mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 06:53:27 -04:00
@@ -1,115 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xc]
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cmp r0, #0
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bne _0806CF5E
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movs r0, #1
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strb r0, [r5, #0xc]
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strb r0, [r5, #0xd]
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ldrh r1, [r5, #0x2e]
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adds r0, r5, #0
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adds r0, #0x68
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strh r1, [r0]
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adds r0, r5, #0
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movs r1, #2
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bl sub_0805E3A0
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adds r0, r5, #0
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bl sub_0806D0B0
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adds r0, r5, #0
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bl sub_0807DD64
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b _0806CF6C
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_0806CF5E:
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adds r0, r5, #0
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movs r1, #0
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bl sub_0807DDAC
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adds r0, r5, #0
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bl sub_0807DDE4
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_0806CF6C:
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ldrb r0, [r5, #0xd]
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cmp r0, #2
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beq _0806CFD4
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cmp r0, #2
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bgt _0806D000
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cmp r0, #0
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blt _0806D000
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ldr r0, _0806CFCC @ =gScreenTransition
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ldr r0, [r0]
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movs r1, #3
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ands r0, r1
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cmp r0, #0
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bne _0806D000
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ldr r0, _0806CFD0 @ =gLinkEntity
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movs r1, #0x2e
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ldrsh r2, [r0, r1]
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ldrh r3, [r5, #0x2e]
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movs r4, #0x2e
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ldrsh r1, [r5, r4]
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adds r4, r0, #0
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cmp r2, r1
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bge _0806CFA8
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adds r0, r5, #0
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adds r0, #0x68
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ldrh r0, [r0]
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subs r0, #0x20
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cmp r0, r1
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bge _0806CFA8
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subs r0, r3, #1
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strh r0, [r5, #0x2e]
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_0806CFA8:
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movs r3, #0x2e
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ldrsh r1, [r4, r3]
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ldrh r2, [r5, #0x2e]
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movs r4, #0x2e
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ldrsh r0, [r5, r4]
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cmp r1, r0
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ble _0806D000
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adds r0, r5, #0
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adds r0, #0x68
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ldrh r0, [r0]
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adds r0, #0x20
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movs r3, #0x2e
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ldrsh r1, [r5, r3]
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cmp r0, r1
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ble _0806D000
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adds r0, r2, #1
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strh r0, [r5, #0x2e]
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b _0806D000
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.align 2, 0
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_0806CFCC: .4byte gScreenTransition
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_0806CFD0: .4byte gLinkEntity
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_0806CFD4:
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ldrb r0, [r5, #0xe]
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subs r0, #1
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strb r0, [r5, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0806D000
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bl Random
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adds r4, r0, #0
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ldr r1, _0806D008 @ =gUnk_081140CC
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movs r0, #3
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ands r0, r4
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lsls r0, r0, #1
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adds r0, r0, r1
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ldrh r0, [r0]
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bl PlaySFX
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movs r0, #7
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ands r4, r0
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lsls r4, r4, #4
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adds r4, #0x80
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strb r4, [r5, #0xe]
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_0806D000:
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adds r0, r5, #0
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bl sub_0806D02C
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pop {r4, r5, pc}
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.align 2, 0
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_0806D008: .4byte gUnk_081140CC
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.syntax divided
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@@ -1,45 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r0, #0xa3
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movs r1, #1
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _0809F7B6
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adds r0, r5, #0
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adds r1, r4, #0
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bl PositionEntityOnTop
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bl Random
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ldrh r2, [r4, #0x2e]
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subs r2, #0x10
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movs r3, #0x1f
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adds r1, r0, #0
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ands r1, r3
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adds r2, r2, r1
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strh r2, [r4, #0x2e]
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ldrh r2, [r4, #0x32]
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subs r2, #0x10
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asrs r1, r0, #8
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ands r1, r3
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adds r2, r2, r1
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strh r2, [r4, #0x32]
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asrs r0, r0, #0x10
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movs r1, #3
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ands r0, r1
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strb r0, [r4, #0x1e]
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movs r0, #0xff
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strb r0, [r4, #0x15]
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_0809F7B6:
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adds r0, r4, #0
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pop {r4, r5, pc}
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.align 2, 0
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.syntax divided
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@@ -1,110 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, r6, r7, lr}
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adds r5, r0, #0
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adds r2, r5, #0
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adds r2, #0x39
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movs r1, #0
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ldrsb r1, [r2, r1]
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cmp r1, #2
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bne _0805FE80
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movs r0, #0
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strb r1, [r5, #0xc]
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strb r0, [r2]
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ldr r1, _0805FE7C @ =gLinkEntity
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adds r0, r5, #0
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bl GetFacingDirection
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bl sub_0806F5A4
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adds r1, r0, #0
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adds r0, r5, #0
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bl InitAnimationForceUpdate
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adds r0, r5, #0
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bl sub_0806F118
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b _0805FF14
