mirror of
https://github.com/zeldaret/tmc
synced 2026-05-23 23:05:38 -04:00
Decompile some functions
This commit is contained in:
@@ -1,179 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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sub sp, #0x14
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adds r4, r0, #0
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bl AreaHasMap
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cmp r0, #0
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bne _0801DDB8
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b _0801DEEA
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_0801DDB8:
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ldr r1, _0801DDD8 @ =gUnk_080C9C50
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ldr r0, _0801DDDC @ =gArea
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ldrb r0, [r0, #3]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r1, [r0]
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lsls r0, r4, #2
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adds r0, r0, r1
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ldr r4, [r0]
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ldr r0, _0801DDE0 @ =gMapDataBottomSpecial
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movs r1, #0x80
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lsls r1, r1, #8
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bl MemClear
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b _0801DEE2
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.align 2, 0
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_0801DDD8: .4byte gUnk_080C9C50
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_0801DDDC: .4byte gArea
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_0801DDE0: .4byte gMapDataBottomSpecial
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_0801DDE4:
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ldrb r0, [r4]
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ldrb r1, [r4, #1]
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movs r2, #3
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bl GetRoomProperty
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adds r6, r0, #0
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adds r0, r4, #0
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bl sub_0801DF10
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adds r5, r0, #0
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movs r0, #0
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str r0, [sp, #0xc]
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ldrh r2, [r4]
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ldr r0, _0801DE14 @ =gUI
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ldrh r3, [r0, #0x20]
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ldr r1, _0801DE18 @ =0x0000FFFF
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ands r1, r2
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ldr r0, _0801DE18 @ =0x0000FFFF
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ands r0, r3
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cmp r1, r0
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bne _0801DE1C
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movs r3, #8
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b _0801DE36
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.align 2, 0
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_0801DE14: .4byte gUI
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_0801DE18: .4byte 0x0000FFFF
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_0801DE1C:
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bl HasDungeonSmallKey
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cmp r0, #0
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beq _0801DE28
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movs r0, #2
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str r0, [sp, #0xc]
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_0801DE28:
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adds r0, r6, #0
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adds r1, r5, #0
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bl sub_0801DF90
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cmp r0, #0
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beq _0801DE38
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movs r3, #3
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_0801DE36:
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str r3, [sp, #0xc]
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_0801DE38:
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ldrb r1, [r4, #2]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0801DE46
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movs r0, #0
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str r0, [sp, #0xc]
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_0801DE46:
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adds r3, r4, #0
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adds r3, #8
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str r3, [sp, #0x10]
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ldr r0, [sp, #0xc]
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cmp r0, #0
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beq _0801DEE0
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ldr r2, _0801DEF8 @ =0x040000D4
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ldr r0, [r4, #4]
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ldr r1, _0801DEFC @ =gMapData
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adds r0, r0, r1
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str r0, [r2]
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ldr r0, _0801DF00 @ =gMapDataBottomSpecial
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str r0, [r2, #4]
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ldr r0, _0801DF04 @ =0x84000100
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str r0, [r2, #8]
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ldr r0, [r2, #8]
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ldr r0, _0801DF08 @ =gAreaRoomHeaders
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ldrb r2, [r4]
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lsls r2, r2, #2
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adds r2, r2, r0
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ldrb r1, [r4, #1]
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lsls r0, r1, #2
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adds r0, r0, r1
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lsls r0, r0, #1
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ldr r2, [r2]
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adds r2, r2, r0
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ldrh r0, [r2]
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lsrs r0, r0, #4
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str r0, [sp]
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ldrh r0, [r2, #2]
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ldr r1, _0801DF0C @ =0x000007FF
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ands r0, r1
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lsrs r0, r0, #4
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str r0, [sp, #4]
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ldrh r0, [r2, #4]
