->manager.subtype = 0x28;
@@ -92,20 +83,26 @@ void Manager28_Main(Manager28* this) {
u32 Manager28_FindMatchingEntities(Manager28* this) {
u32 re = 0;
EntityData * tmp = GetCurrentRoomProperty(this->manager.unk_0b);
if (!tmp) return 0;
for (; *((u8*) tmp) != 0xFF && !(tmp->type == 9 && tmp->subtype == 0x28); tmp++) {
EntityData* tmp = GetCurrentRoomProperty(this->manager.unk_0b);
if (!tmp)
return 0;
for (; *((u8*)tmp) != 0xFF && !(tmp->type == 9 && tmp->subtype == 0x28); tmp++) {
Entity* tmp2;
u32 i;
if (tmp->type != 3) continue;
if (tmp->type != 3)
continue;
tmp2 = Manager28_FindMatchingEntity(tmp);
if (!tmp2) continue;
if (!tmp2)
continue;
for (i = 0; i < re; i++) {
if (this->d.enemies[i] == tmp2) break;
if (this->d.enemies[i] == tmp2)
break;
}
if (i != re) continue;
if (i != re)
continue;
this->d.enemies[re++] = tmp2;
if (re == 8) return 8;
if (re == 8)
return 8;
}
return re;
}
@@ -115,15 +112,12 @@ Entity* Manager28_FindMatchingEntity(EntityData* unk1) {
Entity* i;
LinkedList* tmp;
x = unk1->xPos + gRoomControls.roomOriginX;
y = unk1->yPos + gRoomControls.roomOriginY;
tmp = &gUnk_03003D90;
for (i = tmp->first; (u32) i != (u32) tmp; i = i->next) {
if (x == i->x.HALF.HI
&& y == i->y.HALF.HI
&& unk1->subtype == i->entityType.subtype
&& 3 == i->entityType.type
&& unk1->form == i->entityType.form) {
return i;
y = unk1->yPos + gRoomControls.roomOriginY;
tmp = &gUnk_03003D90;
for (i = tmp->first; (u32)i != (u32)tmp; i = i->next) {
if (x == i->x.HALF.HI && y == i->y.HALF.HI && unk1->subtype == i->entityType.subtype &&
3 == i->entityType.type && unk1->form == i->entityType.form) {
return i;
}
}
return 0;
@@ -133,13 +127,14 @@ void Manager28_RemoveDeletedEntities(Manager28* this) {
s32 i;
for (i = 0; i < this->manager.unk_0e; i++) {
if (this->d.enemies[i]->next == 0) {
if (this->manager.unk_0e-1 == i) {
if (this->manager.unk_0e - 1 == i) {
this->d.enemies[i] = 0;
} else {
this->d.enemies[i] = this->d.enemies[this->manager.unk_0e-1];
this->d.enemies[i] = this->d.enemies[this->manager.unk_0e - 1];
}
this->manager.unk_0e--;
}
}
if (this->manager.unk_0e <= 1) DeleteThisEntity();
if (this->manager.unk_0e <= 1)
DeleteThisEntity();
}
+18 -17
View File
@@ -7,20 +7,20 @@
typedef struct {
Manager manager;
u8 unk_20;//unused
u8 unk_21[0x13];//unused
u16 unk_34;//unused
u16 unk_36;//unused
s16 unk_38;//unused
s16 unk_3A;//unused
u16 unk_3C;//unused
u16 unk_3E;//unused
u8 unk_20; // unused
u8 unk_21[0x13]; // unused
u16 unk_34; // unused
u16 unk_36; // unused
s16 unk_38; // unused
s16 unk_3A; // unused
u16 unk_3C; // unused
u16 unk_3E; // unused
} Manager39;
extern u8 gUnk_02034DF0[0x2F2];
extern const u16 gUnk_08108DE8[];
extern void (* const gUnk_08108E28[])(Manager39*);
extern void (*const gUnk_08108E28[])(Manager39*);
extern const u8 gUnk_08108E30[0x18];
extern const u8 gUnk_08108E48[0x18];
extern const u8 gUnk_08108E60[];
@@ -31,14 +31,13 @@ extern u32 CheckIsDungeon(void);
extern void sub_0805E5B4(void);
void sub_0805E140(Manager39*);
void sub_0805E18C(Manager39*); //unused?
void sub_0805E18C(Manager39*); // unused?