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.align 2, 0
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_0805FE7C: .4byte gLinkEntity
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_0805FE80:
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adds r4, r5, #0
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adds r4, #0x84
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ldr r1, [r4]
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adds r0, r5, #0
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bl ExecuteScriptCommandSet
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ldr r1, [r4]
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adds r0, r5, #0
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bl sub_0805FF2C
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adds r0, r5, #0
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adds r0, #0x80
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ldrh r3, [r0]
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adds r7, r0, #0
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adds r6, r5, #0
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adds r6, #0x82
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cmp r3, #7
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bhi _0805FEC6
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ldrh r1, [r6]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0805FEBA
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movs r1, #0xfc
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ands r1, r3
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ldrb r0, [r5, #0xf]
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lsrs r0, r0, #1
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adds r3, r1, r0
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b _0805FEC6
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_0805FEBA:
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movs r0, #0xfc
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ands r0, r3
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ldrb r2, [r5, #0x14]
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lsrs r1, r2, #1
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adds r3, r0, r1
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strb r2, [r5, #0xf]
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_0805FEC6:
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adds r4, r5, #0
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adds r4, #0x58
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ldrb r0, [r4]
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cmp r3, r0
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beq _0805FED8
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adds r0, r5, #0
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adds r1, r3, #0
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bl InitAnimationForceUpdate
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_0805FED8:
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adds r0, r5, #0
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bl UpdateAnimationSingleFrame
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adds r0, r5, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0805FF02
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ldrb r0, [r4]
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cmp r0, #8
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beq _0805FEFE
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cmp r0, #8
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blt _0805FF02
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cmp r0, #0xc
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bgt _0805FF02
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cmp r0, #0xa
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blt _0805FF02
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_0805FEFE:
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movs r0, #0
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strh r0, [r7]
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_0805FF02:
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ldrh r1, [r6]
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mvns r0, r1
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adds r0, #1
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ands r1, r0
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cmp r1, #2
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bne _0805FF14
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adds r0, r5, #0
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bl sub_0806ED78
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_0805FF14:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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.syntax divided
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@@ -1,51 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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||||
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push {r4, r5, lr}
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ldr r3, _0806074C @ =gUnk_0810A918
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adds r2, r0, #0
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adds r2, #0x68
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ldrb r2, [r2]