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lsrs r7, r0, #4
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ldrh r0, [r2, #6]
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lsrs r0, r0, #4
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mov sl, r0
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adds r0, r7, #3
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lsrs r0, r0, #2
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str r0, [sp, #8]
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movs r6, #0
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cmp r6, sl
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bhs _0801DEE0
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_0801DEA0:
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ldr r3, [sp, #8]
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adds r1, r6, #0
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muls r1, r3, r1
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ldr r0, _0801DF00 @ =gMapDataBottomSpecial
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adds r1, r1, r0
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mov r8, r1
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movs r5, #0
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adds r0, r6, #1
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mov sb, r0
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cmp r5, r7
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bhs _0801DEDA
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_0801DEB6:
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ldr r3, [sp]
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adds r4, r3, r5
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adds r0, r5, #0
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mov r1, r8
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bl sub_0801DF60
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ldr r1, [sp, #0xc]
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bl sub_0801DF78
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adds r2, r0, #0
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adds r0, r4, #0
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ldr r3, [sp, #4]
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adds r1, r3, r6
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bl sub_0801DF28
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adds r5, #1
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cmp r5, r7
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blo _0801DEB6
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_0801DEDA:
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mov r6, sb
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cmp r6, sl
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blo _0801DEA0
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_0801DEE0:
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ldr r4, [sp, #0x10]
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_0801DEE2:
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ldrb r0, [r4]
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cmp r0, #0
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beq _0801DEEA
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b _0801DDE4
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_0801DEEA:
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add sp, #0x14
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pop {r3, r4, r5}
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mov r8, r3
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mov sb, r4
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mov sl, r5
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_0801DEF8: .4byte 0x040000D4
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_0801DEFC: .4byte gMapData
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_0801DF00: .4byte gMapDataBottomSpecial
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_0801DF04: .4byte 0x84000100
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_0801DF08: .4byte gAreaRoomHeaders
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_0801DF0C: .4byte 0x000007FF
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.syntax divided
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@@ -1,100 +0,0 @@
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.syntax unified
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push {r4, r5, lr}
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ldr r4, _08079498 @ =gPlayerEntity
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movs r1, #0
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movs r0, #0x19
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strb r0, [r4, #0xc]
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str r1, [r4, #0x34]
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str r1, [r4, #0x20]
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adds r0, r4, #0
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adds r0, #0x42
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strb r1, [r0]
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bl ResetPlayerPosition
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ldr r2, _0807949C @ =gPlayerState
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ldr r1, [r2, #0x30]
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movs r0, #0x80
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lsls r0, r0, #0xa
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ands r0, r1
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cmp r0, #0
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bne _08079514
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movs r0, #0x80
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lsls r0, r0, #9
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ands r1, r0
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cmp r1, #0
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beq _080794E4
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adds r0, r2, #0
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adds r0, #0x84
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ldr r1, [r0]
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ldrh r0, [r1, #0x2e]
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strh r0, [r4, #0x2e]
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ldrh r0, [r1, #0x32]
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strh r0, [r4, #0x32]
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b _08079514
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.align 2, 0
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_08079498: .4byte gPlayerEntity
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_0807949C: .4byte gPlayerState
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_080794A0:
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ldr r2, _080794DC @ =gPlayerEntity
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ldr r0, [r4]
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lsrs r0, r0, #0x1e
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adds r1, r2, #0
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adds r1, #0x38
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strb r0, [r1]
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ldr r3, _080794E0 @ =gRoomControls
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ldr r0, [r4]