void sub_0805E1D8(Manager39*);
void sub_0805E1F8(u32, u32);
void sub_0805E0FC(Manager39* this) {
gUnk_08108E28[this->manager.action](this);
if ((gRoomControls.roomID != this->unk_20)
|| (gTextBox.doTextBox & 0x7F)) {
if ((gRoomControls.roomID != this->unk_20) || (gTextBox.doTextBox & 0x7F)) {
sub_0805E1D8(this);
}
}
@@ -49,12 +48,13 @@ void sub_0805E140(Manager39* this) {
this->unk_20 = gRoomControls.roomID;
this->manager.unk_0e = 0x78;
this->manager.unk_0f = 0x3c;
sub_0805E3A0((Entity*) this, 7);
sub_0805E3A0((Entity*)this, 7);
sub_0805E1F8(gUnk_08108DE8[gArea.locationIndex], CheckIsDungeon());
}
void sub_0805E18C(Manager39* this) {
if (gFadeControl.active) return;
if (gFadeControl.active)
return;
if (this->manager.unk_0b) {
if (!--this->manager.unk_0f) {
this->manager.unk_0b = 0;
@@ -80,13 +80,14 @@ void sub_0805E1F8(u32 unk0, u32 unk1) {
u8 unk_05;
u8 unk_06[3];
} PACKED tmp;
const u8 * tmp2;
const u8* tmp2;
MemClear32(&gUnk_02034DF0, 0x80);
_DmaCopy(gUnk_08108E60, &tmp, sizeof(tmp));
tmp.unk_04 = unk0>>8;
tmp.unk_04 = unk0 >> 8;
tmp.unk_05 = unk0;
tmp2 = gUnk_08108E48;
if (!unk1) tmp2 = gUnk_08108E30;
if (!unk1)
tmp2 = gUnk_08108E30;
sub_0805F46C(&tmp, tmp2);
gScreen.bg.bg3Control = 1;
}
+37 -69
View File
@@ -9,10 +9,9 @@
#include "functions.h"
#include "save.h"
typedef struct {
Manager manager;
s32 unk_20;
s32 unk_20;
union SplitWord unk_24;
u32 unk_28;
u32 unk_2c;
@@ -26,7 +25,7 @@ typedef struct {
u16 unk_6;
} struct_08108228;
void (* const gUnk_0810821C[])(ManagerC*);
void (*const gUnk_0810821C[])(ManagerC*);
const struct_08108228 gUnk_08108228[6];
const struct_08108228 gUnk_08108258[6];
const struct_08108228 gUnk_08108288[6];
@@ -60,11 +59,7 @@ void sub_08058894(ManagerC*);
void sub_080588CC(ManagerC*);
void nullsub_108(ManagerC*);
void (* const gUnk_0810821C[])(ManagerC*) = {
sub_08058894,
sub_080588CC,
nullsub_108
};
void (*const gUnk_0810821C[])(ManagerC*) = { sub_08058894, sub_080588CC, nullsub_108 };
void sub_0805884C(ManagerC* this) {
u32 tmp;
@@ -90,9 +85,10 @@ void sub_080588CC(ManagerC* this) {
}
}
void nullsub_108(ManagerC* this) {}
void nullsub_108(ManagerC* this) {
}
#define ABS_DIFF_GT(a, b, c) (signed) a - b >= 0 ? a - b > c : b - a > c
#define ABS_DIFF_GT(a, b, c) (signed)a - b >= 0 ? a - b > c : b - a > c
void sub_080588F8(ManagerC* this) {
if (this->manager.unk_0f == 0) {
@@ -126,8 +122,8 @@ void sub_080588F8(ManagerC* this) {
this->unk_24.WORD += tmp2;
}
if (ABS_DIFF_GT(this->unk_2c, this->unk_24.WORD, 0x100000)) {
this->unk_2c = this->unk_24.WORD;
SoundReq(0x8b);
this->unk_2c = this->unk_24.WORD;
SoundReq(0x8b);
}
}
}
@@ -140,50 +136,27 @@ void sub_080588F8(ManagerC* this) {
}
}
const struct_08108228 gUnk_08108228[6] = {
{0x40, 0x2A, 0x1C, 0x10},
{0x3C, 0x24, 0x1C, 0x12},
{0x3C, 0x1C, 0x1A, 0x18},
{0x38, 0x16, 0x1C, 0x16},
{0x34, 0x16, 0x1E, 0x0E},
{0x30, 0x16, 0x20, 0x0A}
};
const struct_08108228 gUnk_08108228[6] = { { 0x40, 0x2A, 0x1C, 0x10 }, { 0x3C, 0x24, 0x1C, 0x12 },
{ 0x3C, 0x1C, 0x1A, 0x18 }, { 0x38, 0x16, 0x1C, 0x16 },
{ 0x34, 0x16, 0x1E, 0x0E }, { 0x30, 0x16, 0x20, 0x0A } };
const struct_08108228 gUnk_08108258[6] = {
{0x30, 0x88, 0x20, 0x0A},
{0x34, 0x7E, 0x1E, 0x12},
{0x38, 0x78, 0x1A, 0x16},
{0x3A, 0x70, 0x1A, 0x18},
{0x3C, 0x64, 0x1E, 0x1E},
{0x3E, 0x6A, 0x1C, 0x10}
};
const struct_08108228 gUnk_08108258[6] = { { 0x30, 0x88, 0x20, 0x0A }, { 0x34, 0x7E, 0x1E, 0x12 },
{ 0x38, 0x78, 0x1A, 0x16 }, { 0x3A, 0x70, 0x1A, 0x18 },
{ 0x3C, 0x64, 0x1E, 0x1E }, { 0x3E, 0x6A, 0x1C, 0x10 } };
const struct_08108228 gUnk_08108288[6] = {
{0x98, 0x2A, 0x1C, 0x10},
{0x98, 0x24, 0x1C, 0x12},
{0x9C, 0x1C, 0x1A, 0x18},
{0x9C, 0x16, 0x1C, 0x16},
{0xA0, 0x16, 0x1E, 0x0E},
{0xA0, 0x16, 0x20, 0x0A}
};
const struct_08108228 gUnk_08108288[6] = { { 0x98, 0x2A, 0x1C, 0x10 }, { 0x98, 0x24, 0x1C, 0x12 },
{ 0x9C, 0x1C, 0x1A, 0x18 }, { 0x9C, 0x16, 0x1C, 0x16 },
{ 0xA0, 0x16, 0x1E, 0x0E }, { 0xA0, 0x16, 0x20, 0x0A } };