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lsls r2, r2, #0x18
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asrs r2, r2, #0x18
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lsls r2, r2, #2
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adds r2, r2, r3
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ldr r2, [r2]
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adds r3, r0, #0
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adds r3, #0x69
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ldrb r3, [r3]
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||||
lsls r3, r3, #0x18
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asrs r3, r3, #0x18
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adds r2, r2, r3
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movs r3, #0
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ldrsb r3, [r2, r3]
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lsls r3, r3, #2
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||||
ldr r2, _08060750 @ =gUnk_0810A66C
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||||
adds r3, r3, r2
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||||
ldr r4, _08060754 @ =gRoomControls
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||||
movs r5, #0
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||||
ldrsh r2, [r3, r5]
|
||||
ldrh r5, [r4, #6]
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||||
adds r2, r2, r5
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||||
movs r5, #2
|
||||
ldrsh r3, [r3, r5]
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||||
ldrh r4, [r4, #8]
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||||
adds r3, r3, r4
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||||
bl sub_0807DEDC
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||||
ldr r2, _08060758 @ =gUnk_02033280
|
||||
ldrb r1, [r2, #7]
|
||||
movs r0, #1
|
||||
orrs r0, r1
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||||
strb r0, [r2, #7]
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0806074C: .4byte gUnk_0810A918
|
||||
_08060750: .4byte gUnk_0810A66C
|
||||
_08060754: .4byte gRoomControls
|
||||
_08060758: .4byte gUnk_02033280
|
||||
.syntax divided
|
||||
+21
-33
@@ -1,11 +1,11 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "link.h"
|
||||
#include "structures.h"
|
||||
|
||||
extern void (*gUnk_081140D4[])(Entity*);
|
||||
|
||||
extern u16 gUnk_081140CC[];
|
||||
extern u32 gScreenTransition;
|
||||
extern void sub_0805E3A0(Entity*, u32);
|
||||
extern void sub_0806D0B0(Entity*);
|
||||
extern void sub_0807DD64(Entity*);
|
||||
@@ -20,16 +20,11 @@ void BigGoron(Entity* this) {
|
||||
gUnk_081140D4[this->entityType.form](this);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void sub_0806CF30(Entity* this) {
|
||||
u8 bVar1;
|
||||
u32 uVar2;
|
||||
int iVar3;
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->previousActionFlag = 1;
|
||||
this->field_0x68 = (this->x).HALF.HI;
|
||||
this->field_0x68.HWORD = this->x.HALF.HI;
|
||||
sub_0805E3A0(this, 2);
|
||||
sub_0806D0B0(this);
|
||||
sub_0807DD64(this);
|
||||
@@ -37,39 +32,32 @@ void sub_0806CF30(Entity* this) {
|
||||
sub_0807DDAC(this, 0);
|
||||
sub_0807DDE4(this);
|
||||
}
|
||||
if (this->previousActionFlag != 2) {
|
||||
|
||||
if (this->previousActionFlag < 3) {
|
||||
if ((gScreenTransition & 3) == 0) {
|
||||
iVar3 = this->x.HALF.HI;
|
||||
if (gLinkEntity.x.HALF.HI < iVar3) {
|
||||
if ((this->field_0x68 - 32) < iVar3) {
|
||||
this->x.HALF.HI = -1;
|
||||
}
|
||||
switch (this->previousActionFlag) {
|
||||
case 0:
|
||||
case 1:
|
||||
if (gScreenTransition.frameCount % 4 == 0) {
|
||||
if (gLinkEntity.x.HALF.HI < this->x.HALF.HI && this->field_0x68.HWORD - 32 < this->x.HALF.HI) {
|
||||
this->x.HALF.HI--;
|
||||
}
|
||||
if (this->x.HALF.HI > gLinkEntity.x.HALF.HI) {
|
||||
if (this->x.HALF.HI < (this->field_0x68 + 32)) {
|
||||
this->x.HALF.HI += 1;
|
||||
}
|
||||
if (gLinkEntity.x.HALF.HI > this->x.HALF.HI && this->field_0x68.HWORD + 32 > this->x.HALF.HI) {
|
||||
this->x.HALF.HI++;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
bVar1 = this->actionDelay -= 1;
|
||||
if (bVar1 == 0) {
|
||||
uVar2 = Random();
|
||||
PlaySFX(gUnk_081140CC[uVar2 & 3]);
|
||||
this->actionDelay = ((u8)uVar2 & 7) * 10 + 128;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (--this->actionDelay == 0) {
|
||||
u32 uVar2 = Random();
|
||||
PlaySFX(gUnk_081140CC[uVar2 % 4]);
|
||||
this->actionDelay = ((u8)uVar2 & 7) * 16;
|
||||
this->actionDelay += 128;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
sub_0806D02C(this);
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_0806CF30(Entity* this) {
|
||||
asm(".include \"asm/non_matching/bigGoron/sub_0806CF30.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
void sub_0806D00C(Entity* this) {
|
||||
Entity* pEVar1;
|
||||
|
||||
+40
-44
@@ -1,5 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "npc.h"
|
||||
#include "link.h"
|
||||
|
||||
@@ -30,58 +31,53 @@ void sub_0805FE10(Entity *this)
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
#if NON_MATCHING
|
||||
void sub_0805FE48(Entity *this)
|
||||
{
|
||||
u8 bVar1;
|
||||
u16 uVar2;
|
||||
u32 uVar3;
|
||||
u32 uVar4;
|
||||
u8 bVar1;
|
||||
u16 uVar2;
|
||||
u32 uVar3;
|
||||
u32 uVar4;
|
||||
|
||||
if (this->interactType == 2) {
|
||||
this->action = 2;
|
||||