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movs r1, #0x3f
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ands r0, r1
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lsls r0, r0, #4
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ldrh r1, [r3, #6]
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adds r0, r0, r1
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adds r0, #8
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strh r0, [r2, #0x2e]
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ldr r0, [r4]
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movs r1, #0xfc
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lsls r1, r1, #4
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ands r0, r1
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lsrs r0, r0, #2
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ldrh r3, [r3, #8]
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adds r0, r0, r3
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adds r0, #8
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strh r0, [r2, #0x32]
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ldrb r1, [r2, #0x10]
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movs r0, #0x80
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orrs r0, r1
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strb r0, [r2, #0x10]
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b _08079514
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.align 2, 0
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_080794DC: .4byte gPlayerEntity
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_080794E0: .4byte gRoomControls
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_080794E4:
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movs r5, #0
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ldr r1, [r2, #0x40]
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movs r0, #1
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rsbs r0, r0, #0
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cmp r1, r0
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beq _08079514
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adds r4, r2, #0
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adds r4, #0x40
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_080794F4:
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ldr r1, [r4]
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ldrh r0, [r4]
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lsrs r1, r1, #0x1e
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bl sub_080B1B44
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cmp r0, #0xf
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bne _080794A0
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adds r4, #4
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adds r5, #1
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cmp r5, #0xf
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bhi _08079514
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ldr r1, [r4]
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movs r0, #1
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rsbs r0, r0, #0
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cmp r1, r0
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bne _080794F4
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_08079514:
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ldr r0, _0807951C @ =gPlayerEntity
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bl UpdateSpriteForCollisionLayer
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pop {r4, r5, pc}
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.align 2, 0
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_0807951C: .4byte gPlayerEntity
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.syntax divided
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@@ -1,99 +0,0 @@
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.syntax unified
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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ldr r5, _08078FE0 @ =gPlayerState
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ldrb r1, [r5, #6]
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movs r6, #0x80
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adds r0, r6, #0
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ands r0, r1
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cmp r0, #0
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bne _08078FCA
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adds r1, r5, #0
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adds r1, #0x35
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movs r0, #0xff
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strb r0, [r1]
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_08078FCA:
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adds r0, r4, #0
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bl sub_08079064
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ldr r1, [r5, #0x30]
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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beq _08078FE4
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movs r2, #0x58
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b _08078FFA
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.align 2, 0
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_08078FE0: .4byte gPlayerState
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_08078FE4:
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ands r1, r6
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cmp r1, #0
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beq _08078FEE
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movs r2, #0x18
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b _08078FFA
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_08078FEE:
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ldrh r0, [r5, #8]
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lsrs r0, r0, #8
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movs r2, #0xb8
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cmp r0, #7
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bne _08078FFA
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movs r2, #0x34
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_08078FFA:
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ldr r0, _08079014 @ =gPlayerState
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adds r3, r0, #0
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ldrb r1, [r0, #8]
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cmp r2, r1
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bls _08079040
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ldrb r0, [r4, #0x14]
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adds r2, r0, #0
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cmp r2, #4
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bls _08079018
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ldrb r0, [r4, #0x18]
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movs r1, #0x40
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orrs r0, r1
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b _08079020
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.align 2, 0
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_08079014: .4byte gPlayerState