const struct_08108228 gUnk_081082B8[6] = {
{0xA0, 0x88, 0x20, 0x0A},
{0x9E, 0x7E, 0x1E, 0x12},
{0x9C, 0x78, 0x1A, 0x16},
{0x9A, 0x70, 0x1A, 0x18},
{0x98, 0x64, 0x1E, 0x1E},
{0x98, 0x6A, 0x1C, 0x10}
};
const struct_08108228 gUnk_081082B8[6] = { { 0xA0, 0x88, 0x20, 0x0A }, { 0x9E, 0x7E, 0x1E, 0x12 },
{ 0x9C, 0x78, 0x1A, 0x16 }, { 0x9A, 0x70, 0x1A, 0x18 },
{ 0x98, 0x64, 0x1E, 0x1E }, { 0x98, 0x6A, 0x1C, 0x10 } };
void sub_08058A04(ManagerC* this) {
s32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
s32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
if ((this->unk_20 - 0x118 < 0xDu) &&
CheckGlobalFlag(LV1TARU_OPEN) &&
(tmp - 0x6d < 0x17u) &&
(tmp2 - 0x45 < 0x17u) &&
(gPlayerEntity.height.HALF.HI == 0)) {
if ((this->unk_20 - 0x118 < 0xDu) && CheckGlobalFlag(LV1TARU_OPEN) && (tmp - 0x6d < 0x17u) &&
(tmp2 - 0x45 < 0x17u) && (gPlayerEntity.height.HALF.HI == 0)) {
gPlayerState.playerAction = 3;
gPlayerState.field_0x38 = 0;
gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x78;
@@ -228,12 +201,7 @@ u32 sub_08058B08(ManagerC* this, u32 unk1, u32 unk2, const struct_08108228* unk3
}
}
const u16 gUnk_081082E8[0xC] = {
0xB8, 0x80, 0x0,
0xB8, 0x110, 0x2,
0x118, 0x80, 0x2,
0x118, 0x110, 0x0
};
const u16 gUnk_081082E8[0xC] = { 0xB8, 0x80, 0x0, 0xB8, 0x110, 0x2, 0x118, 0x80, 0x2, 0x118, 0x110, 0x0 };
void sub_08058B5C(ManagerC* this, u32 unk1) {
gScreenTransition.transitioningOut = 1;
@@ -242,14 +210,14 @@ void sub_08058B5C(ManagerC* this, u32 unk1) {
gScreenTransition.areaID = gRoomControls.areaID;
gScreenTransition.roomID = 6;
gScreenTransition.playerState = unk1 & 1 ? 4 : 0;
gScreenTransition.playerStartPos.HALF.x = gUnk_081082E8[unk1*3];
gScreenTransition.playerStartPos.HALF.y = gUnk_081082E8[unk1*3+1];
gSave.unk7 = gUnk_081082E8[unk1*3+2];
gScreenTransition.playerStartPos.HALF.x = gUnk_081082E8[unk1 * 3];
gScreenTransition.playerStartPos.HALF.y = gUnk_081082E8[unk1 * 3 + 1];
gSave.unk7 = gUnk_081082E8[unk1 * 3 + 2];
SoundReq(0x121);
}
void sub_08058BC8(ManagerC* this) {
struct BgAffineDstData * tmp = &gUnk_02017AA0[gUnk_03003DE4[0]*0xA0];
struct BgAffineDstData* tmp = &gUnk_02017AA0[gUnk_03003DE4[0] * 0xA0];
struct BgAffineSrcData tmp2;
s32 tmp3;
tmp2.texX = 0x10000;
@@ -262,25 +230,25 @@ void sub_08058BC8(ManagerC* this) {
do {
u32 indx = ((tmp3 << 7) / 0xA0) & 0xFF;
tmp2.sx = 0x100 + ((gSineTable[indx] * 3) >> 2);
tmp2.sy = 0x100 - ((gSineTable[indx * 2] * 2) >> 5);//yes, it makes no sense to multiply first and then shift right, but it's matching this way
tmp2.sy =
0x100 - ((gSineTable[indx * 2] * 2) >>
5); // yes, it makes no sense to multiply first and then shift right, but it's matching this way
tmp2.texY = (this->unk_20 + tmp3) << 8;
BgAffineSet(&tmp2, tmp, 1);
tmp++;
} while (++tmp3<0xA0u);
tmp = &gUnk_02017BA0[gUnk_03003DE4[0]*0xA0];
} while (++tmp3 < 0xA0u);
tmp = &gUnk_02017BA0[gUnk_03003DE4[0] * 0xA0];
gScreen.controls.bg2dx = tmp->pa;
gScreen.controls.bg2dmx = tmp->pb;
gScreen.controls.bg2dy = tmp->pc;
gScreen.controls.bg2dmy = tmp->pd;
gScreen.controls.bg2xPointLeastSig = ((union SplitWord *) &tmp->dx)->HALF.LO;
gScreen.controls.bg2xPointMostSig = ((union SplitWord *) &tmp->dx)->HALF.HI;
gScreen.controls.bg2yPointLeastSig = ((union SplitWord *) &tmp->dy)->HALF.LO;
gScreen.controls.bg2yPointMostSig = ((union SplitWord *) &tmp->dy)->HALF.HI;
gScreen.controls.bg2xPointLeastSig = ((union SplitWord*)&tmp->dx)->HALF.LO;
gScreen.controls.bg2xPointMostSig = ((union SplitWord*)&tmp->dx)->HALF.HI;
gScreen.controls.bg2yPointLeastSig = ((union SplitWord*)&tmp->dy)->HALF.LO;
gScreen.controls.bg2yPointMostSig = ((union SplitWord*)&tmp->dy)->HALF.HI;
}
const u16 gUnk_08108300[4] = {
0xA4, 0x4C, 0xF4, 0x9C
};
const u16 gUnk_08108300[4] = { 0xA4, 0x4C, 0xF4, 0x9C };
void sub_08058CB0(ManagerC* this) {
u32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
+1 -1
View File
