Decompile some functions

This commit is contained in:
octorock
2022-08-05 21:04:33 +02:00
parent aa57b04756
commit 167710b4d4
17 changed files with 291 additions and 932 deletions
+105 -25
View File
@@ -1,23 +1,25 @@
#include "global.h"
#include "area.h"
#include "asm.h"
#include "common.h"
#include "structures.h"
#include "screen.h"
#include "main.h"
#include "area.h"
#include "room.h"
#include "fileselect.h"
#include "game.h"
#include "flags.h"
#include "kinstone.h"
#include "functions.h"
#include "game.h"
#include "global.h"
#include "kinstone.h"
#include "main.h"
#include "message.h"
#include "room.h"
#include "save.h"
#include "screen.h"
#include "sound.h"
#include "structures.h"
typedef struct {
u8 _0;
u8 _1;
u8 _2;
u8 _3;
u8 area;
u8 room;
u8 unk_2;
u8 unk_3;
u32 mapDataOffset;
} DungeonLayout;
extern u8 gUnk_03003DE0;
@@ -71,6 +73,18 @@ extern const u32 gUnk_080C9460[];
void sub_0801E82C(void);
extern void* GetRoomProperty(u32, u32, u32);
extern u8 gMapData;
extern const DungeonLayout** gUnk_080C9C50[];
extern u8 gMapDataBottomSpecial[];
u32 sub_0801DF10(const DungeonLayout* lyt);
bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank);
u32 sub_0801DF60(u32 a1, u8* p);
u32 sub_0801DF78(u32 a1, u32 a2);
void sub_0801DF28(u32 x, u32 y, s32 color);
u32 DecToHex(u32 value) {
u32 result;
register u32 r1 asm("r1");
@@ -386,7 +400,7 @@ u32 sub_0801DB94(void) {
return gRoomTransition.player_status.dungeon_map_y >> 11;
}
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size));
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
void sub_0801DD58(u32 area, u32 room) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
@@ -398,15 +412,81 @@ void LoadDungeonMap(void) {
LoadResourceAsync(gUnk_0201AEE0, 0x6006000, sizeof(gUnk_0201AEE0));
}
ASM_FUNC("asm/non_matching/common/DrawDungeonFeatures.inc", void DrawDungeonFeatures(u32 room, void* data, u32 size));
void DrawDungeonFeatures(u32 floor, void* data, u32 size) {
u32 bankOffset;
u32 width;
u32 height;
u32 x;
u32 y;
u16 mapX;
u16 mapY;
u32 tmp;
u32 tmp2;
u32 color;
u32 features;
TileEntity* tileEntity;
RoomHeader* roomHeader;
const DungeonLayout* layout;
const DungeonLayout* nextLayout;
u8* ptr;
u32 tmp3;
u32 tmp4;
u32 sub_0801DF10(DungeonLayout* lyt) {
if (!AreaHasMap()) {
return;
}
layout = gUnk_080C9C50[gArea.dungeon_idx][floor];
MemClear(gMapDataBottomSpecial, 0x8000);
while (layout->area != 0) {
tileEntity = (TileEntity*)GetRoomProperty(layout->area, layout->room, 3);
bankOffset = sub_0801DF10(layout);
features = 0;
if (layout->area == gUI.roomControls.area && layout->room == gUI.roomControls.room) {
features = 8;
} else {
if (HasDungeonSmallKey()) {
features = 2;
}
if (sub_0801DF90(tileEntity, bankOffset)) {
features = 3;
}
}
if ((layout->unk_2 & 1) != 0) {
features = 0;
}
nextLayout = layout + 1;