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_08079018:
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ldrb r1, [r4, #0x18]
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movs r0, #0x41
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rsbs r0, r0, #0
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ands r0, r1
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_08079020:
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strb r0, [r4, #0x18]
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ldr r0, [r3, #0x30]
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movs r1, #0x80
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lsls r1, r1, #0xc
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ands r0, r1
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cmp r0, #0
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beq _08079036
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ldrh r1, [r3, #8]
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ldrb r0, [r4, #0x14]
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adds r2, r1, r0
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b _08079042
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_08079036:
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lsls r0, r2, #0x18
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lsrs r0, r0, #0x19
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ldrh r3, [r3, #8]
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adds r2, r0, r3
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b _08079042
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_08079040:
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ldrh r2, [r0, #8]
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_08079042:
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ldrh r0, [r4, #0x12]
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lsls r0, r0, #8
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adds r1, r4, #0
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adds r1, #0x58
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ldrb r1, [r1]
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orrs r0, r1
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cmp r2, r0
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beq _08079062
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lsrs r0, r2, #8
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strh r0, [r4, #0x12]
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movs r0, #0xff
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ands r2, r0
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adds r0, r4, #0
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adds r1, r2, #0
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bl InitAnimationForceUpdate
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_08079062:
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pop {r4, r5, r6, pc}
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.syntax divided
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@@ -1,111 +0,0 @@
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.syntax unified
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push {r4, r5, lr}
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bl sub_0807BFD0
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bl LoadRoomGfx
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ldr r4, _0807C780 @ =gRoomControls
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ldr r2, [r4, #0x30]
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cmp r2, #0
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beq _0807C788
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ldrh r1, [r2, #0x2e]
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lsls r0, r1, #0x10
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cmp r0, #0
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bge _0807C764
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ldr r0, _0807C784 @ =0x00007FFF
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ands r0, r1
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ldrh r1, [r4, #6]
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subs r0, r0, r1
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strh r0, [r2, #0x2e]
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_0807C764:
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movs r0, #0x2e
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ldrsh r3, [r2, r0]
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ldrh r1, [r2, #0x32]
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lsls r0, r1, #0x10
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cmp r0, #0
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bge _0807C77A
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ldr r0, _0807C784 @ =0x00007FFF
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ands r0, r1
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ldrh r1, [r4, #8]
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subs r0, r0, r1
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strh r0, [r2, #0x32]
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_0807C77A:
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movs r0, #0x32
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ldrsh r5, [r2, r0]
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b _0807C78C
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.align 2, 0
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_0807C780: .4byte gRoomControls
|
||||
_0807C784: .4byte 0x00007FFF
|
||||
_0807C788:
|
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movs r3, #0
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movs r5, #0
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||||
_0807C78C:
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cmp r3, #0x77
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bgt _0807C794
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movs r0, #0
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b _0807C7A2
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_0807C794:
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ldrh r1, [r4, #0x1e]
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adds r0, r1, #0
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subs r0, #0x78
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cmp r0, r3
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||||
blt _0807C7A0
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||||
adds r0, r3, #0
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||||
_0807C7A0:
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||||
subs r0, #0x78
|
||||
_0807C7A2:
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||||
strh r0, [r4, #0xa]
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||||
ldrh r1, [r4, #6]
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||||
ldrh r2, [r4, #0xa]
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adds r0, r1, r2
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||||
strh r0, [r4, #0xa]
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||||
cmp r5, #0x4f
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||||
bgt _0807C7B4
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||||
movs r0, #0
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||||
b _0807C7C2
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||||
_0807C7B4:
|
||||
ldrh r2, [r4, #0x20]
|
||||
adds r0, r2, #0
|