@@ -38,7 +38,7 @@ void sub_0805FE48(Entity* this) {
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_0806F118(this);
} else {
ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
ExecuteScriptCommandSet(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
sub_0805FF2C(this, *(void**)&this->cutsceneBeh);
uVar4 = this->field_0x80.HWORD;
if (uVar4 < 8) {
+3 -3
View File
@@ -65,7 +65,7 @@ void sub_080866D8(Entity* this) {
UpdateSpriteForCollisionLayer(entity);
*((u32*)(&this->field_0x68)) |= mask;
if (prop->unk8) {
*((ScriptExecutionContext **)(&entity->cutsceneBeh)) = StartCutscene(entity, (u16*)prop->unk8);
*((ScriptExecutionContext**)(&entity->cutsceneBeh)) = StartCutscene(entity, (u16*)prop->unk8);
}
}
}
@@ -117,7 +117,7 @@ static void sub_0808681C(Entity* this) {
}
if (this->flags & 0x2) {
ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
ExecuteScriptCommandSet(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
sub_080868EC(this, *(void**)&this->cutsceneBeh);
}
}
@@ -129,7 +129,7 @@ void sub_080868B0(Entity* this) {
this->boundingBox = &gUnk_081206AC;
this->actionDelay = 8;
}
ExecuteScriptCommandSet(this, *(ScriptExecutionContext **)&this->cutsceneBeh);
ExecuteScriptCommandSet(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
sub_080868EC(this, *(void**)&this->cutsceneBeh);
}
+5 -5
View File
@@ -487,7 +487,7 @@ void sub_080712F0(Entity* this) {
sub_08079458();
}
void sub_08071380(Entity *this) {
void sub_08071380(Entity* this) {
gPlayerState.field_0xa8 = 0xe;
gUnk_0811BA9C[this->previousActionFlag](this);
@@ -499,7 +499,7 @@ void sub_08071380(Entity *this) {
if ((gInput.newKeys & 0x102) == 0)
return;
if (CheckIsDungeon() || gArea.field_0x17 == 3) {
this->previousActionFlag = 7;
this->actionDelay = 30;
@@ -528,7 +528,7 @@ void sub_08071400(Entity* this) {
sub_08073904(this);
UpdateAnimationSingleFrame(this);
if (gPlayerState.jumpStatus == 0) {
gPlayerState.flags.all |= 0x20;
this->previousActionFlag = 1;
@@ -538,9 +538,9 @@ void sub_08071400(Entity* this) {
gPlayerState.field_0x8 = 0x52c;
}
}
this->actionDelay = 8;
if (gArea.field_0x17 != 3) {
this->spritePriority.b0 = 3;
}
+4 -25
View File
@@ -21,29 +21,8 @@ extern void sub_080A306C();
extern void NulledItem();
void (*const gPlayerItemFunctions[])() = {
DeleteEntity,
sub_080A7544,
sub_0801B188,
sub_0801B45C,
sub_08018FCC,
sub_080A2D74,
sub_08054A40,
sub_08056330,
sub_080ADA30,
sub_080704BC,
DeleteEntity,
DeleteEntity,
sub_0801B898,
CellOverwriteSet,
SwordSpin,
SwordBeam,
sub_080ACBCC,
Item11,
sub_080700E8,
sub_080ACF14,
Item14,
sub_080A306C,
SwordBeam,
NulledItem,
CellOverwriteSet
DeleteEntity, sub_080A7544, sub_0801B188, sub_0801B45C, sub_08018FCC, sub_080A2D74, sub_08054A40,
sub_08056330, sub_080ADA30, sub_080704BC, DeleteEntity, DeleteEntity, sub_0801B898, CellOverwriteSet,
SwordSpin, SwordBeam, sub_080ACBCC, Item11, sub_080700E8, sub_080ACF14, Item14,
sub_080A306C, SwordBeam, NulledItem, CellOverwriteSet
};
+70 -70
View File
@@ -203,71 +203,71 @@ u32 sub_0807CF88(u32 arg0, u8* arg1) {
}
NONMATCH("asm/non_matching/save/sub_0807D008.inc", u32 sub_0807D008(u32 param_1, SaveFile* saveFile)) {
u32 set_0;
char auStack32[8];
u32 set_0;
char auStack32[8];
struct_0807D1C4* unk_s;
u32 t1;
u32 t2;
u32 ret;
u32 temp;
struct_0807D1C4* unk_s;
u32 t1;
u32 t2;
u32 ret;
u32 temp;
unk_s = sub_0807D1C4(param_1);
t1 = sub_0807D0EC(unk_s->field_0x2, auStack32);
if (t1 == 2) {
if ((sub_0807D1D8(unk_s->field_0x6, (char*)saveFile, unk_s->field_0x0) == 0) ||
(sub_0807D0A0((u16*)auStack32, (u16*)saveFile, (u32)unk_s->field_0x0) == 0)) {
t1 = 0;
} else {
return 1;
}
unk_s = sub_0807D1C4(param_1);
t1 = sub_0807D0EC(unk_s->field_0x2, auStack32);
if (t1 == 2) {
if ((sub_0807D1D8(unk_s->field_0x6, (char*)saveFile, unk_s->field_0x0) == 0) ||
(sub_0807D0A0((u16*)auStack32, (u16*)saveFile, (u32)unk_s->field_0x0) == 0)) {
t1 = 0;
} else {
return 1;
}
