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https://github.com/zeldaret/tmc
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Initial version of enum extractor script
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@@ -1,6 +1,9 @@
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#ifndef SPRITEDATA_H
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#define SPRITEDATA_H
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#include "gba/types.h"
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#include "entity.h"
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// Definition for enemies and projectiles
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typedef struct EnemyDefinition {
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u16 gfx;
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@@ -1,6 +1,8 @@
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#ifndef TMC_DROPTABLES_H
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#define TMC_DROPTABLES_H
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#include "global.h"
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typedef union {
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struct {
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s16 none;
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@@ -1,5 +1,8 @@
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#ifndef HITBOX_H
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#define HITBOX_H
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#include "entity.h"
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extern const Hitbox gHitbox_0;
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extern const Hitbox gHitbox_1;
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extern const Hitbox gHitbox_2;
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@@ -2,6 +2,7 @@
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#define KINSTONE_H
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#include "global.h"
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#include "entity.h"
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extern void sub_08018C58(u32);
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@@ -1,6 +1,8 @@
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#ifndef PROJECTILE_H
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#define PROJECTILE_H
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#include "entity.h"
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Entity* CreateProjectile(u32);
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bool32 IsProjectileOffScreen(Entity*);
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