||||
subs r0, #0x50
|
||||
cmp r0, r5
|
||||
blt _0807C7C0
|
||||
adds r0, r5, #0
|
||||
_0807C7C0:
|
||||
subs r0, #0x50
|
||||
_0807C7C2:
|
||||
strh r0, [r4, #0xc]
|
||||
ldrh r0, [r4, #8]
|
||||
ldrh r3, [r4, #0xc]
|
||||
adds r0, r0, r3
|
||||
strh r0, [r4, #0xc]
|
||||
ldr r2, [r4, #0x30]
|
||||
cmp r2, #0
|
||||
beq _0807C7FC
|
||||
ldrh r3, [r2, #0x2e]
|
||||
adds r0, r1, r3
|
||||
strh r0, [r2, #0x2e]
|
||||
ldr r1, [r4, #0x30]
|
||||
ldrh r0, [r4, #8]
|
||||
ldrh r2, [r1, #0x32]
|
||||
adds r0, r0, r2
|
||||
strh r0, [r1, #0x32]
|
||||
ldr r0, _0807C80C @ =gRoomControls
|
||||
ldrb r1, [r0, #0xf]
|
||||
movs r0, #2
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0807C7FC
|
||||
ldr r0, [r4, #0x30]
|
||||
adds r0, #0x38
|
||||
movs r1, #1
|
||||
strb r1, [r0]
|
||||
ldr r0, [r4, #0x30]
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_0807C7FC:
|
||||
ldrb r1, [r4, #0xf]
|
||||
movs r0, #0xfb
|
||||
ands r0, r1
|
||||
strb r0, [r4, #0xf]
|
||||
bl sub_08080BC4
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0807C80C: .4byte gRoomControls
|
||||
.syntax divided
|
||||
@@ -1,170 +0,0 @@
|
||||
.syntax unified
|
||||
push {r4, r5, r6, lr}
|
||||
adds r4, r0, #0
|
||||
movs r2, #1
|
||||
strb r2, [r4, #0xc]
|
||||
movs r3, #0
|
||||
movs r0, #0x80
|
||||
strh r0, [r4, #0x24]
|
||||
ldrb r0, [r4, #0xe]
|
||||
strb r0, [r4, #0xf]
|
||||
strb r3, [r4, #0xe]
|
||||
ldrb r1, [r4, #0x11]
|
||||
movs r0, #0x10
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #3
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x11]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x81
|
||||
strb r3, [r0]
|
||||
adds r0, #2
|
||||
strb r3, [r0]
|
||||
ldrb r1, [r4, #0x19]
|
||||
movs r0, #0x3f
|
||||
ands r0, r1
|
||||
movs r1, #0x80
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x19]
|
||||
ldrb r0, [r4, #0xa]
|
||||
cmp r0, #1
|
||||
bne _0808F9E8
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
movs r0, #8
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x80
|
||||
strb r3, [r0]
|
||||
b _0808FA1C
|
||||
_0808F9E8:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x80
|
||||
strb r2, [r0]
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
movs r0, #8
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #5
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
ldrb r0, [r4, #0xa]
|
||||
cmp r0, #2
|
||||
beq _0808FA0A
|
||||
cmp r0, #4
|
||||
bne _0808FA1C
|
||||
_0808FA0A:
|
||||
ldrh r0, [r4, #0x32]
|
||||
adds r0, #2
|
||||
strh r0, [r4, #0x32]
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x63
|
||||
movs r0, #0xfe
|
||||
strb r0, [r1]
|
||||
strb r3, [r4, #0xd]
|
||||
strb r3, [r4, #0x1e]
|
||||
_0808FA1C:
|
||||
ldrb r0, [r4, #0xf]
|
||||
cmp r0, #0
|
||||
beq _0808FAC4
|
||||
movs r6, #0
|
||||
cmp r0, #0x80
|
||||
beq _0808FA84
|
||||
ldrh r1, [r4, #0xa]
|
||||
ldr r0, _0808FA38 @ =0x00000101
|
||||
cmp r1, r0
|
||||
bne _0808FA3C
|
||||
movs r0, #0xf
|
||||
ldrsb r0, [r4, r0]
|
||||
ldrh r1, [r4, #0x32]
|
||||
b _0808FA42
|
||||
.align 2, 0
|
||||
_0808FA38: .4byte 0x00000101
|
||||
_0808FA3C:
|
||||
movs r0, #0xf
|
||||
ldrsb r0, [r4, r0]
|
||||
ldrh r1, [r4, #0x2e]
|
||||
_0808FA42:
|
||||
adds r0, r0, r1
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x7e
|
||||
strh r0, [r1]
|
||||
adds r5, r1, #0
|
||||
ldr r3, [r4, #0x50]
|
||||
cmp r3, #0
|
||||
bne _0808FA5E
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x86
|
||||
ldrh r0, [r0]
|
||||
bl CheckFlags
|
||||
b _0808FA7C
|
||||
_0808FA5E:
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x82
|
||||
ldrb r1, [r2]
|
||||
movs r0, #0x80
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0808FA76
|
||||
ldrb r0, [r3, #0xc]
|
||||
cmp r0, #2
|
||||
bne _0808FAA2
|
||||
adds r6, #1
|
||||
b _0808FAA2
|
||||
_0808FA76:
|
||||
ldrb r0, [r2]
|
||||
bl CheckLocalFlag
|
||||
_0808FA7C:
|
||||
cmp r0, #0
|
||||
beq _0808FAA2
|
||||
adds r6, #1
|
||||
b _0808FAA2
|
||||
_0808FA84:
|
||||
movs r6, #1
|
||||
ldrh r1, [r4, #0xa]
|
||||
ldr r0, _0808FA94 @ =0x00000101
|
||||
cmp r1, r0
|
||||
bne _0808FA98
|
||||
ldrh r1, [r4, #0x32]
|
||||
b _0808FA9A
|
||||
.align 2, 0
|
||||
_0808FA94: .4byte 0x00000101
|
||||
_0808FA98:
|
||||
ldrh r1, [r4, #0x2e]
|
||||
_0808FA9A:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x7e
|
||||
strh r1, [r0]
|
||||
adds r5, r0, #0
|
||||
_0808FAA2:
|
||||
cmp r6, #0
|
||||
beq _0808FAC4
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x81
|
||||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
ldrh r1, [r4, #0xa]
|
||||
ldr r0, _0808FABC @ =0x00000101
|
||||
cmp r1, r0
|
||||
bne _0808FAC0
|
||||
ldrh r0, [r5]
|
||||
strh r0, [r4, #0x32]
|
||||
b _0808FAC4
|
||||
.align 2, 0
|
||||
_0808FABC: .4byte 0x00000101
|
||||
_0808FAC0:
|
||||
ldrh r0, [r5]
|
||||
strh r0, [r4, #0x2e]
|
||||
_0808FAC4:
|
||||
adds r0, r4, #0
|
||||
bl sub_0808FF50
|
||||
pop {r4, r5, r6, pc}
|
||||
.syntax divided
|
||||
@@ -1,135 +0,0 @@
|
||||
.syntax unified
|
||||
push {r4, r5, r6, lr}
|
||||
adds r2, r0, #0
|
||||
lsls r0, r2, #1
|
||||
adds r0, r0, r2
|
||||
lsls r0, r0, #2
|
||||
ldr r1, _080ADF00 @ =gUnk_02024494
|
||||
adds r3, r0, r1
|
||||
ldrb r1, [r3]
|
||||
movs r0, #0xf0
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _080ADF7C
|
||||
movs r0, #0xf
|
||||
ands r0, r1
|
||||
movs r1, #0x10
|
||||
orrs r0, r1
|
||||
strb r0, [r3]
|
||||
ldrh r1, [r3, #6]
|
||||
ldr r0, _080ADF04 @ =0x0000FFFF
|
||||
cmp r1, r0
|
||||
beq _080ADF18
|
||||
ldrb r0, [r3, #3]
|
||||
cmp r0, #0
|
||||
beq _080ADF18
|
||||
lsls r0, r0, #6
|
||||
ldr r1, _080ADF08 @ =gUnk_020000C0
|
||||
adds r4, r0, r1
|
||||
movs r5, #4
|
||||
movs r6, #9
|
||||
rsbs r6, r6, #0
|
||||
_080ADEB0:
|
||||
ldrb r1, [r4]
|
||||
movs r0, #4
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _080ADEF6
|
||||
ldr r0, _080ADF0C @ =gGFXSlots
|
||||
ldrb r0, [r0, #3]
|
||||
cmp r0, #0
|
||||
bne _080ADECA
|
||||
movs r0, #8
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _080ADEF6
|
||||
_080ADECA:
|
||||
adds r0, r6, #0
|
||||
ands r0, r1
|
||||
strb r0, [r4]
|
||||
ldrb r0, [r4, #9]
|
||||
lsls r2, r0, #5
|
||||
cmp r2, #0
|
||||
beq _080ADEF6
|
||||
ldrh r0, [r4, #0xa]
|
||||
lsls r0, r0, #5
|
||||
ldr r3, _080ADF10 @ =0x06010000
|
||||
adds r1, r0, r3
|
||||
ldr r3, _080ADF14 @ =0x040000D4
|
||||
ldr r0, [r4, #0xc]
|
||||
str r0, [r3]
|
||||
str r1, [r3, #4]
|
||||
adds r0, r2, #0
|
||||
asrs r0, r0, #2
|
||||
movs r1, #0x84
|
||||
lsls r1, r1, #0x18
|
||||
orrs r0, r1
|
||||
str r0, [r3, #8]
|
||||
ldr r0, [r3, #8]
|
||||
_080ADEF6:
|
||||
adds r4, #0x10
|
||||
subs r5, #1
|
||||
cmp r5, #0
|
||||
bgt _080ADEB0
|
||||
b _080ADF7C
|
||||
.align 2, 0
|
||||
_080ADF00: .4byte gUnk_02024494
|
||||
_080ADF04: .4byte 0x0000FFFF
|
||||
_080ADF08: .4byte gUnk_020000C0
|
||||
_080ADF0C: .4byte gGFXSlots
|
||||
_080ADF10: .4byte 0x06010000
|
||||
_080ADF14: .4byte 0x040000D4
|
||||
_080ADF18:
|
||||
lsls r0, r2, #9
|
||||
ldr r2, _080ADF4C @ =0x06012800
|
||||
adds r1, r0, r2
|
||||
ldrh r2, [r3, #6]
|
||||
cmp r2, #0
|
||||
beq _080ADF58
|
||||
ldr r0, _080ADF50 @ =0x0000FFFF
|
||||
cmp r2, r0
|
||||
beq _080ADF62
|
||||
ldr r2, _080ADF54 @ =0x040000D4
|
||||
ldr r0, [r3, #8]
|
||||
str r0, [r2]
|
||||
str r1, [r2, #4]
|
||||
ldrh r0, [r3, #6]
|
||||
lsls r0, r0, #3
|
||||
movs r1, #0x84
|
||||
lsls r1, r1, #0x18
|
||||
orrs r0, r1
|
||||
str r0, [r2, #8]
|
||||
ldr r0, [r2, #8]
|
||||
ldrh r2, [r3, #6]
|
||||
subs r2, #0x10
|
||||
cmp r2, #0
|
||||
ble _080ADF7C
|
||||
b _080ADF70