t2 = sub_0807D0EC(unk_s->field_0x4, auStack32);
if (t2 == 2) {
if ((sub_0807D1D8(unk_s->field_0x8, (char*)saveFile, unk_s->field_0x0) != 0) &&
(sub_0807D0A0((u16*)auStack32, (u16*)saveFile, (u32)unk_s->field_0x0) != 0)) {
return 1;
}
t2 = 0;
}
set_0 = 0;
CpuSet(&set_0, saveFile, unk_s->field_0x0 >> 2 | CPU_SET_SRC_FIXED | CPU_SET_32BIT);
temp = t1 | t2;
ret = 0;
if (temp == 0) {
ret = -1;
}
return ret;
}
t2 = sub_0807D0EC(unk_s->field_0x4, auStack32);
if (t2 == 2) {
if ((sub_0807D1D8(unk_s->field_0x8, (char*)saveFile, unk_s->field_0x0) != 0) &&
(sub_0807D0A0((u16*)auStack32, (u16*)saveFile, (u32)unk_s->field_0x0) != 0)) {
return 1;
}
t2 = 0;
}
set_0 = 0;
CpuSet(&set_0, saveFile, unk_s->field_0x0 >> 2 | CPU_SET_SRC_FIXED | CPU_SET_32BIT);
temp = t1 | t2;
ret = 0;
if (temp == 0) {
ret = -1;
}
return ret;
}
END_NONMATCH
NONMATCH("asm/non_matching/save/sub_0807D0A0.inc", u32 sub_0807D0A0(u16* unk_1, u16* unk_2, u32 unk_3)) {
u32 r0;
u32 r0;
u32* u32_1 = (u32*)unk_1;
u32* u32_1 = (u32*)unk_1;
u16 u0;
u32 u1;
u16 u0;
u32 u1;
u0 = sub_0807D1A4(unk_1 + 2, 4);
u0 = u0 + sub_0807D1A4(unk_2, unk_3);
u0 = sub_0807D1A4(unk_1 + 2, 4);
u0 = u0 + sub_0807D1A4(unk_2, unk_3);
u1 = unk_1[0];
if (u1 != u0) {
r0 = 0;
} else {
if (unk_1[1] == (-(u1 << 0x10) >> 0x10)) {
if (*(u32_1 + 1) != 'MCZ3') {
r0 = 0;
} else {
r0 = 1;
}
} else {
u1 = unk_1[0];
if (u1 != u0) {
r0 = 0;
} else {
if (unk_1[1] == (-(u1 << 0x10) >> 0x10)) {
if (*(u32_1 + 1) != 'MCZ3') {
r0 = 0;
} else {
r0 = 1;
}
} else {
r0 = 0;
}
return r0;
}
return r0;
}
END_NONMATCH
u32 sub_0807D0EC(u32 unk_1, const char* unk_2) {
@@ -336,33 +336,33 @@ struct_0807D1C4* sub_0807D1C4(u32 unk_1) {
// these three are basically the same and wrong by basically one instruction in the wrong place
NONMATCH("asm/non_matching/save/sub_0807D1D8.inc", u32 sub_0807D1D8(u32 unk_1, const char* unk_2, u32 unk_3)) {
}
}
END_NONMATCH
NONMATCH("asm/non_matching/save/sub_0807D20C.inc", u32 sub_0807D20C(u32 unk_1, const char* unk_2, u32 unk_3)) {
unk_3 >>= 3;
unk_1 >>= 3;
while (unk_3-- > 0) {
if (sub_080B18DC(unk_1, unk_2)) {
sub_080B18DC(unk_1, gUnk_0811E4B4);
return 0;
}
unk_1++;
unk_2 += 8;
unk_3 >>= 3;
unk_1 >>= 3;
while (unk_3-- > 0) {
if (sub_080B18DC(unk_1, unk_2)) {
sub_080B18DC(unk_1, gUnk_0811E4B4);
return 0;
}
return 1;
unk_1++;
unk_2 += 8;
}
return 1;
}
END_NONMATCH
NONMATCH("asm/non_matching/save/sub_0807D24C.inc", u32 sub_0807D24C(u32 unk_1, const char* unk_2, u32 unk_3)) {
unk_3 >>= 3;
unk_1 >>= 3;
while (unk_3-- > 0) {
if (sub_080B180C(unk_1, unk_2))
return 0;
unk_1++;
unk_2 += 8;
}
return 1;
unk_3 >>= 3;
unk_1 >>= 3;
while (unk_3-- > 0) {
if (sub_080B180C(unk_1, unk_2))
return 0;
unk_1++;
unk_2 += 8;
}
return 1;
}
END_NONMATCH
+1 -1
View File
@@ -18,7 +18,7 @@ extern u8 gBG3Buffer[];
extern void (*const gUnk_08109A30[])();
void HandleDebugTextScreen() {
gUnk_08109A30[gUnk_03001000.funcIndex]();
gUnk_08109A30[gUnk_03001000.funcIndex]();
}
void sub_0805FA04(void) {
+62 -166
View File
@@ -12,7 +12,7 @@ void sub_0807DAF0(Entity*, ScriptExecutionContext*, u16*);
void sub_0807DB88(ScriptExecutionContext*, u16*);
void sub_0807DE80(Entity*);
void sub_0807DF38(void);
void nullsub_507 (Entity*, ScriptExecutionContext*);
void nullsub_507(Entity*, ScriptExecutionContext*);
void sub_0807E004(Entity*, ScriptExecutionContext*);
void sub_0807E014(Entity*, ScriptExecutionContext*);
void sub_0807E024(Entity*, ScriptExecutionContext*);
@@ -71,7 +71,7 @@ void sub_0807E75C(Entity*, ScriptExecutionContext*);
void sub_0807E778(Entity*, ScriptExecutionContext*);
void sub_0807E788(Entity*, ScriptExecutionContext*);
void sub_0807E79C(Entity*, ScriptExecutionContext*);
void nullsub_508 (Entity*, ScriptExecutionContext*);
void nullsub_508(Entity*, ScriptExecutionContext*);
void sub_0807E7B0(Entity*, ScriptExecutionContext*);
void sub_0807E7C4(Entity*, ScriptExecutionContext*);
void sub_0807E7D8(Entity*, ScriptExecutionContext*);
