Decompile some functions

This commit is contained in:
octorock
2022-08-05 21:04:33 +02:00
parent aa57b04756
commit 167710b4d4
17 changed files with 291 additions and 932 deletions
@@ -1,179 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x14
adds r4, r0, #0
bl AreaHasMap
cmp r0, #0
bne _0801DDB8
b _0801DEEA
_0801DDB8:
ldr r1, _0801DDD8 @ =gUnk_080C9C50
ldr r0, _0801DDDC @ =gArea
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
lsls r0, r4, #2
adds r0, r0, r1
ldr r4, [r0]
ldr r0, _0801DDE0 @ =gMapDataBottomSpecial
movs r1, #0x80
lsls r1, r1, #8
bl MemClear
b _0801DEE2
.align 2, 0
_0801DDD8: .4byte gUnk_080C9C50
_0801DDDC: .4byte gArea
_0801DDE0: .4byte gMapDataBottomSpecial
_0801DDE4:
ldrb r0, [r4]
ldrb r1, [r4, #1]
movs r2, #3
bl GetRoomProperty
adds r6, r0, #0
adds r0, r4, #0
bl sub_0801DF10
adds r5, r0, #0
movs r0, #0
str r0, [sp, #0xc]
ldrh r2, [r4]
ldr r0, _0801DE14 @ =gUI
ldrh r3, [r0, #0x20]
ldr r1, _0801DE18 @ =0x0000FFFF
ands r1, r2
ldr r0, _0801DE18 @ =0x0000FFFF
ands r0, r3
cmp r1, r0
bne _0801DE1C
movs r3, #8
b _0801DE36
.align 2, 0
_0801DE14: .4byte gUI
_0801DE18: .4byte 0x0000FFFF
_0801DE1C:
bl HasDungeonSmallKey
cmp r0, #0
beq _0801DE28
movs r0, #2
str r0, [sp, #0xc]
_0801DE28:
adds r0, r6, #0
adds r1, r5, #0
bl sub_0801DF90
cmp r0, #0
beq _0801DE38
movs r3, #3
_0801DE36:
str r3, [sp, #0xc]
_0801DE38:
ldrb r1, [r4, #2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801DE46
movs r0, #0
str r0, [sp, #0xc]
_0801DE46:
adds r3, r4, #0
adds r3, #8
str r3, [sp, #0x10]
ldr r0, [sp, #0xc]
cmp r0, #0
beq _0801DEE0
ldr r2, _0801DEF8 @ =0x040000D4
ldr r0, [r4, #4]
ldr r1, _0801DEFC @ =gMapData
adds r0, r0, r1
str r0, [r2]
ldr r0, _0801DF00 @ =gMapDataBottomSpecial
str r0, [r2, #4]
ldr r0, _0801DF04 @ =0x84000100
str r0, [r2, #8]
ldr r0, [r2, #8]
ldr r0, _0801DF08 @ =gAreaRoomHeaders
ldrb r2, [r4]
lsls r2, r2, #2
adds r2, r2, r0
ldrb r1, [r4, #1]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
ldr r2, [r2]
adds r2, r2, r0
ldrh r0, [r2]
lsrs r0, r0, #4
str r0, [sp]
ldrh r0, [r2, #2]
ldr r1, _0801DF0C @ =0x000007FF
ands r0, r1
lsrs r0, r0, #4
str r0, [sp, #4]
ldrh r0, [r2, #4]
lsrs r7, r0, #4
ldrh r0, [r2, #6]
lsrs r0, r0, #4
mov sl, r0
adds r0, r7, #3
lsrs r0, r0, #2
str r0, [sp, #8]
movs r6, #0
cmp r6, sl
bhs _0801DEE0
_0801DEA0:
ldr r3, [sp, #8]
adds r1, r6, #0
muls r1, r3, r1
ldr r0, _0801DF00 @ =gMapDataBottomSpecial
adds r1, r1, r0
mov r8, r1
movs r5, #0
adds r0, r6, #1
mov sb, r0
cmp r5, r7
bhs _0801DEDA
_0801DEB6:
ldr r3, [sp]
adds r4, r3, r5
adds r0, r5, #0
mov r1, r8
bl sub_0801DF60
ldr r1, [sp, #0xc]
bl sub_0801DF78
adds r2, r0, #0
adds r0, r4, #0
ldr r3, [sp, #4]
adds r1, r3, r6
bl sub_0801DF28
adds r5, #1
cmp r5, r7
blo _0801DEB6
_0801DEDA:
mov r6, sb
cmp r6, sl
blo _0801DEA0
_0801DEE0:
ldr r4, [sp, #0x10]
_0801DEE2:
ldrb r0, [r4]
cmp r0, #0
beq _0801DEEA
b _0801DDE4
_0801DEEA:
add sp, #0x14
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801DEF8: .4byte 0x040000D4
_0801DEFC: .4byte gMapData
_0801DF00: .4byte gMapDataBottomSpecial
_0801DF04: .4byte 0x84000100
_0801DF08: .4byte gAreaRoomHeaders
_0801DF0C: .4byte 0x000007FF
.syntax divided
@@ -1,100 +0,0 @@
.syntax unified
push {r4, r5, lr}
ldr r4, _08079498 @ =gPlayerEntity
movs r1, #0
movs r0, #0x19
strb r0, [r4, #0xc]
str r1, [r4, #0x34]
str r1, [r4, #0x20]
adds r0, r4, #0
adds r0, #0x42
strb r1, [r0]
bl ResetPlayerPosition
ldr r2, _0807949C @ =gPlayerState
ldr r1, [r2, #0x30]
movs r0, #0x80
lsls r0, r0, #0xa
ands r0, r1
cmp r0, #0
bne _08079514
movs r0, #0x80
lsls r0, r0, #9
ands r1, r0
cmp r1, #0
beq _080794E4
adds r0, r2, #0
adds r0, #0x84
ldr r1, [r0]
ldrh r0, [r1, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r1, #0x32]
strh r0, [r4, #0x32]
b _08079514
.align 2, 0
_08079498: .4byte gPlayerEntity