|
||||
.align 2, 0
|
||||
_080ADF4C: .4byte 0x06012800
|
||||
_080ADF50: .4byte 0x0000FFFF
|
||||
_080ADF54: .4byte 0x040000D4
|
||||
_080ADF58:
|
||||
ldrb r1, [r3]
|
||||
movs r0, #0xf
|
||||
ands r0, r1
|
||||
strb r0, [r3]
|
||||
b _080ADF7C
|
||||
_080ADF62:
|
||||
ldrb r0, [r3, #3]
|
||||
cmp r0, #0
|
||||
bne _080ADF7C
|
||||
ldr r0, [r3, #8]
|
||||
bl LZ77UnCompVram
|
||||
b _080ADF7C
|
||||
_080ADF70:
|
||||
adds r3, #0xc
|
||||
movs r0, #0
|
||||
strh r0, [r3, #6]
|
||||
subs r2, #0x10
|
||||
cmp r2, #0
|
||||
bgt _080ADF70
|
||||
_080ADF7C:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
.syntax divided
|
||||
+6
-1
@@ -309,7 +309,12 @@ typedef struct {
|
||||
/*0x3f*/ s8 spriteOffsetY;
|
||||
/*0x40*/ u32 path_memory[16];
|
||||
/*0x80*/ u16 speed_modifier;
|
||||
/*0x82*/ u8 field_0x82[9];
|
||||
/*0x82*/ u8 field_0x82;
|
||||
/*0x83*/ u8 playerPalette;
|
||||
/*0x84*/ Entity* lilypad; /**< Last lilypad the player was standing on? */
|
||||
/*0x88*/ u8 field_0x88;
|
||||
/*0x89*/ u8 remainingDiveTime; /**< Frames that the player can continue to dive. */
|
||||
/*0x8a*/ u8 field_0x8a;
|
||||
/*0x8b*/ u8 controlMode;
|
||||
/*0x8c*/ u16 vel_x;
|
||||
/*0x8e*/ u16 vel_y;
|
||||
|
||||
+105
-25
@@ -1,23 +1,25 @@
|
||||
#include "global.h"
|
||||
#include "area.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "structures.h"
|
||||
#include "screen.h"
|
||||
#include "main.h"
|
||||
#include "area.h"
|
||||
#include "room.h"
|
||||
#include "fileselect.h"
|
||||
#include "game.h"
|
||||
#include "flags.h"
|
||||
#include "kinstone.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "global.h"
|
||||
#include "kinstone.h"
|
||||
#include "main.h"
|
||||
#include "message.h"
|
||||
#include "room.h"
|
||||
#include "save.h"
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
u8 _0;
|
||||
u8 _1;
|
||||
u8 _2;
|
||||
u8 _3;
|
||||
u8 area;
|
||||
u8 room;
|
||||
u8 unk_2;
|
||||
u8 unk_3;
|
||||
u32 mapDataOffset;
|
||||
} DungeonLayout;
|
||||
|
||||
extern u8 gUnk_03003DE0;
|
||||
@@ -71,6 +73,18 @@ extern const u32 gUnk_080C9460[];
|
||||
|
||||
void sub_0801E82C(void);
|
||||
|
||||
extern void* GetRoomProperty(u32, u32, u32);
|
||||
|
||||
extern u8 gMapData;
|
||||
extern const DungeonLayout** gUnk_080C9C50[];
|
||||
extern u8 gMapDataBottomSpecial[];
|
||||
|
||||
u32 sub_0801DF10(const DungeonLayout* lyt);
|
||||
bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank);
|
||||
u32 sub_0801DF60(u32 a1, u8* p);
|
||||
u32 sub_0801DF78(u32 a1, u32 a2);
|
||||
void sub_0801DF28(u32 x, u32 y, s32 color);
|
||||
|
||||
u32 DecToHex(u32 value) {
|
||||
u32 result;
|
||||
register u32 r1 asm("r1");
|
||||
@@ -386,7 +400,7 @@ u32 sub_0801DB94(void) {
|
||||
return gRoomTransition.player_status.dungeon_map_y >> 11;
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size));
|
||||
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
|
||||
|
||||
void sub_0801DD58(u32 area, u32 room) {
|
||||
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
|
||||
@@ -398,15 +412,81 @@ void LoadDungeonMap(void) {
|
||||
LoadResourceAsync(gUnk_0201AEE0, 0x6006000, sizeof(gUnk_0201AEE0));
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/common/DrawDungeonFeatures.inc", void DrawDungeonFeatures(u32 room, void* data, u32 size));
|
||||
void DrawDungeonFeatures(u32 floor, void* data, u32 size) {
|
||||
u32 bankOffset;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 x;
|
||||
u32 y;
|
||||
u16 mapX;
|
||||
u16 mapY;
|
||||
u32 tmp;
|
||||
u32 tmp2;
|
||||
u32 color;
|
||||
u32 features;
|
||||
TileEntity* tileEntity;
|
||||
RoomHeader* roomHeader;
|
||||
const DungeonLayout* layout;
|
||||
const DungeonLayout* nextLayout;
|
||||
u8* ptr;
|
||||
u32 tmp3;
|
||||
u32 tmp4;
|
||||
|
||||
u32 sub_0801DF10(DungeonLayout* lyt) {
|
||||
if (!AreaHasMap()) {
|
||||
return;
|
||||
}
|
||||
layout = gUnk_080C9C50[gArea.dungeon_idx][floor];
|
||||
MemClear(gMapDataBottomSpecial, 0x8000);
|
||||
while (layout->area != 0) {
|
||||
tileEntity = (TileEntity*)GetRoomProperty(layout->area, layout->room, 3);
|
||||
bankOffset = sub_0801DF10(layout);
|
||||
features = 0;
|
||||
if (layout->area == gUI.roomControls.area && layout->room == gUI.roomControls.room) {
|
||||
features = 8;
|
||||
} else {
|
||||
if (HasDungeonSmallKey()) {
|
||||
features = 2;
|
||||
}
|
||||
if (sub_0801DF90(tileEntity, bankOffset)) {
|
||||
features = 3;
|
||||
}
|
||||
}
|
||||
if ((layout->unk_2 & 1) != 0) {
|
||||
features = 0;
|
||||
}
|
||||
nextLayout = layout + 1;
|
||||
if (features != 0) {
|
||||
DmaCopy32(3, &gMapData + layout->mapDataOffset, &gMapDataBottomSpecial, 0x400);
|
||||
|
||||
roomHeader = gAreaRoomHeaders[layout->area] + layout->room;
|
||||
mapX = roomHeader->map_x / 0x10;
|
||||
tmp3 = roomHeader->map_y;
|
||||
tmp4 = 0x7ff;
|
||||
mapY = (tmp3 & tmp4) / 0x10;
|
||||
width = roomHeader->pixel_width / 0x10;
|
||||
height = roomHeader->pixel_height / 0x10;
|
||||
tmp = (width + 3) / 4;
|
||||
|
||||
for (y = 0; y < height; y++) {
|
||||
ptr = gMapDataBottomSpecial + y * tmp;
|
||||
for (x = 0; x < width; x++) {
|
||||
tmp2 = mapX + x;
|
||||
color = sub_0801DF78(sub_0801DF60(x, ptr), features);
|
||||
sub_0801DF28(tmp2, mapY + y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
layout = nextLayout;
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_0801DF10(const DungeonLayout* lyt) {
|
||||
u32 offset;
|
||||
|
||||
if (lyt->_3 == 1)
|
||||
if (lyt->unk_3 == 1)
|
||||
offset = 0x300;
|
||||
else
|
||||
offset = GetFlagBankOffset(lyt->_0);
|
||||
offset = GetFlagBankOffset(lyt->area);
|
||||
return offset;
|
||||
}
|
||||
|
||||
@@ -435,15 +515,15 @@ u32 sub_0801DF78(u32 a1, u32 a2) {
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_0801DF90(u8* a1, u32 a2) {
|
||||
if (a1 == NULL)
|
||||
return 0;
|
||||
bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank) {
|
||||
if (tileEntity == NULL)
|
||||
return FALSE;
|
||||
|
||||
for (; *a1 != 0; a1 += 8) {
|
||||
if (*a1 == 1)
|
||||
return CheckLocalFlagByBank(a2, a1[1]);
|
||||
for (; tileEntity->type != 0; tileEntity++) {
|
||||
if (tileEntity->type == 1)
|
||||
return CheckLocalFlagByBank(bank, tileEntity->localFlag);
|
||||
}
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_0801DFB4(Entity* entity, u32 textIndex, u32 a3, u32 a4) {
|
||||
|
||||
+2
-2
@@ -246,8 +246,8 @@ static void HandlePlayerLife(Entity* this) {
|
||||
|
||||
gPlayerState.framestate_last = gPlayerState.framestate;
|
||||
gPlayerState.framestate = PL_STATE_IDLE;
|
||||
if (gPlayerState.field_0x82[0x8] != 0) {
|
||||
gPlayerState.field_0x82[0x8]--;
|
||||
if (gPlayerState.field_0x8a != 0) {
|
||||
gPlayerState.field_0x8a--;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ void sub_080855E8(LilypadLargeEntity* this) {
|
||||
gPlayerEntity.collisionFlags &= 0xfb;
|
||||
gPlayerState.swim_state = 0;
|
||||
}
|
||||
*(u32*)&gPlayerState.field_0x82[2] = (u32)this; // TODO
|
||||
gPlayerState.lilypad = super;
|
||||
if (super->collisionLayer == 1) {
|
||||
ResetCollisionLayer(&gPlayerEntity);
|
||||
} else {
|
||||
|
||||
@@ -113,7 +113,7 @@ void LinkAnimation_Action8(LinkAnimationEntity* this) {
|
||||
gPlayerState.field_0x27[0] = this->unk_6e;
|
||||
gPlayerState.mobility = this->unk_6f;
|
||||
gPlayerState.flags = this->unk_70;
|
||||
gPlayerState.field_0x82[8] = this->unk_74;
|
||||
gPlayerState.field_0x8a = this->unk_74;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -58,14 +58,8 @@ void PushableFurniture(PushableFurnitureEntity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F990(PushableFurnitureEntity* this)) {