if (features != 0) {
DmaCopy32(3, &gMapData + layout->mapDataOffset, &gMapDataBottomSpecial, 0x400);
roomHeader = gAreaRoomHeaders[layout->area] + layout->room;
mapX = roomHeader->map_x / 0x10;
tmp3 = roomHeader->map_y;
tmp4 = 0x7ff;
mapY = (tmp3 & tmp4) / 0x10;
width = roomHeader->pixel_width / 0x10;
height = roomHeader->pixel_height / 0x10;
tmp = (width + 3) / 4;
for (y = 0; y < height; y++) {
ptr = gMapDataBottomSpecial + y * tmp;
for (x = 0; x < width; x++) {
tmp2 = mapX + x;
color = sub_0801DF78(sub_0801DF60(x, ptr), features);
sub_0801DF28(tmp2, mapY + y, color);
}
}
}
layout = nextLayout;
}
}
u32 sub_0801DF10(const DungeonLayout* lyt) {
u32 offset;
if (lyt->_3 == 1)
if (lyt->unk_3 == 1)
offset = 0x300;
else
offset = GetFlagBankOffset(lyt->_0);
offset = GetFlagBankOffset(lyt->area);
return offset;
}
@@ -435,15 +515,15 @@ u32 sub_0801DF78(u32 a1, u32 a2) {
}
}
u32 sub_0801DF90(u8* a1, u32 a2) {
if (a1 == NULL)
return 0;
bool32 sub_0801DF90(TileEntity* tileEntity, u32 bank) {
if (tileEntity == NULL)
return FALSE;
for (; *a1 != 0; a1 += 8) {
if (*a1 == 1)
return CheckLocalFlagByBank(a2, a1[1]);
for (; tileEntity->type != 0; tileEntity++) {
if (tileEntity->type == 1)
return CheckLocalFlagByBank(bank, tileEntity->localFlag);
}
return 0;
return FALSE;
}
void sub_0801DFB4(Entity* entity, u32 textIndex, u32 a3, u32 a4) {
+2 -2
View File
@@ -246,8 +246,8 @@ static void HandlePlayerLife(Entity* this) {
gPlayerState.framestate_last = gPlayerState.framestate;
gPlayerState.framestate = PL_STATE_IDLE;
if (gPlayerState.field_0x82[0x8] != 0) {
gPlayerState.field_0x82[0x8]--;
if (gPlayerState.field_0x8a != 0) {
gPlayerState.field_0x8a--;
return;
}
+1 -1
View File
@@ -123,7 +123,7 @@ void sub_080855E8(LilypadLargeEntity* this) {
gPlayerEntity.collisionFlags &= 0xfb;
gPlayerState.swim_state = 0;
}
*(u32*)&gPlayerState.field_0x82[2] = (u32)this; // TODO
gPlayerState.lilypad = super;
if (super->collisionLayer == 1) {
ResetCollisionLayer(&gPlayerEntity);
} else {
+1 -1
View File
@@ -113,7 +113,7 @@ void LinkAnimation_Action8(LinkAnimationEntity* this) {
gPlayerState.field_0x27[0] = this->unk_6e;
gPlayerState.mobility = this->unk_6f;
gPlayerState.flags = this->unk_70;
gPlayerState.field_0x82[8] = this->unk_74;
gPlayerState.field_0x8a = this->unk_74;
}
break;
}
+43 -53
View File
@@ -58,14 +58,8 @@ void PushableFurniture(PushableFurnitureEntity* this) {
}
}
NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F990(PushableFurnitureEntity* this)) {
s32 uVar1;
bool32 bVar2;
u32 uVar3;
u32 sVar4;
u16 uVar5;
SpritePriority* pSVar6;
Entity* pEVar7;
void sub_0808F990(PushableFurnitureEntity* this) {
bool32 condition;
super->action = 1;
super->speed = 0x80;
@@ -88,58 +82,54 @@ NONMATCH("asm/non_matching/pushableFurniture/sub_0808F990.inc", void sub_0808F99
super->frameIndex = 0;
}