_0807949C: .4byte gPlayerState
_080794A0:
ldr r2, _080794DC @ =gPlayerEntity
ldr r0, [r4]
lsrs r0, r0, #0x1e
adds r1, r2, #0
adds r1, #0x38
strb r0, [r1]
ldr r3, _080794E0 @ =gRoomControls
ldr r0, [r4]
movs r1, #0x3f
ands r0, r1
lsls r0, r0, #4
ldrh r1, [r3, #6]
adds r0, r0, r1
adds r0, #8
strh r0, [r2, #0x2e]
ldr r0, [r4]
movs r1, #0xfc
lsls r1, r1, #4
ands r0, r1
lsrs r0, r0, #2
ldrh r3, [r3, #8]
adds r0, r0, r3
adds r0, #8
strh r0, [r2, #0x32]
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
b _08079514
.align 2, 0
_080794DC: .4byte gPlayerEntity
_080794E0: .4byte gRoomControls
_080794E4:
movs r5, #0
ldr r1, [r2, #0x40]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
beq _08079514
adds r4, r2, #0
adds r4, #0x40
_080794F4:
ldr r1, [r4]
ldrh r0, [r4]
lsrs r1, r1, #0x1e
bl sub_080B1B44
cmp r0, #0xf
bne _080794A0
adds r4, #4
adds r5, #1
cmp r5, #0xf
bhi _08079514
ldr r1, [r4]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
bne _080794F4
_08079514:
ldr r0, _0807951C @ =gPlayerEntity
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
.align 2, 0
_0807951C: .4byte gPlayerEntity
.syntax divided
@@ -1,99 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r5, _08078FE0 @ =gPlayerState
ldrb r1, [r5, #6]
movs r6, #0x80
adds r0, r6, #0
ands r0, r1
cmp r0, #0
bne _08078FCA
adds r1, r5, #0
adds r1, #0x35
movs r0, #0xff
strb r0, [r1]
_08078FCA:
adds r0, r4, #0
bl sub_08079064
ldr r1, [r5, #0x30]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _08078FE4
movs r2, #0x58
b _08078FFA
.align 2, 0
_08078FE0: .4byte gPlayerState
_08078FE4:
ands r1, r6
cmp r1, #0
beq _08078FEE
movs r2, #0x18
b _08078FFA
_08078FEE:
ldrh r0, [r5, #8]
lsrs r0, r0, #8
movs r2, #0xb8
cmp r0, #7
bne _08078FFA
movs r2, #0x34
_08078FFA:
ldr r0, _08079014 @ =gPlayerState
adds r3, r0, #0
ldrb r1, [r0, #8]
cmp r2, r1
bls _08079040
ldrb r0, [r4, #0x14]
adds r2, r0, #0
cmp r2, #4
bls _08079018
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
b _08079020
.align 2, 0
_08079014: .4byte gPlayerState
_08079018:
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
_08079020:
strb r0, [r4, #0x18]
ldr r0, [r3, #0x30]
movs r1, #0x80
lsls r1, r1, #0xc
ands r0, r1
cmp r0, #0
beq _08079036
ldrh r1, [r3, #8]
ldrb r0, [r4, #0x14]
adds r2, r1, r0
b _08079042
_08079036:
lsls r0, r2, #0x18
lsrs r0, r0, #0x19
ldrh r3, [r3, #8]
adds r2, r0, r3
b _08079042
_08079040:
ldrh r2, [r0, #8]
_08079042:
ldrh r0, [r4, #0x12]
lsls r0, r0, #8
adds r1, r4, #0
adds r1, #0x58
ldrb r1, [r1]
orrs r0, r1
cmp r2, r0
beq _08079062
lsrs r0, r2, #8
strh r0, [r4, #0x12]
movs r0, #0xff
ands r2, r0
adds r0, r4, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
_08079062:
pop {r4, r5, r6, pc}
.syntax divided
@@ -1,111 +0,0 @@
.syntax unified
push {r4, r5, lr}
bl sub_0807BFD0
bl LoadRoomGfx
ldr r4, _0807C780 @ =gRoomControls
ldr r2, [r4, #0x30]
cmp r2, #0
beq _0807C788
ldrh r1, [r2, #0x2e]
lsls r0, r1, #0x10
cmp r0, #0
bge _0807C764
ldr r0, _0807C784 @ =0x00007FFF
ands r0, r1
ldrh r1, [r4, #6]
subs r0, r0, r1
strh r0, [r2, #0x2e]
_0807C764:
movs r0, #0x2e
ldrsh r3, [r2, r0]
ldrh r1, [r2, #0x32]
lsls r0, r1, #0x10
cmp r0, #0
bge _0807C77A
ldr r0, _0807C784 @ =0x00007FFF
ands r0, r1
ldrh r1, [r4, #8]
subs r0, r0, r1
strh r0, [r2, #0x32]
_0807C77A:
movs r0, #0x32
ldrsh r5, [r2, r0]
b _0807C78C
.align 2, 0
_0807C780: .4byte gRoomControls
_0807C784: .4byte 0x00007FFF
_0807C788:
movs r3, #0
movs r5, #0
_0807C78C:
cmp r3, #0x77
bgt _0807C794
movs r0, #0
b _0807C7A2
_0807C794:
ldrh r1, [r4, #0x1e]
adds r0, r1, #0
subs r0, #0x78
cmp r0, r3
blt _0807C7A0
adds r0, r3, #0
_0807C7A0:
subs r0, #0x78
_0807C7A2:
strh r0, [r4, #0xa]
ldrh r1, [r4, #6]
ldrh r2, [r4, #0xa]
adds r0, r1, r2
strh r0, [r4, #0xa]
cmp r5, #0x4f
bgt _0807C7B4
movs r0, #0
b _0807C7C2
_0807C7B4:
ldrh r2, [r4, #0x20]
adds r0, r2, #0
subs r0, #0x50
cmp r0, r5
blt _0807C7C0
adds r0, r5, #0
_0807C7C0:
subs r0, #0x50
_0807C7C2:
strh r0, [r4, #0xc]
ldrh r0, [r4, #8]
ldrh r3, [r4, #0xc]
adds r0, r0, r3
strh r0, [r4, #0xc]
ldr r2, [r4, #0x30]
cmp r2, #0
beq _0807C7FC
ldrh r3, [r2, #0x2e]
adds r0, r1, r3
strh r0, [r2, #0x2e]
ldr r1, [r4, #0x30]
ldrh r0, [r4, #8]
ldrh r2, [r1, #0x32]
adds r0, r0, r2
strh r0, [r1, #0x32]
ldr r0, _0807C80C @ =gRoomControls
ldrb r1, [r0, #0xf]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0807C7FC
ldr r0, [r4, #0x30]
adds r0, #0x38
movs r1, #1
strb r1, [r0]
ldr r0, [r4, #0x30]
bl UpdateSpriteForCollisionLayer
_0807C7FC:
ldrb r1, [r4, #0xf]
movs r0, #0xfb
ands r0, r1
strb r0, [r4, #0xf]
bl sub_08080BC4
pop {r4, r5, pc}
.align 2, 0
_0807C80C: .4byte gRoomControls
.syntax divided
@@ -1,170 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r2, #1
strb r2, [r4, #0xc]
movs r3, #0
movs r0, #0x80
strh r0, [r4, #0x24]
ldrb r0, [r4, #0xe]
strb r0, [r4, #0xf]
strb r3, [r4, #0xe]
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x11]
adds r0, r4, #0
adds r0, #0x81
strb r3, [r0]
adds r0, #2
strb r3, [r0]
ldrb r1, [r4, #0x19]
movs r0, #0x3f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x19]
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _0808F9E8
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x80
strb r3, [r0]
b _0808FA1C
_0808F9E8:
adds r0, r4, #0
adds r0, #0x80
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r2]
ldrb r0, [r4, #0xa]
cmp r0, #2
beq _0808FA0A
cmp r0, #4
bne _0808FA1C
_0808FA0A:
ldrh r0, [r4, #0x32]
adds r0, #2
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0xfe
strb r0, [r1]
strb r3, [r4, #0xd]
strb r3, [r4, #0x1e]
_0808FA1C:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0808FAC4
movs r6, #0
cmp r0, #0x80
beq _0808FA84
ldrh r1, [r4, #0xa]
ldr r0, _0808FA38 @ =0x00000101
cmp r1, r0
bne _0808FA3C
movs r0, #0xf
ldrsb r0, [r4, r0]
ldrh r1, [r4, #0x32]
b _0808FA42
.align 2, 0
_0808FA38: .4byte 0x00000101
_0808FA3C:
movs r0, #0xf
ldrsb r0, [r4, r0]
ldrh r1, [r4, #0x2e]
_0808FA42:
adds r0, r0, r1
adds r1, r4, #0
adds r1, #0x7e
strh r0, [r1]
adds r5, r1, #0
ldr r3, [r4, #0x50]
cmp r3, #0
bne _0808FA5E
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
b _0808FA7C
_0808FA5E:
adds r2, r4, #0
adds r2, #0x82
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808FA76
ldrb r0, [r3, #0xc]
cmp r0, #2
bne _0808FAA2
adds r6, #1
b _0808FAA2
_0808FA76:
ldrb r0, [r2]
bl CheckLocalFlag
_0808FA7C:
cmp r0, #0
beq _0808FAA2
adds r6, #1
b _0808FAA2
_0808FA84:
movs r6, #1
ldrh r1, [r4, #0xa]
ldr r0, _0808FA94 @ =0x00000101
cmp r1, r0
bne _0808FA98
ldrh r1, [r4, #0x32]
b _0808FA9A
.align 2, 0
_0808FA94: .4byte 0x00000101
_0808FA98:
ldrh r1, [r4, #0x2e]
_0808FA9A:
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r5, r0, #0
_0808FAA2:
cmp r6, #0
beq _0808FAC4
adds r1, r4, #0
adds r1, #0x81
movs r0, #1
strb r0, [r1]
ldrh r1, [r4, #0xa]
ldr r0, _0808FABC @ =0x00000101
cmp r1, r0
bne _0808FAC0
ldrh r0, [r5]
strh r0, [r4, #0x32]
b _0808FAC4
.align 2, 0
_0808FABC: .4byte 0x00000101
_0808FAC0:
ldrh r0, [r5]
strh r0, [r4, #0x2e]
_0808FAC4:
adds r0, r4, #0
bl sub_0808FF50
pop {r4, r5, r6, pc}
.syntax divided
-135
View File
@@ -1,135 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r2, r0, #0
lsls r0, r2, #1
adds r0, r0, r2
lsls r0, r0, #2
ldr r1, _080ADF00 @ =gUnk_02024494
adds r3, r0, r1
ldrb r1, [r3]
movs r0, #0xf0
ands r0, r1
cmp r0, #0
beq _080ADF7C
movs r0, #0xf
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r3]
ldrh r1, [r3, #6]
ldr r0, _080ADF04 @ =0x0000FFFF
cmp r1, r0
beq _080ADF18
ldrb r0, [r3, #3]
cmp r0, #0
beq _080ADF18
lsls r0, r0, #6
ldr r1, _080ADF08 @ =gUnk_020000C0
adds r4, r0, r1
movs r5, #4
movs r6, #9