|
||||
s32 uVar1;
|
||||
bool32 bVar2;
|
||||
u32 uVar3;
|
||||
u32 sVar4;
|
||||
u16 uVar5;
|
||||
SpritePriority* pSVar6;
|
||||
Entity* pEVar7;
|
||||
void sub_0808F990(PushableFurnitureEntity* this) {
|
||||
bool32 condition;
|
||||
|
||||
super->action = 1;
|
||||
super->speed = 0x80;
|
||||
@@ -88,58 +82,54 @@ NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F99
|
||||
super->frameIndex = 0;
|
||||
}
|
||||
}
|
||||
switch (super->subtimer) {
|
||||
|
||||
default:
|
||||
bVar2 = FALSE;
|
||||
if (*(u16*)&super->type == 0x101) {
|
||||
uVar1 = (s8)super->subtimer;
|
||||
sVar4 = super->y.HALF_U.HI;
|
||||
} else {
|
||||
uVar1 = (s8)super->subtimer;
|
||||
sVar4 = super->x.HALF_U.HI;
|
||||
}
|
||||
this->unk_7e = sVar4 + (u32)uVar1;
|
||||
if (super->parent == NULL) {
|
||||
uVar3 = CheckFlags((u32)this->unk_86);
|
||||
} else {
|
||||
if ((this->unk_82 & 0x80) != 0) {
|
||||
if (super->parent->action == 2) {
|
||||
bVar2++;
|
||||
}
|
||||
break;
|
||||
if (super->subtimer != 0) {
|
||||
condition = FALSE;
|
||||
switch (super->subtimer) {
|
||||
default:
|
||||
if (super->type == 1 && super->type2 == 1) {
|
||||
this->unk_7e = (s8)super->subtimer + super->y.HALF_U.HI;
|
||||
} else {
|
||||
this->unk_7e = (s8)super->subtimer + super->x.HALF_U.HI;
|
||||
}
|
||||
if (super->parent == NULL) {
|
||||
if (CheckFlags(this->unk_86)) {
|
||||
condition++;
|
||||
}
|
||||
} else {
|
||||
if ((this->unk_82 & 0x80) != 0) {
|
||||
if (super->parent->action == 2) {
|
||||
condition++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (CheckLocalFlag((u32)this->unk_82)) {
|
||||
condition++;
|
||||
}
|
||||
}
|
||||
uVar3 = CheckLocalFlag((u32)this->unk_82);
|
||||
}
|
||||
if (uVar3 != 0) {
|
||||
bVar2++;
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
bVar2 = FALSE;
|
||||
break;
|
||||
case 0x80:
|
||||
bVar2 = TRUE;
|
||||
if (*(u16*)&super->type == 0x101) {
|
||||
uVar5 = super->y.HALF.HI;
|
||||
} else {
|
||||
uVar5 = super->x.HALF.HI;
|
||||
}
|
||||
this->unk_7e = uVar5;
|
||||
break;
|
||||
}
|
||||
|
||||
if (bVar2) {
|
||||
this->unk_81 = 1;
|
||||
if (*(u16*)&super->type == 0x101) {
|
||||
super->y.HALF.HI = this->unk_7e;
|
||||
} else {
|
||||
super->x.HALF.HI = this->unk_7e;
|
||||
break;
|
||||
case 0x80:
|
||||
condition = TRUE;
|
||||
if (super->type == 1 && super->type2 == 1) {
|
||||
this->unk_7e = super->y.HALF.HI;
|
||||
} else {
|
||||
this->unk_7e = super->x.HALF.HI;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (condition) {
|
||||
this->unk_81 = 1;
|
||||
if (super->type == 1 && super->type2 == 1) {
|
||||
super->y.HALF.HI = this->unk_7e;
|
||||
} else {
|
||||
super->x.HALF.HI = this->unk_7e;
|
||||
}
|
||||
}
|
||||
}
|
||||
sub_0808FF50(this);
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void PushableFurniture_Action1(PushableFurnitureEntity* this) {
|
||||
if (this->unk_81 == 0) {
|
||||
|
||||
+1
-1
@@ -35,7 +35,7 @@ Entity* sub_080A276C(Entity* parent, u32 type, u32 type2) {
|
||||
e->field_0x6e.HALF.LO = gPlayerState.field_0x27[0];
|
||||
e->field_0x6e.HALF.HI = gPlayerState.mobility;
|
||||
e->field_0x70.WORD = gPlayerState.flags;
|
||||
e->field_0x74.HALF.LO = gPlayerState.field_0x82[8];
|
||||
e->field_0x74.HALF.LO = gPlayerState.field_0x8a;
|
||||
gPlayerEntity.flags &= ~ENT_COLLIDE;
|
||||
gPlayerEntity.spriteSettings.draw = 0;
|
||||
}
|
||||
|
||||
+1
-2
@@ -399,14 +399,13 @@ bool32 CheckPlayerProximity(u32 x, u32 y, u32 distX, u32 DistY) {
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/coord/sub_0806FC24.inc", bool32 sub_0806FC24(u32 param_1, u32 param_2)) {
|
||||
u32 rv;
|
||||
register u32 rv asm("r0");
|
||||
u32 val = sub_08007DD6(param_1, gUnk_080046A4);
|
||||
if (val) {
|
||||
rv = (*(gUnk_080047F6 + (val << 2)) >> param_2) & 0x1;
|
||||
} else {
|
||||
rv = 0;
|
||||
}
|
||||
|
||||
return rv;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
+3
-3
@@ -1977,7 +1977,7 @@ static void sub_080724DC(Entity* this) {
|
||||
this->knockbackDuration = 0;
|
||||
DeleteClones();
|
||||
if (GetTileUnderEntity(this) != 0x29) {
|
||||
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
|
||||
if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
|
||||
sub_0807AE20(this);
|
||||
}
|
||||
if (gRoomControls.reload_flags == 0) {
|
||||
@@ -2019,7 +2019,7 @@ static void sub_0807258C(Entity* this) {
|
||||
PlayerWaitForScroll(this);
|
||||
}
|
||||
}
|
||||
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
|
||||
if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
|
||||
sub_0807AE20(this);
|
||||
}
|
||||
}
|
||||
@@ -3606,7 +3606,7 @@ static void sub_08074808(Entity* this) {
|
||||
else
|
||||
gPlayerState.swim_state = 8;
|
||||
this->speed = 0;
|
||||
gPlayerState.field_0x82[7] = 0;
|
||||
gPlayerState.remainingDiveTime = 0;
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0)
|
||||
CreateFx(this, FX_WATER_SPLASH, 0);
|
||||
SoundReq(SFX_1A5);
|
||||
|
||||
+79
-48
@@ -1163,7 +1163,7 @@ void sub_08078B48(void) {
|
||||
break;
|
||||
}
|
||||
gPlayerEntity.iframes = -2;
|
||||
gPlayerState.field_0x82[8] = 2;
|
||||
gPlayerState.field_0x8a = 2;
|
||||
}
|
||||
|
||||
void ClearPlayerState(void) {
|
||||
@@ -1299,53 +1299,49 @@ bool32 sub_08078F74(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/playerUtils/sub_08078FB0.inc", void sub_08078FB0(Entity* this)) {
|
||||
u32 bVar2;
|
||||
u32 animation;
|
||||
void sub_08078FB0(Entity* this) {
|
||||
u32 animIndex;
|
||||
|
||||
if ((gPlayerState.pushedObject & 0x80) == 0) {
|
||||
gPlayerState.field_0x35 = 0xff;
|
||||
}
|
||||
sub_08079064(this);
|
||||
if ((gPlayerState.flags & 8) != 0) {
|
||||
bVar2 = 0x58;
|
||||
animIndex = 0x58;
|
||||
} else {
|
||||
if ((gPlayerState.flags & 0x80) != 0) {
|
||||
bVar2 = 0x18;
|
||||
animIndex = 0x18;
|
||||
} else {
|
||||
if (gPlayerState.animation >> 8 == 7) {
|
||||
bVar2 = 0x34;
|
||||
animIndex = 0x34;
|
||||
} else {
|
||||
bVar2 = 0xb8;
|
||||
animIndex = 0xb8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bVar2 > gPlayerState.animation) {
|
||||
u32 temp = this->animationState;
|
||||
bVar2 = temp;
|
||||
if (bVar2 >= 5) {
|
||||
if (animIndex > (u8)gPlayerState.animation) {
|
||||
if (this->animationState >= 5) {
|
||||
this->spriteSettings.flipX = 1;
|
||||
} else {
|
||||
this->spriteSettings.flipX = 0;
|
||||
}
|
||||
|
||||
if ((gPlayerState.flags & PL_MOLDWORM_CAPTURED) != 0) {
|
||||
bVar2 = gPlayerState.animation + this->animationState;
|
||||
animIndex = gPlayerState.animation + this->animationState;
|
||||
} else {
|
||||
bVar2 = (((u8)bVar2) >> 1) + gPlayerState.animation;
|
||||
animIndex = (this->animationState >> 1) + gPlayerState.animation;
|
||||
}
|
||||
} else {
|
||||
bVar2 = gPlayerState.animation;
|
||||
animIndex = gPlayerState.animation;
|
||||
}
|
||||
|
||||
if (bVar2 != (((u16)this->spriteIndex << 8) | this->animIndex)) {
|
||||
this->spriteIndex = bVar2 >> 8;
|
||||
bVar2 &= 0xff;
|
||||
InitAnimationForceUpdate(this, bVar2);
|
||||
if (animIndex != (((u16)this->spriteIndex << 8) | this->animIndex)) {
|
||||
this->spriteIndex = animIndex >> 8;
|
||||
animIndex &= 0xff;
|
||||
InitAnimationForceUpdate(this, animIndex);
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_08079064(Entity* this) {
|
||||
u32 i;
|
||||
@@ -1496,7 +1492,47 @@ bool32 sub_080793E4(u32 param_1) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerUtils/RespawnPlayer.inc", void RespawnPlayer())