}
switch (super->subtimer) {
default:
bVar2 = FALSE;
if (*(u16*)&super->type == 0x101) {
uVar1 = (s8)super->subtimer;
sVar4 = super->y.HALF_U.HI;
} else {
uVar1 = (s8)super->subtimer;
sVar4 = super->x.HALF_U.HI;
}
this->unk_7e = sVar4 + (u32)uVar1;
if (super->parent == NULL) {
uVar3 = CheckFlags((u32)this->unk_86);
} else {
if ((this->unk_82 & 0x80) != 0) {
if (super->parent->action == 2) {
bVar2++;
}
break;
if (super->subtimer != 0) {
condition = FALSE;
switch (super->subtimer) {
default:
if (super->type == 1 && super->type2 == 1) {
this->unk_7e = (s8)super->subtimer + super->y.HALF_U.HI;
} else {
this->unk_7e = (s8)super->subtimer + super->x.HALF_U.HI;
}
if (super->parent == NULL) {
if (CheckFlags(this->unk_86)) {
condition++;
}
} else {
if ((this->unk_82 & 0x80) != 0) {
if (super->parent->action == 2) {
condition++;
}
break;
}
if (CheckLocalFlag((u32)this->unk_82)) {
condition++;
}
}
uVar3 = CheckLocalFlag((u32)this->unk_82);
}
if (uVar3 != 0) {
bVar2++;
}
break;
case 0:
bVar2 = FALSE;
break;
case 0x80:
bVar2 = TRUE;
if (*(u16*)&super->type == 0x101) {
uVar5 = super->y.HALF.HI;
} else {
uVar5 = super->x.HALF.HI;
}
this->unk_7e = uVar5;
break;
}
if (bVar2) {
this->unk_81 = 1;
if (*(u16*)&super->type == 0x101) {
super->y.HALF.HI = this->unk_7e;
} else {
super->x.HALF.HI = this->unk_7e;
break;
case 0x80:
condition = TRUE;
if (super->type == 1 && super->type2 == 1) {
this->unk_7e = super->y.HALF.HI;
} else {
this->unk_7e = super->x.HALF.HI;
}
break;
}
if (condition) {
this->unk_81 = 1;
if (super->type == 1 && super->type2 == 1) {
super->y.HALF.HI = this->unk_7e;
} else {
super->x.HALF.HI = this->unk_7e;
}
}
}
sub_0808FF50(this);
}
END_NONMATCH
void PushableFurniture_Action1(PushableFurnitureEntity* this) {
if (this->unk_81 == 0) {
+1 -1
View File
@@ -35,7 +35,7 @@ Entity* sub_080A276C(Entity* parent, u32 type, u32 type2) {
e->field_0x6e.HALF.LO = gPlayerState.field_0x27[0];
e->field_0x6e.HALF.HI = gPlayerState.mobility;
e->field_0x70.WORD = gPlayerState.flags;
e->field_0x74.HALF.LO = gPlayerState.field_0x82[8];
e->field_0x74.HALF.LO = gPlayerState.field_0x8a;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.spriteSettings.draw = 0;
}
+1 -2
View File
@@ -399,14 +399,13 @@ bool32 CheckPlayerProximity(u32 x, u32 y, u32 distX, u32 DistY) {
}
NONMATCH("asm/non_matching/coord/sub_0806FC24.inc", bool32 sub_0806FC24(u32 param_1, u32 param_2)) {
u32 rv;
register u32 rv asm("r0");
u32 val = sub_08007DD6(param_1, gUnk_080046A4);
if (val) {
rv = (*(gUnk_080047F6 + (val << 2)) >> param_2) & 0x1;
} else {
rv = 0;
}
return rv;
}
END_NONMATCH
+3 -3
View File
@@ -1977,7 +1977,7 @@ static void sub_080724DC(Entity* this) {
this->knockbackDuration = 0;
DeleteClones();
if (GetTileUnderEntity(this) != 0x29) {
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