@@ -118,7 +118,7 @@ void sub_0807EBC8(Entity*, ScriptExecutionContext*);
void sub_0807EBD8(Entity*, ScriptExecutionContext*);
void sub_0807EBF4(Entity*, ScriptExecutionContext*);
void sub_0807EC08(Entity*, ScriptExecutionContext*);
void nullsub_509 (Entity*, ScriptExecutionContext*);
void nullsub_509(Entity*, ScriptExecutionContext*);
void sub_0807EC1C(Entity*, ScriptExecutionContext*);
void sub_0807EC44(Entity*, ScriptExecutionContext*);
void sub_0807EC64(Entity*, ScriptExecutionContext*);
@@ -155,146 +155,29 @@ extern void CreateSpeechBubbleExclamationMark(Entity*, u32, u32);
extern void CreateSpeechBubbleQuestionMark(Entity*, u32, u32);
extern void sub_0801C4A0(u32);
void (* const gUnk_0811E524[])() = {
nullsub_507,
sub_0807E004,
sub_0807E014,
sub_0807E024,
sub_0807E050,
sub_0807E064,
sub_0807E078,
sub_0807E0A0,
sub_0807E0B8,
sub_0807E0CC,
sub_0807E0E0,
sub_0807E10C,
sub_0807E124,
sub_0807E148,
sub_0807E158,
sub_0807E188,
void (*const gUnk_0811E524[])() = {
nullsub_507, sub_0807E004, sub_0807E014, sub_0807E024, sub_0807E050, sub_0807E064, sub_0807E078, sub_0807E0A0,
sub_0807E0B8, sub_0807E0CC, sub_0807E0E0, sub_0807E10C, sub_0807E124, sub_0807E148, sub_0807E158, sub_0807E188,
sub_0807E1D8,
sub_0807E4AC,//defined out of order
sub_0807E200,
sub_0807E220,
sub_0807E240,
sub_0807E260,
sub_0807E280,
sub_0807E2A8,
sub_0807E2E4,
sub_0807E30C,
sub_0807E390,
sub_0807E3BC,
sub_0807E3E8,
sub_0807E40C,
sub_0807E42C,
sub_0807E48C,
sub_0807E4CC,
sub_0807E4EC,
sub_0807E514,
sub_0807E538,
sub_0807E564,
sub_0807E584,
sub_0807E5A0,
sub_0807E5CC,
sub_0807E5F8,
sub_0807E610,
sub_0807E628,
sub_0807E634,
sub_0807E644,
sub_0807E650,
sub_0807E65C,
sub_0807E668,
sub_0807E674,
sub_0807E680,
sub_0807E690,
sub_0807E6AC,
sub_0807E6DC,
sub_0807E700,
sub_0807E72C,
sub_0807E75C,
sub_0807E778,
sub_0807E788,
sub_0807E79C,
nullsub_508,
sub_0807E7B0,
sub_0807E7C4,
sub_0807E7D8,
sub_0807E7EC,
sub_0807E800,
sub_0807E80C,
sub_0807E858,
sub_0807E864,
sub_0807E878,
sub_0807E888,
sub_0807E898,
sub_0807E8C4,
sub_0807E8D4,
sub_0807E8E4,
sub_0807E8E4,//duplicate
sub_0807E8E4,//duplicate
sub_0807E8E4,//duplicate
sub_0807E908,
sub_0807E914,
sub_0807E924,
sub_0807E930,
sub_0807E944,
sub_0807E974,
sub_0807E9D4,
sub_0807E9DC,
sub_0807E9E4,
sub_0807E9F0,
sub_0807EA4C,
sub_0807EA88,
sub_0807EA94,
sub_0807EAB4,
sub_0807EAC0,
sub_0807EAD0,
sub_0807EAF0,
sub_0807EB18,
sub_0807EB28,
sub_0807EB38,
sub_0807EB44,
sub_0807EB4C,
sub_0807EB74,
sub_0807EB8C,
sub_0807EBA8,
sub_0807EBB0,
sub_0807EBC0,
sub_0807EBC8,
sub_0807EBD8,
sub_0807EBF4,
sub_0807EC08,
nullsub_509,
sub_0807EC1C,
sub_0807EC64,
sub_0807EC94,
sub_0807ECC4,
sub_0807ECF4,
sub_0807ED24,
sub_0807EDD4,
sub_0807EE04,
sub_0807EE30,
sub_0807EEB4,
sub_0807EEF4,
sub_0807EF3C,
sub_0807EF80,
sub_0807EF90,
sub_0807EFA0,
sub_0807EFAC,
sub_0807EFD4,
sub_0807EFE4,
sub_0807EFF4,
sub_0807F004,
sub_0807F010,
sub_0807F034,
sub_0807F050,
sub_0807F060,
sub_0807F078,
sub_0807F088,
sub_0807F098,
sub_0807F0A4,
sub_0807F0B4,
sub_0807F0C8
sub_0807E4AC, // defined out of order
sub_0807E200, sub_0807E220, sub_0807E240, sub_0807E260, sub_0807E280, sub_0807E2A8, sub_0807E2E4, sub_0807E30C,
sub_0807E390, sub_0807E3BC, sub_0807E3E8, sub_0807E40C, sub_0807E42C, sub_0807E48C, sub_0807E4CC, sub_0807E4EC,
sub_0807E514, sub_0807E538, sub_0807E564, sub_0807E584, sub_0807E5A0, sub_0807E5CC, sub_0807E5F8, sub_0807E610,
sub_0807E628, sub_0807E634, sub_0807E644, sub_0807E650, sub_0807E65C, sub_0807E668, sub_0807E674, sub_0807E680,
sub_0807E690, sub_0807E6AC, sub_0807E6DC, sub_0807E700, sub_0807E72C, sub_0807E75C, sub_0807E778, sub_0807E788,
sub_0807E79C, nullsub_508, sub_0807E7B0, sub_0807E7C4, sub_0807E7D8, sub_0807E7EC, sub_0807E800, sub_0807E80C,
sub_0807E858, sub_0807E864, sub_0807E878, sub_0807E888, sub_0807E898, sub_0807E8C4, sub_0807E8D4, sub_0807E8E4,
sub_0807E8E4, // duplicate
sub_0807E8E4, // duplicate