rsbs r6, r6, #0
_080ADEB0:
ldrb r1, [r4]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _080ADEF6
ldr r0, _080ADF0C @ =gGFXSlots
ldrb r0, [r0, #3]
cmp r0, #0
bne _080ADECA
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080ADEF6
_080ADECA:
adds r0, r6, #0
ands r0, r1
strb r0, [r4]
ldrb r0, [r4, #9]
lsls r2, r0, #5
cmp r2, #0
beq _080ADEF6
ldrh r0, [r4, #0xa]
lsls r0, r0, #5
ldr r3, _080ADF10 @ =0x06010000
adds r1, r0, r3
ldr r3, _080ADF14 @ =0x040000D4
ldr r0, [r4, #0xc]
str r0, [r3]
str r1, [r3, #4]
adds r0, r2, #0
asrs r0, r0, #2
movs r1, #0x84
lsls r1, r1, #0x18
orrs r0, r1
str r0, [r3, #8]
ldr r0, [r3, #8]
_080ADEF6:
adds r4, #0x10
subs r5, #1
cmp r5, #0
bgt _080ADEB0
b _080ADF7C
.align 2, 0
_080ADF00: .4byte gUnk_02024494
_080ADF04: .4byte 0x0000FFFF
_080ADF08: .4byte gUnk_020000C0
_080ADF0C: .4byte gGFXSlots
_080ADF10: .4byte 0x06010000
_080ADF14: .4byte 0x040000D4
_080ADF18:
lsls r0, r2, #9
ldr r2, _080ADF4C @ =0x06012800
adds r1, r0, r2
ldrh r2, [r3, #6]
cmp r2, #0
beq _080ADF58
ldr r0, _080ADF50 @ =0x0000FFFF
cmp r2, r0
beq _080ADF62
ldr r2, _080ADF54 @ =0x040000D4
ldr r0, [r3, #8]
str r0, [r2]
str r1, [r2, #4]
ldrh r0, [r3, #6]
lsls r0, r0, #3
movs r1, #0x84
lsls r1, r1, #0x18
orrs r0, r1
str r0, [r2, #8]
ldr r0, [r2, #8]
ldrh r2, [r3, #6]
subs r2, #0x10
cmp r2, #0
ble _080ADF7C
b _080ADF70
.align 2, 0
_080ADF4C: .4byte 0x06012800
_080ADF50: .4byte 0x0000FFFF
_080ADF54: .4byte 0x040000D4
_080ADF58:
ldrb r1, [r3]
movs r0, #0xf
ands r0, r1
strb r0, [r3]
b _080ADF7C
_080ADF62:
ldrb r0, [r3, #3]
cmp r0, #0
bne _080ADF7C
ldr r0, [r3, #8]
bl LZ77UnCompVram
b _080ADF7C
_080ADF70:
adds r3, #0xc
movs r0, #0
strh r0, [r3, #6]
subs r2, #0x10
cmp r2, #0
bgt _080ADF70
_080ADF7C:
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
+6 -1
View File
@@ -309,7 +309,12 @@ typedef struct {
/*0x3f*/ s8 spriteOffsetY;
/*0x40*/ u32 path_memory[16];
/*0x80*/ u16 speed_modifier;
/*0x82*/ u8 field_0x82[9];
/*0x82*/ u8 field_0x82;
/*0x83*/ u8 playerPalette;
/*0x84*/ Entity* lilypad; /**< Last lilypad the player was standing on? */
/*0x88*/ u8 field_0x88;
/*0x89*/ u8 remainingDiveTime; /**< Frames that the player can continue to dive. */
/*0x8a*/ u8 field_0x8a;
/*0x8b*/ u8 controlMode;
/*0x8c*/ u16 vel_x;
/*0x8e*/ u16 vel_y;
+105 -25
View File
@@ -1,23 +1,25 @@
#include "global.h"
#include "area.h"
#include "asm.h"
#include "common.h"
#include "structures.h"
#include "screen.h"
#include "main.h"
#include "area.h"
#include "room.h"
#include "fileselect.h"
#include "game.h"
#include "flags.h"
#include "kinstone.h"
#include "functions.h"
#include "game.h"
#include "global.h"
#include "kinstone.h"
#include "main.h"
#include "message.h"
#include "room.h"
#include "save.h"
#include "screen.h"
#include "sound.h"
#include "structures.h"
typedef struct {
u8 _0;
u8 _1;
u8 _2;
u8 _3;
u8 area;
u8 room;
u8 unk_2;
u8 unk_3;
u32 mapDataOffset;
} DungeonLayout;
extern u8 gUnk_03003DE0;
@@ -71,6 +73,18 @@ extern const u32 gUnk_080C9460[];
void sub_0801E82C(void);
extern void* GetRoomProperty(u32, u32, u32);
extern u8 gMapData;
extern const DungeonLayout** gUnk_080C9C50[];
extern u8 gMapDataBottomSpecial[];
u32 sub_0801DF10(const DungeonLayout* lyt);
bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank);
u32 sub_0801DF60(u32 a1, u8* p);
u32 sub_0801DF78(u32 a1, u32 a2);
void sub_0801DF28(u32 x, u32 y, s32 color);
u32 DecToHex(u32 value) {
u32 result;
register u32 r1 asm("r1");
@@ -386,7 +400,7 @@ u32 sub_0801DB94(void) {
return gRoomTransition.player_status.dungeon_map_y >> 11;
}
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size));
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
void sub_0801DD58(u32 area, u32 room) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
@@ -398,15 +412,81 @@ void LoadDungeonMap(void) {