if (gRoomControls.reload_flags == 0) {
@@ -2019,7 +2019,7 @@ static void sub_0807258C(Entity* this) {
PlayerWaitForScroll(this);
}
}
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
if ((gPlayerState.remainingDiveTime == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
}
@@ -3606,7 +3606,7 @@ static void sub_08074808(Entity* this) {
else
gPlayerState.swim_state = 8;
this->speed = 0;
gPlayerState.field_0x82[7] = 0;
gPlayerState.remainingDiveTime = 0;
if ((gPlayerState.flags & PL_MINISH) == 0)
CreateFx(this, FX_WATER_SPLASH, 0);
SoundReq(SFX_1A5);
+79 -48
View File
@@ -1163,7 +1163,7 @@ void sub_08078B48(void) {
break;
}
gPlayerEntity.iframes = -2;
gPlayerState.field_0x82[8] = 2;
gPlayerState.field_0x8a = 2;
}
void ClearPlayerState(void) {
@@ -1299,53 +1299,49 @@ bool32 sub_08078F74(Entity* this) {
}
}
NONMATCH("asm/non_matching/playerUtils/sub_08078FB0.inc", void sub_08078FB0(Entity* this)) {
u32 bVar2;
u32 animation;
void sub_08078FB0(Entity* this) {
u32 animIndex;
if ((gPlayerState.pushedObject & 0x80) == 0) {
gPlayerState.field_0x35 = 0xff;
}
sub_08079064(this);
if ((gPlayerState.flags & 8) != 0) {
bVar2 = 0x58;
animIndex = 0x58;
} else {
if ((gPlayerState.flags & 0x80) != 0) {
bVar2 = 0x18;
animIndex = 0x18;
} else {
if (gPlayerState.animation >> 8 == 7) {
bVar2 = 0x34;
animIndex = 0x34;
} else {
bVar2 = 0xb8;
animIndex = 0xb8;
}
}
}
if (bVar2 > gPlayerState.animation) {
u32 temp = this->animationState;
bVar2 = temp;
if (bVar2 >= 5) {
if (animIndex > (u8)gPlayerState.animation) {
if (this->animationState >= 5) {
this->spriteSettings.flipX = 1;
} else {
this->spriteSettings.flipX = 0;
}
if ((gPlayerState.flags & PL_MOLDWORM_CAPTURED) != 0) {
bVar2 = gPlayerState.animation + this->animationState;
animIndex = gPlayerState.animation + this->animationState;
} else {
bVar2 = (((u8)bVar2) >> 1) + gPlayerState.animation;
animIndex = (this->animationState >> 1) + gPlayerState.animation;
}
} else {
bVar2 = gPlayerState.animation;
animIndex = gPlayerState.animation;
}
if (bVar2 != (((u16)this->spriteIndex << 8) | this->animIndex)) {
this->spriteIndex = bVar2 >> 8;
bVar2 &= 0xff;
InitAnimationForceUpdate(this, bVar2);
if (animIndex != (((u16)this->spriteIndex << 8) | this->animIndex)) {
this->spriteIndex = animIndex >> 8;
animIndex &= 0xff;
InitAnimationForceUpdate(this, animIndex);
}
}
END_NONMATCH
void sub_08079064(Entity* this) {
u32 i;
@@ -1496,7 +1492,47 @@ bool32 sub_080793E4(u32 param_1) {
}
}
ASM_FUNC("asm/non_matching/playerUtils/RespawnPlayer.inc", void RespawnPlayer())
void RespawnPlayer(void) {
u32* ptr1;
u32 index;
Entity* player = &gPlayerEntity;
player->action = PLAYER_080728AC;
player->z.WORD = 0;
player->zVelocity = 0;
player->knockbackDuration = 0;
ResetPlayerPosition();
if ((gPlayerState.flags & 0x20000) == 0) {
if ((gPlayerState.flags & 0x10000) != 0) {