sub_0807E8E4, // duplicate
sub_0807E908, sub_0807E914, sub_0807E924, sub_0807E930, sub_0807E944, sub_0807E974, sub_0807E9D4, sub_0807E9DC,
sub_0807E9E4, sub_0807E9F0, sub_0807EA4C, sub_0807EA88, sub_0807EA94, sub_0807EAB4, sub_0807EAC0, sub_0807EAD0,
sub_0807EAF0, sub_0807EB18, sub_0807EB28, sub_0807EB38, sub_0807EB44, sub_0807EB4C, sub_0807EB74, sub_0807EB8C,
sub_0807EBA8, sub_0807EBB0, sub_0807EBC0, sub_0807EBC8, sub_0807EBD8, sub_0807EBF4, sub_0807EC08, nullsub_509,
sub_0807EC1C, sub_0807EC64, sub_0807EC94, sub_0807ECC4, sub_0807ECF4, sub_0807ED24, sub_0807EDD4, sub_0807EE04,
sub_0807EE30, sub_0807EEB4, sub_0807EEF4, sub_0807EF3C, sub_0807EF80, sub_0807EF90, sub_0807EFA0, sub_0807EFAC,
sub_0807EFD4, sub_0807EFE4, sub_0807EFF4, sub_0807F004, sub_0807F010, sub_0807F034, sub_0807F050, sub_0807F060,
sub_0807F078, sub_0807F088, sub_0807F098, sub_0807F0A4, sub_0807F0B4, sub_0807F0C8
};
extern const u16 gUnk_08016984;
@@ -599,16 +482,18 @@ void sub_0807DF50(void) {
}
void ExecuteScriptCommandSet(Entity* unk1, ScriptExecutionContext* unk2) {
if (!unk2->unk_00) return;
if (!unk2->unk_00)
return;
if (unk2->unk_10) {
unk2->unk_10--;
} else {
struct_02033280 * tmp2 = &gUnk_02033280;
struct_02033280* tmp2 = &gUnk_02033280;
tmp2->unk_07 = 0;
do {
u32 cmd = GetNextScriptCommandHalfword(unk2->unk_00);
u16* tmp;
if (cmd == 0xFFFF) return;
if (cmd == 0xFFFF)
return;
tmp2->unk_06 = cmd >> 0xA;
tmp2->unk_04 = cmd & 0x3FF;
tmp = unk2->unk_00;
@@ -622,7 +507,8 @@ void ExecuteScriptCommandSet(Entity* unk1, ScriptExecutionContext* unk2) {
}
}
void nullsub_507(Entity* unk1, ScriptExecutionContext* unk2) {}
void nullsub_507(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807E004(Entity* unk1, ScriptExecutionContext* unk2) {
gUnk_02033280.unk_07 |= 2;
@@ -660,7 +546,7 @@ void sub_0807E078(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807E0A0(Entity* unk1, ScriptExecutionContext* unk2) {
unk2->unk_00 = (u16*) GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00);
unk2->unk_00 = (u16*)GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00);
gUnk_02033280.unk_06 = 0;
}
@@ -684,11 +570,13 @@ void sub_0807E0E0(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807E10C(Entity* unk1, ScriptExecutionContext* unk2) {
((void (*)(Entity*, ScriptExecutionContext*)) GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00))(unk1, unk2);
((void (*)(Entity*, ScriptExecutionContext*))GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00))(unk1,
unk2);
}
void sub_0807E124(Entity* unk1, ScriptExecutionContext* unk2) {
void (* tmp)(Entity*, ScriptExecutionContext*) = (void (*)(Entity*, ScriptExecutionContext*)) GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00);
void (*tmp)(Entity*, ScriptExecutionContext*) =
(void (*)(Entity*, ScriptExecutionContext*))GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00);
unk2->unk_04 = GetNextScriptCommandWord(unk2->unk_00 + 3);
tmp(unk1, unk2);
}
@@ -701,7 +589,8 @@ void sub_0807E158(Entity* unk1, ScriptExecutionContext* unk2) {
u32 tmp = GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00);
u32 tmp2 = 0;
u32 tmp3 = gUnk_02033280.unk_00;
if ((tmp3 & tmp) == tmp) tmp2 = 1;
if ((tmp3 & tmp) == tmp)
tmp2 = 1;
unk2->unk_14 = tmp2;
gUnk_02033280.unk_00 = tmp3 & ~tmp;
gUnk_02033280.unk_07 |= 1;
@@ -762,7 +651,7 @@ void sub_0807E280(Entity* unk1, ScriptExecutionContext* unk2) {
width &= 0xFF;
x = unk2->unk_00[1];
y = unk2->unk_00[2];
unk2->unk_14 = CheckPlayerInRegion(x,y,width, height);
unk2->unk_14 = CheckPlayerInRegion(x, y, width, height);
gUnk_02033280.unk_07 |= 1;
}
@@ -772,7 +661,7 @@ void sub_0807E2A8(Entity* unk1, ScriptExecutionContext* unk2) {
height = unk2->unk_00[1] >> 8;
x = unk1->x.HALF.HI - gRoomControls.roomOriginX;
y = unk1->y.HALF.HI - gRoomControls.roomOriginY;
unk2->unk_14 = CheckPlayerInRegion(x,y,width, height);
unk2->unk_14 = CheckPlayerInRegion(x, y, width, height);