LoadResourceAsync(gUnk_0201AEE0, 0x6006000, sizeof(gUnk_0201AEE0));
}
ASM_FUNC("asm/non_matching/common/DrawDungeonFeatures.inc", void DrawDungeonFeatures(u32 room, void* data, u32 size));
void DrawDungeonFeatures(u32 floor, void* data, u32 size) {
u32 bankOffset;
u32 width;
u32 height;
u32 x;
u32 y;
u16 mapX;
u16 mapY;
u32 tmp;
u32 tmp2;
u32 color;
u32 features;
TileEntity* tileEntity;
RoomHeader* roomHeader;
const DungeonLayout* layout;
const DungeonLayout* nextLayout;
u8* ptr;
u32 tmp3;
u32 tmp4;
u32 sub_0801DF10(DungeonLayout* lyt) {
if (!AreaHasMap()) {
return;
}
layout = gUnk_080C9C50[gArea.dungeon_idx][floor];
MemClear(gMapDataBottomSpecial, 0x8000);
while (layout->area != 0) {
tileEntity = (TileEntity*)GetRoomProperty(layout->area, layout->room, 3);
bankOffset = sub_0801DF10(layout);
features = 0;
if (layout->area == gUI.roomControls.area && layout->room == gUI.roomControls.room) {
features = 8;
} else {
if (HasDungeonSmallKey()) {
features = 2;
}
if (sub_0801DF90(tileEntity, bankOffset)) {
features = 3;
}
}
if ((layout->unk_2 & 1) != 0) {
features = 0;
}
nextLayout = layout + 1;
if (features != 0) {
DmaCopy32(3, &gMapData + layout->mapDataOffset, &gMapDataBottomSpecial, 0x400);
roomHeader = gAreaRoomHeaders[layout->area] + layout->room;
mapX = roomHeader->map_x / 0x10;
tmp3 = roomHeader->map_y;
tmp4 = 0x7ff;
mapY = (tmp3 & tmp4) / 0x10;
width = roomHeader->pixel_width / 0x10;
height = roomHeader->pixel_height / 0x10;
tmp = (width + 3) / 4;
for (y = 0; y < height; y++) {
ptr = gMapDataBottomSpecial + y * tmp;
for (x = 0; x < width; x++) {
tmp2 = mapX + x;
color = sub_0801DF78(sub_0801DF60(x, ptr), features);
sub_0801DF28(tmp2, mapY + y, color);
}
}
}
layout = nextLayout;
}
}
u32 sub_0801DF10(const DungeonLayout* lyt) {
u32 offset;
if (lyt->_3 == 1)
if (lyt->unk_3 == 1)
offset = 0x300;
else
offset = GetFlagBankOffset(lyt->_0);
offset = GetFlagBankOffset(lyt->area);
return offset;
}
@@ -435,15 +515,15 @@ u32 sub_0801DF78(u32 a1, u32 a2) {
}
}
u32 sub_0801DF90(u8* a1, u32 a2) {
if (a1 == NULL)
return 0;
bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank) {
if (tileEntity == NULL)
return FALSE;
for (; *a1 != 0; a1 += 8) {
if (*a1 == 1)
return CheckLocalFlagByBank(a2, a1[1]);
for (; tileEntity->type != 0; tileEntity++) {
if (tileEntity->type == 1)
return CheckLocalFlagByBank(bank, tileEntity->localFlag);
}
return 0;
return FALSE;
}
void sub_0801DFB4(Entity* entity, u32 textIndex, u32 a3, u32 a4) {
+2 -2
View File
@@ -246,8 +246,8 @@ static void HandlePlayerLife(Entity* this) {
gPlayerState.framestate_last = gPlayerState.framestate;
gPlayerState.framestate = PL_STATE_IDLE;
if (gPlayerState.field_0x82[0x8] != 0) {
gPlayerState.field_0x82[0x8]--;
if (gPlayerState.field_0x8a != 0) {
gPlayerState.field_0x8a--;
return;
}
+1 -1
View File
@@ -123,7 +123,7 @@ void sub_080855E8(LilypadLargeEntity* this) {
gPlayerEntity.collisionFlags &= 0xfb;
gPlayerState.swim_state = 0;
}
*(u32*)&gPlayerState.field_0x82[2] = (u32)this; // TODO
gPlayerState.lilypad = super;
if (super->collisionLayer == 1) {
ResetCollisionLayer(&gPlayerEntity);
} else {
+1 -1
View File
@@ -113,7 +113,7 @@ void LinkAnimation_Action8(LinkAnimationEntity* this) {
gPlayerState.field_0x27[0] = this->unk_6e;
gPlayerState.mobility = this->unk_6f;
gPlayerState.flags = this->unk_70;
gPlayerState.field_0x82[8] = this->unk_74;
gPlayerState.field_0x8a = this->unk_74;
}
break;
}
+43 -53
View File
@@ -58,14 +58,8 @@ void PushableFurniture(PushableFurnitureEntity* this) {
}
}
NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F990(PushableFurnitureEntity* this)) {
s32 uVar1;
bool32 bVar2;
u32 uVar3;
u32 sVar4;
u16 uVar5;
SpritePriority* pSVar6;
Entity* pEVar7;
void sub_0808F990(PushableFurnitureEntity* this) {