player->x.HALF.HI = gPlayerState.lilypad->x.HALF.HI;
player->y.HALF.HI = gPlayerState.lilypad->y.HALF.HI;
} else {
goto code_1;
code_0:
gPlayerEntity.collisionLayer = *ptr1 >> 0x1e;
gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + (*ptr1 & 0x3f) * 16 + 8;
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + (*ptr1 & 0xfc0) / 4 + 8;
COLLISION_ON(&gPlayerEntity);
goto code_3;
code_1:
index = 0;
if (gPlayerState.path_memory[0] != 0xffffffff) {
ptr1 = gPlayerState.path_memory;
while (sub_080B1B44((u16)*ptr1, *ptr1 >> 0x1e) == 0xf) {
ptr1++;
index++;
if ((index > 0xf) || (*ptr1 == -1)) {
goto code_3;
break;
}
}
goto code_0;
}
}
}
code_3:
UpdateSpriteForCollisionLayer(&gPlayerEntity);
}
void sub_08079520(Entity* this) {
s32 tmp = gPlayerState.field_0xd;
@@ -1904,8 +1940,8 @@ void sub_0807A050(void) {
gPlayerState.hurtBlinkSpeed--;
}
palette = sub_0807A094(0);
if (palette != gPlayerState.field_0x82[1]) {
gPlayerState.field_0x82[1] = palette;
if (palette != gPlayerState.playerPalette) {
gPlayerState.playerPalette = palette;
ChangeObjPalette(&gPlayerEntity, palette);
}
}
@@ -2199,13 +2235,13 @@ void sub_0807ACCC(Entity* this) {
} else {
this->speed -= 4;
}
if (gPlayerState.field_0x82[7] == 0) {
if (gPlayerState.remainingDiveTime == 0) {
if (!sub_0807ADB8(this)) {
sub_0807AE20(this);
}
} else {
gPlayerState.field_0x82[7]--;
if (gPlayerState.field_0x82[7] != 0) {
gPlayerState.remainingDiveTime--;
if (gPlayerState.remainingDiveTime != 0) {
sub_0807ADB8(this);
} else {
gPlayerState.swim_state &= 0x7f;
@@ -2227,10 +2263,10 @@ bool32 sub_0807ADB8(Entity* this) {
gPlayerState.swim_state ^= 0x80;
tmp = (gPlayerState.swim_state & 0x80);
if (tmp != 0) {
gPlayerState.field_0x82[7] = 0x78;
gPlayerState.remainingDiveTime = 0x78;
} else {
this->spritePriority.b0 = 4;
gPlayerState.field_0x82[7] = tmp;
gPlayerState.remainingDiveTime = tmp;
}
SoundReq(SFX_163);
return TRUE;
@@ -3291,15 +3327,13 @@ void sub_0807C69C(u8* data, u32 width, u32 height) {
}
}
NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera()) {
void InitializeCamera() {
s32 targetX;
s32 targetY;
Entity* target;
RoomControls* roomControls;
u32 tmp1;
u32 tmp2;
u32 tmp3;
u32 tmp4;
sub_0807BFD0();
LoadRoomGfx();
@@ -3307,15 +3341,15 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
target = gRoomControls.camera_target;
if (target != NULL) {
if ((target->x.HALF_U.HI * 0x10000) < 0) {
tmp3 = (target->x.HALF.HI & 0x7fff);
tmp3 -= gRoomControls.origin_x;
target->x.HALF.HI = tmp3;
tmp1 = (target->x.HALF.HI & 0x7fff);
tmp1 -= gRoomControls.origin_x;
target->x.HALF.HI = tmp1;
}
targetX = target->x.HALF.HI;
if ((target->y.HALF_U.HI * 0x10000) < 0) {
tmp4 = (target->y.HALF.HI & 0x7fff);
tmp4 -= gRoomControls.origin_y;
target->y.HALF.HI = tmp4;
tmp2 = (target->y.HALF.HI & 0x7fff);
tmp2 -= gRoomControls.origin_y;