gUnk_02033280.unk_07 |= 1;
}
@@ -787,9 +676,8 @@ void sub_0807E2E4(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807E30C(Entity* unk1, ScriptExecutionContext* unk2) {
if ((unk2->unk_1A & 0xF) == 0
&& (gPlayerState.flags.all & 0x80) == 0
&& sub_080041A0(unk1, &gPlayerEntity, 0x28, 0x28)) {
if ((unk2->unk_1A & 0xF) == 0 && (gPlayerState.flags.all & 0x80) == 0 &&
sub_080041A0(unk1, &gPlayerEntity, 0x28, 0x28)) {
unk1->animationState = sub_0806F5B0(GetFacingDirection(unk1, &gPlayerEntity));
}
unk2->unk_1A++;
@@ -994,7 +882,8 @@ void sub_0807E79C(Entity* unk1, ScriptExecutionContext* unk2) {
sub_080500F4(gUnk_02033280.unk_08);
}
void nullsub_508(Entity* unk1, ScriptExecutionContext* unk2) {}
void nullsub_508(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807E7B0(Entity* unk1, ScriptExecutionContext* unk2) {
DoFade(4, gUnk_02033280.unk_08);
@@ -1103,16 +992,19 @@ void sub_0807E944(Entity* unk1, ScriptExecutionContext* unk2) {
void sub_0807E974(Entity* unk1, ScriptExecutionContext* unk2) {
switch (unk2->unk_18) {
default:
if (!--unk2->unk_19) return;
if (!--unk2->unk_19)
return;
break;
case 0:
if (!unk1->interactType) break;
if (!unk1->interactType)
break;
unk1->interactType = 0;
unk2->unk_18++;
TextboxNoOverlapFollow(unk2->unk_00[1]);
break;
case 1:
if (gTextBox.doTextBox & 0x7F) break;
if (gTextBox.doTextBox & 0x7F)
break;
unk2->unk_18 = 2;
unk2->unk_19 = 0xF;
break;
@@ -1152,7 +1044,7 @@ void sub_0807E9F0(Entity* unk1, ScriptExecutionContext* unk2) {
sub_0807919C();
gPlayerState.field_0x8b = 1;
} else {
lbl:
lbl:
gUnk_02033280.unk_06 = 0;
}
}
@@ -1193,7 +1085,7 @@ void sub_0807EAD0(Entity* unk1, ScriptExecutionContext* unk2) {
void sub_0807EAF0(Entity* unk1, ScriptExecutionContext* unk2) {
if (gUnk_02033280.unk_06 > unk2->unk_04) {
u16 * tmp = unk2->unk_00 + unk2->unk_04;
u16* tmp = unk2->unk_00 + unk2->unk_04;
TextboxNoOverlapFollow(tmp[1]);
} else {
TextboxNoOverlapFollow(0);
@@ -1217,7 +1109,8 @@ void sub_0807EB44(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807EB4C(Entity* unk1, ScriptExecutionContext* unk2) {
unk1->animationState = sub_0806F5B0(sub_080045B4(unk1, unk2->unk_00[1] + gRoomControls.roomOriginX, unk2->unk_00[2] + gRoomControls.roomOriginY));
unk1->animationState = sub_0806F5B0(
sub_080045B4(unk1, unk2->unk_00[1] + gRoomControls.roomOriginX, unk2->unk_00[2] + gRoomControls.roomOriginY));
}
void sub_0807EB74(Entity* unk1, ScriptExecutionContext* unk2) {
@@ -1259,7 +1152,8 @@ void sub_0807EC08(Entity* unk1, ScriptExecutionContext* unk2) {
CopyPosition(&gPlayerEntity, unk1);
}
void nullsub_509(Entity* unk1, ScriptExecutionContext* unk2) {}
void nullsub_509(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807EC1C(Entity* unk1, ScriptExecutionContext* unk2) {
if (!unk2->unk_18) {
@@ -1332,7 +1226,8 @@ void sub_0807ED24(Entity* unk1, ScriptExecutionContext* unk2) {
tmp = unk2->unk_00[2];
tmp3 = unk1->y.HALF.HI - gRoomControls.roomOriginY;
unk2->unk_20.WORD = ((tmp - tmp3) << 0x10) / unk2->unk_12;
unk1->animationState = sub_0806F5B0(sub_080045B4(unk1, unk2->unk_00[1] + gRoomControls.roomOriginX, unk2->unk_00[2] + gRoomControls.roomOriginY));
unk1->animationState = sub_0806F5B0(sub_080045B4(unk1, unk2->unk_00[1] + gRoomControls.roomOriginX,
unk2->unk_00[2] + gRoomControls.roomOriginY));
unk2->unk_08 |= 2;
} else {
if (!--unk2->unk_12) {
@@ -1407,11 +1302,12 @@ void sub_0807EEF4(Entity* unk1, ScriptExecutionContext* unk2) {
void sub_0807EF3C(Entity* unk1, ScriptExecutionContext* unk2) {
if (!unk2->unk_18) {
unk2->unk_18 = 1;
unk1->field_0x20 = ((s16) unk2->unk_00[1]) << 8;
unk1->field_0x20 = ((s16)unk2->unk_00[1]) << 8;
unk2->unk_1C.HALF.LO = unk2->unk_00[2] << 8;
sub_08003FC4(unk1, (u16)unk2->unk_1C.HALF.LO);
} else {
if (!sub_08003FC4(unk1, (u16)unk2->unk_1C.HALF.LO)) return;
if (!sub_08003FC4(unk1, (u16)unk2->unk_1C.HALF.LO))
return;
}
gUnk_02033280.unk_06 = 0;
}