bool32 condition;
super->action = 1;
super->speed = 0x80;
@@ -88,58 +82,54 @@ NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F99
super->frameIndex = 0;
}
}
switch (super->subtimer) {
default:
bVar2 = FALSE;
if (*(u16*)&super->type == 0x101) {
uVar1 = (s8)super->subtimer;
sVar4 = super->y.HALF_U.HI;
} else {
uVar1 = (s8)super->subtimer;
sVar4 = super->x.HALF_U.HI;
}
this->unk_7e = sVar4 + (u32)uVar1;
if (super->parent == NULL) {
uVar3 = CheckFlags((u32)this->unk_86);
} else {
if ((this->unk_82 & 0x80) != 0) {
if (super->parent->action == 2) {
bVar2++;
}
break;
if (super->subtimer != 0) {
condition = FALSE;
switch (super->subtimer) {
default:
if (super->type == 1 && super->type2 == 1) {
this->unk_7e = (s8)super->subtimer + super->y.HALF_U.HI;
} else {
this->unk_7e = (s8)super->subtimer + super->x.HALF_U.HI;
}
if (super->parent == NULL) {
if (CheckFlags(this->unk_86)) {
condition++;
}
} else {
if ((this->unk_82 & 0x80) != 0) {
if (super->parent->action == 2) {
condition++;
}
break;
}
if (CheckLocalFlag((u32)this->unk_82)) {
condition++;
}
}
uVar3 = CheckLocalFlag((u32)this->unk_82);
}
if (uVar3 != 0) {
bVar2++;
}
break;
case 0:
bVar2 = FALSE;
break;
case 0x80:
bVar2 = TRUE;
if (*(u16*)&super->type == 0x101) {
uVar5 = super->y.HALF.HI;
} else {
uVar5 = super->x.HALF.HI;
}
this->unk_7e = uVar5;
break;
}
if (bVar2) {
this->unk_81 = 1;
if (*(u16*)&super->type == 0x101) {
super->y.HALF.HI = this->unk_7e;
} else {
super->x.HALF.HI = this->unk_7e;
break;
case 0x80:
condition = TRUE;
if (super->type == 1 && super->type2 == 1) {
this->unk_7e = super->y.HALF.HI;
} else {
this->unk_7e = super->x.HALF.HI;
}
break;
}
if (condition) {
this->unk_81 = 1;
if (super->type == 1 && super->type2 == 1) {
super->y.HALF.HI = this->unk_7e;
} else {
super->x.HALF.HI = this->unk_7e;
}
}
}
sub_0808FF50(this);
}
END_NONMATCH
void PushableFurniture_Action1(PushableFurnitureEntity* this) {
if (this->unk_81 == 0) {
+1 -1
View File
@@ -35,7 +35,7 @@ Entity* sub_080A276C(Entity* parent, u32 type, u32 type2) {
e->field_0x6e.HALF.LO = gPlayerState.field_0x27[0];
e->field_0x6e.HALF.HI = gPlayerState.mobility;
e->field_0x70.WORD = gPlayerState.flags;
e->field_0x74.HALF.LO = gPlayerState.field_0x82[8];
e->field_0x74.HALF.LO = gPlayerState.field_0x8a;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.spriteSettings.draw = 0;
}
+1 -2
View File
@@ -399,14 +399,13 @@ bool32 CheckPlayerProximity(u32 x, u32 y, u32 distX, u32 DistY) {
}
NONMATCH("asm/non_matching/coord/sub_0806FC24.inc", bool32 sub_0806FC24(u32 param_1, u32 param_2)) {
u32 rv;
register u32 rv asm("r0");
u32 val = sub_08007DD6(param_1, gUnk_080046A4);
if (val) {
rv = (*(gUnk_080047F6 + (val << 2)) >> param_2) & 0x1;
} else {
rv = 0;
}
return rv;
}
END_NONMATCH
+3 -3
View File
@@ -1977,7 +1977,7 @@ static void sub_080724DC(Entity* this) {
this->knockbackDuration = 0;
DeleteClones();
if (GetTileUnderEntity(this) != 0x29) {
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
if (gRoomControls.reload_flags == 0) {
@@ -2019,7 +2019,7 @@ static void sub_0807258C(Entity* this) {
PlayerWaitForScroll(this);
}
}
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
}
@@ -3606,7 +3606,7 @@ static void sub_08074808(Entity* this) {
else
gPlayerState.swim_state = 8;
this->speed = 0;
gPlayerState.field_0x82[7] = 0;
gPlayerState.remainingDiveTime = 0;
if ((gPlayerState.flags & PL_MINISH) == 0)
CreateFx(this, FX_WATER_SPLASH, 0);
SoundReq(SFX_1A5);
+79 -48
View File
@@ -1163,7 +1163,7 @@ void sub_08078B48(void) {
break;
}
gPlayerEntity.iframes = -2;
gPlayerState.field_0x82[8] = 2;
gPlayerState.field_0x8a = 2;
}
void ClearPlayerState(void) {
@@ -1299,53 +1299,49 @@ bool32 sub_08078F74(Entity* this) {
}
}
NONMATCH("asm/non_matching/playerUtils/sub_08078FB0.inc", void sub_08078FB0(Entity* this)) {