this->interactType = 0;
|
||||
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
|
||||
sub_0806F118(this);
|
||||
}
|
||||
else {
|
||||
ExecuteScriptCommandSet(this, *(void **)&this->cutsceneBeh);
|
||||
sub_0805FF2C(this, *(void **)&this->cutsceneBeh);
|
||||
if (this->field_0x80 < 8) {
|
||||
if ((this->field_0x82 & 1) != 0) {
|
||||
uVar4 = (uVar4 & 0xfc) + (this->field_0xf >> 1);
|
||||
}
|
||||
else {
|
||||
uVar4 = (uVar4 & 0xfc) + (this->animationState >> 1);
|
||||
this->field_0xf = this->animationState;
|
||||
}
|
||||
if (this->interactType == 2) {
|
||||
this->action = 2;
|
||||
this->interactType = 0;
|
||||
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
|
||||
sub_0806F118(this);
|
||||
}
|
||||
if (uVar4 != this->animIndex) {
|
||||
InitAnimationForceUpdate(this, uVar4);
|
||||
}
|
||||
UpdateAnimationSingleFrame(this);
|
||||
else {
|
||||
ExecuteScriptCommandSet(this, *(void **)&this->cutsceneBeh);
|
||||
sub_0805FF2C(this, *(void **)&this->cutsceneBeh);
|
||||
uVar4 = this->field_0x80.HWORD;
|
||||
if (uVar4 < 8) {
|
||||
if ((this->field_0x82.HWORD & 1) != 0) {
|
||||
uVar4 = (uVar4 & 0xfc) + (this->field_0xf >> 1);
|
||||
}
|
||||
else {
|
||||
uVar4 = (uVar4 & 0xfc) + (this->animationState >> 1);
|
||||
this->field_0xf = this->animationState;
|
||||
}
|
||||
}
|
||||
if (uVar4 != this->animIndex) {
|
||||
InitAnimationForceUpdate(this, uVar4);
|
||||
}
|
||||
UpdateAnimationSingleFrame(this);
|
||||
|
||||
if (this->frames.b.f3)
|
||||
{
|
||||
switch (this->animIndex) {
|
||||
case 8:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
this->field_0x80 = 0;
|
||||
if (this->frames.b.f3)
|
||||
{
|
||||
switch (this->animIndex) {
|
||||
case 8:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
this->field_0x80.HWORD = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ((this->field_0x82.HWORD & (~this->field_0x82.HWORD + 1)) == 2) {
|
||||
sub_0806ED78(this);
|
||||
}
|
||||
}
|
||||
if ((this->field_0x82 & (~this->field_0x82 + 1)) == 2) {
|
||||
sub_0806ED78(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_0805FE48(Entity *this) {
|
||||
asm(".include \"asm/non_matching/festari/sub_0805FE48.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
void sub_0805FF18(Entity *this)
|
||||
{
|
||||
|
||||
+19
-15
@@ -4,6 +4,7 @@
|
||||
#include "npc.h"
|
||||
#include "textbox.h"
|
||||
#include "link.h"
|
||||
#include "room.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
@@ -34,10 +35,16 @@ extern void sub_0800451C(Entity*);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
extern void sub_0807DEDC(Entity*, u32, u32, u32);
|
||||
|
||||
typedef struct {
|
||||
s16 x;
|
||||
s16 y;
|
||||
} Coords16;
|
||||
|
||||
extern Coords16 gUnk_0810A66C[];
|
||||
extern s8* gUnk_0810A918[];
|
||||
|
||||
extern void (*const gUnk_0810AA24[])(Entity*);
|
||||
extern u32 gUnk_0810AA30[];
|
||||
extern u32** gUnk_0810A66C;
|
||||
extern u32 gUnk_0810A918[];
|
||||
extern struct_02033280 gUnk_02033280;
|
||||
|
||||
void Postman(Entity* this) {
|
||||
@@ -208,21 +215,18 @@ void sub_080606D8(Entity* this)
|
||||
ShowNPCDialogue(this, &gUnk_0810AA30[iVar1 * 2]);
|
||||
}
|
||||
|
||||
#if 0
|
||||
void sub_08060700(Entity *arg0, u32 arg1)
|
||||
void sub_08060700(Entity *entity, u32 arg1)
|
||||
{
|
||||
sub_0807DEDC(arg0,arg1,
|
||||
gUnk_0810A918[gUnk_0810A66C[arg0->field_0x68.HALF.HI][arg0->field_0x68.HALF.LO] * 4 + gRoomControls.roomOriginX],
|
||||
gUnk_0810A918[gUnk_0810A66C[arg0->field_0x68.HALF.HI][arg0->field_0x68.HALF.LO] * 4 + gRoomControls.roomOriginY + 2]);
|
||||
gUnk_02033280.unk |= 1;
|
||||
}
|
||||
#endif
|
||||
NAKED void sub_08060700(Entity *arg0, u32 arg1) {
|
||||
asm(".include \"asm/non_matching/postman/sub_08060700.inc\"");
|
||||
s8* var0 = gUnk_0810A918[(s8)entity->field_0x68.HALF.LO];
|
||||
Coords16* coords = &gUnk_0810A66C[var0[(s8)entity->field_0x68.HALF.HI]];
|
||||
u32 x = coords->x + gRoomControls.roomOriginX;
|
||||
u32 y = coords->y + gRoomControls.roomOriginY;
|
||||
sub_0807DEDC(entity, arg1, x, y);
|
||||
gUnk_02033280.unk |= 1;
|
||||
}
|
||||
|
||||
void sub_0806075C(Entity *this)
|
||||
{
|
||||
this->field_0x68.HALF.LO = 0xb;
|
||||
this->field_0x68.HALF.HI = 0xff;
|
||||
}
|
||||
this->field_0x68.HALF.LO = 0xb;
|
||||
this->field_0x68.HALF.HI = 0xff;
|
||||
}
|
||||
|
||||
+6
-13
@@ -156,28 +156,21 @@ void sub_0809F700(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
Entity* sub_0809F770(Entity* this) {
|
||||
Entity* cloud;
|
||||
s32 uVar1;
|
||||
int uVar1;
|
||||
|
||||
cloud = CreateObject(163, 1, 0);
|
||||
if (cloud != NULL) {
|
||||
if (cloud) {
|
||||
PositionEntityOnTop(this, cloud);
|
||||
uVar1 = Random();
|
||||
cloud->x.HALF.HI = ((cloud->x.HALF.HI - 16) + (uVar1 >> 0)) & 31;
|
||||
cloud->y.HALF.HI = ((cloud->y.HALF.HI - 16) + (uVar1 >> 8)) & 31;
|
||||
cloud->animationList = (u8)(uVar1 >> 16) & 3;
|
||||
cloud->direction = 255;
|
||||
cloud->x.HALF.HI += ((uVar1 >> 0) & 31) - 16;
|
||||
cloud->y.HALF.HI += ((uVar1 >> 8) & 31) - 16;
|
||||
cloud->frameIndex = (uVar1 >> 16) & 3;
|
||||
cloud->direction = 0xFF;
|
||||
}
|
||||
return cloud;
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
Entity* sub_0809F770(Entity* this) {
|
||||
asm(".include \"asm/non_matching/cloud/sub_0809F770.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
void sub_0809F7BC(Entity* this) {
|
||||
Entity* cloud;
|
||||
|
||||
Reference in New Issue
Block a user