target->y.HALF.HI = tmp2;
}
targetY = target->y.HALF.HI;
} else {
@@ -3326,26 +3360,24 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
if (targetX < 0x78) {
roomControls->scroll_x = 0;
} else {
if (targetX >= (roomControls->width - 0x78)) {
tmp1 = roomControls->width - 0x78;
if ((roomControls->width - 0x78) < targetX) {
roomControls->scroll_x = roomControls->width - 0x78 - 0x78;
} else {
tmp1 = targetX;
roomControls->scroll_x = targetX - 0x78;
}
roomControls->scroll_x = tmp1 - 0x78;
}
roomControls->scroll_x = roomControls->origin_x + roomControls->scroll_x;
roomControls->scroll_x += roomControls->origin_x;
if (targetY < 0x50) {
roomControls->scroll_y = 0;
} else {
if (targetY >= (roomControls->height - 0x50)) {
tmp2 = roomControls->height - 0x50;
if ((roomControls->height - 0x50) < targetY) {
roomControls->scroll_y = roomControls->height - 0x50 - 0x50;
} else {
tmp2 = targetY;
roomControls->scroll_y = targetY - 0x50;
}
roomControls->scroll_y = tmp2 - 0x50;
}
roomControls->scroll_y = roomControls->scroll_y + roomControls->origin_y;
roomControls->scroll_y += roomControls->origin_y;
if (roomControls->camera_target != NULL) {
roomControls->camera_target->x.HALF.HI += roomControls->origin_x;
@@ -3358,7 +3390,6 @@ NONMATCH("asm/non_matching/playerUtils/sub_0807C740.inc", void InitializeCamera(
roomControls->scroll_flags &= 0xfb;
sub_08080BC4();
}
END_NONMATCH
void sub_0807C810(void) {
DiggingCaveEntranceTransition* ptr;
+49 -1
View File
@@ -101,7 +101,55 @@ void sub_080ADE24(void) {
}
// Transfer gfx slot data to vram?
ASM_FUNC("asm/non_matching/vram/sub_080ADE74.inc", void sub_080ADE74(u32 index))
void sub_080ADE74(u32 index) {
void* dest;
GfxSlot* slot;
struct_gUnk_020000C0_1* ptr1;
s32 palIndex;
s32 loopIndex;
s32 tmp1;
slot = gGFXSlots.slots + index;
if (slot->vramStatus != 0) {
slot->vramStatus = 1;
if (((slot->paletteIndex != 0xffff) && (slot->unk_3 != 0))) {
ptr1 = (struct_gUnk_020000C0_1*)(gUnk_020000C0 + slot->unk_3);
for (loopIndex = 4; loopIndex > 0; loopIndex--) {
if (ptr1->unk_00.unk2 != 0 && (gGFXSlots.unk_3 != 0 || ptr1->unk_00.unk3 != 0)) {
ptr1->unk_00.unk3 = 0;
palIndex = ptr1->unk_08.BYTES.byte1 << 5;
if (palIndex != 0) {
dest = (void*)(*(u16*)((s32)&ptr1->unk_08 + 2) * 0x20 + OBJ_VRAM0);
DmaCopy32(3, ptr1->unk_0C, dest, palIndex);
}
}
ptr1++;
}
} else {
dest = (void*)(index * 0x200 + OBJ_VRAM0 + 0x2800);
switch (slot->paletteIndex) {
default:
DmaCopy32(3, slot->palettePointer, dest, (u32)slot->paletteIndex << 5);
palIndex = slot->paletteIndex;
palIndex -= 0x10;
break;
case 0:
slot->vramStatus = 0;
return;
case 0xffff:
if (slot->unk_3 == 0) {
LZ77UnCompVram(slot->palettePointer, dest);
}
return;
}
while (palIndex > 0) {
slot++;
slot[0].paletteIndex = 0;
palIndex -= 0x10;
}
}
}
}
bool32 LoadFixedGFX(Entity* entity, u32 gfxIndex) {
#ifdef EU