u32 bVar2;
u32 animation;
void sub_08078FB0(Entity* this) {
u32 animIndex;
if ((gPlayerState.pushedObject & 0x80) == 0) {
gPlayerState.field_0x35 = 0xff;
}
sub_08079064(this);
if ((gPlayerState.flags & 8) != 0) {
bVar2 = 0x58;
animIndex = 0x58;
} else {
if ((gPlayerState.flags & 0x80) != 0) {
bVar2 = 0x18;
animIndex = 0x18;
} else {
if (gPlayerState.animation >> 8 == 7) {
bVar2 = 0x34;
animIndex = 0x34;
} else {
bVar2 = 0xb8;
animIndex = 0xb8;
}
}
}
if (bVar2 > gPlayerState.animation) {
u32 temp = this->animationState;
bVar2 = temp;
if (bVar2 >= 5) {
if (animIndex > (u8)gPlayerState.animation) {
if (this->animationState >= 5) {
this->spriteSettings.flipX = 1;
} else {
this->spriteSettings.flipX = 0;
}
if ((gPlayerState.flags & PL_MOLDWORM_CAPTURED) != 0) {
bVar2 = gPlayerState.animation + this->animationState;
animIndex = gPlayerState.animation + this->animationState;
} else {
bVar2 = (((u8)bVar2) >> 1) + gPlayerState.animation;
animIndex = (this->animationState >> 1) + gPlayerState.animation;
}
} else {
bVar2 = gPlayerState.animation;
animIndex = gPlayerState.animation;
}
if (bVar2 != (((u16)this->spriteIndex << 8) | this->animIndex)) {
this->spriteIndex = bVar2 >> 8;
bVar2 &= 0xff;
InitAnimationForceUpdate(this, bVar2);
if (animIndex != (((u16)this->spriteIndex << 8) | this->animIndex)) {
this->spriteIndex = animIndex >> 8;
animIndex &= 0xff;
InitAnimationForceUpdate(this, animIndex);
}
}
END_NONMATCH
void sub_08079064(Entity* this) {
u32 i;
@@ -1496,7 +1492,47 @@ bool32 sub_080793E4(u32 param_1) {
}
}
ASM_FUNC("asm/non_matching/playerUtils/RespawnPlayer.inc", void RespawnPlayer())
void RespawnPlayer(void) {
u32* ptr1;
u32 index;
Entity* player = &gPlayerEntity;
player->action = PLAYER_080728AC;
player->z.WORD = 0;
player->zVelocity = 0;
player->knockbackDuration = 0;
ResetPlayerPosition();
if ((gPlayerState.flags & 0x20000) == 0) {
if ((gPlayerState.flags & 0x10000) != 0) {
player->x.HALF.HI = gPlayerState.lilypad->x.HALF.HI;
player->y.HALF.HI = gPlayerState.lilypad->y.HALF.HI;
} else {
goto code_1;
code_0:
gPlayerEntity.collisionLayer = *ptr1 >> 0x1e;
gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + (*ptr1 & 0x3f) * 16 + 8;
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + (*ptr1 & 0xfc0) / 4 + 8;
COLLISION_ON(&gPlayerEntity);
goto code_3;
code_1:
index = 0;
if (gPlayerState.path_memory[0] != 0xffffffff) {
ptr1 = gPlayerState.path_memory;
while (sub_080B1B44((u16)*ptr1, *ptr1 >> 0x1e) == 0xf) {
ptr1++;
index++;
if ((index > 0xf) || (*ptr1 == -1)) {
goto code_3;
break;
}
}
goto code_0;
}
}
}
code_3:
UpdateSpriteForCollisionLayer(&gPlayerEntity);
}
void sub_08079520(Entity* this) {
s32 tmp = gPlayerState.field_0xd;
@@ -1904,8 +1940,8 @@ void sub_0807A050(void) {
gPlayerState.hurtBlinkSpeed--;
}
palette = sub_0807A094(0);
if (palette != gPlayerState.field_0x82[1]) {
gPlayerState.field_0x82[1] = palette;
if (palette != gPlayerState.playerPalette) {
gPlayerState.playerPalette = palette;
ChangeObjPalette(&gPlayerEntity, palette);
}
}
@@ -2199,13 +2235,13 @@ void sub_0807ACCC(Entity* this) {
} else {
this->speed -= 4;
}
if (gPlayerState.field_0x82[7] == 0) {
if (gPlayerState.remainingDiveTime == 0) {
if (!sub_0807ADB8(this)) {
sub_0807AE20(this);
}
} else {
gPlayerState.field_0x82[7]--;
if (gPlayerState.field_0x82[7] != 0) {
gPlayerState.remainingDiveTime--;
if (gPlayerState.remainingDiveTime != 0) {
sub_0807ADB8(this);
} else {
gPlayerState.swim_state &= 0x7f;
@@ -2227,10 +2263,10 @@ bool32 sub_0807ADB8(Entity* this) {
gPlayerState.swim_state ^= 0x80;
tmp = (gPlayerState.swim_state & 0x80);
if (tmp != 0) {
gPlayerState.field_0x82[7] = 0x78;
gPlayerState.remainingDiveTime = 0x78;
} else {
this->spritePriority.b0 = 4;
gPlayerState.field_0x82[7] = tmp;