|
||||
void RespawnPlayer(void) {
|
||||
u32* ptr1;
|
||||
u32 index;
|
||||
Entity* player = &gPlayerEntity;
|
||||
|
||||
player->action = PLAYER_080728AC;
|
||||
player->z.WORD = 0;
|
||||
player->zVelocity = 0;
|
||||
player->knockbackDuration = 0;
|
||||
ResetPlayerPosition();
|
||||
if ((gPlayerState.flags & 0x20000) == 0) {
|
||||
if ((gPlayerState.flags & 0x10000) != 0) {
|
||||
player->x.HALF.HI = gPlayerState.lilypad->x.HALF.HI;
|
||||
player->y.HALF.HI = gPlayerState.lilypad->y.HALF.HI;
|
||||
} else {
|
||||
goto code_1;
|
||||
code_0:
|
||||
gPlayerEntity.collisionLayer = *ptr1 >> 0x1e;
|
||||
gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + (*ptr1 & 0x3f) * 16 + 8;
|
||||
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + (*ptr1 & 0xfc0) / 4 + 8;
|
||||
COLLISION_ON(&gPlayerEntity);
|
||||
goto code_3;
|
||||
code_1:
|
||||
index = 0;
|
||||
if (gPlayerState.path_memory[0] != 0xffffffff) {
|
||||
ptr1 = gPlayerState.path_memory;
|
||||
while (sub_080B1B44((u16)*ptr1, *ptr1 >> 0x1e) == 0xf) {
|
||||
ptr1++;
|
||||
index++;
|
||||
if ((index > 0xf) || (*ptr1 == -1)) {
|
||||
goto code_3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
goto code_0;
|
||||
}
|
||||
}
|
||||
}
|
||||
code_3:
|
||||
UpdateSpriteForCollisionLayer(&gPlayerEntity);
|
||||
}
|
||||
|
||||
void sub_08079520(Entity* this) {
|
||||
s32 tmp = gPlayerState.field_0xd;
|
||||
@@ -1904,8 +1940,8 @@ void sub_0807A050(void) {
|
||||
gPlayerState.hurtBlinkSpeed--;
|
||||
}
|
||||
palette = sub_0807A094(0);
|
||||
if (palette != gPlayerState.field_0x82[1]) {
|
||||
gPlayerState.field_0x82[1] = palette;
|
||||
if (palette != gPlayerState.playerPalette) {
|
||||
gPlayerState.playerPalette = palette;
|
||||
ChangeObjPalette(&gPlayerEntity, palette);
|
||||
}
|
||||
}
|
||||
@@ -2199,13 +2235,13 @@ void sub_0807ACCC(Entity* this) {
|
||||
} else {
|
||||
this->speed -= 4;
|
||||
}
|
||||
if (gPlayerState.field_0x82[7] == 0) {
|
||||
if (gPlayerState.remainingDiveTime == 0) {
|
||||
if (!sub_0807ADB8(this)) {
|
||||
sub_0807AE20(this);
|
||||
}
|
||||
} else {
|
||||
gPlayerState.field_0x82[7]--;
|
||||
if (gPlayerState.field_0x82[7] != 0) {
|
||||
gPlayerState.remainingDiveTime--;
|
||||
if (gPlayerState.remainingDiveTime != 0) {
|
||||
sub_0807ADB8(this);
|
||||
} else {
|
||||
gPlayerState.swim_state &= 0x7f;
|
||||
@@ -2227,10 +2263,10 @@ bool32 sub_0807ADB8(Entity* this) {
|
||||
gPlayerState.swim_state ^= 0x80;
|
||||
tmp = (gPlayerState.swim_state & 0x80);
|
||||
if (tmp != 0) {
|
||||
gPlayerState.field_0x82[7] = 0x78;
|
||||
gPlayerState.remainingDiveTime = 0x78;
|
||||
} else {
|
||||
this->spritePriority.b0 = 4;
|
||||
gPlayerState.field_0x82[7] = tmp;
|
||||
gPlayerState.remainingDiveTime = tmp;
|
||||
}
|
||||
SoundReq(SFX_163);
|
||||
return TRUE;
|
||||
@@ -3291,15 +3327,13 @@ void sub_0807C69C(u8* data, u32 width, u32 height) {
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera()) {
|
||||
void InitializeCamera() {
|
||||
s32 targetX;
|
||||
s32 targetY;
|
||||
Entity* target;
|
||||
RoomControls* roomControls;
|
||||
u32 tmp1;
|
||||
u32 tmp2;
|
||||
u32 tmp3;
|
||||
u32 tmp4;
|
||||
|
||||
sub_0807BFD0();
|
||||
LoadRoomGfx();
|
||||
@@ -3307,15 +3341,15 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
|
||||
target = gRoomControls.camera_target;
|
||||
if (target != NULL) {
|
||||
if ((target->x.HALF_U.HI * 0x10000) < 0) {
|
||||
tmp3 = (target->x.HALF.HI & 0x7fff);
|
||||
tmp3 -= gRoomControls.origin_x;
|
||||
target->x.HALF.HI = tmp3;
|
||||
tmp1 = (target->x.HALF.HI & 0x7fff);
|
||||
tmp1 -= gRoomControls.origin_x;
|
||||
target->x.HALF.HI = tmp1;
|
||||
}
|
||||
targetX = target->x.HALF.HI;
|
||||
if ((target->y.HALF_U.HI * 0x10000) < 0) {
|
||||
tmp4 = (target->y.HALF.HI & 0x7fff);
|
||||
tmp4 -= gRoomControls.origin_y;
|
||||
target->y.HALF.HI = tmp4;
|
||||
tmp2 = (target->y.HALF.HI & 0x7fff);
|
||||
tmp2 -= gRoomControls.origin_y;
|
||||
target->y.HALF.HI = tmp2;
|
||||
}
|
||||
targetY = target->y.HALF.HI;
|
||||
} else {
|
||||
@@ -3326,26 +3360,24 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
|
||||
if (targetX < 0x78) {
|
||||
roomControls->scroll_x = 0;
|
||||
} else {
|
||||
if (targetX >= (roomControls->width - 0x78)) {
|
||||
tmp1 = roomControls->width - 0x78;
|
||||
if ((roomControls->width - 0x78) < targetX) {
|
||||
roomControls->scroll_x = roomControls->width - 0x78 - 0x78;
|
||||
} else {
|
||||
tmp1 = targetX;
|
||||
roomControls->scroll_x = targetX - 0x78;
|
||||
}
|
||||
roomControls->scroll_x = tmp1 - 0x78;
|
||||
}
|
||||
roomControls->scroll_x = roomControls->origin_x + roomControls->scroll_x;
|
||||
roomControls->scroll_x += roomControls->origin_x;
|
||||
|
||||
if (targetY < 0x50) {
|
||||
roomControls->scroll_y = 0;
|
||||
} else {
|
||||
if (targetY >= (roomControls->height - 0x50)) {
|
||||
tmp2 = roomControls->height - 0x50;
|
||||
if ((roomControls->height - 0x50) < targetY) {
|
||||
roomControls->scroll_y = roomControls->height - 0x50 - 0x50;
|
||||
} else {
|
||||
tmp2 = targetY;
|
||||
roomControls->scroll_y = targetY - 0x50;
|
||||
}
|
||||
roomControls->scroll_y = tmp2 - 0x50;
|
||||
}
|
||||
roomControls->scroll_y = roomControls->scroll_y + roomControls->origin_y;
|
||||
roomControls->scroll_y += roomControls->origin_y;
|
||||
|
||||
if (roomControls->camera_target != NULL) {
|
||||
roomControls->camera_target->x.HALF.HI += roomControls->origin_x;
|
||||
@@ -3358,7 +3390,6 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
|
||||
roomControls->scroll_flags &= 0xfb;
|
||||
sub_08080BC4();
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_0807C810(void) {
|
||||
DiggingCaveEntranceTransition* ptr;
|
||||
|
||||
+49
-1
@@ -101,7 +101,55 @@ void sub_080ADE24(void) {
|
||||
}
|
||||
|
||||
// Transfer gfx slot data to vram?
|
||||
ASM_FUNC("asm/non_matching/vram/sub_080ADE74.inc", void sub_080ADE74(u32 index))
|
||||
void sub_080ADE74(u32 index) {
|
||||
void* dest;
|
||||
GfxSlot* slot;
|
||||
struct_gUnk_020000C0_1* ptr1;
|
||||
s32 palIndex;
|
||||
s32 loopIndex;
|
||||
s32 tmp1;
|
||||
|
||||
slot = gGFXSlots.slots + index;
|
||||
if (slot->vramStatus != 0) {
|
||||
slot->vramStatus = 1;
|
||||
if (((slot->paletteIndex != 0xffff) && (slot->unk_3 != 0))) {
|
||||
ptr1 = (struct_gUnk_020000C0_1*)(gUnk_020000C0 + slot->unk_3);
|
||||
for (loopIndex = 4; loopIndex > 0; loopIndex--) {
|
||||
if (ptr1->unk_00.unk2 != 0 && (gGFXSlots.unk_3 != 0 || ptr1->unk_00.unk3 != 0)) {
|
||||
ptr1->unk_00.unk3 = 0;
|
||||
palIndex = ptr1->unk_08.BYTES.byte1 << 5;
|
||||
if (palIndex != 0) {
|
||||
dest = (void*)(*(u16*)((s32)&ptr1->unk_08 + 2) * 0x20 + OBJ_VRAM0);
|
||||
DmaCopy32(3, ptr1->unk_0C, dest, palIndex);
|
||||
}
|
||||
}
|
||||
ptr1++;
|
||||
}
|
||||
} else {
|
||||
dest = (void*)(index * 0x200 + OBJ_VRAM0 + 0x2800);
|
||||
switch (slot->paletteIndex) {
|
||||
default:
|
||||
DmaCopy32(3, slot->palettePointer, dest, (u32)slot->paletteIndex << 5);
|
||||
palIndex = slot->paletteIndex;
|
||||
palIndex -= 0x10;
|
||||
break;
|
||||
case 0:
|
||||
slot->vramStatus = 0;
|
||||
return;
|
||||
case 0xffff:
|
||||
if (slot->unk_3 == 0) {
|
||||
LZ77UnCompVram(slot->palettePointer, dest);
|
||||
}
|
||||
return;
|
||||
}
|
||||
while (palIndex > 0) {
|
||||
slot++;
|
||||
slot[0].paletteIndex = 0;
|
||||
palIndex -= 0x10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool32 LoadFixedGFX(Entity* entity, u32 gfxIndex) {
|
||||
#ifdef EU
|
||||
|
||||
Reference in New Issue
Block a user