gPlayerState.remainingDiveTime = tmp;
}
SoundReq(SFX_163);
return TRUE;
@@ -3291,15 +3327,13 @@ void sub_0807C69C(u8* data, u32 width, u32 height) {
}
}
NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera()) {
void InitializeCamera() {
s32 targetX;
s32 targetY;
Entity* target;
RoomControls* roomControls;
u32 tmp1;
u32 tmp2;
u32 tmp3;
u32 tmp4;
sub_0807BFD0();
LoadRoomGfx();
@@ -3307,15 +3341,15 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
target = gRoomControls.camera_target;
if (target != NULL) {
if ((target->x.HALF_U.HI * 0x10000) < 0) {
tmp3 = (target->x.HALF.HI & 0x7fff);
tmp3 -= gRoomControls.origin_x;
target->x.HALF.HI = tmp3;
tmp1 = (target->x.HALF.HI & 0x7fff);
tmp1 -= gRoomControls.origin_x;
target->x.HALF.HI = tmp1;
}
targetX = target->x.HALF.HI;
if ((target->y.HALF_U.HI * 0x10000) < 0) {
tmp4 = (target->y.HALF.HI & 0x7fff);
tmp4 -= gRoomControls.origin_y;
target->y.HALF.HI = tmp4;
tmp2 = (target->y.HALF.HI & 0x7fff);
tmp2 -= gRoomControls.origin_y;
target->y.HALF.HI = tmp2;
}
targetY = target->y.HALF.HI;
} else {
@@ -3326,26 +3360,24 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
if (targetX < 0x78) {
roomControls->scroll_x = 0;
} else {
if (targetX >= (roomControls->width - 0x78)) {
tmp1 = roomControls->width - 0x78;
if ((roomControls->width - 0x78) < targetX) {
roomControls->scroll_x = roomControls->width - 0x78 - 0x78;
} else {
tmp1 = targetX;
roomControls->scroll_x = targetX - 0x78;
}
roomControls->scroll_x = tmp1 - 0x78;
}
roomControls->scroll_x = roomControls->origin_x + roomControls->scroll_x;
roomControls->scroll_x += roomControls->origin_x;
if (targetY < 0x50) {
roomControls->scroll_y = 0;
} else {
if (targetY >= (roomControls->height - 0x50)) {
tmp2 = roomControls->height - 0x50;
if ((roomControls->height - 0x50) < targetY) {
roomControls->scroll_y = roomControls->height - 0x50 - 0x50;
} else {
tmp2 = targetY;
roomControls->scroll_y = targetY - 0x50;
}
roomControls->scroll_y = tmp2 - 0x50;
}
roomControls->scroll_y = roomControls->scroll_y + roomControls->origin_y;
roomControls->scroll_y += roomControls->origin_y;
if (roomControls->camera_target != NULL) {
roomControls->camera_target->x.HALF.HI += roomControls->origin_x;
@@ -3358,7 +3390,6 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
roomControls->scroll_flags &= 0xfb;
sub_08080BC4();
}
END_NONMATCH
void sub_0807C810(void) {
DiggingCaveEntranceTransition* ptr;
+49 -1
View File
@@ -101,7 +101,55 @@ void sub_080ADE24(void) {
}
// Transfer gfx slot data to vram?
ASM_FUNC("asm/non_matching/vram/sub_080ADE74.inc", void sub_080ADE74(u32 index))
void sub_080ADE74(u32 index) {
void* dest;
GfxSlot* slot;
struct_gUnk_020000C0_1* ptr1;
s32 palIndex;
s32 loopIndex;
s32 tmp1;
slot = gGFXSlots.slots + index;
if (slot->vramStatus != 0) {
slot->vramStatus = 1;
if (((slot->paletteIndex != 0xffff) && (slot->unk_3 != 0))) {
ptr1 = (struct_gUnk_020000C0_1*)(gUnk_020000C0 + slot->unk_3);
for (loopIndex = 4; loopIndex > 0; loopIndex--) {
if (ptr1->unk_00.unk2 != 0 && (gGFXSlots.unk_3 != 0 || ptr1->unk_00.unk3 != 0)) {
ptr1->unk_00.unk3 = 0;
palIndex = ptr1->unk_08.BYTES.byte1 << 5;
if (palIndex != 0) {
dest = (void*)(*(u16*)((s32)&ptr1->unk_08 + 2) * 0x20 + OBJ_VRAM0);
DmaCopy32(3, ptr1->unk_0C, dest, palIndex);
}
}
ptr1++;
}
} else {
dest = (void*)(index * 0x200 + OBJ_VRAM0 + 0x2800);
switch (slot->paletteIndex) {
default:
DmaCopy32(3, slot->palettePointer, dest, (u32)slot->paletteIndex << 5);
palIndex = slot->paletteIndex;
palIndex -= 0x10;
break;
case 0:
slot->vramStatus = 0;
return;
case 0xffff:
if (slot->unk_3 == 0) {
LZ77UnCompVram(slot->palettePointer, dest);
}
return;
}
while (palIndex > 0) {
slot++;
slot[0].paletteIndex = 0;
palIndex -= 0x10;
}
}
}
}
bool32 LoadFixedGFX(Entity* entity, u32 gfxIndex) {
#ifdef EU